If you've been following TouchArcade, chances are you've already seen this video, but like anything related to the Star Wars movies, it almost seems to be tradition to release things, then re-release them (and often times re-re-release them). This time, the video is narrated by Fluffy Logic designer Tomas Rawlings. Rawlings explains some of the strategies used in the game, such as building trenches and placing infantry in those trenches which offer them a defensive bonus.

Trenches also allow you to funnel enemy units, and the incoming attackers will also fire on your defenses instead of just walking by like most creeps in tower defense games. Star Wars: Battle for Hoth is scheduled for release on the 15th for $2.99, and you can expect a full review as soon as we get the game in our hot little hands.

  • Stan Winstone

    Any word on whether the final game has the music from the movies and not the cheesy in-game heard in the trailer?

  • Stan Winstone

    Any word on whether the final game has the music from the movies and not the cheesy in-game heard in the trailer?

  • Robbo

    Looks fairly poor visually. Animation is below par and the visuals look grainy and bland. The interface also looks fairly amateur. As for the gameplay, it doesn't look like there's a lot to set it apart from other tower defence games.

    Quite surprised this wasn't given a bigger budget, what with the LucasArts affiliation.

    • Eli Hodapp

      It actually wouldn't surprise me if the majority of the development budget went in to the Star Wars licensing.

  • Robbo

    Looks fairly poor visually. Animation is below par and the visuals look grainy and bland. The interface also looks fairly amateur. As for the gameplay, it doesn't look like there's a lot to set it apart from other tower defence games.

    Quite surprised this wasn't given a bigger budget, what with the LucasArts affiliation.

    • Eli Hodapp

      It actually wouldn't surprise me if the majority of the development budget went in to the Star Wars licensing.

  • Stan Winstone

    Also, dev calls At-At's, A.T., A.T.'s, not a good sign. And let's be honest this is a game for rabid Star Wars nerds first and foremost. Nobody else needs a generic TD game wrapped up in a LucasArts badge with some digitized cutscenes. Just task switch from Field Runners to Empire Strikes Back and you've already got that.

    • JDboppa

      It is acceptable to pronounce "AT-AT" either way, just saying.

      • HelperMonkey

        After all, how would you pronounce AT-ST?

  • Stan Winstone

    Also, dev calls At-At's, A.T., A.T.'s, not a good sign. And let's be honest this is a game for rabid Star Wars nerds first and foremost. Nobody else needs a generic TD game wrapped up in a LucasArts badge with some digitized cutscenes. Just task switch from Field Runners to Empire Strikes Back and you've already got that.

    • JDboppa

      It is acceptable to pronounce "AT-AT" either way, just saying.

      • HelperMonkey

        After all, how would you pronounce AT-ST?

  • anthonyafterwit

    Been kinda a lot of hype for a game that looks kinda meh.

    • PahnCrd

      Is he getting paid to hype it or something? This game has looked meh from the beginning.

  • anthonyafterwit

    Been kinda a lot of hype for a game that looks kinda meh.

    • PahnCrd

      Is he getting paid to hype it or something? This game has looked meh from the beginning.