We put incredibly powerful devices in our pockets and on our laps daily, but rarely do we see games that utterly embrace this like Infinity Blade has. It's a showcase piece; a technically and visually gifted game that consistently delivers eye-popping stuff.

Infinity Blade 2 [$6.99] is a step a step or two beyond what was accomplished in the original, adding in layers and layers of next-level environmental and character texture detail on top of a ton of fantastic ambient touches -- sharper shadows, stronger lighting, and a glut of atmospheric effects bolster what's already a visual delight, especially on iPad 2 and iPhone 4S.

In the game's opening, you'll be whisked to a Japanese garden where pink petals tenderly fall into a pond filled with koi. Later, you'll find a fountain with gurgling water creeping over two titanic figures, a crypt filled with gigantic, ragged rocks with glowing glyphs imbued into them, and you'll even observe plenty of nature again, as the game's new fortress has plenty of aerial life and environmental effects to share.

The added oomph of the presentation is a convenient parallel to what's going on under the hood. Design-wise, this is more Infinity Blade, except expanded. Beautiful vistas and artfully designed and detailed hallways compose that game's more expansive fortress; the "guided" walking scenes are always punctuated with many more items to loot and fights to be had against increasingly bigger and more complex opponents; also, the mystery as to who you are and why you're undying is unraveled more coherently, as the writing is now presented with confidence -- it actually wants to tell you a good story.

The story element in particular makes Infinity Blade 2 a more cohesive game. As in the first, you'll be once again stuck in a cyclical play loop, forever walking the halls of this new fortress as you puzzle out what it has to offer. But now the protagonist is as aware of his plight as you are, and you'll be doing things in this new place with this knowledge in tow. There's a sense of momentum and honest-to-Crom progression since not every re-birth is a simple game "reset;" plus, not just battle death triggers these this time around.

Combat has been expanded, too, and its constituent parts tweaked. Dodging, for example, is now monitored by an endurance bar. Dodge too many times in succession, and you'll take tick damage from narrowly avoided blows. Parries seem much more accurate, now, as well, and are much more encouraged by virtue of the dodge nerf. Oh! And say "hi" to weapon gems. In most cases, they act as weapon modifiers that add elemental damage to attacks. In others cases, they add bonus effects like, say, increased Titan Damage Upon Blocking. Gems can be found or purchased and attached to weapons with matching slots.

The game's currency system is still tied integrally to the combat. Buying new weapons is the key to leveling up, and you'll need to keep pumping your quarters into the virtual machine in order to compete since each re-birth sees the addition of more powerful enemies. Since you can straight-up buy gold via IAP, this element might turn you off, but in our play, we've yet to feel like IAP was anything more than optional.

More importantly, dual weapon and heavy weapon wielding have been added to the combat model and they do meaningfully change your combat approach. Two swords eliminates blocking from the equation and rely on your ability to chain together combinations flawlessly. Heavy weapons trade speed for power, but require a sure-hand. I'm not much of a fan of either of these new styles, but they work as they should.

The enemies you'll bludgeon not only look fantastic, but also boast, in most cases, more sophisticated routines and trickier blows to block, dodge, or parry. Just as an example here, let's talk about the monstrous dog-like thing you'll meet. It's heavy and blinded by the spiked cap covering its head, but its sluggish attacks are consistently hard to peg, as it feints with the aplomb of the nimblest creatures. Also, it has vicious quick-time-y attack where it attempts to swallow your dude whole. In order to stop this, you'll need to tap frantically to keep his vice-like maw from impaling your meaty bits.

Sometimes I'm tempted to see what'll happen if I let it take my dude, simply because of how awesome Infinity Blade 2 looks. Does your guy's head and torso explode into a plume of blood and bone? Probably not (for a variety of reasons), but what I'm absolutely certain of is that Infinity Blade 2 is awesome.

It's a consistently well put together visual feast that shows off what Unreal 3, and now your new devices, can do. And it's great that the core gameplay structure and action model still deliver. Basically everything that Infinity Blade does has been expanded on for Infinity Blade 2. There's so much more to do -- so much more to explore and see and learn as you hack-and-slash like a champ through a winding and much more complex environment. Straight-up, it's a great game.

As a side-bar here, while nothing is confirmed, the UI elements and Chair's track record with the original hint at many updates to come including a cool social twist to battle. We'll be keeping our thumbs and fingers at the ready for some time.

