Remember all the fuss in the various discussions both on our forums and in the comments thread of virtually every Superbrothers: Sword & Sworcery EP [$4.99] regarding it being iPad only? It's totally understandable, especially considering the early previews were all on iPhones, but somewhere along the development the team switched gears to the iPad, which obviously resulted in the iPad game hitting the App Store first.

Well, we just got word that all the iPhone version of the game will be launching this Thursday for $2.99. In addition, much like World of Goo [$2.99 / HD], the existing iPad app will be updated to be universal. And if all goes as planned with this week's release, the universal update and the new iPhone app will hit at the same time. I for one would really love it if this recent trend in making "HD" versions universal catches on like it seems like it might be.

If you haven't yet, check out our Sword & Sworcery review for more information on the game. We loved playing through it on our iPads, and expect the iPhone version to be just as awesome.

  • Anonymous

    Sweet! Finally get to see what all the fuss is about!

    • Chinito77

      Not much I say. Too much hype. I bought this before going on a 3 hour train ride. Put on my nice headphones and got bored 5 mins into the game. The fighting took a while to figure out and I was expecting some thing more grand. Reminds me a lot of Shadow of the Beast which I never got into when it first came out eons ago.

  • EastsideStompers

    I've held off reading anything on S&S so that the experience is as fresh as possible...looking forward to mystery unfolding. Ignorance is bliss: )

  • steve

    yes! picked up ipad version even tho i wanted to wait on iphone version.. love they are updating it

  • Anonymous

    I don't understand why they are releasing an iPhone only version in addition to making the iPad/universal app? Why don't they (and World of Goo's 3DBoy) just make the iPad an universal app and call it a day? Where's the logic in that? Beuller? Beuller?

    • Sheriff

      For people like me who don't have an iPad and don't want to pay 4.99 for an app i can get for 2-3$ cheaper.

      • Anonymous

        Which means it's a business decision to try and milk more money out of iPad users? (Since the development efforts are roughly the same for iPhone 4 and iPad.)

        I could see it being beneficial if dev's are producing upgraded versions for the more powerful iPad 2, but this all just fractures the app marketplace and confuses end users.

        I don't like it.

      • Akira B

        Read the article. The iPad version is universal.

        Was that so hard?

        This is how all apps should be. Cheaper iPhone only version. More expensive universal (not iPad only) version.

      • Anonymous

        Akira B, you obviously didn't comprehend my comments.

        Here's the reality: there are soon going to be two versions of the app. One for iPhones and one that is universal. The iPhone app will be $3, the universal app will be $5.

        Once you add retina display support to the iPhone version, the differences in development time and cost between the two are almost non-existent. So...they are milking the iPad users by charging more money for the universal app and adding another fractured app to the app store catalog.

        I do appreciate that they've gone universal for the original version, but enough with the multi-version apps. Make one app, make it universal, make everyone happy, make a profit.

      • Slarti

        Historically, iPhone games are very cheap. Unless you make something stupid and simple like Tiny Wings or Air Penguin, you need to sell hundreds of thousands of copies to be profitable. iPad version is the way to get a little more money from your game. 5$ vs 40$ PSP and DS games, that is one high grade milking alright. Don't be a cheapskate.

      • Anonymous

        I care more about the principle than the price. (I've already bought the game at full price...which I do in a heartbeat for the good games.)

        I'm just making a case for universal apps only.

        "Make one app, make it universal, make everyone happy, make a profit. "

      • Vovin

        Why the heck should I load blown-up universal apps on my iPhone when I doesn't own an iPad? Why should I spam more space on my PC'sharddrive than needed?
        I tend to ignore universal apps.

      • aurorajorealis

        Well, if you have an iPad, you most likely have a iPhone too, so by buying the universal app, you get the app on two devices. If you don't have an iPad, you probably only have one device linked to your account.

    • SMP

      ITS 2D BOY YOU JERK!!..... oh, and I dont own an iPad, don't know of I will, so I dont care.

      • Anonymous

        Of course it is...

