Early this morning, Trilobyte Games, developers of the classic CD-ROM game The 7th Guest, started pushing out tiny whispers on their Twitter account that they would be bringing that game to the iOS platforms. Just moments ago, they again confirmed the existence of a The 7th Guest port coming to iPhone, iPod touch, and iPad on their Facebook page. Trilobyte was closed down in the late 90s, and is now being resurrected to bring this official port to the App Store.

The 7th Guest was one of the first CD-ROM games when it released back in 1993. Many people consider that it, along with the similarly popular Myst, helped usher forth the CD-ROM gaming era. Bill Gates is even remembered for calling The 7th Guest "the new standard in interactive entertainment". No doubt that if you were a PC gamer during the early 90s, then you have some fond memories of The 7th Guest. No real details are known about the iOS port, other than it should be the game in its entirety with reworked touch screen UI and that it should be available sometime in December.

You may remember from the iDOS phenomenon last week that The 7th Guest was successfully up and running on that emulator, but now it seems that you won't need a banned app or some iOS trickery to enjoy The 7th Guest come December. There is an upcoming games thread in our forums for The 7th Guest that is brimming with excitement over the announcement, and we'll bring you any new information as soon as we get it.

  • godofodd

    Yes! This was the first game I tossed into IDOS and I wasnt thrilled with the result. I will gladly pay $10 for this amazing puzzle game.

    • Ouisch

      Agreed. They've got me up against the wall on this one. I'd probably easily pay over $10 for this.

      So many great memories of playing this game in a dark basement back in the day.

  • Anonymous

    7th Guest was destroyed by reviews at the time. Not much more than a glorified slideshow of hi-res images and low-res movies to be viewed with hardware most people didn't have, it did have the merit of being the first one to justify purchasing them, but getting it on the iOS to suffer an unplayable un-game all over after so long? No, thanks.

    • Markusn

      Did you ever play it? It was a very intense experience back then. I'll buy that game because of the great experience I had with it 17 years ago and not because of what the reviews said 17 years ago. And mind, despite those reviews it became a classic, and for a good reason. Which is what my and the other comments here echo :)

      • GuestMan

        Someone seems to have hurt your feelings.

      • bill123

        Someone seems to like acting like a smartass.

      • Vulture3

        Someone likes to speak indirectly about smartasses.

      • Clarissa

        A polite dissent hardly reflects wounded feelings, troll.

      • Anonymous

        Yes, at a friends. Spent about six hours in two or three days on it. Found it to be incredibly slow (not in a technical sense, I mean that it really had a bad pacing), and wanting to look all pretty at the expense of being an adventure in the more common sense of the term. Intense is not how I would describe it. It became a classic simply, in my opinion, because it was the first to do something like this, but it was plagued by bad gameplay.
        I guess your comments might instead be echoing the sound of the money you had to dish for that thing. >:P
        (just a playful jab)

      • Ouisch

        I'd have to respectfully disagree with you. As I remember, it wasn't really lambasted by critics at all, it was more or less praised (it's sequel, 11th Hour, not so much, but that's a completely different story). In terms of pacing, sure it was slow, but I never felt that the pacing was detrimental to the story it was trying to tell. I'd argue that the slow and deliberate pacing was more beneficial in terms of slowly building tension and fear. At the time it was released (93), sure there were other games that simulated a 1st person perspective (Doom et al), but nothing that did so with as much detail as the 7th Guest. Sure every move your character could make was actually pre-rendered video that took you from point A to point B, but at the time it literally felt like you were walking around in the Stauf Mansion (whereas Doom and the other "true" 3D games at the time felt like you were walking around 32 color hallways in a video game). The plot itself was also rather unconventional as it didn't really spell anything out for you, and left it for you to figure out what happened to the different characters, and what sinister intent Stauf had brought everyone together to the mansion to accomplish.

        Sure, looking back on it compared to what we have now, it's not quite so impressive, but at the time it blew me away. Even ignoring the admittedly dated technical accomplishments, it's still an amazing plot driven horror game with some really clever and devious puzzles. When it was released it was tagged an "interactive drama", and I think that's probably still the best way to look at it.

      • Ouisch

        I'd have to respectfully disagree with you. As I remember, it wasn't really lambasted by critics at all, it was more or less praised (it's sequel, 11th Hour, not so much, but that's a completely different story). In terms of pacing, sure it was slow, but I never felt that the pacing was detrimental to the story it was trying to tell. I'd argue that the slow and deliberate pacing was more beneficial in terms of slowly building tension and fear. At the time it was released (93), sure there were other games that simulated a 1st person perspective (Doom et al), but nothing that did so with as much detail as the 7th Guest. Sure every move your character could make was actually pre-rendered video that took you from point A to point B, but at the time it literally felt like you were walking around in the Stauf Mansion (whereas Doom and the other "true" 3D games at the time felt like you were walking around 32 color hallways in a video game). The plot itself was also rather unconventional as it didn't really spell anything out for you, and left it for you to figure out what happened to the different characters, and what sinister intent Stauf had brought everyone together to the mansion to accomplish.

