In the wake of how much fun I've been having with MovieCat!, I've been on the hunt for other trivia games to add to my arenal. It was at this point that I stumbled across Go Native! [99¢], which offers an oddly amusing untraditional take on trivia. In Go Native! you play the role of a native trying to, well, fit in with the natives. Fitting in involves answering an onslaught of questions, but instead of needing to answer questions correctly, you're trying to guess the answer that the majority of other players picked.

This involves a silly thought process that forces you to decide whether the players you're playing with are going to answer questions seriously or just pick whatever the silliest response is to the question asked. You can play with up to 30 players at once, and questions range from multiple choice, simple yes/no, or even filling in the blank where you're able to type whatever answer you'd like.

The goal of answering questions correctly is to advance from island to island, collect coconuts, and eventually meet up with the legendary Princess Mango. Different islands have different risks associated to them such as islands with quicksand and questions that need to be answered quickly. There's also an island where instead of answering the most popular answer, you need to choose the least popular as well as islands that cause you to lose all your coconuts with a wrong answer among others.

It's a cool premise for a game, and I like the idea of playing in a pool of 30 players online racing to the finish in a crazy popularity-based trivia contest. Unfortunately, there's no one to play with yet. I've only ever seen a few players online, and when I originally thought the game I was in was filling up with active players, I was incredibly disappointed to just see the player list filled with generic bot names.

The developers of Go Native! seem to have fallen in to a similar situation that quite a few games dependent on online players have found themselves in. In order for the game to be fun, there needs to be a large number of people playing online, but without a large number of players playing online, the game isn't captivating enough to play against bots waiting for other people to show up.

If Go Native! takes off and you can actually participate in 30 player games without issue, I could see it being a really great time. Unfortunately, with so few active players, all that Go Native! seems to have is a whole heap of unrealized potential.

TouchArcade Rating

  • http://www.facebook.com/people/Steve-Lang/546797695 Steve Lang

    Seems like a brief giveaway period would actually really help the developers' here. The freebie users would improve the game, which then might be worth more (or at least 99 cents) for new buyers...

    • Jas

      Agreed, and before it's too late and they miss the boat.....

  • Blackharon

    Thank you for the front page review!
    We believe this game has tonnes of potential, and we realized the folley of having empty rooms which is why we are trying some pretty unusual promotions. For our first one, we are giving away an Apple TV!
    (You can see more details here: http://forums.toucharcade.com/showthread.php?t=67909 )

  • Odi

    Thanks for the review! It might be of note that the game just came out yesterday evening, so it hasn't had time to be known by enough people yet. Thanks so much for writing about it, we'll do our best to get it known out there so that a critical mass of players gathers to play and make it really fun :)

  • BazookaTime

    My wife and I just picked this up and it is fantastic. Of course there was only one other human playing with us though.

  • Aros2k

    Bought it, great game, snap it up

  • http://twitter.com/Gritztastic Gritz tastic

    Just picked it up as well- great idea for a trivia game.