  • Sanuku

    Thanks for making my iPad Version Universal. That Way i can now play whenever and whereever i have my iDevices with me. This is Super-Cool ๐Ÿ˜‰

  • Nicholai Heijnen

    WOO HOO!!!!! Finally, I've been very excited for this post to finally appear on TA! I just hope I can pull myself away from Portal 2 long enough to spend a decent amount of time with this game...

  • John

    They'll be getting my $2.99!

  • Masa

    I will buy it for sure!

  • Toomas Teder

    I wonder if you need HD version for retina support?

  • gee

    about time

  • Slhgh

    i dont kn ow which version ill buy..iphone? or the ipad universal. i'm sure, that one day i've an

  • Wheathin

    I would ideally prefer a $0.99 universal app but being realistic I agree making the iPad app universal and offering a cheaper iPhone only app makes great sense.

    I've bought a ton of apps over the past few years and recently bought an iPad. I resent the thought of having to buy a game a second time.

    I think all apps should ideally be universal and slightly more expensive (a $1 more) in cost.

    I also like 2D BOYs idea of offering the discount at release for early adopters vs later. Early adopters and fans take the risks and discover the games that catch on mainstream!

    The quality of games overall is amazing though!

    • Noah

      You'd prefer an app that costs a $1 that works on all devices?! Of course you would.

  • J.Harbuckle

    So...does anyone know which ipod generations this will work with? I haven't waited over a year to be told mine isn't compatible.

    • Michael A. Robson

      Relax, the game is practically 16 bit

  • Anonymous

    I'll buy it and listen to the opening music. (My accelerometer is busted)

  • Alleni

    Finally they announce a date! Now I just really hope it's not 3G and up only. I have a 2g Touch and $3 on my iTunes account that I saved for this.

  • Alleni

    Finally they announce a date! Now I just really hope it's not 3G and up only. I have a 2g Touch and $3 on my iTunes account that I saved for this.

  • HisDivineOrder

    I love, love, love the idea of iPad/HD versions being Universal apps. I mean, honestly I get paying a bit more for the Universal app a lot more than I get paying more for just an iPad version, then paying something else for the iPhone/iPod Touch version, too.

    I'd prefer it if all apps were just universal, but short of that, I love the idea of the iPad version of a given app being a universal version. Developers need to follow this model if they can't make every app universal. And I think appreciating that some won't ever want anything more than their iPhone is also a great bit of logic and a great way to give people a lower priced version.

    • Daniel Skatter

      Huh. I pretty much mimiced your post without even reading it. Oops!

  • Daniel Skatter

    I love, love, LOVE this decision. Especially as an iPad and 4th-gen iPod touch owner I've already benefited from being a World of Goo HD owner...and now a purchased-in-first-seconds Superbrothers: Sword & Sworcery EP owner. (Yes, it must be typed out completely at all times.)

    I totally get the logic of having two versions as pay a little extra to have both (or just the bigger one) and you pay a little less to have it on the awesomely capable but still singular non-iPad touchtronic device. Makes perfect sense to me. At least it isn't Gameloft's horrible idea about making StarFront and Sacred Odyssey paid demos. Glad that test idea crashed and burned when it did...



  • A Winter

    Yes! Downloaded the iPad version by accident (have no clue how i managed that!?) when it was released first round now I'm going to ve able to play it on my iPhone! Sweet!!

  • Mclovin

    SO 2g support yea or ney

  • Anonymous

    Buy this game if you enjoyed being constantly pestered to tweet about the game from within the game itself.

    This was such a disappointment and SO ANNOYING that I erased it from my iPad after playing only about 10 minutes. Of course, I was asked, begged, and cajoled to tweet about the thing about 10 times in those 10 minutes. How can the same people responsible for such a great atmosphere not see how they completely ruin it?

    • aurorajorealis

      It was mentioned on Twitter that this annoyance would be adjusted for the update.

      • Anonymous

        How ironic that I don't follow them on Twitter and so didn't know this. ๐Ÿ™‚

      • aurorajorealis

        Don't worry, even if you did follow them, you might not have noticed. Prolific tweeters over at @the1console!

  • Andrzej Raczynski

    too bad there's no iPad only version for 2.99.

    have no use for a universal build if its never going to touch a tiny screen.

  • Jay

    Seems this game is doing really well but is getting mixed reviews, sigh... Will just have to buy it for myself..