Back in March we sat down with the guys from The Binary Mill to check out their upcoming shooter, Assault Squadron. It's a "bullet hell" shooter that's particularly striking for the insane frame rate at which it runs; the developers insist that it sticks to a solid 60 FPS even on the first-generation iPod touch.

We're happy to report that Assault Squadron [link] has appeared in the App Store and is available for download at a price of $2.99.

The twist of Assault Squadron comes from the two gameplay modes the various levels alternate between. While playing through the game, you'll go through a level where it plays like a vertical shooter with your phone held in portrait mode. Following that, the game might alternate to a horizontal side scrolling level. With each transition you see different sides of both your ship and enemies, and the game.

The game has a lot to offer. There's a crazy scoring system with multipliers galore (and online leaderboards via Crystal), four different ships that all handle differently with their own unique weapon systems, upgrades everywhere, and best of all – control options that should satisfy everyone between the on-screen touch controls, a virtual joystick, and tilt.

Frantic shooter fans might want to take a close look at this one.

App Store Link: Assault Squadron, $2.99

  • iphoneprogrammer

    Man i just got banned for advertising...imma make sure i read the damn rules next time lol.

    as for this game, its alright, nothing super special about it....

  • iphoneprogrammer

    Man i just got banned for advertising...imma make sure i read the damn rules next time lol.

    as for this game, its alright, nothing super special about it....

  • TF58

    Looks interesting. Will there be an iPad version too?

  • TF58

    Looks interesting. Will there be an iPad version too?

  • mr_apol

    this game looks like a ghost town. needs way, way more enemy bullets to even start calling itself "bullet hell".

    • Diab

      Don't play it on easy/casual then :P

    • http://www.thebinarymill.com/ TheBinaryMill

      For the record, that promo video was made close to 2 months before the game was completed. There's far more going on in the final, including more graphical candy such as a fire system :)

      Also, for those taking issue with the current controls, a relative touch control system is being patched in this week :)

      - Ingmar

  • mr_apol

    this game looks like a ghost town. needs way, way more enemy bullets to even start calling itself "bullet hell".

    • Diab

      Don't play it on easy/casual then :P

    • http://www.thebinarymill.com/ TheBinaryMill

      For the record, that promo video was made close to 2 months before the game was completed. There's far more going on in the final, including more graphical candy such as a fire system :)

      Also, for those taking issue with the current controls, a relative touch control system is being patched in this week :)

      - Ingmar

  • Mega Man

    Watching the videos of this it certainly doesn't look like a bullet hell shooter to me. Bullet hell means the screen is virtually full of bullets...

    • Random

      From what I've played so far, I'm guessing references to 'bullet hell' are directed at the game's expert difficulty where there are a lot more bullets than what is shown in that trailer...

      Having plenty of fun with it regardless - the combo thing gets addictive! :P

  • Mega Man

    Watching the videos of this it certainly doesn't look like a bullet hell shooter to me. Bullet hell means the screen is virtually full of bullets...

    • Random

      From what I've played so far, I'm guessing references to 'bullet hell' are directed at the game's expert difficulty where there are a lot more bullets than what is shown in that trailer...

      Having plenty of fun with it regardless - the combo thing gets addictive! :P

  • Blades

    None the less, this looks pretty cool. By no means a Bullet Hell, but it doesn't have to be, just to have some fun. "Click Buy".....downloading....

    ;

  • Blades

    None the less, this looks pretty cool. By no means a Bullet Hell, but it doesn't have to be, just to have some fun. "Click Buy".....downloading....

    ;

  • Anonymous

    So why does this "run at 60FPS even on the first-generation iPod Touch" but Espgaluda 2 doesn't even run on a regular old 3G?

    • Dan

      It's probably programmed by more technical programmers. The fact that they are advertising @ 60FPS goes to show they take some pride in their apps performance. Something not usually high on a developer priority list these days.

    • Hai

      The amount of sprites(bullets, enemies, gold, multipliers, explosions, etc) appear on the screen at same time in Espgaluda 2 is crazy. You have to see it to believe it. Even on my 3GS, when the entire screen are filled with so many sprites, I still experience little bit slow down, more like 22~25 FPS as oppose to 30 FPS. and this game, from the trailer, the amount of sprites appear on screen at same time is like 1/10 of what appears in Espgaluda 2.

  • Anonymous

    So why does this "run at 60FPS even on the first-generation iPod Touch" but Espgaluda 2 doesn't even run on a regular old 3G?

    • Dan

      It's probably programmed by more technical programmers. The fact that they are advertising @ 60FPS goes to show they take some pride in their apps performance. Something not usually high on a developer priority list these days.

    • Hai

      The amount of sprites(bullets, enemies, gold, multipliers, explosions, etc) appear on the screen at same time in Espgaluda 2 is crazy. You have to see it to believe it. Even on my 3GS, when the entire screen are filled with so many sprites, I still experience little bit slow down, more like 22~25 FPS as oppose to 30 FPS. and this game, from the trailer, the amount of sprites appear on screen at same time is like 1/10 of what appears in Espgaluda 2.

  • http://www.silentrocco.com Silent Rocco

    A lot of action, but far from being a bullet hell.
    And the controls (all 4 options) aren't good at all.
    This game needs the relative touch controls of Espgaluda, Space Invaders or Roswell Fighter (since an update) to be fun.

    And while the presentation is a blast, the game is really short.

