Just a little more than a year ago, indie developer Krabl released a quirky puzzle platforming game with interesting mechanics titled Ynth [$2.99]. You controlled a tiny bug who rotated boxes from the inside in order to traverse a hazardous marshland. In our review of Ynth, we noted that the game was clever with cute graphics and plenty of content, but the trial and error factor of completing levels could be really frustrating. Now, Krabl and FDG Entertainment have collaborated to bring a sequel to the original game called Beyond Ynth [$3.99/HD]. It still retains some of the frustration factors of the first game but also expands on it in every way and ends up being a fun puzzler with a tremendous amount of content.

Beyond Ynth uses beautiful graphics that are optimized for Retina Display. An illustrated story with voiceovers explains the tale of the main character, the tiny bug named Kribl, as you progress through the game. Beyond Ynth takes place in four distinct environments - forest, volcanic, desert, and snow. Each environment has its own hazard to deal with, like getting burned by the sun in the desert or freezing in the snow when you are out of a box for too long. There are 80 levels to play through across each of the environments, accessed from an overhead map. The levels are more openly accessible with at least a few available to play at any given time, rather than the linear progression found in the original Ynth.

The core gameplay remains the same in Beyond Ynth. Kribl will start at one side of a level and use a series of boxes to get to the exit on the other side. Boxes come in various shapes and sizes, and once you crawl inside of one you can tilt the box over by pushing on one of the inner walls. You'll “roll” these boxes by tilting them over and over to progress through the level. The puzzle element in Beyond Ynth comes from being able to align the openings of the boxes together so you can make your way from one to the other without accidentally getting yourself stuck. You must also think ahead in order to properly deal with the environmental hazards and other various objects present in each of the levels.

The entire game is incredibly unique and each level is cleverly designed from beginning to end. As mentioned, however, it can be pretty tough figuring out how to advance past a certain part, and the instant death from touching a hazard that causes you to restart the level can wear pretty thin after a while. There's nothing more frustrating than meticulously working through a level only to suddenly die near the end and have to start over. Moving in the boxes can be slow-going, and it sometimes feels overly tedious to play through the same sections over and over just to get to the point you were previously stuck at. Each level also has a set of diamonds that can be collected in order to earn a medal, and some of these diamonds seem nearly impossible to collect which adds greatly to the challenge.

While this may sound pretty negative, I actually really like Beyond Ynth a lot. The artistic style and story are really charming and you can't help but appreciate how cleverly designed some of the levels are. For me, it's best taken in small doses though, and if I'm feeling frustrated with a certain level I'll try a different one or take a break from the game altogether. With 80 levels to play through plus the added replayability of obtaining gold medals for each one, Beyond Ynth will keep you busy for a long time. There's also achievements and leaderboards tracked through OpenFeint, with Game Center integration set to appear with the game's first update. There are already a lot of players enjoying the game in our forums, so if you like puzzle or platforming games and have a fair amount of patience, Beyond Ynth is worth taking a look at and is definitely a huge leap forward from the original game.

TouchArcade Rating

StarStarStarStarNone
  • http://www.crazymikesapps.com Mike Vallez

    Cool app, but definitely not for puzzle amateurs. I am not sure I could figure this one out, but the video trailer in the review was done very well.

    thanks

    Mike

  • http://www.crazymikesapps.com Mike Vallez

    Cool app, but definitely not for puzzle amateurs. I am not sure I could figure this one out, but the video trailer in the review was done very well.

    thanks

    Mike

  • brandon

    Hey Jared -

    Great write-up. What are the differences between the iPhone and iPad versions? Which one do you recommend between the two?

  • brandon

    Hey Jared -

    Great write-up. What are the differences between the iPhone and iPad versions? Which one do you recommend between the two?

  • http://www.fdg-entertainment.com Future777

    Well written review - thanks Jared for taking the time.
    Can I vote for a different headline ? No ? ok :D

  • http://www.fdg-entertainment.com Future777

    Well written review - thanks Jared for taking the time.
    Can I vote for a different headline ? No ? ok :D

  • Martin

    Much slower pace has made it almost more of a Toki Tori than a Ynth; that's why I've already put in a request for rewind :). Looks great, full of retina goodness!

  • Martin

    Much slower pace has made it almost more of a Toki Tori than a Ynth; that's why I've already put in a request for rewind :). Looks great, full of retina goodness!

  • Matt

    I'm a big fan of the original Ynth, so this was an instabuy for me! Fun so far--keeps the original elements of the game, but adds a bunch of new ideas.

    The only thing that irks me is the separate iPhone/iPad versions--the original was a universal app, and both new versions seem to be exactly the same, so it seems like a bit of a money grab to me. But if there is something different with the iPad version, I'd like to know!

    • http://www.smashd.de SmashD

      Personally I hate the bundling from the "needed space for the app" point of view. If I own a 3GS I don't need the 4 times bigger pictures and what-not, it just fills up space and remains unused! About 2/3 of such a universal app is a useless space waste.
      Now you could argue that you don't want to buy several versions of one app. Ok.
      But: Imho Apple could easily package/split up the apps files, so all @2x images won't be downloaded to the 3rd gen and lower devices. Would save bandwith, but also destroys the "I need a bigger iPhone, no space left" marketing. ;)

  • Matt

    I'm a big fan of the original Ynth, so this was an instabuy for me! Fun so far--keeps the original elements of the game, but adds a bunch of new ideas.

    The only thing that irks me is the separate iPhone/iPad versions--the original was a universal app, and both new versions seem to be exactly the same, so it seems like a bit of a money grab to me. But if there is something different with the iPad version, I'd like to know!

  • Funambulist

    I loved the original Ynth so I plan on getting this as soon as I can set aside the time to play it... (Without guilt!)

    After reading what Matt asks above over the price disparity between the iPhone and iPad version I looked at the App Store and was surprised to find that the iPhone build weighs in at 78.9 Mb and the iPad build at 59.5 Mb.

    I can understand the iPad market is smaller than the iPhone market and this alone could justify the developers asking a higher price for the game but I can't understand why the file size of the iPhone app is so much bigger than the iPads... (even if the former does have Retina Display support).

    • misslesilo

      simply because iphone version has to support normal graphics and retina graphics

  • Funambulist

    I loved the original Ynth so I plan on getting this as soon as I can set aside the time to play it... (Without guilt!)

    After reading what Matt asks above over the price disparity between the iPhone and iPad version I looked at the App Store and was surprised to find that the iPhone build weighs in at 78.9 Mb and the iPad build at 59.5 Mb.

    I can understand the iPad market is smaller than the iPhone market and this alone could justify the developers asking a higher price for the game but I can't understand why the file size of the iPhone app is so much bigger than the iPads... (even if the former does have Retina Display support).

  • mental note

    This game is the bomb!

  • GeoSapper

    This game is awesome! I disagree a bit with the reviewer when he states that the game is frustrating because puzzles are too difficult or you can die to easily. This game has a lot of the charm of games from 20 to 25 years ago but the puzzles are somewhat easier and the frustration levels not so high.

  • GeoSapper

    If you think these puzzles are too hard, or that you have to restart levels too often, you should have played the original Lemmings, Capt. comic, or the side scrolling Duke Nukem!

Beyond Ynth Reviewed by Jared Nelson on . Rating: 4