It was little more than a week ago that we were lamenting that Starcraft 2 would not be coming to the AppStore any time soon. Unbeknownst to us, indie developer Pixel Stream has been working on the silver lining to that news for almost 8 months, with the release of their Starcraft-esque real-time strategy game, Armada - Galactic War [AppStore].

Firstly, let's dispense with one important fact early-- Armada is a no-nonsense, online-only RTS, at least until a promised future update releases offline play too. This means from your very first game you'll be facing real competitors over your WiFi or 3G networks and won't be charging through a pre-scripted, story-based set of missions. Fortunately, you aren't thrown entirely in the deep end, as a brief page-by-page tutorial offers an introduction to the game's mechanics and features.

Each Armada army, of which there are 3 -- the Humans, Cyborgs and Aliens -- has 4 distinct classes of units. There are no buildings to concern yourself with, so the scope of your campaign is entirely in considering whether to deploy your Mechs, Tanks, (flying) Ships or your solitary Mothership. Unit effectiveness is determined by a loose rock, paper, scissors formula, where Mechs are effective against Ships, Ships are best against Tanks (who are the only units that can't attack air units) and Tanks use their splash damage to chew through Mechs. Each unit class (with the exception of the Mothership) is further broken down into 3 units of increasing strength and cost. The Mothership is the hub of each team, a goliath of a ship that is both your source of units and a competent fighter against all the other classes. Its destruction serves as the overall objective to achieve victory in Armada.

Your entire army is funded by sending your Mechs to harvest the green crystals scattered across the map (sounds familiar?). Selecting units and ordering them to a task is ingeniously simple in Armada. You enter select mode by holding one finger on the yellow square at the top left of the screen and can either drag a box around your units, or tap them individually to select them. Releasing the select box allows you to then issue commands by tapping on-screen, such as sending Mech units to mine crystal.

It's a wonder that many developers have cited difficulty in translating traditional mouse controls to the touch interface as the major reason RTS games aren't featuring on the AppStore (just read the comments from Blizzard above). Pixel Stream have managed to come up with a control scheme that feels both intuitive and responsive and allows for a surprising amount of micromanagement too. That's not to say we were completely satisfied with the control options, as we would have liked to see a way of de-selecting units and assigning control groups (to on-screen buttons perhaps?) or selecting all units of the same type to better co-ordinate your army in combat, but the basis for a successful system is certainly in place. A few tweaks could make it really exceptional.

We were very impressed by the online service provided via Pixel Stream's Zing Network. Private matches were simple to setup and the matchup system found opponents nearly instantly, or would revert to an AI player if players weren't available. Games played on WiFi naturally ran very smoothly but we were surprised to find that 3G connections were just as capable. Armada's netcode and graphics performance also appeared to be in peak form, as we piled scores of units on screen at once, upwards of 30 or 40, and noticed no perceivable performance hit on our 3GS device. Our 2G Touch device skipped only a few frames too, but combat certainly remained playable.

The 5 maps initially available in Armada can be played in any configuration from 2-4 players, with 4 player battles being a (manic) highlight in our time with the game. The maps all have different configurations and slightly different themes, though their function is more strategic than aesthetic, as each has a number of crystal farms for you to expand to in order to gain a leg up on opponents. The units themselves are crafted in simple 3D; they are evidently low-poly with low resolution textures. That's not to say they don't look nice though, as they are all easily recognised on the battlefield and get the job done. Each race has a completely unique style individual to their personalities too (for example, the Cyborgs are clean-lined and shiny, whilst the Humans are more rugged looking).

Armada also features an underlying upgrade system called A.R.M.S in-game, which we are admittedly on the fence about. 10 customizable upgrades (in total) can be applied to your profile, each one boosting the abilities of 1 particular unit in your arsenal. For example, a Mech 1 speed upgrade will boost the movement speed of any 1st tier Mech that you create by 30%. There are hundreds of upgrades to choose from covering the whole gamut of attributes for each unit (and the mothership too). Upgrades are purchased by credits which are awarded for playing matches, with wins and larger scale matches equating to larger returns.

