First time iPhone developer vol-2 just released their inaugural game on the App Store this afternoon. No, Human [$1.99] is a physics-based puzzle game set in space which begins with an amusing conversation between the humans proclaiming they will conquer the universe and the universe simply responding "Oh really?" From there, you're walked through a brief tutorial which explains that in order to rid space of humans, you must flick fireballs at various satellites, space stations, and/or rockets to clear each level.

50 levels are included, and as you progress through the basic levels you eventually come across targets that have shields which must be hit twice to destroy. Further on, you come across asteroids in space with their own gravitational push or pull that must be intelligently used to arc or repel fireballs along with others that have to be ignited by existing flaming fireballs before they can be flicked. Gameplay is basic and fairly linear with most levels only having one viable solution. Also, playing through all 50 levels only took me (and others on our forums) less than an hour.

But neither the short play time or simple gameplay kept me from enjoying the game one bit. In fact, I'd say it's one of the better physics-based puzzlers I've played recently because it's just dripping with minimalistic style. Each level has a clever title which oftentimes is a vague hint for how you should complete the level. At the end you're met with an equally witty remark fitting the theme of purging the universe of humans which persists through every aspect of the game.

You could easily complain about the length of the game, the limited replay value, the extremely basic implementation of online scoring, and a number of other things. However, it isn't often that I come across an iPhone game that I enjoyed enough that I played from start to finish in one marathon session. I almost like that No, Human plays this way, as it feels like an oddly complete experience. The game doesn't drag on long enough for you to get tired of it, and instead I just found myself saying "Wow, that was cool" as I completed the 50th level and my overall score was displayed.

No, Human satisfies quite a few things from my checklist of what I like to see in iPhone games as well in that it does a good job of resuming when you quit the game, it's universal, and even looks great on the Retina Display of my iPhone 4. The developer is active in our forums, and the web site even mentions a potential expansion pack in the works.

If physics puzzle games are your thing, this isn't a game you want to miss.

TouchArcade Rating

  • http://projectnext.info Lucas

    Video isn't working for me.. here is the link if anyone else is having the same problem:

    http://vimeo.com/14124151

  • http://projectnext.info Lucas

    Video isn't working for me.. here is the link if anyone else is having the same problem:

    http://vimeo.com/14124151

  • BazookaTime

    Nice review. Glad to see this game getting attention.

  • BazookaTime

    Nice review. Glad to see this game getting attention.

  • JCat

    Love the theme behind this game!

  • JCat

    Love the theme behind this game!

  • dyscode

    I prefer No Humans over the last 5 frontpage reviews on TA any time!

  • dyscode

    I prefer No Humans over the last 5 frontpage reviews on TA any time!

  • MicroByte

    Beautiful game! This was so much fun to play. Played through the whole game on my iPad and can't wait to do it again!

    Well done! :)

  • MicroByte

    Beautiful game! This was so much fun to play. Played through the whole game on my iPad and can't wait to do it again!

    Well done! :)

  • NAGA_Bruce

    I love short games! There is so much short game hate - but I think some games are just better short. (And really at 2 bucks... who CARES)

  • NAGA_Bruce

    I love short games! There is so much short game hate - but I think some games are just better short. (And really at 2 bucks... who CARES)

  • wegmans

    Nice review! TA! is positively biased though, so I'm wondering what the verdict would be in a rigorous review from our more strict readers..

    • Adams Immersive

      TA has put some anticipated titles down hard lately—I don’t think they’re positively biased in their opinions, merely in the fact that they’re more likely to bother with an article on a game they like than on one they don’t.

  • wegmans

    Nice review! TA! is positively biased though, so I'm wondering what the verdict would be in a rigorous review from our more strict readers..

    • Adams Immersive

      TA has put some anticipated titles down hard lately—I don’t think they’re positively biased in their opinions, merely in the fact that they’re more likely to bother with an article on a game they like than on one they don’t.

  • http://vol-2.com woodn

    Hey, thanks for the Review! On the front page, holy space station in pieces!

  • http://vol-2.com woodn

    Hey, thanks for the Review! On the front page, holy space station in pieces!

  • http://blackboxideas.co.uk Matt

    Just spotted this today and while I can't comment on the length of the game yet I can say it is a very enjoyable experience.
    The visual design and humour feel like a breath of fresh air, keeping a minimal approach but introducing 3D and fancy effects.

    Could I add a request for some music into the update? The trailer pretty much sold me the concept and gameplay but I really miss the orchestral soundtrack in the game.

  • http://blackboxideas.co.uk Matt

    Just spotted this today and while I can't comment on the length of the game yet I can say it is a very enjoyable experience.
    The visual design and humour feel like a breath of fresh air, keeping a minimal approach but introducing 3D and fancy effects.

    Could I add a request for some music into the update? The trailer pretty much sold me the concept and gameplay but I really miss the orchestral soundtrack in the game.

  • http://www.robotplague.com robotplague

    I'm a sucker for anything space related...

  • http://www.robotplague.com robotplague

    I'm a sucker for anything space related...

  • http://www.soccerman.com SoccermanDotCom

    I agree with NAGA_Bruce. There's a lot of short game hate. I prefer quality over quantity any day. And seriously...how long can you play a neverending game like Doodle Jump?? There's no real sense of accomplishment.

    Power to the Petite Platformers!

  • http://www.soccerman.com SoccermanDotCom

    I agree with NAGA_Bruce. There's a lot of short game hate. I prefer quality over quantity any day. And seriously...how long can you play a neverending game like Doodle Jump?? There's no real sense of accomplishment.

    Power to the Petite Platformers!