  • http://www.silentrocco.com Silent Rocco

    A lot of action, but far from being a bullet hell.
    And the controls (all 4 options) aren't good at all.
    This game needs the relative touch controls of Espgaluda, Space Invaders or Roswell Fighter (since an update) to be fun.

    And while the presentation is a blast, the game is really short.

  • jimmie

    Looks like played also on iPad in the video. Is it 2X mode or the game contains hi-res version?

  • jimmie

    Looks like played also on iPad in the video. Is it 2X mode or the game contains hi-res version?

  • Playamenace

    This game sure does look nice so I bought it right after reading this article and having watched the video.

    BUT....

    The controls really suck!! It is almost unplayable in my opinion. The developers should have a look at Espgaluda2 in this regard. I won't play it again until they release an update with more precise controls.

    Too bad..

    • Diab

      How exactly do you find them bad? they give multiple options and the default of sliding your thumb or finger around is the best imo, most accurate. If you are trying to tap the screen to go where you touch that is the wrong way of doing things.

    • AntiHero

      I have to agree, the controls are pretty bad. I only tried the finger slide method, and there is a noticeable lag between movement. I've tried many shooters on the platform and so far Espgaluda 2 is the only one that Ive found that does the finger sliding justice.

    • misfitskater6

      I agree, I like the controls in Espgaluda, when your finger stops moving, the ship stops moving. In this game, your finger stops moving, and the ship will keep moving a bit and THEN stop. Even with a virtual joystick it does it. And since the ship can get hit pretty much anywhere on it and take damage, it can get sort of frustrating.

    • http://www.thebinarymill.com/ TheBinaryMill

      No need to be disappointed - while some think the current controls are great, others take issue. So we've heard you and are patching in the option to use relative touch controls this week. Enjoy! :)

      - Ingmar

  • Playamenace

    This game sure does look nice so I bought it right after reading this article and having watched the video.

    BUT....

    The controls really suck!! It is almost unplayable in my opinion. The developers should have a look at Espgaluda2 in this regard. I won't play it again until they release an update with more precise controls.

    Too bad..

    • Diab

      How exactly do you find them bad? they give multiple options and the default of sliding your thumb or finger around is the best imo, most accurate. If you are trying to tap the screen to go where you touch that is the wrong way of doing things.

    • AntiHero

      I have to agree, the controls are pretty bad. I only tried the finger slide method, and there is a noticeable lag between movement. I've tried many shooters on the platform and so far Espgaluda 2 is the only one that Ive found that does the finger sliding justice.

    • misfitskater6

      I agree, I like the controls in Espgaluda, when your finger stops moving, the ship stops moving. In this game, your finger stops moving, and the ship will keep moving a bit and THEN stop. Even with a virtual joystick it does it. And since the ship can get hit pretty much anywhere on it and take damage, it can get sort of frustrating.

    • http://www.thebinarymill.com/ TheBinaryMill

      No need to be disappointed - while some think the current controls are great, others take issue. So we've heard you and are patching in the option to use relative touch controls this week. Enjoy! :)

      - Ingmar

  • JCat

    Glad it's not bullet hell zzzz - and it looks great!

  • JCat

    Glad it's not bullet hell zzzz - and it looks great!

  • nexus

    I just bought it ! Sad I need to wait till back home to download, 190mb on mobile internet PAYG is heavy! Can't wait to try :-) Hope my 3G iPhone will lift it this graphics ; - ) Definitely future iPad version will be best stare of the art shooter on this device. Thanks for awesome shooter The Binary Mill !

  • nexus

    I just bought it ! Sad I need to wait till back home to download, 190mb on mobile internet PAYG is heavy! Can't wait to try :-) Hope my 3G iPhone will lift it this graphics ; - ) Definitely future iPad version will be best stare of the art shooter on this device. Thanks for awesome shooter The Binary Mill !

  • shmuper

    Man I am sooo dissappointed. The controls do suck.. really bad. Such a shame as the graphics are really incredible..and I love the vert and hori combo shooting theme. The control system is so crucial for a shmup...and yet they botched this up. The ship drift all over the place in all 4 modes. The developer should take notes from cave's espagaluda and gameloft's siberian strikeforce.

    • http://www.thebinarymill.com/ TheBinaryMill

      There is a thread going here here on TA: http://forums.toucharcade.com/showthread.php?t=56139

      I assure you that we have reasoning for making the ships control the way they do, and massive scores can be achieved using the current 4 control options. They're just different to what some people are used to and therefor feel wrong to them.

      We're patching in relative touch controls this week, which is what Espagaluda uses, and we're also looking to speed up some ships as the subtlety of varying ships speeds is being misinterpreted as 'laggy controls' by some.

      - Ingmar

  • shmuper

    Man I am sooo dissappointed. The controls do suck.. really bad. Such a shame as the graphics are really incredible..and I love the vert and hori combo shooting theme. The control system is so crucial for a shmup...and yet they botched this up. The ship drift all over the place in all 4 modes. The developer should take notes from cave's espagaluda and gameloft's siberian strikeforce.

    • http://www.thebinarymill.com/ TheBinaryMill

      There is a thread going here here on TA: http://forums.toucharcade.com/showthread.php?t=56139

      I assure you that we have reasoning for making the ships control the way they do, and massive scores can be achieved using the current 4 control options. They're just different to what some people are used to and therefor feel wrong to them.

      We're patching in relative touch controls this week, which is what Espagaluda uses, and we're also looking to speed up some ships as the subtlety of varying ships speeds is being misinterpreted as 'laggy controls' by some.

      - Ingmar