• Author arn
  • Posted On2010-03-17 15:45:48
  • News

There's been a lot of talk about the possibility of some sort of physical game controller for the iPhone and iPod Touch. While there have been a few announcements, none of the projects have ever come to market. We never heard for certain, though we'd heard suggestions that Apple might not have previously been allowing official SDK-supported versions to be approved.

22moo seems confident that they will get approved and recently released a new rendering of their planned game controlled hardware add-on. The redesigned device is said to include stereo speakers, omni direction mic, built in lithium battery, and 30-pin connector. More exciting is a note from Manomio's Stuart Carnie that they are working with 22moo to support the Gamebone in their C64 emulator in the App Store -- and according to Carnie this will be an official solution that does not require jailbreaking.

There is some ongoing debate about the point of such controllers for native iPhone games. Why do you want to carry an extra accessory around with you? But I think emulators are a clear use example as people do want to relive their emulated games without working with touch-screen controls,

  • http://www.silentrocco.com SIlent Rocco

    May the kids have their toy.

    • cyberm4d

      This make the best looking console look like a the uglier than the first Nintendo DS. They need a better design go have that approuved by apple.

      Anyway, my opinion is that this kind of device shouldn't exist at all. Developpers should have to work with the touch screen and accelerometer to make theirs games. This is how the game industry is going to innovate. The D-Pad on sf4 works perfectly.

      • http://www.mayblogmaynot.blogspot.com Maniacfive

        You can innovate all you want. But touch screens fail compared to proper controls in many applications. Now, Capcom have done an outstanding job of putting touch controls to Street Fighter, truly impressive. Good use of innovation. But that's not to say it wouldn't be better with physical controls.

      • cyberm4d

        The iPhone is simply not made for straight console port. If you add this kind of device, you must assure that every games will work well without it and that this is used only as an optionnal add-on hardware.

        I don't know if it's possible... Apple may want to unlock this... but you could add 3 physical buttons to the iphone with no additionnal hardware at all if you find a way to overide the square button and the volume-up and volume-down.

        This way you'll get more place for buttons without taking any space on the screen.

  • Bobby

    I have always thought this (the external d-pad) was a great idea; I can't believe its been this long since the iPhone 3.0 release, where they added third party dock connector support (?), and still no products.

    The biggest gaming weakness of the iPhone right now is the inadequacy of onscreen touch d-pads for a certain category of old-school games. Sure, developers should be building innovative touch-and-accelerometer UIs for most games, but for retro gaming sometimes all you want is a decent d-pad.

    Of course, some of the onscreen d-pad crappiness is, I think, the fault of the developer. Namco in particular seems incapable of getting this interface right.

    • jason

      Namco made an amazing on screen controller... one of the best on the iphone and I would never use a hard button controller to play SFIV

      • munkee

        you mean Capcom!?

  • http://www.silentrocco.com SIlent Rocco

    May the kids have their toy.

    • cyberm4d

      This make the best looking console look like a the uglier than the first Nintendo DS. They need a better design go have that approuved by apple.

      Anyway, my opinion is that this kind of device shouldn't exist at all. Developpers should have to work with the touch screen and accelerometer to make theirs games. This is how the game industry is going to innovate. The D-Pad on sf4 works perfectly.

      • http://www.mayblogmaynot.blogspot.com Maniacfive

        You can innovate all you want. But touch screens fail compared to proper controls in many applications. Now, Capcom have done an outstanding job of putting touch controls to Street Fighter, truly impressive. Good use of innovation. But that's not to say it wouldn't be better with physical controls.

      • cyberm4d

        The iPhone is simply not made for straight console port. If you add this kind of device, you must assure that every games will work well without it and that this is used only as an optionnal add-on hardware.

        I don't know if it's possible... Apple may want to unlock this... but you could add 3 physical buttons to the iphone with no additionnal hardware at all if you find a way to overide the square button and the volume-up and volume-down.

        This way you'll get more place for buttons without taking any space on the screen.

  • Bobby

    I have always thought this (the external d-pad) was a great idea; I can't believe its been this long since the iPhone 3.0 release, where they added third party dock connector support (?), and still no products.

    The biggest gaming weakness of the iPhone right now is the inadequacy of onscreen touch d-pads for a certain category of old-school games. Sure, developers should be building innovative touch-and-accelerometer UIs for most games, but for retro gaming sometimes all you want is a decent d-pad.

    Of course, some of the onscreen d-pad crappiness is, I think, the fault of the developer. Namco in particular seems incapable of getting this interface right.

    • jason

      Namco made an amazing on screen controller... one of the best on the iphone and I would never use a hard button controller to play SFIV

      • munkee

        you mean Capcom!?

  • ta11on

    I always kinda wanted the iPod to be like the PSP, but with a multi-touch screen. This would be extra cool if it had shoulder buttons too. This could be used for all the RPGs comming out, some sports games, and whatever else.

    • ChrisF

      If you mean 2D RPGs, then it's fine with touch controls, whether it's through a digital d-pad like Zenonia, or a touch-to-go concept like AC2 Multi (not really classified in the same category, though).

      If you mean 3D RPGs, then yeah; fair enough. I'm playing Ravensword at the moment, and the camera is currently pissing me off :X

      I just wish they'd come out with something that looks better - that fits in with the iPhone theme.

