As you can hear on our special GDC edition of The TouchArcade Show this week, Ravensword 2 from Crescent Moon Games was the one game out of the dozens that I saw this week that blew me away the most. The original Ravensword redefined what one could expect from a 3D action RPG on the iOS platform back in 2009, and the sequel feels incredibly similar to the first but is bigger and better in every way. The most immediately noticeable improvement in Ravensword 2 is its absolutely fantastic visuals, which you can see in the screens below.

One thing you can see is that there are now dinosaur-like beasts roaming the lands of Ravensword 2, and in my brief demo these bad boys offered up some visceral combat experiences. Other more typical enemies, like a troll, have been redesigned and look totally fearsome. The world itself is also highly detailed and teeming with life, and as I can't seem to quit saying, everything looks gorgeous. There's still a lot of work to be done in Ravensword 2, but if everything goes according to plan we should be seeing it hit the App Store in mid-2012 or so.

  • DwayneW

    Sigh, it's always.... In the future... (the game release, I mean...) not the setting. Nice screen shots, I'm looking forward to this.

  • araczynski

    are those ipad3 screenshots?

    • squarezero0

      No. iPad 2.

    • Adams Immersive

      They’re such odd sizes, I bet they’re exported from the development environment, not from a specific iOS device.

      (Example: one has a width of 1819px.)

      • squarezero0

        Josh said that he showed the game on an iPad 2, and the screenshots in the forum thread are definitely from an iPad 2. Don't see why these would be different.

      • Adams Immersive

        Me neither. (Unless maybe higher-res versions, too big for forums, were given to the press?) 1819 pixels didn’t come from an iPad 2 screen, though.

      • David Original

         These are definitely development exports. Look at the ground into the distance. No iPads do 8x+ anisotropic texture sampling like what that looks like.

  • Andrew Geczy

    Just throwing this out there, but what if you could ride that T-rex?

    I mean, being known as the Iphone game that lets you ride dinosaurs couldn't hurt sales.

  • Klas Segeljakt

    omfg, looks like skyrim

  • << Work at home, $60/h, link

    Those who live in glass houses shouldn't throw stones

  • Rothgarr

    None of these are screenshots from an iPad or iPhone. None of them are 1024x768 or 960x640 and none of them are even in the same width:height ratio so I doubt they are from an iPad 3. Also there are no interface elements to be found.

    They look great, but don't get your hopes up that it will look THAT good.

    The characters are cool but I'm worried that the t-rex is out of place. Sort of like how when they added weird cyber creatures and stuff to Ultima Online -- that sort of ruined the game for me.

    • Josh Presseisen

      actually the screens are from the Unity editor, but they are the same quality as what would be in the iPad 2 or iPhone 4s. The dino type creatures will be in their own 'area' which is a more tropical zone - so it will make more sense as to where they fit into the game. 

      • Rothgarr

        That is promising. Can't wait to see more native-size screens and I totally can't wait to see a trailer. Believe it or not, this is my most anticipated game this year on any system.

  • Frank Quickmix Hassas

    Instant Buy. I like the first one and I will like 2 🙂

  • Korean Wonders

    This has me thinking of what Bethesda could do with their Elder Scrolls on iOS. Seems reasonable to imagine at least a Morrowind (even a refined version) on iPad2.

  • Bjørn Tennøe

    Shouldn't this article be available in the role playing category?

  • Quinn Meihoff

    This better run on my 32gb 3rd gen iPod touch... Cuz I'm stoked.

  • JK1351

    When is it suppose to come out?