TouchArcade Rating

StarStarStarStarStar
  • http://twitter.com/minimaxir Max Woolf

    It'll be $2.99 in less than a month.

    • http://twitter.com/AC_Gamer Andy Charalambous

      Maybe, but it's only $6.99 RIGHT NOW.

    • http://www.facebook.com/profile.php?id=658174517 Tarek Ali Hassan

      NO

      • http://twitter.com/minimaxir Max Woolf

        YES

      • Anonymous

        I have a couple games that I still have not really gotten into that are sitting in my iPhone Game folder. This games looks too sweet to pass up and will be added to the top of my "find time to play" game list!! The price is still cheap compared to other platforms. This will be a "Buy Now" for me!!

        Ninja Vanish.

    • http://toucharcade.com Eli Hodapp

      There are no words for how hard I just face-palmed.

      • http://twitter.com/minimaxir Max Woolf

        Yes, I realize that this would be one of the few games on the App Store that's worth the premium $7. Fact is, when sales start to stagnate (in a month) if Chair cuts the price in half and get more than double the sales, they will make more money. Especially if they leverage IAPs like in IB1.

        It's a matter of business strategy, not how much the game is *worth*. It's always smarter for users to wait, especially if they have a backlog (like me)

      • http://toucharcade.com Eli Hodapp

        Just like they did with the original Infinity Blade...? Oh wait.

      • http://twitter.com/minimaxir Max Woolf

        Maybe not a *permanent* price drop to $2.99, but everyone I knew picked it up when it hit that mark the first time, myself included. (and that was pre-IAP too).

        Honestly, post IB2, it would make more sense for a permanent price drop though, to get users hooked on the franchise and maybe convince them to buy IB2.

      • Benjamin Rodriguez

        I'm pretty sure I baught it for 99 cents. Although it was a wait. As will this game hopefully in due time

      • Anonymous

        It's NEVER been 0.99, and might not ever be.

      • http://twitter.com/sstaver Stephen Staver

        Infinity Blade 1 has never been only $0.99. It dropped to $2.99 for a few days about 3 months after it was originally released.
        So yeah, eventually, you can get every game cheaper, but if people only wait for games, you'll end up never playing something, always hoping for it to be cheaper.

      • http://www.jshamblin.com J.Shamblin

        You're encouraging people to wait just to save $4?  Why not support Epic Games and encourage more games of this quality?

      • http://twitter.com/minimaxir Max Woolf

        The "support the developers" argument doesn't apply in this case, especially since Chair is definitely not an indie company, and IB2 will most definitely make $millions unlike most indie games.

      • http://toucharcade.com Eli Hodapp

        "Support the developers" applies here, arguably even more than an indie game. Chair is investing millions of dollars into pushing the platform forward. They have dumped substantial amounts of cash into this series, and if they don't make a good return on it, they'll focus their efforts elsewhere. Comparatively, all that is invested into your typical run of the mill indie game is someone's spare time.

      • http://twitter.com/minimaxir Max Woolf

        Chair is a professional business. They wouldn't be making games at all if they didn't expect to make a profit on it. It's never the customer's *responsibility* to ensure that a product succeed.

      • http://pulse.yahoo.com/_MGKMDABPUEAIAYIL5RC6WGE3AY Schuyler

        Of course not, but if you like the product (and would like to encourage more of it), why not show them a little appreciation? For $6.99, you're getting a hell of a lot of an excellent product. The more the producers are rewarded for that, the more this economic model works for everyone.

      • Austin Esmond

        My sandwich I just ate for lunch was $6.50. And I can tell you it didn't give me nearly as much enjoyment as Infinity Blade II will.

      • Anonymous

        Did you really just play the sandwich card?  :P

      • http://toucharcade.com Eli Hodapp

        I'm not sure if that's better or worse than the coffee card. :)

      • Anonymous

        is the meal (sandwich or coffee) card the IOS equivalent of Godwin-ing?

      • Anonymous

        Better. The benefits of eating a sandwich outweigh those of drinking coffee. Coffee is pretty bad for you (clarification: it isn't coffee itself -plain black- that's bad for you, it's all the stuff added to it- like cream, sugar, etc. Plain coffee is good for you- but who buys plain coffee at coffee shops anyways?). Actually, I guess it would be a worse example, because coffee is relatively worthless (unless you're addicted to it like most Americans) compared to a sandwich offered at the same price :P

      • Timothy Churchill

        Well I just ate over 2 McRibs and no, Infinity Blade II will not ever give me that amount of orgasmic joy.