  • ta11on

    I always kinda wanted the iPod to be like the PSP, but with a multi-touch screen. This would be extra cool if it had shoulder buttons too. This could be used for all the RPGs comming out, some sports games, and whatever else.

    • ChrisF

      If you mean 2D RPGs, then it's fine with touch controls, whether it's through a digital d-pad like Zenonia, or a touch-to-go concept like AC2 Multi (not really classified in the same category, though).

      If you mean 3D RPGs, then yeah; fair enough. I'm playing Ravensword at the moment, and the camera is currently pissing me off :X

      I just wish they'd come out with something that looks better - that fits in with the iPhone theme.

  • http://www.runningwithscissorsgame.com Chris

    What are these guys smoking? Where's the dual analog sticks?

  • dumas1000

    Most games that seem to need a physical d-pad are console-type games. Games with simple controls work fine. Games that require precise controls create an issue with touch-screen controls and virtual analog buttons. Most noticabley, platforming games tend to suffer from a lack of physical controls. However, a lot of these games, because they are trying to emulate a console experience, are in need of a console-llike control. That's basically my long-winded way of saying a physical controller add-on really needs an analog stick to be effective; possibly even two analog sticks. Or they could be nubs, like what the PSP offers. I've never had any issues controlling the PSP nub, although some have complained that this nub isn't the same as a full on analog stick. It gets the job done, as far as I'm concerned. A physical d-pad add-on like this is kinda pointless to me.

  • http://www.runningwithscissorsgame.com Chris

    What are these guys smoking? Where's the dual analog sticks?

  • dumas1000

    Most games that seem to need a physical d-pad are console-type games. Games with simple controls work fine. Games that require precise controls create an issue with touch-screen controls and virtual analog buttons. Most noticabley, platforming games tend to suffer from a lack of physical controls. However, a lot of these games, because they are trying to emulate a console experience, are in need of a console-llike control. That's basically my long-winded way of saying a physical controller add-on really needs an analog stick to be effective; possibly even two analog sticks. Or they could be nubs, like what the PSP offers. I've never had any issues controlling the PSP nub, although some have complained that this nub isn't the same as a full on analog stick. It gets the job done, as far as I'm concerned. A physical d-pad add-on like this is kinda pointless to me.

  • Deewin

    One of the greatest things about idevice gaming is how Developers can create any type of controls they want because of the touchscreen interface. Buying a big and bulky addon seems like a step backwards to me. While still prefer the tactile controls in videogames, I'm perfectly happy using the touchscreen since I only casually play games on my iphone.

  • Deewin

    One of the greatest things about idevice gaming is how Developers can create any type of controls they want because of the touchscreen interface. Buying a big and bulky addon seems like a step backwards to me. While still prefer the tactile controls in videogames, I'm perfectly happy using the touchscreen since I only casually play games on my iphone.

  • Tkun

    That add-on looks huge, unfortunately it doesn't look like it could be any smaller without sacrificing comfortableness.

  • Tkun

    That add-on looks huge, unfortunately it doesn't look like it could be any smaller without sacrificing comfortableness.

  • Adams Immersive

    A great option—I’d just want to see competing controllers standardized in their signals (just like a USB joystick is) so that games can support them all as easily as supporting one.

    But for now... there has to BE one :)

    Looks like it would be very nice from a comfort perspective. The battery is welcome too, for power-sucking OpenGL games.

  • Adams Immersive

    A great option—I’d just want to see competing controllers standardized in their signals (just like a USB joystick is) so that games can support them all as easily as supporting one.

    But for now... there has to BE one :)

    Looks like it would be very nice from a comfort perspective. The battery is welcome too, for power-sucking OpenGL games.

  • BazookaTime

    I guess this is great for people who want something like this. I have no interest in something like this and really moved from the DSi and PSP because of the great touch controls of the ipod touch.

  • BazookaTime

    I guess this is great for people who want something like this. I have no interest in something like this and really moved from the DSi and PSP because of the great touch controls of the ipod touch.

  • Alex

    Long overdue. Touch controls are superior in some cases, but not all. Covering up 5%-10% of the screen with no tactile feedback just does not work as well for traditional games (first person shooters, racers, arcade classics, etc).

    Think of other platforms that have physical as well as touch controls (DS for example). They use the right control method for the game. Sometimes touch, sometimes physical, sometimes both. That is the ideal situation.

    There is no need for controversy. Developers aren't going to make this a requirement (that would be commercial suicide), just an option for those that have an external controller. You will still be able to use on screen controls when you find yourself without the controller and you want to play a quick game. But if you're hopping on a plane and anticipate a longer gaming session, you may want to be able to bring along your controller for a better experience.

    Nobody is going to *lose* anything with the addition of an external controller. But those who feel that it offers a better experience will have that option on some titles. This is a good thing.

  • Alex

    Long overdue. Touch controls are superior in some cases, but not all. Covering up 5%-10% of the screen with no tactile feedback just does not work as well for traditional games (first person shooters, racers, arcade classics, etc).

    Think of other platforms that have physical as well as touch controls (DS for example). They use the right control method for the game. Sometimes touch, sometimes physical, sometimes both. That is the ideal situation.

