Rocketcat Games' much anticipated successor to Hook Champ has just been submitted to the App Store. The final version of the game has reportedly changed significantly since we first saw it in April. According to Kepa Auwaue:

17 levels that involve exploring for treasure and secrets. There's unlockable levels and equipment for beating these levels as fast as you can. And there's still a very in-depth Endless Survival mode, where you run from a crushing Avalanche. There's 60 different sections for Avalanche Mode alone, many of which have secret alternate paths. Avalanche Mode alone has more content than most games that are just a single-level pick up and play mode. All this, and the fun stuff from Hook Champ is still there, such as upgrades, extensive leaderboards, ghost races, and so on.

First day buyers will get two exclusive hats and an early buyer's discount. Here's the latest gameplay video:


Here are some of the latest screenshots:


  • skamando

    IS THAT MULTIPLAYER I SEEEEEE???

    • http://www.twitter.com/rocketcatgames/ Kepa Auwae

      It's the duel system (an improved challenge system), not true, real-time multiplayer. Gets the job done, though (humiliating your friends, showing off your hats).

      • skamando

        Damn, I'd hoped for real time. I hope it's good though.

  • skamando

    IS THAT MULTIPLAYER I SEEEEEE???

    • http://www.twitter.com/rocketcatgames/ Kepa Auwae

      It's the duel system (an improved challenge system), not true, real-time multiplayer. Gets the job done, though (humiliating your friends, showing off your hats).

      • skamando

        Damn, I'd hoped for real time. I hope it's good though.

  • dave

    Looks amazing, and Im not a big fan of the original. What a great franchise for iPhone OS!

    • http://www.twitter.com/rocketcatgames/ Kepa Auwae

      Thanks! We made a ton of improvements to the physics of the game. It's much more accessible now. Hook Champ required a lot of fiddling to get used to the somewhat floaty nature of the swinging.

      • cranker

        I too had trouble with the controls of the original. Are you saying this one is a more casual game with easier controls ?

  • dave

    Looks amazing, and Im not a big fan of the original. What a great franchise for iPhone OS!

    • http://www.twitter.com/rocketcatgames/ Kepa Auwae

      Thanks! We made a ton of improvements to the physics of the game. It's much more accessible now. Hook Champ required a lot of fiddling to get used to the somewhat floaty nature of the swinging.

      • cranker

        I too had trouble with the controls of the original. Are you saying this one is a more casual game with easier controls ?

  • http://www.putermcgee.com putermcgee

    this looks cool, and i've got my fingers crossed for a launch celebration discount on hook champ when this comes out!

  • http://www.putermcgee.com putermcgee

    this looks cool, and i've got my fingers crossed for a launch celebration discount on hook champ when this comes out!

  • misfitskater6

    This is going to be one of the best iPhone games!!!!!

  • misfitskater6

    This is going to be one of the best iPhone games!!!!!

  • Fernando

    A discount AND exclusive hats. I loved Hook Champ but honestly I was just in it for the hats.

  • Fernando

    A discount AND exclusive hats. I loved Hook Champ but honestly I was just in it for the hats.

  • Simon

    "Thanks! We made a ton of improvements to the physics of the game. It's much more accessible now. Hook Champ required a lot of fiddling to get used to the somewhat floaty nature of the swinging."

    So it wasn't just me? I mean I loved the idea and type of gameplay in Hook Champ, but the way it was excecuted was to me just frustrating...

    • cranker

      Me too. It was one of those games I wanted to love because I love that type of gameplay, but I could not get into it no matter how much I wanted to................frustrating for sure.

      • MidianGTX

        Did you guys get any of the upgrades? I also found the game difficult at first and discarded it for months, but I gave it another shot and after upgrading a few items I was swinging like a pro.

      • http://www.twitter.com/rocketcatgames/ Kepa Auwae

        We put huge amounts of work into the new physics. They're really smooth now. At the time, we were happy with Hook Champ's physics, but the problem with Hook Champ is that it wasn't new player friendly at all. In hindsight, it took too much time for people to feel powerful with the controls, which prevented them from getting used to them. Super QuickHook changes all of that... people will pick it up and feel agile from the first swings.

  • bob

    When's it coming out, Kepa?

    • http://www.twitter.com/rocketcatgames/ Kepa Auwae

      It's up to Apple at this point. We're not sure until they let us know the release date.

  • Simon

    "Thanks! We made a ton of improvements to the physics of the game. It's much more accessible now. Hook Champ required a lot of fiddling to get used to the somewhat floaty nature of the swinging."

