Minecraft is coming to Android really soon -- like, September 29 soon. Earlier this morning, creator Mojang announced that the portable version of its eternally in-the-works tunneling / LEGO game is hitting capable Android phones just before the month closes. Previously, the title was shackled to the Xperia Play as part of an exclusive.

Oh! And it also showed off how the game will control. Basically, movement is confined to two virtual interfaces: a huge d-pad and a disappearing reticule. The d-pad is responsible for walking and strafing, while the on-screen reticule (which will be activated by flicks) is how you’ll alter the first-person perspective. All other core actions, like, say, breaking blocks, is managed by direct touch interaction with that object. Here's a little explanation in video form:


Minecraft - Pocket Edition looks like a fantastic Twister experience, so we’re stoked to get our hands on it. Pocket Gamer reports that the iOS version still doesn’t have a date, but it’s slated to get out of the door before 2012.

[Via Pocket Gamer]

  • http://twitter.com/Scykei Thicky

    Looks good. I hope it will be a universal build when it comes to iOS D:

  • http://twitter.com/MattRix MattRix

    Really smart way of doing the block placement+removal interactions, I'm impressed.

  • http://profiles.google.com/graphikos Derek Thomas

    Headline is incorrect with '2011'.

    • http://www.facebook.com/people/Ben-Ruddock/654075778 Ben Ruddock

      Err, it's fine. "...but it’s slated to get out of the door before 2012." Guess which year comes before 2012!

      • http://profiles.google.com/graphikos Derek Thomas

        Funny how one word changes everything.  Missed the 'before' part.  😉  My bad.

  • Skye629

    -3- Great there goes the rest of my life while im not on the computer or in class

  • http://twitter.com/riChchestMat Chris Matchett


  • theRPGNOOB

    Its only creative mode? I am disapoint notch.

  • http://pulse.yahoo.com/_5FLRQI2X2LU3IHMCG7HEAEFD5I Cat Astrophy

    whoops...someone went backwards for development...you develop for iOS first THEN Android...Android is too fragmented and takes longer to make available...he could have been making money quite a while ago while working on the plethora of Android platform ports

    • Sumatori-kun

      The original PC version is made in Java while iOS apps are made in Objective-C, so it would be a lot easier to port to Android, a Java-based platform. Another thing is the fact that you need to have a Mac (which Notch has) in order to use Xcode, which probably limited some of the team members.

    • Brian

      Mojang is smart to concentrate on the much hungrier market. A first port win for Android on any front would almost be a point of pride for users to own.

  • Michael

    I don´t know, looks like they tried their best... but wen you see titles like world of goo that feel like they just belong on a touch device this one feels like it just is at home at desktop pcs. But maybe thats just me.

    • Jerome

      It may be better on a desktop PC, but as long as it's good enough for the people who want it, that's what's important. There are a lots of people who would like to have Minecraft on their portable devices, and Mojang would be missing a big opportunity if they didn't make a version of it for them.