Back in January the folks at Team Phobic, the developer responsible for the excellent platforming games Bounce On [$1.99/Lite] and Bounce On 2: Drallo’s Demise [$3.99/Lite] as well as the puzzle platformer GravBot [$1.99/Lite/HD], announced their newest iOS title called Undead Island. Undead Island is another platforming game but is more action-oriented than any of Team Phobic’s previous efforts, and still features their colorful art style and solid level designs.

Just last week Team Phobic released the first trailer for Undead Island which shows off a good amount of gameplay, and so far is looking fantastic:

I’ve had a preview copy of Undead Island for the past week and have been enjoying it a ton. It really brings me back to those classic side-scrolling action games from the arcade and 16-bit eras. Undead Island will feature 16 levels on release with attractive graphics built for the Retina Display. Game Center will also be included for high score and achievement purposes. The game has been submitted already and Team Phobic hopes to have Undead Island out in time for GDC, which starts at the end of the month.

There’s currently a discussion about the game in our forums, and if you’re a fan of any of Team Phobic’s previous iOS efforts, or just a fan of solid action-platforming games in general, then you’ll be in for a treat when Undead Island releases sometime in the next couple of weeks.

  • Guest

    Man, I thought it was Dead Island lol

  • Dave

    More ninja's and zombie's...what no pirates this time around?

    Sorry, I'm not picking on this game in particular, could have been any game that had pirates, zombies, or ninja's (or a mash of them). For all I know it might be decent, but I doubt it's going to be awesome. The lack of creativity of doing yet another game with these archetypes just sends red flags up for me. I'm pretty much avoiding any games that are using them. Shame too, since they are great archetypes to work with, but they've been beaten to death on the app store. At the very least, if you can't come up with something original, pick another archetype that hasn't been beaten to death

    examples:
    Rambo guy,
    Anthropomorphic Animal with attitude (that was beaten to death in the 16bit era but its been long enough we can do with more of then again I think).
    Sword and shield guy (could be the typical high fantasy knight, but why not shoot for something else? Not too many greek or romans yet, persian, babylonian, egyptian, etc). We had a rash of cavemen lately (dunno why) but there's probably still room too for more prehistoric.
    Cyborg guy
    Superhero guy
    Nerdy guy
    Mutated guy
    that's just off the top of my head.

    I'm just saying there's a ton or archetypes to use, why always these? (bonus points if you use an archetype as a starting point but twist it up enough to create something that seems unique, famous and interesting game characters are usually this)

  • Omoclese

    Looks fantastic? Man think back to the snes and megadrive (genesis) era. If this game was released then it would have been shit canned. Why is it that the standards for iPhone games are so much lower than what they should be???