The A.R.M.S system was intended to offer an additional layer of strategy, but it ends up playing out more like a ranking system on FPS games, where players that stick with the game have a significant advantage over those who play infrequently. To give an example, one player on our forums, backtothis-- who is currently on top of the leaderboards-- claims to have upgraded his level 1 Mechs to the point where they can destroy level 3 Tanks. This costs an exorbitant amount of credits to do however and won't be an option available to the average player for quite some time. We sincerely hope the developers will keep an eye on this, as the upgrade system could be a major source of serious imbalance issues in future match-ups, something that is far more detrimental to RTS' than other genres.

Armada makes serious inroads into capturing the essence of popular real time strategy games on a portable device. It is clearly influenced by the greats such as Starcraft, and in some ways actually manages to distil the epic unit-to-unit match-ups and combat strategy that made that game a hit. Its focus on unit management over building management ensures a narrower scope of battle that is well suited to shorter, more intense matches. It already has a tight control setup in place (which could still use some tweaking) and a match-up system that works-- and works well. Our major concern is with the potential abuse of the upgrade system, the effect of which largely remains to be seen, and whether the developers can keep up with the inevitable balancing updates required.

At this stage though, we're ultimately impressed by what 3-man developer Pixel Stream have done; they have catered for RTS fans in a way that other larger developers had thought too difficult. With the promise of offline play in the near future, Armada is an effortless recommendation to any RTS buff looking to test their APM on the touch devices in a competitive environment. To check out the gameplay for yourself, take a peek at the developer's trailer above or hit up our forums for other readers' impressions.

App Store Link: Armada - Galactic War, $0.99 (Introductory Sale Price).

TouchArcade Rating

  • Druid

    What! Looks very interesting!

  • Druid

    What! Looks very interesting!

  • backtothis

    Oh my god it's up on the front page guys!
    Congratz and good luck!

    Heh yeah the ARMS is very cheap, and it does need alot of restrictions.
    And wow Peter your review wrecks mine pretty badly heh.

    Thanks alot for taking the time to put this out here though!!

    • http://www.twitter.com/thewindburn Peter L.

      Hope you don't mind me using your comments on the game in our review too :) I had a feeling that the higher level ARMS setups would be imbalanced from their item descriptions, but seeing your experiences with a fully stacked setup solidified my concerns.

      I really like the idea of an upgrade system though, I just hope it is appropriately balanced by the match-up system, so that players with similar rankings and upgrade opportunities are pitted against each other, and not against much lower and disadvantaged players. This part was hard to test in a review this early in the game's cycle, so if the dev has input on how this is handled, it'd be great to know.

      • backtothis

        Heh yeah it's def a problem right now and i've suggested a few solutions already to try to moderate it at least.

        But yeah, i don't use my upgrades in most games heh. It's really no fun doing that, for now at least.

      • http://www.aramda-war.com Dang

        Thank you Peter for taking your time in writing this review. I'm the 3D graphics artist/technical artist for Pixel Stream. Our team is pretty active on listening to what people are saying on the thread. We are paying great attention to our users and will definitely release an updated control scheme with a balanced match sorting system.

        Since our game was on a time constraint to release we decided it was ok to release the initial version without the rank matching system since everyone is starting off the same.

        We have some theories on how the ranking systems will work which will be heavily investigated to make sure everyone has a equal opportunity in a match.

  • backtothis

    Oh my god it's up on the front page guys!
    Congratz and good luck!

    Heh yeah the ARMS is very cheap, and it does need alot of restrictions.
    And wow Peter your review wrecks mine pretty badly heh.

    Thanks alot for taking the time to put this out here though!!

    • http://www.twitter.com/thewindburn Peter L.

      Hope you don't mind me using your comments on the game in our review too :) I had a feeling that the higher level ARMS setups would be imbalanced from their item descriptions, but seeing your experiences with a fully stacked setup solidified my concerns.