      • http://toucharcade.com Eli Hodapp

        Right, but Chair is a subsidiary of Epic and all of the people who worked on the Infinity Blade series are more than qualified to switch gears and start pumping out console games where people will line up to pay full price instead of rallying people to wait to save four dollars. I wouldn't say it's the customer's responsibility to make sure a product succeeds, but if you're a fan of something, it's your responsibility to try to reasonably support whatever that thing is so that it keeps happening.

      • https://twitter.com/subtlearray Tony Sharp

        If you want to see more games like this, and see iOS continue to thrive, it is our *responsibility* to support games like this. And if they can make a profit on top of making their money back, more power to them. They deserve it.

      • Anonymous

        you've never lived in a small town, have you?

        you frequently decide to pay a little more or go out of your way to multiple shops to help keep local businesses afloat and vibrant. And you get a better product in the end. While I've bought most of their games, do you want *just* Gameloft (~=WalWorld) games on the AppStore?

      • http://www.jshamblin.com J.Shamblin

        So where do you think the money for these games go? You don't think these sales have an influence on whether more games get made by these studios or not? Big studios go where the money is. If they don't find it here, budgets get cut, quality suffers, support suffers or they go elsewhere.

      • http://pulse.yahoo.com/_MGKMDABPUEAIAYIL5RC6WGE3AY Schuyler

        Oh, sorry- I forgot that if it's widely expected that others will reward a company, there's no reason for us to.

      • http://twitter.com/nicholsonb Brad Nicholson

        The amount of people that have to live on the street because of the high prices of the App Store games. Man, it's just depressing.

      • http://twitter.com/minimaxir Max Woolf

        It's not the fact that "OMG I REFUSE TO SPEND $4 EXTRA", it's the fact that if you wait, you could buy IB2, and *also* buy four $1 games. Especially if you have a backlog, then there's no reason not to wait. IB2 isn't a MMO, there's no first-mover advantage for users.

        It's a matter of opportunity cost and being a savvy consumer.

      • Anonymous

        We're talking about TENS of dollars people!  The difference between a comfy middle class lifestyle and total economic devastation!

        It's no wonder freemium titles are breaking out like an untreated rash.

      • http://twitter.com/sstaver Stephen Staver

        I have a BETTER idea, just for you.
        DON'T buy Infinity Blade 2, instead, you can buy 7 (!!!) games at $0.99. OMG.

    • http://www.facebook.com/Fi2do Brian Gonzalez

      No

    • Anonymous

      I bought IB1 a couple days before its price was reduced. Was not happy.

    • Anonymous

      Maybe so (maybe in 4 months and 2 updates) but for $3 saved you're going to not play the bleep out of this and feel like you got your money worth?

      At $6 is a comparative bargain to this level of gaming on any other platform.

      • http://twitter.com/minimaxir Max Woolf

        The original went to $3 three months after release, and after only one update. Given the increase in competition two years later, I would expect a price drop sooner.

        Keep in mind Scribblenauts Remix went to $1 in LESS THAN A MONTH after release. And it worked well.

      • Anonymous

        After 3 months it dropped in price 50% for a week. And then it was another two months before any other sale. So, if history repeats itself... Holy cow! I can save myself TWO WHOLE POUNDS!!! And I just have to wait three months before I can play the game? I am so happy you posted this money saving tip for me.

    • Anonymous

      I guess I just don't understand this *need* to announce to a bunch of strangers that you are planning on waiting for a price drop.  I find it rude and disrespectful.  I have no problem with waiting for a price drop, but you won't see me spamming comments and threads with my intentions to wait.

      • http://toucharcade.com Eli Hodapp

        If you check out his Twitter profile it appears he's a career TechCrunch commenter which really puts all of this into crystal clear perspective.

      • Alex

        I guess I just don't understand this *need* to announce to a bunch of strangers that you have a problem with a stranger to announce to a bunch of strangers that you are planning on waiting for a price drop.  I find it rude and disrespectful.  I have no problem not complaining with waiting for a price drop, but you won't see me spamming comments of comments and threads with my intentions to complain about someone's intentions to wait.

        I guess it's just how you see it.

      • Anonymous

        You are just too cool for me.  Sheesh.

      • Alex

        Don't get your panties in a bunch.

      • Anonymous

        Stop stalking my posts and being an ass.  I wasn't even talking to you or about you in the first place.  I'm done now, as I have no desire to waste more time on someone such as yourself.

