As we reported a few months ago, Square Enix's phenomenal iPhone exclusive RPG Chaos Rings was heading to the iPad. Game producer Takehiro Ando already had the game up and running on an iPad just days after the iPhone release, but wanted to take the time necessary to rework all of the graphical assets to take advantage of the higher resolution iPad screen. Now the day has finally come for Chaos Rings for iPad [$15.99] to be unleashed on iPad gamers everywhere. If you aren't familiar with the game take a look at our full review of the iPhone version and you'll see that we really, really like Chaos Rings. This sentiment should apply to the iPad version as well, just with crisper graphics and a larger area of play. From our review:

After putting the game through its paces, I can safely say it stands to not only meet any high expectations but exceed them in remarkable fashion. With stunning visuals and captivating gameplay that is tailored specifically for Apple's device, Chaos Rings defines what an RPG experience should be like on a mobile platform.

In the end, it's not really about how Chaos Rings does anything especially new, but rather how it takes all the pieces of a traditional role-playing game and packages it together in a way that feels natural to the platform. The result is something more akin to an action-adventure game with heavy RPG elements. The turn-based fighting is gratifying and never got old, and the story and character development remains immersive even in short play sessions. The entire experience feels like a high quality console offering shrunk down to portable size. Chaos Rings is executed brilliantly on just about every level, and has all the makings of a true classic.

Also, in celebration of the release of Chaos Rings for iPad, all of Square Enix's games are on sale in the App Store. You can check out all of their titles by clicking this iTunes link here, and there are some great deals to be had on some excellent games. At any rate, if you are an iPad owner and an RPG fan, don't hesitate to pick up Chaos Rings for iPad as it's not only one of the finest games available, but looks stunning on the larger screen. Hi res screenshots and player impressions can be found in the Chaos Rings for iPad thread in our forums.

  • tzutj

    looks awesome

  • tzutj

    looks awesome

  • Nedleye

    "Game producer Takehiro Ando already had the game up and running on an iPad just days after the iPhone release, but wanted to take the time necessary to upscale all of the graphical assets to the higher resolution of the iPad screen"

    Hopefully this is just misquoted because there should not be any 'upscaling' involved.

    • Jared Nelson

      What are you talking about? It means they made the graphics higher quality for the iPad. Upscale is a word used to describe that.

      • Anubis

        Upscale takes existing art and just increases the size, making it blockier with no *real* increase.

      • swarmster

        @Anubis: Yes, in graphics, upscaling is taking existing art and making it bigger. But only really primitive methods of upscaling would create "blocky" results. The best way to upscale a texture, of course, is to redraw it, and given the time it took them, I'd guess that's what they did. (Either that or they recaptured them in higher resolution from whatever original art they had?)

  • Nedleye

    "Game producer Takehiro Ando already had the game up and running on an iPad just days after the iPhone release, but wanted to take the time necessary to upscale all of the graphical assets to the higher resolution of the iPad screen"

    Hopefully this is just misquoted because there should not be any 'upscaling' involved.

    • Jared Nelson

      What are you talking about? It means they made the graphics higher quality for the iPad. Upscale is a word used to describe that.

      • Anubis

        Upscale takes existing art and just increases the size, making it blockier with no *real* increase.

      • swarmster

        @Anubis: Yes, in graphics, upscaling is taking existing art and making it bigger. But only really primitive methods of upscaling would create "blocky" results. The best way to upscale a texture, of course, is to redraw it, and given the time it took them, I'd guess that's what they did. (Either that or they recaptured them in higher resolution from whatever original art they had?)

  • vinikun

    $15.99? The japanese game developers need to get their heads out of their asses. That's such an obnoxious price considering what games other developers make for much cheaper. My team made a game that is free and is pretty substantial... $15.99 is pretty damn pretentious.

    • http://radiolaris.com Martin

      I beg to differ. This is one of 3 games I know that have a price tag that fits the content. The other two are Canabalt and Gravity Hook.

    • Soulblitz

      Yeah, I disagree. As someone who has spent up to three times this amount on DS and PSP games, and four times that on console games on a regular basis, I have no trouble paying this amount for such a high quality and polished product. I've yet to see a game on the App Store with such amazing visuals and production values, so for me, price isn't an issue.

    • dyscode

      "$15.99? The japanese game developers need to get their heads out of their asses."
      actually the opposite is true.

      You need to check back with reality from time to time.

      • Kaos999

        This is about $20AUD here in Australia. Considering that DS games are $50-$60AUD and most console games are $80-$100, $20 for a console-quality, 30-hour RPG is a bargain.

    • jack

      Please, can you tell us your apps name? So that I can download it and see how shitty your free app is compare to CR.

      Thank you.