      I really like the idea of an upgrade system though, I just hope it is appropriately balanced by the match-up system, so that players with similar rankings and upgrade opportunities are pitted against each other, and not against much lower and disadvantaged players. This part was hard to test in a review this early in the game's cycle, so if the dev has input on how this is handled, it'd be great to know.

      • backtothis

        Heh yeah it's def a problem right now and i've suggested a few solutions already to try to moderate it at least.

        But yeah, i don't use my upgrades in most games heh. It's really no fun doing that, for now at least.

      • http://www.aramda-war.com Dang

        Thank you Peter for taking your time in writing this review. I'm the 3D graphics artist/technical artist for Pixel Stream. Our team is pretty active on listening to what people are saying on the thread. We are paying great attention to our users and will definitely release an updated control scheme with a balanced match sorting system.

        Since our game was on a time constraint to release we decided it was ok to release the initial version without the rank matching system since everyone is starting off the same.

        We have some theories on how the ranking systems will work which will be heavily investigated to make sure everyone has a equal opportunity in a match.

  • Tony

    Love the review! We're taking down all the suggestions here and in the forums. And yes, we are keeping a close eye on the ARMS upgrades.

    Since players who battle with better equipped opponents get more credits than they would from lower equipped opponents, we're hoping that this mechanism will provide the balance while at the same time create a dynamic world where you can never be sure what may come your way. Of course, it's a bit experimental so we're keeping an eye on it closely and will make appropriate changes if the idea doesn't pan out.

  • Tony

    Love the review! We're taking down all the suggestions here and in the forums. And yes, we are keeping a close eye on the ARMS upgrades.

    Since players who battle with better equipped opponents get more credits than they would from lower equipped opponents, we're hoping that this mechanism will provide the balance while at the same time create a dynamic world where you can never be sure what may come your way. Of course, it's a bit experimental so we're keeping an eye on it closely and will make appropriate changes if the idea doesn't pan out.

  • MrMuesli

    This looks excellent. Distilling the RTS experience down and still keeping it deep enough to enjoy must be a tough call. If these guys have really achieved that then hats off to you: ) As for the controls, it comes as no surprise that they work well. It must be blast to play on the iPad.

  • MrMuesli

    This looks excellent. Distilling the RTS experience down and still keeping it deep enough to enjoy must be a tough call. If these guys have really achieved that then hats off to you: ) As for the controls, it comes as no surprise that they work well. It must be blast to play on the iPad.

  • wooseokjo

    wow it has a nice multiplayer !!!!!

    plus its so addicting

    and you will be playing this game for a long time because you can buy items/upgrades ...its really nice

    but, will there be 2vs2 mode or is there a 2vs2mode already????

    2vs2 will be nice and

    also i dont want agent smith all the time when there are no players available because its not really fun to play when you played with him for like 3times in a row.. i hope you guys make a setting where you cAN TURN OFF AGENT SMITH

    also, i want more comunnication

    so you guys should put a online lobby inside the game so people can talk and share tips .

    and there are some bugs(?) maybe its my internet connection is bad but
    it gets disconnected for some reason and its frustrating,

    overall its really a nice game to play and i want it to get better.
    i j

    • http://www.aramda-war.com Dang

      No worries we are on top of everything and will continue improving the game as we go! Hang in there!

  • wooseokjo

    wow it has a nice multiplayer !!!!!

    plus its so addicting

    and you will be playing this game for a long time because you can buy items/upgrades ...its really nice

    but, will there be 2vs2 mode or is there a 2vs2mode already????

    2vs2 will be nice and

    also i dont want agent smith all the time when there are no players available because its not really fun to play when you played with him for like 3times in a row.. i hope you guys make a setting where you cAN TURN OFF AGENT SMITH

    also, i want more comunnication

    so you guys should put a online lobby inside the game so people can talk and share tips .

    and there are some bugs(?) maybe its my internet connection is bad but
    it gets disconnected for some reason and its frustrating,

    overall its really a nice game to play and i want it to get better.
    i j

    • http://www.aramda-war.com Dang

      No worries we are on top of everything and will continue improving the game as we go! Hang in there!

