Gaming industry veteran and recent rocket scientist John Carmack is no stranger to the TouchArcade forums. Originally, he polled our userbase regarding controls in both Wolfenstein 3D Classic [$1.99 / Lite] and Doom Classic [$6.99] and later he asked the community what kind of features they thought should be standard in iOS games to create a console-like technical certification requirement document of sorts. With the recent release of RAGE [99¢ / HD] John once again stopped by the forums to participate in the discussion, and just recently created another thread asking for suggestions on improving RAGE on iOS devices.
Some interesting things have been revealed from Carmack's post. Starting things off, he flat out admits that the game isn't going to be turned in to a free roaming game. John goes on to clarify, "There are a lot of technical and design reasons for it, so if you really can’t stand the play style, we will have to do without your purchase. I would like to do a more open game, but this isn’t going to be the series for it." Also, the team is going to be looking in to gyroscope controls.
The guys at Id are hard at work squashing bugs from this release, and John even mentions the potential for two more iOS games before the full version of RAGE hits consoles late next year. Carmack mentions his initial concerns about the file size of the game, but after seeing the majority of people downloading the HD version, he plans on pushing up the size of future titles.
It all sounds pretty awesome to me, and we absolutely love when developers take time out to take community feedback on any game (especially someone with the e-cred of Carmack). If you've got something you'd like to see tweaked, changed, or otherwise improved in RAGE, now is the time to post some feedback in the thread.