Jamie Grove over at ThinkGeek, who was kind enough to show me around their Megaplex HQ and the original iCade prototype, just sent word that, as of 3PM EDT today, the iCade SDK is available for download, without an NDA.

Just click the developers link on ION Audio's iCade page.

Granted, the iCade Bluetooth keycodes have been known for some time and iPad developers had already started to work iCade support into their titles. But with the SDK now openly and officially available -- what are you waiting for, guys?

  • http://toucharcade.com blakespot

    I'll say it right off before it starts -- yes, the BT mappings have long been known for the iCade. The SDK is more just helpful documentation. I heard that code samples were / are on the way, as well -- we'll see.

  • Jim

    What am I waiting for? Confirmation that publishing an iOS game is profitable, let alone building in support for esoteric input devices. Oops—I mean—iCade! W00t!!!

    • http://toucharcade.com blakespot

      Boooooo!

    • Rudi

      Just program a good game and it will be profitable.

  • Anonymous

    Without code of any kind, I'm not sure what this announcement is really much of.  I mean, this is a slight step above stuff you'd find in an owners manual.  :P

    But, thanks for the heads-up on the news!  Appreciated!

    • http://twitter.com/stuartcarnie Stuart Carnie

      I published a free, MIT licensed SDK for iCADE the day I received it, with a working example.  It also avoids certain caveats that are not described in documentation (like buffers filling if not cleared). Should be helpful at least until iOS release some source examples.

      http://github.com/scarnie/iCADE-iOS

      • Jim

        You're awesome, Stu!

  • http://twitter.com/stuartcarnie Stuart Carnie

    At least it provides some guidance as to successful App Store submission.  That is, don't mention any support for external controllers :)

  • Bill

    thanks for the update blake..... thenextweb had an icade review today in which they mention that bjango is working on integration  with the icade

     http://thenextweb.com/gadgets/2011/06/24/the-icade-takes-me-back-to-a-time-when-quarters-were-like-gold/

  • BlackHiveMedia

    We're looking into it for Arcade Jumper now.  Need an iCade first... :P

  • bigrand1

    I want the icade for the iphone/touch device! MAKE THAT NOW!!!!!! 

    • Stevenmilligan

      I'm not sure about that one. The iCade is still pretty small, but it's manageable. However, with an iPhone/iPod, the iCade would either have to be ridiculously tiny or of a similar size with a 3.5" screen. It just doesn't seem plausible. 

  • Jason

    This is such excellent news. I probably can't overstate how much I enjoy using the iCade as a controller (and admittedly the aesthetics probably play no small part in that equation), so I'm really hopeful that the intrinsic potential of including iCade integration is seen by both modern and retro style game developers. Now more than ever I'd be ecstatic and purchase button trigger-happy to see compatible 80s arcade ports licensed from folks like Stern, Williams and Namco hit the Apple app store -- it truly seems like a no-brainer from where I sit (though to be sure, I AM perilously close to actually not having a brain.)

  • Gary

    These guys need to get some new people in the marketing department...

    If say, Pac-Man, published that they have iCade support, they'd probably sell an additional 5,000 - 10,000 units on that news alone.

    The problem is, Ion prohibits developers from listing iCade support in their app description, which couldn't be a worse move from a marketing perspective. You'd think they'd be begging top game developers to list "iCade" in their application description, and in the app itself.

    And if a game like Street Fighter had iCade support, it'd be another 5,000 - 10,000 units... and with those units comes more support from other developers, etc.

    By prohibiting developers from actively advertising iCade, they're severely limiting the potential of their platform to grow. And since Ion profits on every unit sold, you'd think they'd want to do everything in their power to have tens of thousands of apps advertising their hardware.

    • http://twitter.com/hanerlend Erlend D. Handeland

      I thought that was because Apple would reject your app if you mentioned iCade.

      • Stu

        Yeah, this is apparently due to Apple's restrictions and not any ION trademark prohibition (etc). Still I agree that it translates as a drag for consumers since awareness will be limited to folks actively trying to seek game info out in locations other than the app store.