      • vinikun

        Can you tell me your app's name so I can see that you worked 9 months on a game, putting 50 hours a week into it? Look man, putting a game up for $15.99 on a marketplace where most games are $2-3 is trying to tell people that you think you're much better than them. I've lived in Japan for a long time, and it annoys me to no end to know that companies like Square-Enix think they make great games, when in reality their games have been shittier and shittier over time. They're just plain STALE now. Have you even played Chaos Rings? It's REALLY boring, and the dialog is third-rate. Some of the things the characters say make me feel embarrassed to be working in the game industry.

        For the record, my game is Stack & Deploy.

    • JCat

      I supposes if they strip it down to a Chaos 3 Match, then they can make it $1.99. This is not your normal disposable iphone game. This is the type of game you'd find on other "exclusively for gaming" platforms but for 1/4 to 1/2 the price.

    • Arcy

      Just took a look at Stack and Deploy....LOL and you're dissing Chaos Rings? Heck even Monkey Island is worth $8 and its more than 15 years old.

      I also dropped more money on Dragon's Lair and Space Ace in the arcades than I did on the app. Polished apps are definitely worth a premium price, especially when the Nintendo DS and Sony PSP offer similar titles at $30.

      Case in point, why spend $20 on Peggle for the Nintendo DS when I can get it for $5 on the iphone?

    • advancedcaveman

      I'm going to risk being ostracized and and agree with you, vinikun. I’d rather play Stack and Deploy than another generic Japanse grinding game where I have to spend several thousand million hours tapping at the screen to try and get past the trillions of ellipsis slowly trickling into the never ending anime talking head text box, then running through a bunch identical, empty dudgeons and engaging in interminable, repetitive battles controlled by a bloated menu system where I have to dig through roughly 18 layers of obnoxious noise emitting options to do anything. I have fled to the app store to escape this kind of crap on the DS/PSP and I’m not paying $15.00 for it here.

      I don't care how "current" people's production values are, I like the app store because of the neat independent games that are different from the morass of overproduced oneupmanship I find on consoles and handhelds.

      • tsj5j

        I'm afraid I have to agree with you.

        I like JRPGs, but Chaos Rings pales in comparison with other JRPGS.
        Towards the end, I found the game becomes too grindish (just spam Pair Attack).
        The limited number of regions (4) plus the fact that it reuses the blue-underground-dungeon assets makes for a pretty shallow experience.

        The story is great, but... short.

  • vinikun

    $15.99? The japanese game developers need to get their heads out of their asses. That's such an obnoxious price considering what games other developers make for much cheaper. My team made a game that is free and is pretty substantial... $15.99 is pretty damn pretentious.

    • http://radiolaris.com Martin

      I beg to differ. This is one of 3 games I know that have a price tag that fits the content. The other two are Canabalt and Gravity Hook.

    • Soulblitz

      Yeah, I disagree. As someone who has spent up to three times this amount on DS and PSP games, and four times that on console games on a regular basis, I have no trouble paying this amount for such a high quality and polished product. I've yet to see a game on the App Store with such amazing visuals and production values, so for me, price isn't an issue.

    • dyscode

      "$15.99? The japanese game developers need to get their heads out of their asses."
      actually the opposite is true.

      You need to check back with reality from time to time.

      • Kaos999

        This is about $20AUD here in Australia. Considering that DS games are $50-$60AUD and most console games are $80-$100, $20 for a console-quality, 30-hour RPG is a bargain.

    • jack

      Please, can you tell us your apps name? So that I can download it and see how shitty your free app is compare to CR.

      Thank you.

      • vinikun

        Can you tell me your app's name so I can see that you worked 9 months on a game, putting 50 hours a week into it? Look man, putting a game up for $15.99 on a marketplace where most games are $2-3 is trying to tell people that you think you're much better than them. I've lived in Japan for a long time, and it annoys me to no end to know that companies like Square-Enix think they make great games, when in reality their games have been shittier and shittier over time. They're just plain STALE now. Have you even played Chaos Rings? It's REALLY boring, and the dialog is third-rate. Some of the things the characters say make me feel embarrassed to be working in the game industry.

        For the record, my game is Stack & Deploy.

    • JCat

      I supposes if they strip it down to a Chaos 3 Match, then they can make it $1.99. This is not your normal disposable iphone game. This is the type of game you'd find on other "exclusively for gaming" platforms but for 1/4 to 1/2 the price.

    • Arcy

      Just took a look at Stack and Deploy....LOL and you're dissing Chaos Rings? Heck even Monkey Island is worth $8 and its more than 15 years old.

      I also dropped more money on Dragon's Lair and Space Ace in the arcades than I did on the app. Polished apps are definitely worth a premium price, especially when the Nintendo DS and Sony PSP offer similar titles at $30.