    There is no need for controversy. Developers aren't going to make this a requirement (that would be commercial suicide), just an option for those that have an external controller. You will still be able to use on screen controls when you find yourself without the controller and you want to play a quick game. But if you're hopping on a plane and anticipate a longer gaming session, you may want to be able to bring along your controller for a better experience.

    Nobody is going to *lose* anything with the addition of an external controller. But those who feel that it offers a better experience will have that option on some titles. This is a good thing.

  • http://www.twitter.com/elimcfly88 Eli Mcfly

    Why waste time trying to make both a touchscreen and controller enabled version when their could be twelve diffrent controllers and youd of course, would have the wrong one. Its a silly idea unless their is one official controller to rule them all.

  • http://www.twitter.com/elimcfly88 Eli Mcfly

    Why waste time trying to make both a touchscreen and controller enabled version when their could be twelve diffrent controllers and youd of course, would have the wrong one. Its a silly idea unless their is one official controller to rule them all.

  • Carl

    There are definitely some games I'd want this for, Street Fighter IV being one, GTA being another one, and many more!

  • Carl

    There are definitely some games I'd want this for, Street Fighter IV being one, GTA being another one, and many more!

  • TheFamousEccles

    I'm looking forward to this, it's exactly what the C64 app needed. The battery is nice, but I wish it'd support AAA or something else easily replaceable.

    • http://www.mayblogmaynot.blogspot.com Maniacfive

      I dont think the battery is to power the controller, its an external battery pack like a Juice Pack for the iPhone. AAA's would last all of 15 mins in the iPhone used for gaming.

      • TheFamousEccles

        I'd think that it would last a bit longer, but I'm sure you're right. Something better but still available would be great.

      • http://www.mayblogmaynot.blogspot.com Maniacfive

        yeah 15 mins was probably harsh. I'm just bitter and jaded that my aging and well used 3G has a battery that lasts all of 90 mins playing demanding games :D

  • TheFamousEccles

    I'm looking forward to this, it's exactly what the C64 app needed. The battery is nice, but I wish it'd support AAA or something else easily replaceable.

    • http://www.mayblogmaynot.blogspot.com Maniacfive

      I dont think the battery is to power the controller, its an external battery pack like a Juice Pack for the iPhone. AAA's would last all of 15 mins in the iPhone used for gaming.

      • TheFamousEccles

        I'd think that it would last a bit longer, but I'm sure you're right. Something better but still available would be great.

      • http://www.mayblogmaynot.blogspot.com Maniacfive

        yeah 15 mins was probably harsh. I'm just bitter and jaded that my aging and well used 3G has a battery that lasts all of 90 mins playing demanding games :D

  • Lions

    About time. I could leave this my bag and have a controller and spare battery in one.

    As to the comment about controller standards. I think the first to market will set the button config standards that the others will just have to copy. That is if apple doesn't already have a whole API list waiting in the wings for this to come out.

  • Lions

    About time. I could leave this my bag and have a controller and spare battery in one.

    As to the comment about controller standards. I think the first to market will set the button config standards that the others will just have to copy. That is if apple doesn't already have a whole API list waiting in the wings for this to come out.

  • http://ravensword.com AmazingRuss

    Hell yeah! Needs thumbsticks though... one dpad doesn't cut it. Needs to be more ergonomic, too. No point in going for portability once the device gets too big for your pocket.

  • http://the-nomad-junkyard.blogspot.com/ Barry the Nomad

    looks awesome! hope it gets approved. The upcoming Sega collection app and (supposed) Sonic 4 would greatly benefit from this.

    Plus this would give 1st Gen iPod Touch users the speakers, volume control and mic that the device lacks.

    • spiffyone

      that's if the 1st "gen" is even supported. Some developers are hit and miss with 1st "gen" support even though pretty much every single last game in the app store works on that device if you know how to get it on there. Plus there's the slightly different body stylings to think about with the iPhone/touch devices.

      • Cap'n Dave

        I've got a 1st gen iPod Touch and I've yet to discover any game or app that doesn't support it- so long as you keep the OS updated. When they release the OS upgrade that doesn't support it, then I'll get worried.

        And hell yes, I would buy it just for the speakers, mic & battery. Now if only it had a camera, and a 3G chip...

        I really just need a iPhone don't I?

    • TheFamousEccles

      I've given up on the Genesis emulator coming out. If something hasn't come out over a month than the announced release date, I give up.

  • http://ravensword.com AmazingRuss

    Hell yeah! Needs thumbsticks though... one dpad doesn't cut it. Needs to be more ergonomic, too. No point in going for portability once the device gets too big for your pocket.

  • http://the-nomad-junkyard.blogspot.com/ Barry the Nomad

    looks awesome! hope it gets approved. The upcoming Sega collection app and (supposed) Sonic 4 would greatly benefit from this.

    Plus this would give 1st Gen iPod Touch users the speakers, volume control and mic that the device lacks.

    • spiffyone

      that's if the 1st "gen" is even supported. Some developers are hit and miss with 1st "gen" support even though pretty much every single last game in the app store works on that device if you know how to get it on there. Plus there's the slightly different body stylings to think about with the iPhone/touch devices.