    So it wasn't just me? I mean I loved the idea and type of gameplay in Hook Champ, but the way it was excecuted was to me just frustrating...

    • cranker

      Me too. It was one of those games I wanted to love because I love that type of gameplay, but I could not get into it no matter how much I wanted to................frustrating for sure.

      • MidianGTX

        Did you guys get any of the upgrades? I also found the game difficult at first and discarded it for months, but I gave it another shot and after upgrading a few items I was swinging like a pro.

      • http://www.twitter.com/rocketcatgames/ Kepa Auwae

        We put huge amounts of work into the new physics. They're really smooth now. At the time, we were happy with Hook Champ's physics, but the problem with Hook Champ is that it wasn't new player friendly at all. In hindsight, it took too much time for people to feel powerful with the controls, which prevented them from getting used to them. Super QuickHook changes all of that... people will pick it up and feel agile from the first swings.

  • bob

    When's it coming out, Kepa?

    • http://www.twitter.com/rocketcatgames/ Kepa Auwae

      It's up to Apple at this point. We're not sure until they let us know the release date.

  • Rick

    Looks great! I was a huge fan of the first game. Got stuck at the space levels though. Kepa, can you give us an exclusive on the launch price? $2.99 perhaps?

    • http://www.twitter.com/rocketcatgames/ Kepa Auwae

      Launch price is $1.99 with the early discount. After that, it's $2.99, with no future sales.

      • Rick

        Great! That's an easy first day buy!

  • Claes

    Looks promising, never finished the first game, though I liked what I tried.

    But what's up with the name of this sequel? "Super QuickHook" doesn't really sound good at all, it's more the kind of name a cheap knock-off would have. Maybe just QuickHook would work, but a sequel to anything really does need to have a name that relates well to the first, except for the "hook" part being included, this does not. How about Hook Champ Adventures or something :)

    I'll still buy it if the price is good, but someone who owns Hook Champs but doesn't follow game review websites, may not know from the name that this a sequel to a game they like.

    • MidianGTX

      I'm thinking the "Super" is a reference to the SNES and it's games. Since the art style has jumped up to 16-bit.

      • http://www.twitter.com/rocketcatgames/ Kepa Auwae

        Total SNES reference, yeah. We didn't name it Hook Champ 2 because the game was originally going to be a "pick up and play" game, only. Until the Exclusive Look on Toucharcade, it was going to be Avalanche Mode and then 4 racing levels, only. Feedback from that first trailer really helped shape the game, and we added a ton of things in the last not-quite-two-months.

    • noah

      If anything, it should have been "Super Hook Champ"

      • John

        The problem with naming it the Super Hook Champ is either people may think the original Hook Champ is simply a lesser version of the same game(think FREE or Lite or Pro games), or they will see it as a sequel, and sales of the original will drop off. That is a problem as the original is still very much it's own game, and isn't at all made obsolete by SQH.

  • Rick

    Looks great! I was a huge fan of the first game. Got stuck at the space levels though. Kepa, can you give us an exclusive on the launch price? $2.99 perhaps?

    • http://www.twitter.com/rocketcatgames/ Kepa Auwae

      Launch price is $1.99 with the early discount. After that, it's $2.99, with no future sales.

      • Rick

        Great! That's an easy first day buy!

  • Claes

    Looks promising, never finished the first game, though I liked what I tried.

    But what's up with the name of this sequel? "Super QuickHook" doesn't really sound good at all, it's more the kind of name a cheap knock-off would have. Maybe just QuickHook would work, but a sequel to anything really does need to have a name that relates well to the first, except for the "hook" part being included, this does not. How about Hook Champ Adventures or something :)

    I'll still buy it if the price is good, but someone who owns Hook Champs but doesn't follow game review websites, may not know from the name that this a sequel to a game they like.

    • MidianGTX

      I'm thinking the "Super" is a reference to the SNES and it's games. Since the art style has jumped up to 16-bit.

      • http://www.twitter.com/rocketcatgames/ Kepa Auwae

        Total SNES reference, yeah. We didn't name it Hook Champ 2 because the game was originally going to be a "pick up and play" game, only. Until the Exclusive Look on Toucharcade, it was going to be Avalanche Mode and then 4 racing levels, only. Feedback from that first trailer really helped shape the game, and we added a ton of things in the last not-quite-two-months.

