Early this year we got word that Cyan's Riven: The Sequel to Myst, would be making its way to the iPhone. An update came in a Myst online forum post by Cyan's Mark DeForest ('Chogon') back in August, including a few screenshots and an indication that an iPad version, Riven HD, would follow the iPhone release into the App Store.

This past Saturday, DeForest announced that Riven has finally been submitted to Apple and that we can expect to see it in 10 days to two weeks.

A number of specifics concerning this release have been revealed in Cyan's Riven for iOS forum thread.

  • The version that was submitted is the iPhone / iPod touch release -- Riven HD that specifically supports the iPad will come later. (Of course, like all iPhone games, it can be played on the iPad in the shrunken fashion.)
  • The iPhone version was not written to specifically take advantage of the iPhone 4's Retina display, but the source images that make up the game are 608x392 pixels in size, which iOS scales down to 480x320 on older displays. The iPhone 4, thanks to the way iOS handles the scaling, will take advantage of the image's source resolution to render them more clearly on the Retina display.
  • This initial release contains Game Center support, but in a limited fashion. There is one achievement and a score leaderboard for the fastest time getting to the end of the game. "Tons" of achievements and OpenFeint integration will come in a future update.
  • The game features an integrated Shake-A-Hint system, with various settings, that highlights action points to help stuck players along.
  • The game is huge -- it will require 2GB free to install (though some of that will be freed up once the install process is complete).
  • Riven will launch at a price of US $5.99

We'll be sure to let readers know when Riven: The Sequel to Myst goes live in the App Store.

Cyan's classic Myst [link] arrived in the App Store in the Spring of 2009 and is currently priced at $4.99.

  • http://www.facebook.com/people/Andrew-Showers/100000900130483 Andrew Showers

    games like these make me remember why I should get an iphone. Love gaming then check out http://www.myvgratings.com/blog and be amazed :-)

  • Thomas

    Shit. This game is awesome. The first Myst was nice but this is magical, it looks good and the world is much more natural (can't really explain it). I don't use any iDevice right now but I'll get an iPad soon and this is the first thing I'll buy.

  • Anonymous

    I love Riven, but I have no idea if I ever would've completed it without resorting to a walkthrough many times. Some of the puzzles in that game sure required a large amount of faith from the player that they were on the right track, and not just reading too much into things!

  • siaccarino

    A touch based platform is the best (means it feels naturally) platform for games like this. I don't understand, why only so few IOS point and click adventures exists.

  • EastsideStompers

    I tried Myst, having not played back in the day, and I find it a real head scratcher. In fact, I gave up not far into it. Is that wrong? I just couldn't make any sense of all the leavers and buttons and combinations of said leavers and buttons to get any further. Is Riven more of the same?

    • groovypanda

      I played Myst back in the day (and loved it) and then again a few months ago on my iPhone. Whilst I enjoyed it on the phone, I did feel that the small screen didn't really do it justice and also made it hard to see some levers etc.

      Imagine it would be much better on the iPad.

    • http://twitter.com/dragossh Serban Ioan Dragos

      Yes, but I'd suggest trying to be a little bit more patient with it. Myst, while it's known for its head-scratching puzzles, has a great story about a civilisation that could travel between worlds. Not much backstory is given in Myst, but Riven expands on that much more and Uru Live (found at urulive.com) along with the 3 novels really go into the history of D'ni.

      The way you solve Myst is: look for clues in the environment, watch the videos, and read the books in the library. Then you'll make sense of all the switches and stuff :-)

      • EastsideStompers

        Thanks for the kind reply Serban: ) I read one book 'video', and watched that man trying to say something to me through all the static. I don't think I made out one word, and remember wondering what on earth I could piece together from it all. I'm sure once I solve my first puzzle I'll start to understand the mind-set I need to be in and it will all become much more enjoyable. Thanks for the tips. I have not given up on it just yet: )

      • http://twitter.com/dragossh Serban Ioan Dragos

        Yep, once you understand what happens it's enjoyable. By the end of the game you'll have all the info you need coming to form a cohesive story. Just keep in mind that you're not playing a game that pops up big banners saying STORY HERE :)

        Glad to see you haven't given up on it yet! By the way, join us at the Myst Online forums -- there's an amazing community there ready to help you with any issues or puzzles.