      • Cap'n Dave

        I've got a 1st gen iPod Touch and I've yet to discover any game or app that doesn't support it- so long as you keep the OS updated. When they release the OS upgrade that doesn't support it, then I'll get worried.

        And hell yes, I would buy it just for the speakers, mic & battery. Now if only it had a camera, and a 3G chip...

        I really just need a iPhone don't I?

    • TheFamousEccles

      I've given up on the Genesis emulator coming out. If something hasn't come out over a month than the announced release date, I give up.

  • http://www.manomio.com Stuart Carnie

    I will help push an abstracted API for these controllers (if indeed more than one comes to market). SDL already has a well designed INPUT API for this, so we'll probably just model around that. Adding new controllers should then be a simple update.

  • http://www.manomio.com Stuart Carnie

    I will help push an abstracted API for these controllers (if indeed more than one comes to market). SDL already has a well designed INPUT API for this, so we'll probably just model around that. Adding new controllers should then be a simple update.

  • http://www.touchaholics.com jacques b

    this looks and soinds pretty awesome and all, but the moment a game has to be play with the other orientation, the device is useless

  • http://www.touchaholics.com jacques b

    this looks and soinds pretty awesome and all, but the moment a game has to be play with the other orientation, the device is useless

  • Trent Reznor

    you will not catch me within a mile of one of those ugly things

  • spiffyone

    Again I state that this add-on, by virtue of being an add on, will have very limited appeal and thus very limited support (and vice versa).

    It's just not really necessary save for stuff like old school games, tbqh.

    • http://www.mayblogmaynot.blogspot.com Maniacfive

      agreed. If Apple standardised the API's for it, it would get lots of support, and choice. As a customer you could choose the big huge honking controller with added battery pack and stuff from one firm, or minimalist from another manufacturer. Its be great.

      But as is. Limited.

  • Trent Reznor

    you will not catch me within a mile of one of those ugly things

  • spiffyone

    Again I state that this add-on, by virtue of being an add on, will have very limited appeal and thus very limited support (and vice versa).

    It's just not really necessary save for stuff like old school games, tbqh.

    • http://www.mayblogmaynot.blogspot.com Maniacfive

      agreed. If Apple standardised the API's for it, it would get lots of support, and choice. As a customer you could choose the big huge honking controller with added battery pack and stuff from one firm, or minimalist from another manufacturer. Its be great.

      But as is. Limited.

  • http://www.posimotion.com/helix PosiMotion

    Looks interesting, and I'm hoping Apple approves it, but there are a lot of hurdles standing in the way of accessory makers trying to do something like this. It's why we stuck with a simple gaming grip design when we made the Helix.

    I agree with a standardized API for controllers. Depending on how the
    Helix does after it hits Best Buy next month, we are considering getting into
    the arena of an actual gamepad with buttons. What we really want is for Apple to come out with a standardized API for manufacturers like us to design around. Requiring several different proprietary APIs for each controller that are bound to come out isn't helpful to either the developers or the accessory makers.

  • http://www.posimotion.com/helix PosiMotion

    Looks interesting, and I'm hoping Apple approves it, but there are a lot of hurdles standing in the way of accessory makers trying to do something like this. It's why we stuck with a simple gaming grip design when we made the Helix.

    I agree with a standardized API for controllers. Depending on how the
    Helix does after it hits Best Buy next month, we are considering getting into
    the arena of an actual gamepad with buttons. What we really want is for Apple to come out with a standardized API for manufacturers like us to design around. Requiring several different proprietary APIs for each controller that are bound to come out isn't helpful to either the developers or the accessory makers.

  • Diablohead

    If this ever gets a release and some devs support it along with playing their games the normal way without a pad extension, I can see myself using it for when I play with my touch around the house, especially before taking a snooze :P

  • Diablohead

    If this ever gets a release and some devs support it along with playing their games the normal way without a pad extension, I can see myself using it for when I play with my touch around the house, especially before taking a snooze :P

  • Tezoire

    For god's sake release this. So many games would benefit. I hate on screen controls, and the possibility of playin tony hawk psone style is just uber cool. The sooner the better I say.

  • Tezoire

    For god's sake release this. So many games would benefit. I hate on screen controls, and the possibility of playin tony hawk psone style is just uber cool. The sooner the better I say.

  • Stephanie

    looks awesome, but does that mean there's going to be games specially designed for these controllers in the future? Ah, I still hope Apple approves it, it looks sick.

  • Stephanie

    looks awesome, but does that mean there's going to be games specially designed for these controllers in the future? Ah, I still hope Apple approves it, it looks sick.

  • MrMuesli

    If this thing got more big developers to consider investing their efforts into the iDevice, then I'm all for it. Right now, the majority of the current games that are more suited to these sorts of controls are just not good enough for me to care about having an add-on.

  • MrMuesli

    If this thing got more big developers to consider investing their efforts into the iDevice, then I'm all for it. Right now, the majority of the current games that are more suited to these sorts of controls are just not good enough for me to care about having an add-on.

  • http://www.callboxlive.com Stan Winstone

    Perfect for playing those non-existent C64 games...