      Case in point, why spend $20 on Peggle for the Nintendo DS when I can get it for $5 on the iphone?

    • advancedcaveman

      I'm going to risk being ostracized and and agree with you, vinikun. I’d rather play Stack and Deploy than another generic Japanse grinding game where I have to spend several thousand million hours tapping at the screen to try and get past the trillions of ellipsis slowly trickling into the never ending anime talking head text box, then running through a bunch identical, empty dudgeons and engaging in interminable, repetitive battles controlled by a bloated menu system where I have to dig through roughly 18 layers of obnoxious noise emitting options to do anything. I have fled to the app store to escape this kind of crap on the DS/PSP and I’m not paying $15.00 for it here.

      I don't care how "current" people's production values are, I like the app store because of the neat independent games that are different from the morass of overproduced oneupmanship I find on consoles and handhelds.

      • tsj5j

        I'm afraid I have to agree with you.

        I like JRPGs, but Chaos Rings pales in comparison with other JRPGS.
        Towards the end, I found the game becomes too grindish (just spam Pair Attack).
        The limited number of regions (4) plus the fact that it reuses the blue-underground-dungeon assets makes for a pretty shallow experience.

        The story is great, but... short.

  • REmmy

    I've all ready played this on my iPhone but I've got to get it for my iPad! Square Enix is a trusted name in my book so the price is irrelevant. Downloading now as I type!

  • REmmy

    I've all ready played this on my iPhone but I've got to get it for my iPad! Square Enix is a trusted name in my book so the price is irrelevant. Downloading now as I type!

  • Luke

    Does this mean we will see updated graphics for the iPhone 4??

  • Luke

    Does this mean we will see updated graphics for the iPhone 4??

  • http://www.yourpersonalrobot.com your personal robot

    I'm also hoping for a retina version, since I just skipped my iPad plans for a fresh iPhone 4 yesterday, which was a GREAT decision :)

  • http://www.yourpersonalrobot.com your personal robot

    I'm also hoping for a retina version, since I just skipped my iPad plans for a fresh iPhone 4 yesterday, which was a GREAT decision :)

  • Shibuya_109

    I may be the only person who didn't actually like Chaos Rings. I liked the art, although not the tech, which ran at a low frame rate (even on an iPhone 4) and bizarrely had no texture filtering at all, and the game left me cold.

    It's just an endless series of dungeons and therefore and endless series of battles. And it's hard. Really, really, really hard. I'm no J-RPG novice, I've been playing them since the Super Famicom days and have finished dozens, but Chaos Rings is just brutally difficult. Many enemies can kill with one of two hits, and as you level up, so do they, meaning it's impossible to ever get the upper hand. I gave up after a while as it was simply no fun to play. The game basically ended up like this for me: attack enemy, get hit and HP drops to near zero, heal, get hit and HP drops to near zero, heal, get hit and HP drops to near zero, and so on, until I run out of healing items.

    Lately I've been playing Knights of the Phantom Castle and Crimson Gem Saga - both of which are far superior to Chaos Rings, in my opinion.

    • Josh J

      Every time you go into a dungeon, you can choose the level of enemies to fight. Just choose an easier level and you'll be good go to.

    • jack

      This game is only difficult at the beginning. After that it becomes very2 easy.

      • Zonko

        Interesting.. how do you select the enemy levels? I never saw that option.

      • tsj5j

        The game is the hardest at 1 - 10, which made me drop it on the iPhone.

        Gave it another shot on the iPad.
        Once you get all the weapon/armor upgrades as soon as they are available, the game becomes so easy... to easy, even.

  • Shibuya_109

    I may be the only person who didn't actually like Chaos Rings. I liked the art, although not the tech, which ran at a low frame rate (even on an iPhone 4) and bizarrely had no texture filtering at all, and the game left me cold.

    It's just an endless series of dungeons and therefore and endless series of battles. And it's hard. Really, really, really hard. I'm no J-RPG novice, I've been playing them since the Super Famicom days and have finished dozens, but Chaos Rings is just brutally difficult. Many enemies can kill with one of two hits, and as you level up, so do they, meaning it's impossible to ever get the upper hand. I gave up after a while as it was simply no fun to play. The game basically ended up like this for me: attack enemy, get hit and HP drops to near zero, heal, get hit and HP drops to near zero, heal, get hit and HP drops to near zero, and so on, until I run out of healing items.

    Lately I've been playing Knights of the Phantom Castle and Crimson Gem Saga - both of which are far superior to Chaos Rings, in my opinion.

    • Josh J

      Every time you go into a dungeon, you can choose the level of enemies to fight. Just choose an easier level and you'll be good go to.

    • jack

      This game is only difficult at the beginning. After that it becomes very2 easy.