        Sure, looking back on it compared to what we have now, it's not quite so impressive, but at the time it blew me away. Even ignoring the admittedly dated technical accomplishments, it's still an amazing plot driven horror game with some really clever and devious puzzles. When it was released it was tagged an "interactive drama", and I think that's probably still the best way to look at it.

      • Clarissa

        Let me guess, you don't like 2d platformers either?

        Sometimes it's just a generation-gap thing.

    • Anonymous

      WTF? Slidewhow? It was full 3D render. You're talking about Myst but still you're an idiot.

      • Anonymous

        I'd like you not to insult me, thank you very much. And yes, full render. Terribly choppy, 256 color full render. I used the term "slideshow" in a broader sense, it was a sequence of poorly rendered scenes. Granted, for a videogame back in the day it was a technical marvel, but a technical marvel that felt unplayable to this gamer.

  • Robotron2084

    This wasn't much of a game back in the day. It sold only because it was one of the first games to make full use of the then-new CD-ROM format. It no longer has that wow factor to it.

    Just another cheap cash-in emulated/port job. I'll pass.

    • Adams Immersive

      It’s just a cheap port, not brought up-to-date to take advantage of the platform? Where did you get to play it? Or are you just assuming without seeing it?

  • Silentcorp

    It no longer has that wow factor to it? You mean a 10+ year old puzzle game isn't knocking your socks off?!?

    NO WAI!!!!111!1!1!12dasfdasgdfs

  • http://twitter.com/sonofalink Dave L

    I'd still gladly fork over cash for it. I've played that game dozens of times throughout the years. Just a slide show? Bah! That was Myst. 7th Guest was the real deal.

    • Ouisch

      Exactly what I was going to say. You beat me to it. :)

    • Ouisch

      Exactly what I was going to say. You beat me to it. :)

  • http://twitter.com/porsupah Porsupah

    Would be nice if The 11th Hour appears as well - I'd love to have a hand in bringing that over. It'd be my third version. =:)

    (FWIW, this came as a complete surprise to me, other than educated guesswork)

  • Craig P.

    Wholly crap does this bring back some strange memories! I worked on this game as a game tester for Philips Media way back in the day. We released it for the Philips/Magnavox CDi System.

  • To Tomo

    Return To Zork would blow my mindhole.

    • Kayel

      Yes RtZ would be amazing

  • Timothybh

    Looking forward to these old games and seeing how they hold up. Didn't play many of them when I was young. The last one I recall was Amber Journeys Beyond

  • http://twitter.com/detourne Toben Alexander

    Loom's what I want to see!

  • Yellowhornet

    Original Sam and Max - and something a from a later age - Tempest 2000 (or any of the Jeff Minter games)

  • Maikelg

    I remember playing this, in fact I still have the original discs of the 7th guest and the 11th hour. From what I remember the video and cdroms were cool novelties at the time but it wasn't very exciting to play. Just slow and frustrating with lots of bad acting. I hope they upgrade the graphics a little because it didn't age well unlike other classics like Day of the Tentacle (please port this!) or Pac Man for example. I wonder if they are ever going to release the unreleased 3rd part "The 13th Doll", that I might be interested in...

  • Vincent

    It wasn't feasible to throw my pc against a wall when I first played it and 11th hour, now that it can be played on an ipod, makes me thankful I bought and otterbox defender for it. ;)

  • applesauce25r624

    rather see more SCUMM adventure games but this is a really nice step towards old school gaming

    • Anonymous

      Jailbreak. Scummvm works fine.

  • Luke Andrews1

    This has pleased me alot! I still have the original disc of The 7th Guest and I played on it back in 1996 when I was 2 years old, I had no idea what I was doing at the time but now with this port I can finally play it and hopefully complete it with a better understanding of the game!

  • http://twitter.com/AhiruDuck Ahiru Nakamura

    WICKED!!! i still own the original cd-rom, dated back from '93.. and the 11th hour as well, love 'em both, still play them once in a year or so...

  • Joe

    You were always able to play the 7th Guest (along with several other games) on iPhone/iPad with ScummVM since the day that ScummVM was ported to iOS. Granted, you need to have your phone jailbroken, but that's about it. Thus, it's not a major breakthrough, at least not for me, unless they improve the game's interface and make it more touch friendly

  • http://www.facebook.com/labyrinthworm Matthew Leavitt

    They are also porting 11th hour, which is one of the best games EVER made, 7th Guest is phenomenal and nay-sayers (oh it's 10 years old, big whoop) need to actually play it and see that the story and puzzles transcend that time.