Last month we previewed some screenshots from the upcoming real-time tactical strategy RPG Battleheart from developer Mika Mobile, of Zombieville USA [$1.99/Lite/HD] and OMG Pirates! [$1.99/Lite] fame. Battleheart is unique in that it uses an interesting line-drawing mechanic to control players during the real-time combat. You'll tap a character from your party to select them and then drag a line out to a location that you want them to move to, or drag to an enemy that you want that particular character to attack. With multiple enemies attacking at once, you can send off a character to attack one of them and while they are battling select another member of your party to take on one of the other enemies.

It sounds like an easy enough mechanic to use, and should provide for some frantic battling during the game. This first gameplay video of Battleheart does a great job at demonstrating the battles in action:

There are some other details about Battleheart that Mika Mobile has divulged in the upcoming games thread in our forums. You'll choose a party of 4 characters from a selection of 8 different classes. Each class will have a selection of abilities that you assign your character based on damage, survivability, control, or a mixture of abilities. In addition, there will be passive traits for your characters in what Mika describes as a simplified "talent" system. Each class will have about a dozen powers of traits of which you'll be able to select roughly half for each character.

Another interesting part about the party system is that while your party will consist of 4 active characters at a time, you will have the ability to keep additional characters in reserve as well as encounter new party characters throughout your journey that can be swapped in and out of your party. Only the active party members will gain experience and level up though, so it's mostly in your benefit to keep the same core group active in your party, but the option to mix things up will be there too. Enemies will include various melee, ranged, and support type enemies to battle, and bosses are something that is currently being worked on as well. The enemies will also encompass a simple priority system in how they attack you, so your most powerful and heavily armored party members will generally be the first ones they focus on.

Battleheart is currently about 99% finished, with all of the major functionality of the game already complete. Now Mika Mobile is just focusing on adding content like additional enemies and spells and polishing any rough edges in the game. They are shooting for a December release, though will only release the game once they feel like it's 100% complete and ready to go. Also of note, the game will feature universal iPad support and graphics made for the Retina Display. We're definitely looking forward to the game, as are many players in our forums, and we'll bring you any new info on Battlehearts as the game pushes towards its tentative December release.

  • Lurmah

    That actually looks pretty badass.

    • Noah

      But is there a story...?

  • iphone jim

    The gameplay looks kinda weird, but Mika Mobile has made some of my favorite iPhone games, so I'll reserve my thoughts until the game comes out.

    I wish they'd update OMG Pirates with some crazy overhaul like they did for Zombieville several months ago.

  • http://www.facebook.com/gabrielperez25 Gabriel Andrés Perez

    I love the animation style these guys have. Very few other games can achieve that on the iPhone. The game is looking awesome. Hope it's not that expensive when it comes out, and that it'll hopefully run decently on my 3G. I really wish I could afford a new iphone haha.

  • Hellsdevil

    This looks EPIC!
    I like the animation alot!

  • D1st0rtedFate

    Mikamobile will forever be my favourite Iphone game developer. :D

  • Andersen
  • Thor

    You are awesome! Your games have the spirit we love. This is the feeling, Arcade games and FF on Nintendo gave us in the past. You are one of the last game developers left, who has what it takes to make good games for couch potatoes & mobile players. Tank You MikaMobile!

  • lulzing

    i hope they ramp up the difficulty so that proper micromanagement is required to win, as opposed to just sending them to fight

    • http://www.facebook.com/eric.farraro Eric Farraro

      I think they mentioned this is one of their goals. They're trying to come up with enemies that represent challenges to different types of classes. You might send your warrior out to defeat the ogre, but notice in the video that skeletons pop out of the line to attack your mage. You need to run back your warrior to pull them off. Stuff like that should make it interesting.

  • Anonymous

    Sign me up !

  • Gokunama

    Looks unique, I'm in!

  • Stefan

    Looks nice - instabuy!

  • http://twitter.com/_yerro Chris Lee

    when is it coming out!? raaaaa!

  • frank

    Looking very slick

  • TonyRockyHorror

    Looks like a Castle Crashers clone.

    • http://twitter.com/pobregizmo Pobre Gizmo

      I thought the same. Different gameplay obviously, but the art style is definitely borrowed from CC. Could love to see a great castle crashers-type game on the iphone...

    • xsignedinbloodx

      yeah cause Castle Crushers was the first in its Genre.

  • Cookies

    That actually looks awesome. But I think it would be better if you could choose to have different teams.

    • Wabaam

      You can >_>

  • Momo

    Wow, that looks amazing.. Nice graphics to it and the animations smooth as eggs..
    Only hope it doesnt slow down on a 3g...