This is a little odd, as we've already posted about the latest update to Dungeon Raid [$2.99]. It's standard for us to post about substantial updates to games like Dungeon Raid which we loved in our review, but it wasn't immediately apparent just how much better the game got until we spent the following weeks playing it because so much of what was added involved playing the game lots. We thought "Oh hey, cool, an update to one of our favorite games," posted the changes, and went on about our day.

The biggest change to Dungeon Raid came from the unlockable classes and associated races. Playing as a standard adventurer in normal (or harder) difficulty can randomly result in a special skull dropping a trophy, which then unlocks one of the included classes. Similarly, playing as a class and collecting a trophy levels up that class. Since these drops are completely random, it takes playing quite a while to actually unlock (or level up) anything.

Video by AppBank

Each class and race has its own special ability, which can substantially change both how you play the game as well as your strategy for upgrading as you level up. Since it will take quite a while to unlock everything, here is the list of classes, associated races, and what each of them do to look forward to:

Ranger: Unique skill is Volley (15) - Converts all swords to arrows.
Perk - 5% of swords are arrows (match 1 tile away)
Flaw - -1 armor
Race - Elf, with Slow Poison (poisoned enemies do half damage), and mortal enemy Poisonous (can't remove poison while this enemy's alive)

Raider: Unique skill is Masochism (15) - converts all coins into skulls. This is better than it sounds!
Perk - 100% bonus chance for tracing 10+ tiles
Flaw - Matching only 3 tiles gives you nothing.
Race - Halfling, with Guts (+1 to max armor when you kill at least 15 enemies in one attack), and the mortal enemy Invisible, which causes other monsters to appear with double armor while its alive.

Priest: Unique skill is Wish - single-use skill. Collect all tiles.
Perk - Double effect from regeneration upgrades
Flaw - -20% armour piercing
Race - Faun, with Rejuvenate (HP restored to 25% on level up if it's currently lower than 25%) and the mortal enemy Assassin, which will automatically move down 1 tile each turn.

Barbarian: Unique skill is Berserk (14) - Killing enemies this turn gives health equal to their attack
Perk - +1 base damage
Flaw - -10% bonus shield chance
Race - Orc, with Stun (10% chance of freezing an attacked enemy) and the mortal enemy Corrosive, which reduces your armor to 0 when it first appears.

Mage: Unique skill is Rune (12) - If you trace a closed path this turn, you collect all tiles inside it
Perk - 5% of potions are mana potions (reduce the cooldown of abilities by one turn per potion)
Flaw - -10 max health
Race - Changeling, with Shapeshift (killing a special enemy refills one of your skills (possibly an already full one), and mortal enemy Unstable (teleports you into a room with enemies and no swords)

Rogue: Unique skillis Greed (25) - Kill every enemy positioned next to a coin.
Perk - 10% bonus gold
Flaw - 3% of shields are broken and don't give any benefit.
Race - Sauren, with Search (double the chance of getting a scroll in the item shop) and the mortal enemy Thief, which damages you by double its attack value if it steals gold from your inventory.

Paladin: Unique skill is Last Stand (35) - Refill health completely if you are killed this turn
Perk - Mortal enemy only appears half the time
Flaw - Special monsters appear 1 turn earlier
Race - Dragonkin, with Fire Breath (Ignite a random enemy every time you use a skill (deals base damage at end of turn)), and mortal enemy Freezing (your base damage is halved while this enemy's alive)

Warrior: Unique skill is Charge (18) - collect all tiles around the edge of the board.
Perk - +10 max health
Flaw - Special monsters have +5% max health
Race - Dwarf, with Uppercut (+ damage to enemies swiped upwards, from the tile below to the tile above), and the mortal enemy Chaotic, who can only be damaged by an uppercut.

Assassin: Unique skill is Haste (16) - Creates a chain tile, which allows you to match 2 different tile types.
Perk - -1 cooldown for the 4th skill chosen.
Flaw - all enemies have +1 health
Race - Werewolf, with Cripple (enemies with less HP than armour die at the end of the turn) and the mortal enemy Vampire, which can gain health above its starting health.

If you haven't already, at least check out our review or give Dungeon Raid Lite [Free] a try. Dungeon Raid has become my default "Hey I've got a minute let's play something!" game, and it has similarly absorbed everyone who has seen me playing it. This latest update masterfully combines long-term goals to the game which previously only had short-term session-based goals, giving me the drive to play it even more. Seriously, get it.