    • TheFamousEccles

      To quote Kiloo Jeppe:
      "Also here is the list of the games that for sure will be in the next submission:

      Super Pipeline 1
      Super Pipeline 2
      Boulderdash II
      Space Taxi
      Express Raider
      O'Riley's Mine
      Mancopter
      Hover Bovver
      First Star Software Classics vol. 1(Panic Button, Bristles)
      First Star Software Classics vol. 2(Flip&Flop, Millenium Warriors)
      Wizball(Barring no setback in technical issues we've had with this title)

      That's 13 titles, four free ones. And I know for a fact that we've got many more on the way. Working on making titles like, Druid, Parallax and Fist work properly in the emulator."

      Still, if the C64 is the only app supporting this, I can't I imagine I'll get it unless it's dirt cheap.

      Is there any estimate for the price yet?

  • http://www.callboxlive.com Stan Winstone

    Perfect for playing those non-existent C64 games...

    • TheFamousEccles

      To quote Kiloo Jeppe:
      "Also here is the list of the games that for sure will be in the next submission:

      Super Pipeline 1
      Super Pipeline 2
      Boulderdash II
      Space Taxi
      Express Raider
      O'Riley's Mine
      Mancopter
      Hover Bovver
      First Star Software Classics vol. 1(Panic Button, Bristles)
      First Star Software Classics vol. 2(Flip&Flop, Millenium Warriors)
      Wizball(Barring no setback in technical issues we've had with this title)

      That's 13 titles, four free ones. And I know for a fact that we've got many more on the way. Working on making titles like, Druid, Parallax and Fist work properly in the emulator."

      Still, if the C64 is the only app supporting this, I can't I imagine I'll get it unless it's dirt cheap.

      Is there any estimate for the price yet?

  • JORDZ

    the best thing about the iphone is the controls. id prefer touch screen

  • JORDZ

    the best thing about the iphone is the controls. id prefer touch screen

  • http://www.ummband.com poutini

    BAHAHAHAHA, they made it look like a game gear!!!

    • http://www.mayblogmaynot.blogspot.com Maniacfive

      Looks nothing like a Game Gear, Atari Lynx mk 1 maybe

      • http://www.ummband.com poutini

        I disagree. the game gear is a lot bigger vertically, but it was definitely the first thing to come to mind (since I own one) - and I'm not old enough to pretend I know about the lynx.

  • http://www.ummband.com poutini

    BAHAHAHAHA, they made it look like a game gear!!!

    • http://www.mayblogmaynot.blogspot.com Maniacfive

      Looks nothing like a Game Gear, Atari Lynx mk 1 maybe

      • http://www.ummband.com poutini

        I disagree. the game gear is a lot bigger vertically, but it was definitely the first thing to come to mind (since I own one) - and I'm not old enough to pretend I know about the lynx.

  • Davidd

    One step closer to being a gaming device. But I noticed it is missing the Dual Joystick for games like Minigore.

    • http://www.mayblogmaynot.blogspot.com Maniacfive

      Yeah, but you don't really need physical controls for Minigore. the on screen analogues work fine. This is for those games that don't really work with on screen controls.

  • Davidd

    One step closer to being a gaming device. But I noticed it is missing the Dual Joystick for games like Minigore.

    • http://www.mayblogmaynot.blogspot.com Maniacfive

      Yeah, but you don't really need physical controls for Minigore. the on screen analogues work fine. This is for those games that don't really work with on screen controls.

  • Matt

    YES, I might finally be able to complete Castle Magic - I totally blame never finishing that on the 'virtual d-pad'.

  • Matt

    YES, I might finally be able to complete Castle Magic - I totally blame never finishing that on the 'virtual d-pad'.

  • Yuggle

    Much as apple would like people to believe otherwise there is no substitute for a physical control that offers tactile feedback for the user.

    I support this but would rather see Apple offer it's own iteration so that we could expect widespread support.

    • x999x

      The millions in profit prove otherwise...

      • http://www.ummband.com poutini

        no, they prove that apple can make people settle for less-than-stellar control schemes and still make an absurd profit.

    • postmanmanman

      I agree - if Apple made one, I'd buy it at the first opportunity.

    • PahnCrd

      I prefer the touch screen for the iphone. Buttons add bulk, and frankly, since I am not playing online, I don't really care if the controls aren't perfect. In addition, as I have gotten used to playing games on the iPhone, I have gotten very proficient at controlling them. I played China Town Wars on all three platforms and had zero difficulty playing it compared to the other two platforms. Besides that, buttons make noise, which is pretty damned annoying and precisely why I don't play my PSP and DS while in bed with the wife or while anywhere quiet such as a library.

      That said, I think it's cool that the option be there for the people that don't want to (or cannot) get good at a new type of control style, so long as it isn't required to play and doesn't take away from the design of the on screen controls.

  • http://micro Yuggle

    Much as apple would like people to believe otherwise there is no substitute for a physical control that offers tactile feedback for the user.

    I support this but would rather see Apple offer it's own iteration so that we could expect widespread support.

    • x999x

      The millions in profit prove otherwise...

      • http://www.ummband.com poutini

        no, they prove that apple can make people settle for less-than-stellar control schemes and still make an absurd profit.

