We see the “one man designing an ambitious game on his own” story a lot, but this one has a couple of cool twists. It involves a comic book illustrator and a game set to tackle an age-old genre and inject some really neat-sounding concepts.

Steve Uy is our designer in this story. He’s an artist whose credited in several Marvel and DC comic books. In our forums, Uy listed Uncanny X-Men, Iceman, Legion of Superheroes as titles he’s touched. And as you’ll see from the game images, dude knows what he’s doing.

Uy is the illustrator, narrative designer, and concept artist behind World Without End, a great-looking strategy RPG in the vein of Final Fantasy Tactics. But while Uy is doing the lion’s share of the actual game design, he has actually enlisted some programming and audio design help. This video explains how he's using the help in a little bit more depth.

World Without End, as described by Uy in a conversation with Wired, is a 15+ hour tactical RPG. Like Tactics, its battle system is turn-based and you move different characters with different abilities, strengths, and ranges around a designated battle area in order to get the best possible outcome against the enemy. As you attack, you’ll expend action points that will regenerate over turns.

Where it differs, it differs pretty wildly. World Without End is grid-free. You’ll be able to move your characters around the battlefield and around its 2GB world map wherever you please. Battles, as indicated by this video, are highlighted as “green” areas. Once you hit them, the fight starts immediately and without a load screen.

Uy’s game doesn’t have experience points. Instead, it has Battle Points, which are a currency that you’ll exchange for upgrades and the like. Uy doesn’t want grinding to be a mechanic, so he’s designing a BP upgrade system that gives you no clear-cut advantages. You’ll win fights based on how you play, as opposed to how many hours you’ve spent leveling. Honestly, this latter concept couldn't possibly sound more appealing to me.

As for the story, Uy is being way too cautious about its details. We know a couple of things, though. For one, you’ll play as a dude with amnesia. Also, when you meet (old) friends, you’ll find out that they know so much about you that they can predict your actions and thoughts. Neat!

Uy hopes to get World Without End out of the door by this fall and we definitely wish him the best in this endeavor. We’ll stay tuned to his updates as development continues.

  • Noctekana

    OMG that sounds so awesome!!! Cannot wait!

  • Noctekana

    OMG that sounds so awesome!!! Cannot wait!

  • Duffman

    "Great Looking" ?! o_Ô
    It looks like kids drawing.

    • Ron Goodrich

      I agree...not all comic books are created equelly, eh?

    • http://twitter.com/jcancienne jcancienne

      Really? Let me see you do better. :)

    • http://www.buzzabit.com/aaron Aaron Sullivan

      Can you back up that claim with anything? You must be looking at different pictures because I know of no "kids" that display as much talent as is shown here. I will say that there are a couple of elements that don't integrate well, but the illustrations are very appealing for the most part and obviously at the hands of an experienced artist.

  • Martin Meldrum

    Reminds me of Heimdall.

  • Noah

    Um. Yes please! I am buying this game as soon as it's released. I love supporting indy developers.

  • Kevin Agot

    As a comic book collector, I've bought and read some of Steve Uy's work.  It's good to see his creative genius broaden to include gaming platforms.  This would appear to be a natural progression for an artist skilled at using the latest computer graphic illustrative tools.

  • FreeFrog

    Looks promising. Love the fact there won't be a grid or grinding.

  • Anonymous

    The protagonist has amnesia? How original.

    Still, the art looks good and I love me a good SRPG, even if the story is cliched.

  • http://www.facebook.com/profile.php?id=44801586 Mike Villeneuve

    You can help support Steve Uy and his work on "World Without End" by going to Kickstarter.com.  He has the project listed on there and rewards for different pledge amounts.  Let's help him out and see that this game gets made!  http://www.kickstarter.com/projects/1792548261/world-without-end-srpg-for-ios-and-android-by-stev

    • Kevin Agot

      Thanks for the heads up.  I'm definitely interesting in contributing.

  • spidey

    2 GB?!

    • boogerdude

      my sentiment as well..... 

  • soundshaper

    So what's up with this game? Still in dev I hope!!!