  • Vorpalbunnie

    Please also add a team-based game mode!
    I suck alone!
    Great game though. Maybe in an update you could add a research unit that generates research points, which you use to upgrade units. But upgrades only last for that game, like in a normal rts

  • Vorpalbunnie

    Please also add a team-based game mode!
    I suck alone!
    Great game though. Maybe in an update you could add a research unit that generates research points, which you use to upgrade units. But upgrades only last for that game, like in a normal rts

  • Miffy

    What makes Starcraft is it has a great story and a nice art style. This game has none of that and it is just a poor RTS compared to everything you can play on a PC. So what is the point in playing this when you can just get a laptop out?

    • Jared Nelson

      By that logic, what's the point of playing any game on your iPhone?

      • http://www.Twitter.com/thewindburn Peter L.

        Or on your laptop for that matter :) Surely any decent desktop setup can outperform laptop hardware on a scale of 5:1 and for half the price!

  • Miffy

    What makes Starcraft is it has a great story and a nice art style. This game has none of that and it is just a poor RTS compared to everything you can play on a PC. So what is the point in playing this when you can just get a laptop out?

    • Jared Nelson

      By that logic, what's the point of playing any game on your iPhone?

      • http://www.Twitter.com/thewindburn Peter L.

        Or on your laptop for that matter :) Surely any decent desktop setup can outperform laptop hardware on a scale of 5:1 and for half the price!

  • :o

    Online-Only? Damn, was hoping for bluetooth play.

    • vorpalbunnie

      Dont worry, iasked them and they said that they are adding bluetooth play!

  • :o

    Online-Only? Damn, was hoping for bluetooth play.

    • vorpalbunnie

      Dont worry, iasked them and they said that they are adding bluetooth play!

  • araczynski

    maybe down the line they'll consider adding a story and a singleplayer mode. the game looks nice, but without those two things, its just another grind.

  • araczynski

    maybe down the line they'll consider adding a story and a singleplayer mode. the game looks nice, but without those two things, its just another grind.

  • Jas

    This game looks very impressive and just the kind of thing I would buy. But can you please make it a universal app with iPad?

    It would be amazing to see on a big screen.

    Knowing I will get an iPad upgrade would make me buy today.

  • Jas

    This game looks very impressive and just the kind of thing I would buy. But can you please make it a universal app with iPad?

    It would be amazing to see on a big screen.

    Knowing I will get an iPad upgrade would make me buy today.

  • Kite111

    Downloading...

  • Kite111

    Downloading...

  • Kite111

    Aaaaand done. See you online!

  • Kite111

    Aaaaand done. See you online!

  • TonyRockyHorror

    iPad version?

    • Verdalix

      It runs perfectly fine on the iPad :)

      • TonyRockyHorror

        I'm sure it does run just fine, but I would prefer a native resolution version rather than a pixel-doubled version. :)

  • TonyRockyHorror

    iPad version?

    • Verdalix

      It runs perfectly fine on the iPad :)

      • TonyRockyHorror

        I'm sure it does run just fine, but I would prefer a native resolution version rather than a pixel-doubled version. :)

  • Mel Swelneregegegenen

    Worth noting... no one has really been screaming for Starcraft on the iPhone. Most of the excitement centers around Starcraft on the iPad. Reason for that is obvious. Screen real estate.

    This game looks really, really great. But like Chaos Rings, I don't see myself buying this until there is an "HD" version. It just seems like this would be frustrating on the iPhone.

    This is an automatic must-buy for me when optimized for the iPad, though. I'll definitely keep my eye on it. Impressive.

  • Mel Swelneregegegenen

    Worth noting... no one has really been screaming for Starcraft on the iPhone. Most of the excitement centers around Starcraft on the iPad. Reason for that is obvious. Screen real estate.

    This game looks really, really great. But like Chaos Rings, I don't see myself buying this until there is an "HD" version. It just seems like this would be frustrating on the iPhone.