      • Alex

        No, YOU stop stalking MY posts and being an ass!

      • Anonymous

        Umm, you are a complete idiot.  This is definitely the last response with you, but I had to point out the fact that you replied to me!  I never said a word to you.  Look at my first post -- in response to someone not named Alex.  But I'm sure you'll just copy my words as you have been doing.

        If the mods can delete posts, they should delete all of this crap. It has side-tracked into oblivion.

      • http://twitter.com/minimaxir Max Woolf

        I edited the original post to be a little more specific in why I made the comment. I mean no disrespect to Chair, but it's clear *why* they're doing it.

      • Anonymous

        Thanks for the update (and the civil response).  That actually makes more sense what you said in your edit.  I guess I usually see folks popping into threads to state something along the lines of: "I'll wait until this is X amount".  And I do find that to be somewhat rude.  Especially when a game has gotten good reviews, and lots of praise in the forums.

        But you are right that there will be a sale at some point.  And it can be advantageous for people to wait that want to.  I know I will be buying this game when it hits the US app store this evening, but there have been plenty of games that I either waited for a price drop, or bought a game, that I wasn't sure about, after it went on sale.

        EDIT: I just wanted to point out that I was trying to keep my original reply to you civil. Just trying to point something out that I have noticed over the past couple of years. So sorry if I came off as being rude towards you.

      • http://twitter.com/minimaxir Max Woolf

        It's no problem. In all honesty, I should have put that in my original post. It would have cut down on the flame wars tremendously.

        The assumption people are making is, that if IB2 was priced at $3, Chair would make less money than if priced at $7, is completely and utterly false. That reason alone is why games inevitably go on sale.

      • Alex

        Now why were my posts deleted and not yours.  My response was just and NOT rude whereas yours was.  I merely stated that like you, everyone is entitled to their own opinion and I did it in a clever and civil way.  I believe the moderator should delete your posts AND my own in order to be "fair".  If we're deleting posts because we can't comment on another persons comments, then yours was EXACTLY like mine.

    • Anonymous

      I do have an iOS backlog, but I'm not going to wait, because Infinty Blade is pretty much > than everything else.

    • Anonymous

      Hey cheap guy - you should check out IB1's activity history at AppShopper.com... IB1 was released December 2010  for $6 - The price didn't drop to $3 until March - so your math is a bit off - you'll have to wait THREE MONTHS for a price drop. Also, if history repeats itself, the lower price may likely be $4, not three, based on the starting price of IB1 being $1 less.

    • http://pulse.yahoo.com/_CN5B3ROVDFAFDYBQTPCMD3C3OI James Bond

      Guys. GUYS.

      Who cares? If it drops, it drops. If it doesn't then it doesn't. You can choose to dish out 6.99 or wait. No one should have the right to tell you what to do. Honestly.

    • http://www.facebook.com/OoOoOomonkey John Usher

      Doesn't work for iPod 4g 32gig running iOS 5.0.1 just crashes after the title screen as soon as the intro cutscene looks like its starting. :-(

      • http://www.jshamblin.com J.Shamblin

        Have you tried rebooting your iPod? It's always a good idea to do that when you install a new app. If that doesn't work, try deleting it and then reinstalling it.

      • Anonymous

        Backup and restore your device. Folks who install and delete a  lot of apps have this problem from time to time.

    • Anonymous

      One could argue that it would affect their profits: with the certitude that a sale is on the way, many gamers who, as you said in another comment, have a backlog of apps to play, will be tempted to wait for a price drop.
      For this I respect Square's strategy with Final Fantasy 3: released the game in March... and price has been steadily $16 ever since. And the game is really worth more than its price.I wish more companies went that way (making solid quality games without IAP).However, it's definitely hard for developers to resist the temptation of Freemium. Not that Freemium is bad in itself, but there more than ever, players usually get what they paid for, literally.

    • Anonymous

      The original is still $5.99. Chair may offer IB2 for $2.99 in a month, but it will only be for a limited time. Sorry, Josh_Ch, but that's just how the big games roll.

    • http://www.facebook.com/sayu.miwa Sayu Miwa

      Yes, but if it takes months with no sales, they might simply decide to stop updating the game, thinking no one liked it. They might even go bankrupt if there's 0 sales for months, because IB2 can't have been cheap to make.

  • http://pulse.yahoo.com/_MGKMDABPUEAIAYIL5RC6WGE3AY Schuyler

    How well does it run on an iPhone 4?