    • postmanmanman

      I agree - if Apple made one, I'd buy it at the first opportunity.

    • PahnCrd

      I prefer the touch screen for the iphone. Buttons add bulk, and frankly, since I am not playing online, I don't really care if the controls aren't perfect. In addition, as I have gotten used to playing games on the iPhone, I have gotten very proficient at controlling them. I played China Town Wars on all three platforms and had zero difficulty playing it compared to the other two platforms. Besides that, buttons make noise, which is pretty damned annoying and precisely why I don't play my PSP and DS while in bed with the wife or while anywhere quiet such as a library.

      That said, I think it's cool that the option be there for the people that don't want to (or cannot) get good at a new type of control style, so long as it isn't required to play and doesn't take away from the design of the on screen controls.

  • http://musiquenontalent.blogspot.com robman84

    Got to be honest I'd probably rather carry my DSi for emulation fun than carry this with my iPhone. I can see it having some uses but support is likely to be very patchy.

  • http://musiquenontalent.blogspot.com robman84

    Got to be honest I'd probably rather carry my DSi for emulation fun than carry this with my iPhone. I can see it having some uses but support is likely to be very patchy.

  • postmanmanman

    Concept is great, and something that iPhone gaming needs.

    Execution, however... firstly, it's ugly. Horribly, horribly ugly. And it's big. I've seen some homebrew controllers like this for jailbroken Apps that look smaller and more comfortable. It's also lacking in buttons. Analog sticks would be a bit much, but shoulder buttons and maybe an analog nub would work wonders.

    Of course, the biggest pitfall is that it's third-party so not only can we not expect a bunch of developers to support this, I'd hazard a guess that a bunch of other companies will make a bunch more controllers, thus making the owning of different controllers for different apps necessary.

  • postmanmanman

    Concept is great, and something that iPhone gaming needs.

    Execution, however... firstly, it's ugly. Horribly, horribly ugly. And it's big. I've seen some homebrew controllers like this for jailbroken Apps that look smaller and more comfortable. It's also lacking in buttons. Analog sticks would be a bit much, but shoulder buttons and maybe an analog nub would work wonders.

    Of course, the biggest pitfall is that it's third-party so not only can we not expect a bunch of developers to support this, I'd hazard a guess that a bunch of other companies will make a bunch more controllers, thus making the owning of different controllers for different apps necessary.

  • Brandon

    What they need to do is use the icontrol pad.
    It has a dpad four buttons two shoulder buttons and TWO thumbsticks plust the battery. What more could you need?

    Check it out here... icontrolpad.com

    • http://manomio.com Stuart Carnie

      Yes, but unfortunately, iControlPad is for jailbroken devices only.

  • Brandon

    What they need to do is use the icontrol pad.
    It has a dpad four buttons two shoulder buttons and TWO thumbsticks plust the battery. What more could you need?

    Check it out here... icontrolpad.com

    • http://manomio.com Stuart Carnie

      Yes, but unfortunately, iControlPad is for jailbroken devices only.

  • http://www.mayblogmaynot.blogspot.com Maniacfive

    It would be a boon to iPhone gaming if the volume buttons could be used as other buttons in particular iPhone games. Not only is the up volume button in the perfect place for a trigger, but it would force developers to orientate their games that way, with the speaker at the top on the left. I always block the speaker with my hand in games where its orientated with the home button on the right.

    Course that does kinda give lefties the shaft... Touch sensitive edges all down the sides for the win!

    • AJ

      I like the idea of touch sensitive sides, maybe we'll see that in the iPhone 4g. That would eliminate the L and R problem :)

  • http://www.mayblogmaynot.blogspot.com Maniacfive

    It would be a boon to iPhone gaming if the volume buttons could be used as other buttons in particular iPhone games. Not only is the up volume button in the perfect place for a trigger, but it would force developers to orientate their games that way, with the speaker at the top on the left. I always block the speaker with my hand in games where its orientated with the home button on the right.

    Course that does kinda give lefties the shaft... Touch sensitive edges all down the sides for the win!

    • AJ

      I like the idea of touch sensitive sides, maybe we'll see that in the iPhone 4g. That would eliminate the L and R problem :)

  • Greg

    Speaking of which... Apple says we can use bluetooth keyboards on the iPad. Does this mean we can have PC - like controls for some games?

  • Greg

    Speaking of which... Apple says we can use bluetooth keyboards on the iPad. Does this mean we can have PC - like controls for some games?

  • FurryKing

    I would say "Finally!" but the iPhone is still growing up.

    Like many of you said, we need a standard. Maybe this can be the one?

    Maybe not.

    But once we have one, then all accessory manufacturers can design their own. This doesn't look like the greatest solution but it still is one. Some one could make a pad that *cracks* down the center of the shell on a hinge to make it smaller for portability and then when you need to put it on the iPhone you just place the iPhone on the hinge and push the halves of the shell to snap into place. So to be clear.

    -/ (the iphone is the dash in the center being cradled by the shell, represented by the slashes)
    To take it off:
    1) Pull apart the shell
    2) Take out iPhone
    3) Snap the hinge
    4) Fold for portability

    To put it on:
    1) Unfold the shell
    2) Snap the hing in place
    3) Place iPhone in shell
    4) Push the shell to lock the iPhone in place.

