So, about that MaXplosion [$.99] thing -- you know, that story about Twisted Pixel Games not digging MaXplosion because of how much it boosted from Twisted Pixel's Xbox Live Arcade title Splosion Man? That thing. Capcom issued its official response this afternoon stating that, yes, it did see Splosion Man before it came out but, no, that team and Capcom Mobile never talked about Splosion Man. MaXplosion, in other words, isn't what happens when you pitch your title to the publisher. In fact, Capcom is “saddened by this situation” and wants to earn back your trust, as a fan, in the company.
It also wants to rebuild developers' trust. This is an angle we didn't take in our last news story because, well, most of you aren't game developers. You see, this MaXplosion debacle makes Capcom look like Dr. Wily in the eyes of indie developers. Would you want to pitch a game to Capcom after seeing what happened here? Nah, man, you wouldn't. Well, maybe you would. Eating makes your tummy feel good.
Anyway, here’s the full response:
“While Twisted Pixel did have discussions with our console game team about publishing Splosion Man on game consoles, Capcom Mobile is a different division of Capcom with separate offices and as such, had no prior knowledge of any meetings between the console game team and Twisted Pixel. MaXplosion was developed independently by Capcom Mobile. Nonetheless, we are saddened by this situation and hope to rebuild the trust of our fans and friends in the gaming community.”
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