Also, massive thanks to LittleCat for compiling this list of classes as I've been playing this game non-stop and still don't have everything unlocked.

  • Sheriff

    Hi, I also love Dungeon Raid and was delighted when I saw it had an update (and with ~10 classes!.)

    So far I've only unlocked the Priest class, and I was wondering why it didn't level up when I did. But thanks for explaining about the trophy.

    My main question is this:
    Do you unlock more perks when you level, and are you able to choose which to use? And can you change/pick different races for the classes? Or is it set?


    • Ahiru Nakamura

      I've got them all unlocked, but my only level 10 is the Rogue...

      You don't unlock "new" perks, you can choose up to other 3 perks/flaws from the other unlocked classes... I mean, once you are level 10. You can also change the race for the class you're playing, change the skills (from other classes as well)...
      And the "main" skill gets unlocked to other classes once you reach level 10.

  • Dan Short

    As you play, you will get a random trophy. That trophy will either unlock a class you didn't have or level up your current class. Once you've unlocked all the classes, the trophies will just level up the current class. So it seems to me like leveling is going a lot faster now that I have all the classes unlocked. I hope that made sense.

    Not too sure about perks, but once you reach lvl 5 on a class, it unlocks the option to change race and use the race associated with your particular class among all the other classes.

    • Sheriff

      Cool thanks. So you have to get to level 5 on all classes, to unlock all the races.

      What about skills, from what I saw it looks like skills might be customizable?

  • Psac42

    If you don't own this game, this is the best game for iOS that you don't own.

  • Ahiru Nakamura

    Oh darn!! I thought it was another update besides the last one.....
    This brought Dungeon Raid back to life, it was sitting in dust inside one of my folders, but now... oh my bed time, so long bus-sleeping back home... All I ever wanted in this was achievements, and now it has 10 classes and loads of customization........

    Heck, can't recommend it better... I even left a review on app store (ahem, I got over 2500 apps, so consider that a huge thing -- me leaving a review that is)...

    Awesome, not the regular match-3 like Puzzle Quest, not the average Collapse-like game, this is unique, and the more RPG elements in a game, the better!

  • Aaron Sullivan

    My problem is that on hard with a particular class combination (only level 4) I'm up to 15000 in my current game and it just keeps going on and on. When you begin to have a really good game and gather a good combination of skills, the game's reward is a big loooong boring game that doesn't seem like it will end.

    Hoping an update will deal with this problem.

    In general, I recommend this game, though! It's addictive power is amazing. Just be careful you don't have something pressing to do when you start. It's practically time travel as you play.

    • Ben Levy

      Bear in mind it is supposed to be a "survive as long as you can" game, not a "survive for X number of turns". You'll get killed eventually.

  • Anonymous

    Pleeeeeease make this universal 🙁


    Or at least an HD version.

    Por favor?

  • JCman7

    Love this game but I have been playing a single game on normal for a very long time im up to almost a score of 300,000, I cant put it down and keep playing but eventually I will have to let the skulls beats me cause I want to enjoy the game again, instead of just being in an infinite loop

    • Anonymous

      The game is not meant to be played on Normal, something they should explain. You get no unlocks, achievements, etc, while playing on Normal. The ramp up in difficulty from Normal to Hard (which is just one level) is dramatic. In fact, I'd say that is one slight flaw in the game (but not enough to take it down from 5 stars for me). I personally think hard is fine, but I think changing normal to be called easy, and putting something between easy and hard would make sense and open the game up to more players.

  • Sheriff

    They need to add more difficulties after "Harder", the way I see it "Harder" is "Normal", everything else is Super-Easy/Easy/Tutorial...

  • rekzkarz

    As title says, this game was great before the extra goodies. Now it's even better!

    The classes are kind of interesting strategy expansions. They don't nec make you live longer or not.
    Very fun game, I've got a few level 10 classes & a bunch of level 1's. (NOTE: Level is used twice in the game -- once 'in-game' as you improve, and once in the 'metagame' of the classes. Perhaps think of Level 10 as "rank 10" or "tier 10", and then it's easier to understand whats happening when you get a "trophy" to increase your class 'level'. Does that make sense?)