    This is an automatic must-buy for me when optimized for the iPad, though. I'll definitely keep my eye on it. Impressive.

  • Mel Swelneregegegenen

    Wait. Hold up. This is only a buck? Okay, shit. My previous remarks make no sense then. I'll buy it right now.

  • Mel Swelneregegegenen

    Wait. Hold up. This is only a buck? Okay, shit. My previous remarks make no sense then. I'll buy it right now.

  • Mel Swelneregegegenen

    BTW, to the devs of this game? If you can make a sweet iPad version that does for Starcraft what N.O.V.A. HD did for Halo, you should be charging and getting $7.99-9.99. For any hardcore gamer, Starcraft on the iPad is the holy grail.

    If you're using this .99 iPhone version as a lead-in to a more profitable iPad version, I salute you. Very canny, and I'll be your first customer.

  • Mel Swelneregegegenen

    BTW, to the devs of this game? If you can make a sweet iPad version that does for Starcraft what N.O.V.A. HD did for Halo, you should be charging and getting $7.99-9.99. For any hardcore gamer, Starcraft on the iPad is the holy grail.

    If you're using this .99 iPhone version as a lead-in to a more profitable iPad version, I salute you. Very canny, and I'll be your first customer.

  • http://www.aramda-war.com Dang

    Mel,

    We are building an identity for the iPhone and once we have a strong user base then the iPad version will be coming out. We want the iPad version to be an amazing experience. Right now our game is in it's infant stage and we will be doing a lot of updates to it as we go along to make sure everything is balanced and fun.

    But you basically hit it on the last paragraph. =)

    • hunkeydorey

      Would the iPad compatibility be included in an update, or a separate release? I wouldn't be surprised if you haven't even figured that one out yet...

      • Mel Swelneregegegenen

        Hard to see how including a free iPad version in a .99 app is going to be profitable for these guys. This is just one of many business models that are being experimented with on the iPhone OS. They'll probably release it around $7-9 and price drop it to $5-7. That seems fair to me.

        Of course, depends on how good the game is. But an iPad game that approaches the level of Starcraft is easily worth the price ranges I quoted.

  • http://www.aramda-war.com Dang

    Mel,

    We are building an identity for the iPhone and once we have a strong user base then the iPad version will be coming out. We want the iPad version to be an amazing experience. Right now our game is in it's infant stage and we will be doing a lot of updates to it as we go along to make sure everything is balanced and fun.

    But you basically hit it on the last paragraph. =)

    • hunkeydorey

      Would the iPad compatibility be included in an update, or a separate release? I wouldn't be surprised if you haven't even figured that one out yet...

      • Mel Swelneregegegenen

        Hard to see how including a free iPad version in a .99 app is going to be profitable for these guys. This is just one of many business models that are being experimented with on the iPhone OS. They'll probably release it around $7-9 and price drop it to $5-7. That seems fair to me.

        Of course, depends on how good the game is. But an iPad game that approaches the level of Starcraft is easily worth the price ranges I quoted.

  • Kite111

    Yeah, I will say, this needs a matchmaking system based on rank or something similar. I'm just getting my ass kicked over and over again. I'm actually managing to still enjoy though and have played ten times since this morning. I won 1 of those 10 matches :/

  • Kite111

    Yeah, I will say, this needs a matchmaking system based on rank or something similar. I'm just getting my ass kicked over and over again. I'm actually managing to still enjoy though and have played ten times since this morning. I won 1 of those 10 matches :/

  • Kite111

    This should have a major update with rank based matching, and a single player story mode, but then bump the price up to 4.99. Then watch the money roll in. After that make an iPad version and your set to be THE rts dev on the App Store cause I can tell you right now, you have the foundations for an VERY quality product right here. Conrats. Trust me, I've played other iPhone rts games. This is the best by far.

  • Kite111

    This should have a major update with rank based matching, and a single player story mode, but then bump the price up to 4.99. Then watch the money roll in. After that make an iPad version and your set to be THE rts dev on the App Store cause I can tell you right now, you have the foundations for an VERY quality product right here. Conrats. Trust me, I've played other iPhone rts games. This is the best by far.