    • noah

      If anything, it should have been "Super Hook Champ"

      • John

        The problem with naming it the Super Hook Champ is either people may think the original Hook Champ is simply a lesser version of the same game(think FREE or Lite or Pro games), or they will see it as a sequel, and sales of the original will drop off. That is a problem as the original is still very much it's own game, and isn't at all made obsolete by SQH.

  • Gert

    This reminds me a lot of Toybot Diaries...

    • Gamer.

      Reminds me of Bionic Commando... a lot.

  • Gert

    This reminds me a lot of Toybot Diaries...

    • Gamer.

      Reminds me of Bionic Commando... a lot.

  • http://www.runningwithscissorsgame.com Chris

    nice.. looking forwards to buying this day1!

  • http://www.runningwithscissorsgame.com Chris

    nice.. looking forwards to buying this day1!

  • Powerbacon

    For those who doesnt follow Rocketcat twitter, they will launch first day promotion with the price of $1.99 and 2 exclusive hats, later on (i dont know how much time it will be up), the price will be $1.99 following up to $2.99, its normal price... this is an AMAZING game!!!
    As Kepa said on twitter: "SQH will be $1.99, as the Early Buyer's Discount price. Getting it the first day will get you two exclusive hats. First weekend: one hat."

    Thanks Rocketcat! I love you guys!!

  • Powerbacon

    For those who doesnt follow Rocketcat twitter, they will launch first day promotion with the price of $1.99 and 2 exclusive hats, later on (i dont know how much time it will be up), the price will be $1.99 following up to $2.99, its normal price... this is an AMAZING game!!!
    As Kepa said on twitter: "SQH will be $1.99, as the Early Buyer's Discount price. Getting it the first day will get you two exclusive hats. First weekend: one hat."

    Thanks Rocketcat! I love you guys!!

  • http://apprelease.com RaiderRich721

    Instant buy for me. You guys do great work!

  • http://apprelease.com RaiderRich721

    Instant buy for me. You guys do great work!

  • sammysin

    Really excited for this one.

  • sammysin

    Really excited for this one.

  • mrpiddly

    For me, the 8-bit style of the first game is far more appealing than the new 16-bit inspired ascetics. The gameplay should still be fun, perhaps even more so than the original.

    • Piasintein

      Hook Champ isn't really 8-bit style... I don't remember NES or Master System games so much polished. HC is better than many Amiga games.

      • http://www.twitter.com/rocketcatgames/ Kepa Auwae

        SQH is a faux 16-bit, much like HC was a faux 8-bit. I liked Hook Champ's art style, too... we'll probably use it for another game. The Super QuickHook art style won't be our final art style; I think we're going to try a Megaman X kind of art style next. Something even closer to the SNES, complete with the subtle blocky pixellation.

    • Andrew

      Ascetic = someone who practices self-denial and austerity
      Aesthetic = visual style

  • mrpiddly

    For me, the 8-bit style of the first game is far more appealing than the new 16-bit inspired ascetics. The gameplay should still be fun, perhaps even more so than the original.

    • Piasintein

      Hook Champ isn't really 8-bit style... I don't remember NES or Master System games so much polished. HC is better than many Amiga games.

      • http://www.twitter.com/rocketcatgames/ Kepa Auwae

        SQH is a faux 16-bit, much like HC was a faux 8-bit. I liked Hook Champ's art style, too... we'll probably use it for another game. The Super QuickHook art style won't be our final art style; I think we're going to try a Megaman X kind of art style next. Something even closer to the SNES, complete with the subtle blocky pixellation.

    • Andrew

      Ascetic = someone who practices self-denial and austerity
      Aesthetic = visual style

  • DrPeabody

    any chance for Hook Champ to go on sale also for those who don't have it? nudge nudge

    • http://www.twitter.com/rocketcatgames/ Kepa Auwae

      Nope. We now have a "one-sale only" policy. I think that constant sales are kind of insulting to fans that got the game early. That's why I'm emphasizing the release sale for Super QuickHook so much.

  • DrPeabody

    any chance for Hook Champ to go on sale also for those who don't have it? nudge nudge

    • http://www.twitter.com/rocketcatgames/ Kepa Auwae

      Nope. We now have a "one-sale only" policy. I think that constant sales are kind of insulting to fans that got the game early. That's why I'm emphasizing the release sale for Super QuickHook so much.

  • articulate

    Once Apple approves it, do you intend for it to be a global release Kepa? I'd be totally distraught if I missed the first day sale because of time difference or something.

    • http://www.twitter.com/rocketcatgames/ Kepa Auwae

      I believe it will be a global release. I'll have to check.