        And one hint: you should read the note from Atrus to Catherine :-)

      • http://twitter.com/dragossh Serban Ioan Dragos

        Yep, once you understand what happens it's enjoyable. By the end of the game you'll have all the info you need coming to form a cohesive story. Just keep in mind that you're not playing a game that pops up big banners saying STORY HERE :)

        Glad to see you haven't given up on it yet! By the way, join us at the Myst Online forums -- there's an amazing community there ready to help you with any issues or puzzles.

        And one hint: you should read the note from Atrus to Catherine :-)

  • riven-guy

    riven is definatly harder than myst, and it takes a lot of time to understand where to start etc. if you have no patience, this game is not for you ;)

    btw. there are no definate word out on the iPad version yet.

    • EastsideStompers

      Thanks. I think I have the patience. In all honesty, I think the world itself is not appealing to me. That's what's stopping me going back and trying again. Clearly a brilliant game. Maybe I should fire it up once more....I'll skip Riven for now; )

    • http://phantommoose.com Malfhok

      The iPad version has been officially announced as coming "soon" on the Myst Online forums. "Soon" is a relative Cyan term and generally means it'll happen eventually.

  • Thomas

    If you have no patience, download a walktrough (the game is really hard.)

  • torsktunga

    One of the best puzzle adventure games ever. Will buy at once for hyper nostalgia!

  • PPhimself

    Since I finished Myst, I was waiting for this! Never really played Myst on PC, because it was so hard. But then on my iPod I never used any walkthroughs and it was so much fun. Hope Riven isn't frustrating because of it's difficulty!

  • http://phantommoose.com Malfhok

    Riven is great! It's definitely a little more of a brain workout than Myst, but all of the puzzles make perfect sense once you've solved them. The Shake-to-Hint system should make it quite a bit easier to solve puzzles, if you're so inclined to use it.

  • Ecco6t9

    There is something still shocking about playing Myst and now Riven on a phone.

    • amatecha

      No doubt. Considering my first experience playing Myst was on a Macintosh IIci with Apple CD-ROM drive (with the caddy), things have really come a long way when I can load up this game on a little pocket-sized device (a phone, no less)!

      • http://toucharcade.com blakespot

        MYST was the first CD-ROM game I ever played. I played it on my 486 66 with 2x Toshiba SCSI external CD-ROM drive with caddy. [ http://is.gd/inK8N ] I played it with my girlfriend back in '94 and we solved it in 17 hours over two days. One of the most tangible "moods" I've ever felt in a video game. I love MYST.

  • http://www.matecha.net amatecha

    Absolutely can't wait! I was recently playing through Riven on an old iMac G3 and still continuously impressed with just how damn well designed everything is. Amazing artwork and attention to detail. Unparalleled music, to boot. Can't wait to try this game out on the iPhone 4 with graphics that are not so dithered and compressed! :)

  • http://twitter.com/FluffyPuffin Mark Biswas

    Best game ever made. I should be ecstatic about this article, but all it's doing is painfully reminding me that I have a paper on applying narratological vs. ludological theories to Riven.

  • MJ

    I'll avoid this. OF fucks games up.

    • http://www.matecha.net amatecha

      dude, it's Riven. the OpenFeint aspect will be 99.9% irrelevant anyway as it's a completely single-player game.

  • http://pulse.yahoo.com/_VZ5FISK727ZOQQ4AQ54MQ2YVJA James

    I'll pick this up - my kids played all of the Cyan games, and I though Myst and Riven were amazing. But what I *really* want is Myth/Myth II... Those games are made for the iPad...