Bas Tossings' Loopy Laboratory has gone free for the day. The game was originally released in October 2008 -- nearly 2 years ago. I really enjoyed the game at the time:

One iTunes reviewer has described this as a remake of Chip's Challenge/Tile World which it does seem to resemble though the developer says he was inspired by a number of older puzzle games which came together for this project.

The game is set in the laboratory of the evil Dr. Heissenbad. You play the character of Lara. Your job is to escape the laboratory by collecting batteries to turn off electrical fences — at least that's what the developer description said. But there's actually a lot of variety in the level obstacles and battery collection is only one small component. There are 50 levels of play in all with a gradually increasing difficulty.

Loopy Laboratory is a level-based puzzle game where you need to collect all the batteries on each level. The same 1.0 version still runs well on the iPhone 4 and iOS 4.0.


The game has a certain charm that I really enjoyed at the time. My main criticism was that it stayed too easy for too long, and unfortunately the developer never followed up with additional levels. I do recommend picking it up while you can.

  • PONGbyATARI

    Chips Challenge was a great game I played it a ton on my Atari Lynx so if this game is anything like that it will be a blast! And you sure can't beat the price.

  • http://touchArcade PONGbyATARI

    Chips Challenge was a great game I played it a ton on my Atari Lynx so if this game is anything like that it will be a blast! And you sure can't beat the price.

  • Metalbear

    Should be a nice experience, and the (lack of) a price tag doesn't hurt!

    Thanks.

  • Metalbear

    Should be a nice experience, and the (lack of) a price tag doesn't hurt!

    Thanks.

  • JCat

    Great that it's free if you're into this, but I needed my eyes pinned to see the demo through to the end...

  • JCat

    Great that it's free if you're into this, but I needed my eyes pinned to see the demo through to the end...

  • psyc

    Saying something was too easy for too long doesn't really speak to the quality of the build. It's just a personal chest-beating that you were too smart for the content. For others they might find the difficulty ramp to be steep or just right.

    Please stick to opinions that speak to the quality of the design, such as (and these are just examples of critique, I'm not implying these are true of this game): unresponsive controls, poorly rendered graphics, or extremely limited content in comparison to other similar games in the price range.

    • arn

      It certainly speaks to the quality of the levels and therefore the game.

      While there is certainly a broad range of individual player skill, a game can absolutely be too easy (or too hard) to its detriment.

      arn

    • Jonah

      I'm with arn on this one. Level design is a huge factor in the quality of puzzle games, and difficulty is absolutely fair game for criticism.

      Loopy Laboratory was a good concept (well, Chip's Challenge was, anyway), but the levels were uniformly tedious. Actual thinking was sparse. It was more a matter of just doing the obvious things very, very slowly.

      Anyway, I'm glad it's free. I certainly couldn't recommend it at the pricetag I paid, but some might enjoy it now.

  • psyc

    Saying something was too easy for too long doesn't really speak to the quality of the build. It's just a personal chest-beating that you were too smart for the content. For others they might find the difficulty ramp to be steep or just right.

    Please stick to opinions that speak to the quality of the design, such as (and these are just examples of critique, I'm not implying these are true of this game): unresponsive controls, poorly rendered graphics, or extremely limited content in comparison to other similar games in the price range.

    • arn

      It certainly speaks to the quality of the levels and therefore the game.

      While there is certainly a broad range of individual player skill, a game can absolutely be too easy (or too hard) to its detriment.

      arn

    • Jonah

      I'm with arn on this one. Level design is a huge factor in the quality of puzzle games, and difficulty is absolutely fair game for criticism.

      Loopy Laboratory was a good concept (well, Chip's Challenge was, anyway), but the levels were uniformly tedious. Actual thinking was sparse. It was more a matter of just doing the obvious things very, very slowly.

      Anyway, I'm glad it's free. I certainly couldn't recommend it at the pricetag I paid, but some might enjoy it now.

  • http://www.nothowitlooks.com/iphone/ Brett Archibald

    One of the first games I ever bought for my 1st-generation iPhone — and STILL one of the best games, I reckon...

    • MrMuesli

      Agreed. I really enjoyed this one when it came out. Even now, one of the better puzzlers out there.

  • http://www.nothowitlooks.com/iphone/ Brett Archibald

    One of the first games I ever bought for my 1st-generation iPhone — and STILL one of the best games, I reckon...

    • MrMuesli

      Agreed. I really enjoyed this one when it came out. Even now, one of the better puzzlers out there.

  • Martin

    It has been a long time being disappointed in the lack of new levels for this one. It never quite had the pace of Chip's, but did come through with some decent puzzles, near the end - far too long warming up to it though, IMO.

  • Martin

    It has been a long time being disappointed in the lack of new levels for this one. It never quite had the pace of Chip's, but did come through with some decent puzzles, near the end - far too long warming up to it though, IMO.

  • Rowan

    Can the dev please do DLC? I'll gladly pay for more levels, I loved this game and still do. Maybe that's the point of going free, to later do an update and advertise a sequel, or DLC levels?

  • Rowan

    Can the dev please do DLC? I'll gladly pay for more levels, I loved this game and still do. Maybe that's the point of going free, to later do an update and advertise a sequel, or DLC levels?