Early last week we reviewed a new iOS exclusive RPG called Ash [$4.99], a game inspired by the fantastic RPGs of the 16-bit era that featured some engaging gameplay and an excellent story. Our only real problems with Ash were the overly difficult nature of the early portions of the game and an awkward control system that required touching all over and blocking portions of the screen during play. The feedback in our forums echoed these same problems of an otherwise highly enjoyable title.
Developer SRRN Games took this feedback to heart, and yesterday they released an update to Ash that rectifies both of these problems beautifully. There is now an option to turn on a d-pad and action button from the pause screen. The d-pad is unobtrusive, tucked away in the lower corner, and makes moving around in the game a whole lot easier.
The other big change to Ash is that the beginning portion of the game in the town of Nikel has been made significantly easier. You now start with better equipment and will find more potions to heal your health. Also, the overall character level cap has been raised from 32 to 40, and any experience you had earned after capping out previously will go towards gaining these additional levels now that the update has hit.
It's really hard to find anything to complain about in Ash after this latest update. The control movement is much better, and after starting a brand new game I can definitely tell that the difficulty curve in the early goings is a lot smoother. I'm looking forward to playing through the game again just for kicks, and I sincerely hope that SRRN will put out a sequel in the future. If you like RPGs but were holding back on Ash because of any of the negative points from our original review, rest assured that they have now been taken care.
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