    • Anonymous

      ...And iPod 4?  Anyone?

    • Eduardo Leal

      Works fine on an iPhone 4. 

    • Anonymous

      Better than the original. :)

  • http://twitter.com/karrui KARRUI!

    11pm can't come quick enough. TAKE ALL MY MONIES CHAIR!

    • Alex

      It's money (both singular and plural), but yes, please take all my money Chair!  I'm dying to play this!

    • Anonymous

      If I could, I would totally be queueing up at my local app store and dressing up for this launch.

      • Alex

        LOL.  It's definitely one of the biggest game launches (iOS) of the year.  I was waiting for it.

  • Anonymous

    I'm gladly purchasing at full price to suppor chair and to support all the work done on this game.  It's not for everyone, but I put enought time into the original and it's a game that I always come back to, this will probably be the same.

    Great review, it really did not sound like there were any negatives though.  Other than the obvious "usual" comments about what' IB lacks (free roam, repetetive, etc), are there any performance issues/glitches, anything?  If not, I will be one happy camper and cannot wait.

  • http://twitter.com/ShinMilkManX Michael Moran

    Waiting to find out how it runs on an iPhone 4....

  • http://www.facebook.com/people/Dario-Coutinho/100001520866642 Dario Coutinho

    No multiplayer?

  • Steve Sabol

    No reverse defrabulator?

    FAIL.

    • Anonymous

      Just connect the included obverse refabulator backwards, and it'll work the same.

  • Anonymous

    This was a great review, but some sentences were a bit awkward: "There's a sense of momentum and honest-to-Crom progression since not every re-birth is a simple game "reset;" plus, not just battle death triggers these this time around." ...

    Oh, and its = it is, so you should use it's, with an apostrophe. Otherwise, excellent review, and I'm off to download the game! :)

    • Travis Boudreaux

      Actually, 

      it's = it is
      and
      its = showing possesion

      Just FYI.

      • Anonymous

        No idea why people liked this. If you looked at the context of the review, they incorrectly used the word, and have now changed it as per my comment correction (referring to 'it is'):

        "It's heavy and blinded by the spiked cap covering its head, but its sluggish attacks are consistently hard to peg, as it feints with the aplomb of the nimblest creatures. "

        As you were.

      • Alex

        LOL.  Youre (misspelled on purpose) all crazy.

      • Anonymous

        Haha, people are still liking Travis' post. Hilarity ensues.

      • Anonymous

        they liked it because you were wrong in your explanation. you were correct about the original review being wrong and why and what it needed to be changed to. But you said "Oh, and its = it is" - however its does not equal "it is."

      • Anonymous

        My explanation was solely based on the review sentence, not the variation of its. I thought that was obvious at the time.....

      • Anonymous

        And I'm glad you used capitals at the start of each sentence...

      • bones boy

        What is "possesion"?

      • http://twitter.com/colin_obrien Colin O'Brien

        That's when you hold something for a friend, but the cops don't believe a damn word you say anyway.

  • http://twitter.com/vennieboy Aaron Edman

    I'll buy it as soon as it is available. I played through probably 60 or so blood lines over the course of the past year and loved every minute of it. Chair is a AAA developer who deserves every dollar they earn. Undertow, Shadow Complex, IB and now IB2. Great pedigree. 

  • http://endekks.tumblr.com endekks

    From what I saw in Giant Bomb's QuickLook video, the social component will be as follows: On a given day, a super tough boss with "millions of HP" will appear and people will be able to take him on for a fight. While they clearly won't be able to take him down single-handedly, if enough people pitch in and collectively bring him down to zero, then everyone who participated will get a "super nice bonus".

    Sounds pretty cool to me. 

  • Alex

    I'd like to know if this game (even though considered a sequel), is it basically IB1 hugely upgraded and expanded (which I would always pay for regardless, as I would have no choice otherwise if I wanted the new features) and there would be no point in playing IB1 if you get IB2?

    I mean, is it the same story, but now explained in detail, and the same castle, but hugely reworked and expanded, and the same monsters, but significantly increased in quantity in one bloodline and diversity of new types, so on and so forth?

    I'll get this game regardless, but I guess what I want to know is, what's the point in playing IB1 if IB2 is out now?