  • Liquid

    Will there be an iPad version and if so will it be a free update?

    • cranker

      yes ! An ipad version would be great, or better yet a universal app :)

      • http://www.twitter.com/rocketcatgames/ Kepa Auwae

        We'd just add iPad features, rather than making a seperate iPad version. To do this, we'd need to buy some iPads first....

  • articulate

    Once Apple approves it, do you intend for it to be a global release Kepa? I'd be totally distraught if I missed the first day sale because of time difference or something.

    • http://www.twitter.com/rocketcatgames/ Kepa Auwae

      I believe it will be a global release. I'll have to check.

  • Liquid

    Will there be an iPad version and if so will it be a free update?

    • cranker

      yes ! An ipad version would be great, or better yet a universal app :)

      • http://www.twitter.com/rocketcatgames/ Kepa Auwae

        We'd just add iPad features, rather than making a seperate iPad version. To do this, we'd need to buy some iPads first....

  • aros2k

    Looks fantastic now, so happy they listened to feedback and added levels, will definitely buy on day1.

    Super Hook Champ is a better name, i agree with others that the name makes it sound like a cheap knockoff of Hook Champ but I guess its too late now.

    • http://www.twitter.com/rocketcatgames/ Kepa Auwae

      We listen to all feedback. "More levels" was a good call, there's actually progression now. Before, the game was more or less Hook Champanabalt, with just an Avalanche Mode and 4 racing levels. Now there's level progression, with more levels coming in quick updates.

      I admit that we'd probably have named it Hook Champ 2, if we could do it over.

      • Mondae

        No. I like the old throwback feel to the title.

      • misfitskater6

        Heck no, Super Quickhook is a badass name!! Rolls off the tongue better than Super Hook Champ does anyway.

        I definitely vote yes on a 'hookbot style' DLC character with unique abilities, and it would be awesome if it was 16 bit Hookbot!!

  • aros2k

    Looks fantastic now, so happy they listened to feedback and added levels, will definitely buy on day1.

    Super Hook Champ is a better name, i agree with others that the name makes it sound like a cheap knockoff of Hook Champ but I guess its too late now.

    • http://www.twitter.com/rocketcatgames/ Kepa Auwae

      We listen to all feedback. "More levels" was a good call, there's actually progression now. Before, the game was more or less Hook Champanabalt, with just an Avalanche Mode and 4 racing levels. Now there's level progression, with more levels coming in quick updates.

      I admit that we'd probably have named it Hook Champ 2, if we could do it over.

      • Mondae

        No. I like the old throwback feel to the title.

      • misfitskater6

        Heck no, Super Quickhook is a badass name!! Rolls off the tongue better than Super Hook Champ does anyway.

        I definitely vote yes on a 'hookbot style' DLC character with unique abilities, and it would be awesome if it was 16 bit Hookbot!!

  • FurryKing

    Sweet. I was wondering when you guys would be done with this game.

    I honestly don't play iPhone games like I used to but Hook Champ was one of my favorites. I'll be there for Rocketcat on the first day. I have questions however...

    I have to ask you Kepa, with the obvious screen upgrade to the iPhone HD and the iPad being what it is, what kinds of changes do you have in store for the devices (if any)? I know that the new iPhone isn't even out yet but I'm sure you guys could whip up a version that takes advantage of the screen.

    I hope you have that same obsessive support for Super Quick Hook as you did for Hook Champ. So what's the first batch of dlc going to be like?

    Next game! So what's the next game going to be like? I hope you guys are going for something slower paced. Maybe a top down adventure game ala Zelda but with the humor of a Rocketgame?

    • http://www.twitter.com/rocketcatgames/ Kepa Auwae

      Pixel art scales up really well. An iPad version, for example, would probably just scale the art up by double, then increase the distance you can see around you a little. Really easy. The hard part would be getting the controls just right.

      Super QuickHook will have even more updates than Hook Champ. This time, we very carefully made sure there the framework was extremely flexible and modular. This means that updates are much easier to make for SQH.

      We probably won't do any DLC for a good month after release. It'll be a lot like Hook Champ's DLC: just extra characters. We're debating whether or not to do another "hookbot style" character (that is, with special abilities). If we do, it would have a seperate scoreboard.

      Not quite ready to talk about the next game, but people's guesses are eerily close to what we're going to do. Slower paced games (or at least not breakneck speed), both with and without the hook mechanic, while more combat-based.

      • Mondae

        Those cryptic clues have me interested already. I am really waiting to see it.

