If you're an iPhone or iPod touch owner who has been anxiously awaiting Superbrothers: Sword & Sworcery EP since we first saw it at GDC 2010... be mindful of family, friends, and neighbors as a sonic boom is unleashed from your finger from quickly mashing the "download now" button. Joining Sword & Sworcery EP [$4.99] is Sword & Sworcery EP Micro [$2.99], the iPhone-specific version of the game.

On the smaller screen, the game basically plays as described in our original review of the iPad version. There are things to like about both versions of the game. I like the game on the bigger screen of the iPad, but it looks awesome on the retina display. It's easier to share the experience with someone else on the iPad, which doesn't matter much if you're playing by yourself. What I like much more about the iPhone version is that the rotation of the device to sheath and unsheath your sword feels incredibly natural compared to, as stated in the review, like driving a bus.

If you already own the iPad version, you'll be happy to hear that it has since been updated to be universal. If the update isn't showing up for you yet, give it a few. Updates often don't propagate through the App Store as instantly as new apps appearing.

  • Anonymous

    Sweet Titsby McGarnickle I've been waiting for this day for months.

  • Robotron2084

    App Store Links:
    Superbrothers: Sword & Sworcery EP, $4.99 (iPad Only)

    Isn't the iPad version universal now? Not "iPad Only" anymore?

    • http://toucharcade.com Eli Hodapp

      Those are pulled from the App Store. As the article mentions, updates take a while to propagate.

  • Kai Mark

    Already downloading.

  • Anonymous

    Where did those two hours go??? Why do I feel mentally reinvigorated all of a sudden?? Amazing game.

  • Tikicobra

    It's 1:20am here and I still don't see the HD version on my phone App Store.

  • idaho

    no retina display support ๐Ÿ™ graphics is not sharp ๐Ÿ™

    • http://twitter.com/Inaba_kun Phil Baxter

      No retina display support and no fast app switching support. It's a nice game, but this is a scruffy port.

    • Anonymous

      "but it looks awesome on the retina display" i sincerely doubt Eli played this on a retina enabled device.

  • Firstandonly

    If this is $2.99... Why is it being listed as ยฃ2.99 on the UK app store too?

  • Firstandonly

    Its showing the right price now... Guess I wasn't the only one who noticed ๐Ÿ™‚

  • Briker Ed

    This one's never leaving my iPod @___@ Best spent money on an app ever....

  • http://hxg.square7.ch/blog/ WrongMovie

    Ah this game goes swimmingly with my iPod Touch 2G. Nice that they updated this game this fast to solve a few problems ๐Ÿ™‚

  • Eric Rosner

    so if I bought the Ipad version, I get the iphone version free? How do I get that, when I goto the iphone version it still shows it at $2.99.

    • Brian T

      If you purchased it via iTunes, the iPhone version will show up in your iTunes app library. If you bought it on your iPad, you will have to sync it in iTunes for the iPhone version to show.

  • Anon

    "...it looks awesome on the retina display"
    The game doesn't even support retina, geez.

    This was half the reason I tried it. You are either lying about playing it on a retina capable device, or you can't tell the difference between the retina and standard/old resolution.

    I don't usually complain about an article in the comments, but you straight up lied to the readers.

  • Artfoundry

    So can anyone who has both versions tell if there's a big difference in the visuals between the two versions on the retina display?

  • http://twitter.com/zirooo Jackal

    who ever says this should support retina display clearly didn't notice the game's pixel art get your eyes checked its already pixelish

    touch arcade now have substantial positive comments from developers acting like real users raising the hype for their crappy games

    • aurorajorealis

      Maybe, but not in this case. Looks like I am the only person from Superbrothers posting here.

    • Artfoundry

      Non-retina games are not "pixelish". They're blurry because the art is being upscaled to display at a higher resolution. Thus pixel art can still look blurry or crisp depending on the screen and the resolution of the art. The only type of art that wouldn't be susceptible to upscaling would be vector art, but I don't know of any games that use vector art (especially since Flash isn't supported on iOS).

      That said, I'm actually uncertain what the universal version looks like - I'm guessing since it was made for iPad, it looks great on the iPhone 4 too? And the micro version is just meant for the non-retina displays of the older models?

      • Anon

        Please somebody answer this guy.

        This is what I want to know too.

        And to everyone saying it doesn't matter because it's supposed to be pixelated, you obviously don't know how screens work. A lower res image upscaled to a higher res screen will look blurrier than the same resolution image shown on a matching resolution screen of the same size.

        Same reason you should always play games at your LCD monitor's native resolution.