    • Leon Koh

      It's a sequel in the truest sense of the word. The story continues from where IB1 leaves off. The setting is different - you are no longer fighting in the God King's fortress. The new grounds are larger and more expansive. Monsters become significantly different with each...I'll call them playthroughs instead of bloodlines, for reasons that will become apparent once you play the game. Even the environment itself changes with each playthrough (doors you couldn't go through before will open with time, etc.)

      You'd probably play IB1 for the same reasons people play earlier games - plot catchup, nostalgia, etc. Playing IB1 (especially if you manage to access the dungeon) might help you better understand how the protagonist got to where he is at the beginning of IB2.

  • Maxim Hinz

    Anyone knows the HOUR at which it appears on the Store ?

    • Alex

      11PM EST

  • Maxim Hinz

    For everybody ? Cause I live in France and it speaks about the US Store, moreover it seems to already be out in Australia/NZ.

  • Maxim Hinz

    For everybody ? Cause I live in France and it speaks about the US Store, moreover it seems to already be out in Australia/NZ.

  • Anonymous

    Would tonight be a bad time to launch my game too? ;)

  • Anonymous

    Would tonight be a bad time to launch my game too? ;)

    • http://pulse.yahoo.com/_5FLRQI2X2LU3IHMCG7HEAEFD5I Cat Astrophy

      Not everyone is going to like this game. Different strokes for different folks. Just depends on what your game is.

  • Anonymous

    Torture! Downloading at home, but now I'm at work. Hmm, wonder if they'd notice a 1GB blip...

  • http://pulse.yahoo.com/_5FLRQI2X2LU3IHMCG7HEAEFD5I Cat Astrophy

    rofl the gems sound like what Street Fighter X Tekken is doing

  • http://twitter.com/epsteinm Marc Epstein

    Unless I missed it in the review, I didnt see anything about save/progress data synced between devices. Has anything been said about this?

  • http://twitter.com/back2this Sean Yuan

    I can't believe how much ignorant shit has already been posted here in response to the review before the game has even managed to release worldwide. Brad put out a great review in any case. Cannot wait to hit the download button at 10 pm sharp where I live. 

    Not once have I been able to understand the complaints about the pricing of iOS games. I didn't understand it when I got my first iPod, and I still don't understand it 3 devices down the road and with a total of over $2000 spent on just the AppStore nearly three years later. You're going to wait three months to save FOUR DOLLARS so you can buy FOUR MORE ONE-DOLLAR GAMES? Why don't you start eating off the dollar menu at McDonalds for every meal first? Oh wait..

    And did I just see 5 posts in a row concerning one grammar error? What in the world..seriously, what kind of people are posting on TA these days..

    @back2this:twitter 

    • http://pulse.yahoo.com/_2CUJHSQSQYTYT4DPZSKTVESYNQ B

      I don't think that it was a complaint, just an observation.  It's likely the price will drop eventually, and If you don't care whether you play a game now or 3 months from now, from now, waiting to buy it can be a good money-saving strategy.  Personally, I've gotten most of my games for either free or $0.99 that way.  I've only bought a few games I was really excited about at full price right after the release.

      Personally, I have a huge backlog of games (and books and art projects and movies) and I found the first Infinity Blade game somewhat entertaining, but I could take it or leave it.  So in that vein, I'll probably buy the second game if the price drops low enough, and if it doesn't I won't.  :shrug:

      However, obviously other peoples' mileage for how excited they are about the game release varies.

    • http://twitter.com/minimaxir Max Woolf

      Yes, it was an observation.

    • William Lee

      It's not ignorant shit when pretty much every game follows the lowered pricing trend. If you love the idea of Infinity Blade, and you desperately want to play now or you want to support the devs, then by all means go for the full price. It supports the devs, people get to enjoy it early. and voila everyone is happy.

      If you don't really mind waiting 3 months, or if you're not all that fussed about Infinity Blade and you have other games to play, then hey why not wait a bit? No need to get angry about what other people decide to do with their money. 

      • http://twitter.com/back2this Sean Yuan

        And this is exactly why the best we're ever going to see on the iOS is Angry Birds. The point is you're waiting 3 months to save $4. This is how the race to the bottom became a trend in the first place and why console gamers don't even consider the iOS to be a gaming platform.

        @back2this:twitter

      • Anonymous

        Well, the Apple Store chose to target that audience in the first place.

      • http://twitter.com/back2this Sean Yuan

        Exactly why IB2 is number one on the paid apps and the top grossing apps charts right? In any case, you might want to work on your AppStore knowledge. The iOS as a platform definitely did not choose to target casual gamers. Angry Birds was completely unprecedented in its success. The AppStore was a much different place during its first year compared to now, three and a half years later.