  • hunkeydorey

    I would buy right now this if I knew an iPad version was coming in an update.

  • hunkeydorey

    I would buy right now this if I knew an iPad version was coming in an update.

  • Vester

    Hmmmm I'm not trying to speak for anyone else but I would like statcraft on the idevice... Game looks decent though.

  • Vester

    Hmmmm I'm not trying to speak for anyone else but I would like statcraft on the idevice... Game looks decent though.

  • Duy Yin

    If you don't mind the double size pixels, the game runs great on the iPad. Managing units is much easier with the bigger screen. Otherwise, an HD version will be in the works soon.

    http://www.youtube.com/watch?v=0nZeooVs9Ug

  • Duy Yin

    If you don't mind the double size pixels, the game runs great on the iPad. Managing units is much easier with the bigger screen. Otherwise, an HD version will be in the works soon.

    http://www.youtube.com/watch?v=0nZeooVs9Ug

  • backtothis

    If anyone is ever up for a private match, feel free to pm me on TA or im me with AIM at chowchizzle999. I don't use ARMs during games lol, just for experimenting.

  • backtothis

    If anyone is ever up for a private match, feel free to pm me on TA or im me with AIM at chowchizzle999. I don't use ARMs during games lol, just for experimenting.

  • Mel Swelneregegegenen

    I just downloaded this app and read the Terms of Service that one is required to agree to before using the app.

    In the binding arbitration section, the user has to agree to waive all rights to the US legal system by opting out and conducting any legal action against Pixel Stream in a private "arbitration" venue of their choosing. That means you agree to relinquish a right to a court room trial in deference to a private company of Pixel Stream's choosing.

    No.

    Now... I don't anticipate bringing any lawsuit against Pixel Stream, but on principle alone, I am deleting this app and will not be using it. I regret that because it looked like it could be fun.

    Further, I do not care if such an agreement is industry standard or not. I know many companies have taken this approach in order to always secure their position in a legal dispute. Okay, then. Fine. But I'm not concerned with the liability vulnerability of Pixel Stream. I am concerned with my rights to legal due process. I might agree to such an agreement if forced to do so to acquire Internet or phone access, but I certainly don't need to do it to play a game on my iPhone.

    I won't be playing this game as long as I am expected to waive legal rights just to participate. Thanks.

    • Xurkey

      Learn to play scrub.

    • Narziss

      Yeah, that doesn't seem fair nor does it make sense. It's like telling your girlfriend, "let me tell you something but promise you won't get mad" -- well, she replies by saying that such a preface is totally unfair. Such prefaces ARE totally unfair. Everyone in the future can just set up liability resignation contracts up front to deny all consumers the right to protest if they are treated poorly in some way. We ought to start a revolution, a union of consumers, and ban all such contracts to pre-absolve vendors of all liability!!

  • Mel Swelneregegegenen

    I just downloaded this app and read the Terms of Service that one is required to agree to before using the app.

    In the binding arbitration section, the user has to agree to waive all rights to the US legal system by opting out and conducting any legal action against Pixel Stream in a private "arbitration" venue of their choosing. That means you agree to relinquish a right to a court room trial in deference to a private company of Pixel Stream's choosing.

    No.

    Now... I don't anticipate bringing any lawsuit against Pixel Stream, but on principle alone, I am deleting this app and will not be using it. I regret that because it looked like it could be fun.

    Further, I do not care if such an agreement is industry standard or not. I know many companies have taken this approach in order to always secure their position in a legal dispute. Okay, then. Fine. But I'm not concerned with the liability vulnerability of Pixel Stream. I am concerned with my rights to legal due process. I might agree to such an agreement if forced to do so to acquire Internet or phone access, but I certainly don't need to do it to play a game on my iPhone.

    I won't be playing this game as long as I am expected to waive legal rights just to participate. Thanks.

    • Xurkey

      Learn to play scrub.