      • Zonko

        Interesting.. how do you select the enemy levels? I never saw that option.

      • tsj5j

        The game is the hardest at 1 - 10, which made me drop it on the iPhone.

        Gave it another shot on the iPad.
        Once you get all the weapon/armor upgrades as soon as they are available, the game becomes so easy... to easy, even.

  • sakanaou

    I just checked the (german) app store to see the reduced prices of the Square Enix titles and noticed that Sliding Heroes went free. I don't know if this is by mistake, but you should check it out.

    • Eng

      Free in the UK too, grabbing it now, thanks!

      • Kaos999

        It's free everywhere, as the freeappcalendar.com free app of the day. I almost fell out of me chair when I saw it on the site. A Sqaure-Enix game FREE? Madness!

  • sakanaou

    I just checked the (german) app store to see the reduced prices of the Square Enix titles and noticed that Sliding Heroes went free. I don't know if this is by mistake, but you should check it out.

    • Eng

      Free in the UK too, grabbing it now, thanks!

      • Kaos999

        It's free everywhere, as the freeappcalendar.com free app of the day. I almost fell out of me chair when I saw it on the site. A Sqaure-Enix game FREE? Madness!

  • Morons

    It's good that Square is taking this approach, I want more quality apps in my iDevices and I'm willing to pay a higher price for it unlike most of the mongrels that populate the AppStore.

    It's ironic that you can buy one of the most expensive mass market products out there but can't be bothered to actually spend a few dollars here and there for well deserving apps.

    • HipHopTouch

      Problem is, we're so often fooled into buying apps for high prices and realise that they have less production values than most $1 apps.

      I'm with you, I'd happily spend $16 for good polished apps... I'm crying out for them for my iPad, but they are very few and far between and I spend lot's of cash on rubbish. Which is frustrating.

  • Morons

    It's good that Square is taking this approach, I want more quality apps in my iDevices and I'm willing to pay a higher price for it unlike most of the mongrels that populate the AppStore.

    It's ironic that you can buy one of the most expensive mass market products out there but can't be bothered to actually spend a few dollars here and there for well deserving apps.

    • HipHopTouch

      Problem is, we're so often fooled into buying apps for high prices and realise that they have less production values than most $1 apps.

      I'm with you, I'd happily spend $16 for good polished apps... I'm crying out for them for my iPad, but they are very few and far between and I spend lot's of cash on rubbish. Which is frustrating.

  • http://www.buttonmashing.com Nat

    Haha. I went and checked and thought that they had not gone on sale yet. Did some more digging and found out that they did.

    LOL'd and moved on.

  • http://www.buttonmashing.com Nat

    Haha. I went and checked and thought that they had not gone on sale yet. Did some more digging and found out that they did.

    LOL'd and moved on.

  • dylan

    Not seeing where all games went on sale at all in US Store. ???? Chaos rings for iphone is still $9.99us when will the sales prices be updated in store?

    • tsj5j

      It was originally 12.99. The prices have already dropped.

  • dylan

    Not seeing where all games went on sale at all in US Store. ???? Chaos rings for iphone is still $9.99us when will the sales prices be updated in store?

    • tsj5j

      It was originally 12.99. The prices have already dropped.

  • Septimus

    Hoping for a Retina Display update as I am not buying this again for the iPad. It's good but not worth owning twice.

  • Septimus

    Hoping for a Retina Display update as I am not buying this again for the iPad. It's good but not worth owning twice.

  • Dan Dare

    Just started playing CR on my iPad. The graphics are very ordinary indeed. It looks as if they applied the iPhone 2X and hid the 2X symbol. The edges of everything are very jagged. It's not the price that bothers me just the poor quality of the graphics. I wonder what they spent all the extra time on as it wasn't the graphics. Would have expected better from Square Enix. All that aside this is how most Jap RPGs are. Corny lingo and all. If you don't like that kind of game don't buy it.

  • Dan Dare

    Just started playing CR on my iPad. The graphics are very ordinary indeed. It looks as if they applied the iPhone 2X and hid the 2X symbol. The edges of everything are very jagged. It's not the price that bothers me just the poor quality of the graphics. I wonder what they spent all the extra time on as it wasn't the graphics. Would have expected better from Square Enix. All that aside this is how most Jap RPGs are. Corny lingo and all. If you don't like that kind of game don't buy it.

  • http://soiled.com Gload

    LOL @ the review saying turn-based fighting doesn't get old

  • http://soiled.com Gload

    LOL @ the review saying turn-based fighting doesn't get old

  • Boarder2

    It looks like you can't travel for more than 3 seconds without being put into battle. That doesn't seem fun.

  • Boarder2

    It looks like you can't travel for more than 3 seconds without being put into battle. That doesn't seem fun.