        @back2this:twitter 

      • Anonymous

        I meant that the pricing structure is a result of the audience that the App Store chose to target. And I never said that it chose to target that audience from the beginning.

      • http://twitter.com/back2this Sean Yuan

        The pricing structure is the result of the audience iOS games ended up mainly appealing to you mean. Fair enough, I guess, but the thing is there's an audience for games with greater production value as well. That's why sites like TA exist.

        @back2this:twitter 

  • Anonymous

    Im not really sure Im going to like this game, the first one's game mechanics bored me within 40 minutes, which was fine, Im just not sure reiterating on the first will do anything for me.

  • http://pulse.yahoo.com/_QTGGXEL7HNZTLUKETOQTYEKWTE 2012 End Of a Nightmare

    I can afford $7... heck I can afford a lot more than that. I will buy it. I don't complain like some of these losers on here. $7 is nothing compared to my $470/mo car payment. :)

  • http://pulse.yahoo.com/_GTGKBUNEHI7UYUFWTOU2XG3AYY Jay

     Kiwi here. I hate to have to report this but it refuses to play on my iPad 1. I get past the Unreal Engine, ChAIR, and IB2 titles, and then it crashes just as it's starting to load the opening cinematic. :(

    • http://twitter.com/21tigermike Michael A. Robson

      You're reporting that it only plays on the A5 chip? Didn't they announce that like.. a few months ago?

      • http://pulse.yahoo.com/_GTGKBUNEHI7UYUFWTOU2XG3AYY Jay

        They claimed it would work on a first gen iPad. There's nothing explicitly stating it's only available for systems with the A5 chip.

    • http://www.facebook.com/OoOoOomonkey John Usher

      Same for me on iPod 4g

      • http://pulse.yahoo.com/_WFJL7OKDDUYKPIKVQVQAJMCILE Soggy

        It says it's compatible with iPods 3 and 4. Did you restart and clear memory first? maybe delete some crapps to clear space

  • trevhero

    The game is 7 bucks. I've seen completely ported DS games come to the appstore at 15-20 bucks. Those games are NO WHERE NEAR the quality of what IB2 is. 

    At the end of the day, IB2 is about times cheaper than some other handheld games.  

    But really, the game is only 7 dollars. get over yourself if you're complaining about the price. Just enjoy the game or don't. 

  • http://twitter.com/CollinTHURSTY Collin Thurston

    WHAAAT?! this game is 7 dollars!? Now i wont be able to get my MW3 Map Pack!

    • http://toucharcade.com Eli Hodapp

      Should've gone ELiTE, son.

  • http://twitter.com/nicholsonb Brad Nicholson

    I demand more "WHAT" responses. We obviously need to get this out of our systems.

  • http://twitter.com/nicholsonb Brad Nicholson

    $6.99 -- WHAT!?

  • http://www.facebook.com/Quickmix Frank Quickmix Hassas

    Bought it in the german Store. Boom. Incredible!

  • http://www.facebook.com/OoOoOomonkey John Usher

    Doesn't work on iPod 4g 32g running iOS 5.0.1
    Both me and a friend have the same device and iOS and it doesn't work for either of us. :-(

  • http://twitter.com/JoeAvery joe avery

    I love comics. I love movies. Books, music, video games, power tools, board games, etc. I'd love to be able to support all of the great contributors to my favorite hobbies, to throw my money around like crazy and give everyone three times the asking price - job well done! But I can't. It's a zero sum game. Money spent on fun cannot go to bills. I don't think it's ridiculous at all for someone to helpfully post about a potential future sale. If I were buying a lawn mower I'd appreciate a heads up, ditto for a mountain bike, ditto for an app. I am able to buy more of what I want because I look for sales. It's the only reason I was able to afford this iPad.

    Millions of iPads sold, do you think ONLY very wealthy people buy them? I personally see all kinds of great games come out for this thing and they add up. I say: bring on the sales.

  • http://pulse.yahoo.com/_GHIIHTRJXIOZCAF2GESNKZH264 himanshu

    I was wondering what the 105 comments were all about? I started to imagine that the comments section was being used as a forum thread. But...

    we have discussions about a future sale, and english lessons going on here. Good stuff :)

    PS: that's my 2cents to increasing the number of responses :)

  • http://twitter.com/duta_c Willy Liaw

    Works on my iphone 4 16GB, but movement and control is a little bit slower than the first game...