    And a lot of you guys who are all "Touch Screen Only" must not have played games before the iPhone or only play iPhone games tailor made for the device. If this controller ended up with shoulder buttons? Awww ish! FPS all day. D-Pad or Face Buttons for movement, shoulder buttons to fire, and the touch screen to aim? Sold.

    Or think about every single ported game that used to use digital controls. Mr. Driller could actually be a lot of fun again! SFIV could sing! Etc. There are a lot of games that could benefit from just the D-Pad alone.

    • Greg

      Nope, SFIV requires an analog stick. The dpad wouldn't work.

  • FurryKing

    I would say "Finally!" but the iPhone is still growing up.

    Like many of you said, we need a standard. Maybe this can be the one?

    Maybe not.

    But once we have one, then all accessory manufacturers can design their own. This doesn't look like the greatest solution but it still is one. Some one could make a pad that *cracks* down the center of the shell on a hinge to make it smaller for portability and then when you need to put it on the iPhone you just place the iPhone on the hinge and push the halves of the shell to snap into place. So to be clear.

    \-/ (the iphone is the dash in the center being cradled by the shell, represented by the slashes)
    To take it off:
    1) Pull apart the shell
    2) Take out iPhone
    3) Snap the hinge
    4) Fold for portability

    To put it on:
    1) Unfold the shell
    2) Snap the hing in place
    3) Place iPhone in shell
    4) Push the shell to lock the iPhone in place.

    And a lot of you guys who are all "Touch Screen Only" must not have played games before the iPhone or only play iPhone games tailor made for the device. If this controller ended up with shoulder buttons? Awww ish! FPS all day. D-Pad or Face Buttons for movement, shoulder buttons to fire, and the touch screen to aim? Sold.

    Or think about every single ported game that used to use digital controls. Mr. Driller could actually be a lot of fun again! SFIV could sing! Etc. There are a lot of games that could benefit from just the D-Pad alone.

    • Greg

      Nope, SFIV requires an analog stick. The dpad wouldn't work.

  • anthonyafterwit

    Having just played through all of space miner I can say with a resounding YES that I would definitely buy this thing. The most frustrating thing about playing that game (and any app that uses a quasi control stick setup) is the clumsy onscreen stick. If the pricing for this thing isn't crazy, I'll buy it without a doubt.

  • anthonyafterwit

    Having just played through all of space miner I can say with a resounding YES that I would definitely buy this thing. The most frustrating thing about playing that game (and any app that uses a quasi control stick setup) is the clumsy onscreen stick. If the pricing for this thing isn't crazy, I'll buy it without a doubt.

  • RJ

    This would work out well for Street Fighter IV.

    First things first, i hope its real. I've been wanting tactile controls for the ipod for ages...i just hope this one isn't another prototype that won't get made.

    But again, i hope that some devs will make an optional controls, and not have a game that only uses those controls. I think that most Namco games could easily get updated to use this too (Pac Man, Pole Position, etc).

    Even new games could be coded to be compatible with this. Racing games might not be changed, but dungeon crawlers might work...A button to shoot, etc. Dual Stick Shooters wont work unless they do a dual analog type of controller like the PS3 or Xbox controllers (Which would probably be too much to carry around comfortably).

    Just my 2 cents...comment/reply your ideas or responses to me. I personally think this can expand new games, and current games can be updated to be compatible with it.

  • RJ

    This would work out well for Street Fighter IV.

    First things first, i hope its real. I've been wanting tactile controls for the ipod for ages...i just hope this one isn't another prototype that won't get made.

    But again, i hope that some devs will make an optional controls, and not have a game that only uses those controls. I think that most Namco games could easily get updated to use this too (Pac Man, Pole Position, etc).

    Even new games could be coded to be compatible with this. Racing games might not be changed, but dungeon crawlers might work...A button to shoot, etc. Dual Stick Shooters wont work unless they do a dual analog type of controller like the PS3 or Xbox controllers (Which would probably be too much to carry around comfortably).

    Just my 2 cents...comment/reply your ideas or responses to me. I personally think this can expand new games, and current games can be updated to be compatible with it.

  • Cilo

    That thing needs to be wayyyyyyy bigger, and about 3 inches thicker yah. Also 4 analog joysticks, 10 shoulder buttons, and 6 more buttons to the D-Pad . . . I mean Octagon-Pad.

  • Cilo

    That thing needs to be wayyyyyyy bigger, and about 3 inches thicker yah. Also 4 analog joysticks, 10 shoulder buttons, and 6 more buttons to the D-Pad . . . I mean Octagon-Pad.

  • Laser Sanchez

    I still don't get it, but I'm glad some people will get some use out of it. Might even make Mega Man 2 playable. Sticking to my PSP and Wii for emulation. I guess I have enough fun with touch control games to really care about this sort of peripheral. Also, I couldn't see me busting this out at the bar or in line somewhere, or even carrying it in my pocket for that matter.

    • Cilo

      How about when you wear your cargo pants with really huge pockets?

  • Laser Sanchez

    I still don't get it, but I'm glad some people will get some use out of it. Might even make Mega Man 2 playable. Sticking to my PSP and Wii for emulation. I guess I have enough fun with touch control games to really care about this sort of peripheral. Also, I couldn't see me busting this out at the bar or in line somewhere, or even carrying it in my pocket for that matter.