    • Narziss

      Yeah, that doesn't seem fair nor does it make sense. It's like telling your girlfriend, "let me tell you something but promise you won't get mad" -- well, she replies by saying that such a preface is totally unfair. Such prefaces ARE totally unfair. Everyone in the future can just set up liability resignation contracts up front to deny all consumers the right to protest if they are treated poorly in some way. We ought to start a revolution, a union of consumers, and ban all such contracts to pre-absolve vendors of all liability!!

  • MystikSun

    I love this game! A perfect and fast-paced online RTS. The rock-paper-scissors system (mothership>all) provides a balance to the game. The upgrades are awesome. If you play with someone that has upgrades, you get MORE credits than usual even if you lose.

    Offline play is coming our way, so wait till then. If you have any questions feel free to post on the Armada - Galactic War Thread in the iPhone and iPod Touch forums or Armada strategies and tips thread in the Games Discussion forums! The team is doing really good to listen to any new features you would like to add to improve the game.

    Grab a copy while the unbelievably low intro price is hot. The price will come up soon when there are enough online players which I bet is going to be soon.

    Gee, I feel like a living ad.

    • backtothis

      Imagine how I feel then. Check how many posts I have on those two forums heh. And do I get a game later with you?..xD. Of course no upgrades. Pm me :].

    • Las

      *cough* living ad indeed...

  • http://None MystikSun

    I love this game! A perfect and fast-paced online RTS. The rock-paper-scissors system (mothership>all) provides a balance to the game. The upgrades are awesome. If you play with someone that has upgrades, you get MORE credits than usual even if you lose.

    Offline play is coming our way, so wait till then. If you have any questions feel free to post on the Armada - Galactic War Thread in the iPhone and iPod Touch forums or Armada strategies and tips thread in the Games Discussion forums! The team is doing really good to listen to any new features you would like to add to improve the game.

    Grab a copy while the unbelievably low intro price is hot. The price will come up soon when there are enough online players which I bet is going to be soon.

    Gee, I feel like a living ad.

    • backtothis

      Imagine how I feel then. Check how many posts I have on those two forums heh. And do I get a game later with you?..xD. Of course no upgrades. Pm me :].

    • Las

      *cough* living ad indeed...

  • Jas

    This game is seriously broken. Only multiplayer AND I have never yet managed to get a free slot on the server! Not happy at all....

  • Jas

    This game is seriously broken. Only multiplayer AND I have never yet managed to get a free slot on the server! Not happy at all....

  • Soupbandit

    So disappointed...well back to sc2 beta haha

  • Soupbandit

    So disappointed...well back to sc2 beta haha

  • Sepharite

    Great game. I've never played RTS but this is highly addictive. Too bad it's one of those games that rape the battery life... so I'm forced to only play it at home.

    I have yet to find out the difference between all the races other than the skins. The bonuses are a neat and encouraging way to get players to play more, but it's a bit unfair to the newer players.

  • Sepharite

    Great game. I've never played RTS but this is highly addictive. Too bad it's one of those games that rape the battery life... so I'm forced to only play it at home.

    I have yet to find out the difference between all the races other than the skins. The bonuses are a neat and encouraging way to get players to play more, but it's a bit unfair to the newer players.

  • Herman Munster

    zerg zerg zerg zerg zerg ad infinitum

  • Herman Munster

    zerg zerg zerg zerg zerg ad infinitum

  • Gert

    I think it could be cool for the iPad, but playing it on iPhone gives me immense creeps.

    For strategy games like this you have to have quick access to a map overview, and be able to give commands with a minimum of taps.

    On iPhone, Galcon has been the best multiplayer RTS for nearly 2 years now and there are always human opponents available.

  • Gert

    I think it could be cool for the iPad, but playing it on iPhone gives me immense creeps.

    For strategy games like this you have to have quick access to a map overview, and be able to give commands with a minimum of taps.

    On iPhone, Galcon has been the best multiplayer RTS for nearly 2 years now and there are always human opponents available.

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