  • http://twitter.com/marcos__freitas Marcos Freitas

    Oh, I really miss iCloud support. Why such an important game does not have such feature? I want do play in my iPhone and in my iPad, but using the same save game. Please Chair, consider adding this in an update. It would make a HUGE difference.

  • Bob Mayer

    the first time I started it on my Touch 3G (32GB) it crashed where you guys are saying.  I reran it and it was fine the 2nd time.  I didn't even reboot.

  • http://twitter.com/Rockerman42 Chaz Oswald

    If only i could play it.. Crashes at title. I master reset, i tried multitasking stuff with it. I even held my ipod upside down. nothing... Crashes on Infinity Blade II screen..

  • http://pulse.yahoo.com/_WFJL7OKDDUYKPIKVQVQAJMCILE Soggy

    Ok this isn't a complaint about price but I am slightly annoyed that I'm expected to pay 80 US cents more than an American (taking into account exchange rate). 
    Is that fair? I'm in NZ

  • Anonymous

    Bought the game yesterday, it was fine for the first several hours. Until i reached level 8, then the game won't load. I re-install, still won't load. I re-download, then re-install, the problem persist. Now I can't even get to the first game scene on my iPad 2 with latest iOS 5. Frustrating.

  • http://twitter.com/Miner_2049er Hans Franz

    I think it still looks good on the iPhone 4 and playability ain't bad either.
    I couldn't compare it directly with a 4s version but for me it did OK.
    Let's see what part 3 will look like which probably might be a contender for the first iPhone 5 killer app.Because a 3rd part will definitely come.
    Just beat the game and you will see ;-)

  • Manju Mathew

    Awesome graphics, worth every penny... another cool iPad game i came across is Battleground Defense a tower defense game.. 

  • glenn torres

    the update still have the crash at the loading with the infinity blade II logo, and i find my self a solution to work it but not soo good,, i just restart my ipod touch 4 many times and it work but if you close the game,, i will do restart again many times just to run it,, but one thing i have notice when i got into the game,, with the new update,, the performance improve well, its smooth now, maybe 50-55 fps on ipod touch 4g,

    the only problem now is on the loading at the beggining with the infinity blade 2 logo!

    just like what infinity blade 1 problem has on the past version of it, but on the latest update of infinity blade 1 is now perfect!

  • Kyle Serra

    Should i get IB1 before getting this? Do I need to?

  • chamuscao

    Why Shadowgun has less stars than Infinity Blade 2 in its review? IB2 has released with lots of bugs, like erasing data, crashes, low framerate, NG not showing..., Even more bugs than Shadowgun, and yeah, I played them. Why this?

  • http://csunitec.com/ CS Unitec

    Are you guys serious? I have one (1) screen of apps on my iPad, and over 20GB free, and IB2 crashes immediately on the title screen EVERY TIME. I basically just threw seven bucks in a furnace.

    • Anonymous

      The amount of free space on your device is not really relevant. Apps usually crash due to running out of memory (as in RAM, not storage space; they are two different things). Are you running this on the original iPad? With iOS 5 installed? Depending on what features you've enabled, iOS 5 can eat a LOT of RAM.

      Try disabling things you aren't using to reduce the memory footprint of the OS itself. If you have the Emoji keyboard enabled (or any other keyboard you don't really use that often), turn it off. Remove as much stuff from the Notification Center pull-down as you can; everything in there needs to stay in memory so it's always accessible, so anything you can do without will help (e.g. remove the Stocks widget; you can just use the Stocks app if you want to track those, so there's no real need to waste memory keeping it in Notification Center).

      And finally, when you're about to use a resource-intensive app like this, it's a good idea to open your multitasking bar and quit the most recent 8-12 apps you used. This will immediately free up any memory that might still be in use. iOS will do this for you automatically whenever an app needs more memory than what's available, but it takes longer to do this on-the-fly than when you quit apps manually — and iOS has timeouts on how long the user can be made to wait, so if an app needs a lot of memory and it takes too long to free up enough, the app will crash.

      If none of the above helps, contact the developer.

  • Spencer Green

    Should I get this now, or do I need to play the original first?

  • Alexandra Howe

    this game sucks. I can't believe people like it so much.

  • ajpalazzo7

    How much space does this really take up on iPhone?

Infinity Blade II Reviewed by Brad Nicholson on . Rating: 5