    • Cilo

      How about when you wear your cargo pants with really huge pockets?

  • MaroonFree

    A much better design would be endhub that adds only a cm along with a PSP-esc analog stick. Throw a button below and above it in addition to a trigger button, and that would give quite a bit of cushion room for hybrid touch/physical controls. Kind of like an iTrip, plug in and go.

  • MaroonFree

    A much better design would be endhub that adds only a cm along with a PSP-esc analog stick. Throw a button below and above it in addition to a trigger button, and that would give quite a bit of cushion room for hybrid touch/physical controls. Kind of like an iTrip, plug in and go.

  • nate

    NEEEDDSS shoulder triggers and dual joytsicks LIKE THE XBOX controller, for shooters RPGs and etc. That would be the perfect i phone controller. (with buttons of course.)

  • nate

    NEEEDDSS shoulder triggers and dual joytsicks LIKE THE XBOX controller, for shooters RPGs and etc. That would be the perfect i phone controller. (with buttons of course.)

  • AJ

    Well the control pad doesn't fit the sleek and sexy theme that most would want from an iPhone product. I don't think Apple is going to incorporate a gaming pad in it's next design let alone add more buttons to the side of the unit that could compensate for shoulder buttons, anytime soon. With that said, I'm really hoping that Apple incorporate some sort of haptic feedback for the screen. This would eliminate the feeling of not pressing anything at all. It's a more realistic option maybe? I wouldn't mind.

  • AJ

    Well the control pad doesn't fit the sleek and sexy theme that most would want from an iPhone product. I don't think Apple is going to incorporate a gaming pad in it's next design let alone add more buttons to the side of the unit that could compensate for shoulder buttons, anytime soon. With that said, I'm really hoping that Apple incorporate some sort of haptic feedback for the screen. This would eliminate the feeling of not pressing anything at all. It's a more realistic option maybe? I wouldn't mind.

  • http://www.reverbnation.com/ujnhunter Ujn Hunter

    I want something exactly like this... but made by Apple! Not a 3rd party. :

  • http://www.reverbnation.com/ujnhunter Ujn Hunter

    I want something exactly like this... but made by Apple! Not a 3rd party. :\

  • WiseWeasel

    Looks great, but it needs two things:
    • One or two low-profile analog sticks, similar to the PSP's.
    • 'L' and 'R' buttons on the top edge (it's unclear from the rendering if that's currently planned).

    I'd suggest moving the 'select' button to the left side over the D-pad, the 'start' button to the right side over the other buttons, the power indicator tucked away in some corner, and dual analog sticks on the bottom.

  • WiseWeasel

    Looks great, but it needs two things:
    • One or two low-profile analog sticks, similar to the PSP's.
    • 'L' and 'R' buttons on the top edge (it's unclear from the rendering if that's currently planned).

    I'd suggest moving the 'select' button to the left side over the D-pad, the 'start' button to the right side over the other buttons, the power indicator tucked away in some corner, and dual analog sticks on the bottom.

  • Sean

    Just because its for the iPhone doesn't mean you have to "carry it everywhere" just leave it at home and use it when your there, nor do you have to use it for everygame, use it for games where it will be better, and use the touchscreen when the touchscreen is better

  • Sean

    Just because its for the iPhone doesn't mean you have to "carry it everywhere" just leave it at home and use it when your there, nor do you have to use it for everygame, use it for games where it will be better, and use the touchscreen when the touchscreen is better

  • http://www.hbdia.com Izzy Nobre

    This looks quite silly, and bulky, and flat out unnecessary. If I'm spending more on/bringing along hardware that's dedicated for gaming, I might as well bring my DS/PSP.

    Step in the wrong direction for sure.

  • http://www.hbdia.com Izzy Nobre

    This looks quite silly, and bulky, and flat out unnecessary. If I'm spending more on/bringing along hardware that's dedicated for gaming, I might as well bring my DS/PSP.

    Step in the wrong direction for sure.

  • http://www.qwak.co.uk Jamie Woodhouse

    I'm keeping a very keen eye on this. It's the kind of thing that could work VERY well with some games, including my own puzzle platformer, QWAK.

    Agree, it's probably not ideal for all games, but for some, I'm sure it's very suitable!

  • http://www.qwak.co.uk Jamie Woodhouse

    I'm keeping a very keen eye on this. It's the kind of thing that could work VERY well with some games, including my own puzzle platformer, QWAK.

    Agree, it's probably not ideal for all games, but for some, I'm sure it's very suitable!

  • Darko4191

    People.. Some games are better with touch screen while others are not. For instance, retro games like sega genesis emulators and game boy advance emulators. The on screen dpad is not sufficient. The dpad for the screen does not register diagonal motions well..

    That is why an external dpad is needed. As for suppoorters thats another story Although look what i controlpad did. I http://www.youtube.com/watch?v=FSPUP59Qnvc&feature=player_embedded#!
    . The tactile controls are emulating the on screen controls. So for emulators it should not be much of a problem. Although games that have stand alone buttons like Nova..it would be a problem.