  • FurryKing

    Sweet. I was wondering when you guys would be done with this game.

    I honestly don't play iPhone games like I used to but Hook Champ was one of my favorites. I'll be there for Rocketcat on the first day. I have questions however...

    I have to ask you Kepa, with the obvious screen upgrade to the iPhone HD and the iPad being what it is, what kinds of changes do you have in store for the devices (if any)? I know that the new iPhone isn't even out yet but I'm sure you guys could whip up a version that takes advantage of the screen.

    I hope you have that same obsessive support for Super Quick Hook as you did for Hook Champ. So what's the first batch of dlc going to be like?

    Next game! So what's the next game going to be like? I hope you guys are going for something slower paced. Maybe a top down adventure game ala Zelda but with the humor of a Rocketgame?

    • http://www.twitter.com/rocketcatgames/ Kepa Auwae

      Pixel art scales up really well. An iPad version, for example, would probably just scale the art up by double, then increase the distance you can see around you a little. Really easy. The hard part would be getting the controls just right.

      Super QuickHook will have even more updates than Hook Champ. This time, we very carefully made sure there the framework was extremely flexible and modular. This means that updates are much easier to make for SQH.

      We probably won't do any DLC for a good month after release. It'll be a lot like Hook Champ's DLC: just extra characters. We're debating whether or not to do another "hookbot style" character (that is, with special abilities). If we do, it would have a seperate scoreboard.

      Not quite ready to talk about the next game, but people's guesses are eerily close to what we're going to do. Slower paced games (or at least not breakneck speed), both with and without the hook mechanic, while more combat-based.

      • Mondae

        Those cryptic clues have me interested already. I am really waiting to see it.

  • JCat

    You can see immediately from the video how this game will be a winner on the touch devices. I love the extensive collection of upgrades - WOOT!

  • JCat

    You can see immediately from the video how this game will be a winner on the touch devices. I love the extensive collection of upgrades - WOOT!

  • jiSh

    Another half-fan of the original here, couldn't get into the lite...

    This is an instant buy for me as well though! Looks amazing, any chance of it being universal iPad friendly? :D

    • jiSh

      oh I just read the reply above me regarding iPad.. yeah I just could blow up the iPhone vers on it and see how it is :)

  • jiSh

    Another half-fan of the original here, couldn't get into the lite...

    This is an instant buy for me as well though! Looks amazing, any chance of it being universal iPad friendly? :D

    • jiSh

      oh I just read the reply above me regarding iPad.. yeah I just could blow up the iPhone vers on it and see how it is :)

  • That Guy

    I was cautious when I bought Hook Champ, but it quickly became my favorite. I think I'm somewhere around 20th on the all-time leaderboards. This game looks great, and next time I get an iTunes gift card, I'll totally buy it. Or if I finally get around to getting a credit card. (I'm 18, so I'll get one soon...probably).

  • That Guy

    I was cautious when I bought Hook Champ, but it quickly became my favorite. I think I'm somewhere around 20th on the all-time leaderboards. This game looks great, and next time I get an iTunes gift card, I'll totally buy it. Or if I finally get around to getting a credit card. (I'm 18, so I'll get one soon...probably).

  • anonymous

    Awesome! The first one was easily one of the best iphone games, if not the best(hadn't completed the last lava level though). And i totally disagree that controls were hard to master , they were ok. I hope you don't make the game less challenging , cause challenge is what i want to see in the games.Also, Love retro-styled graphics.

    • http://www.twitter.com/rocketcatgames/ Kepa Auwae

      Super QuickHook is generally less challenging than Hook Champ. Two things will appeal to even Hook Champ masters, though. The endlessly replayable Avalanche Mode becomes more challenging as survival time increases, even for hook veterans. New levels we add will also tend to be harder than the levels on release, a lot like how we added the Rat and Hat Dimension levels in Hook Champ.

  • anonymous

    Awesome! The first one was easily one of the best iphone games, if not the best(hadn't completed the last lava level though). And i totally disagree that controls were hard to master , they were ok. I hope you don't make the game less challenging , cause challenge is what i want to see in the games.Also, Love retro-styled graphics.

    • http://www.twitter.com/rocketcatgames/ Kepa Auwae

      Super QuickHook is generally less challenging than Hook Champ. Two things will appeal to even Hook Champ masters, though. The endlessly replayable Avalanche Mode becomes more challenging as survival time increases, even for hook veterans. New levels we add will also tend to be harder than the levels on release, a lot like how we added the Rat and Hat Dimension levels in Hook Champ.