Yesterday, we met with Glu mobile a development team that has generated a following with a number of fun and different titles including Glyder and Beat It. We took a look a few of their pending games which we've detailed here:


Escape from Nom

Escape from Nom is an original game from Glu that is coming as early as May. The game is a physics puzzler that I think will be of great appeal to fans of iBlast Moki and Peggle. Since the game is so far out, we don't have any screenshots but I was able to play with an early build of the game at GDC.

The game is a level-based physics puzzler comprised of 5 different worlds each with 10 levels. Each level is a single screen with your circular character (Allen) at the top. Your goal is to simply align Allen left/right and drop him into the water below. Each level, however, introduces more and more obstacles as well as enemy "noms" that will eat poor Allen. You are given a set of tools (bumpers, accelerators etc..) that can be placed on screen to bounce Allen around obstacles and get him to the final destination. The game has a very similar play style to the aforementioned iBlast Moki where trial and error is employed to figure out the best path for Allen to go.

Glu already has a level editor in place and expects to allow users to create and share their levels, allowing potentially endless gameplay. We'll hear more about this title in the coming months.


Stranded 2 Mysteries of Time

Their next title Stranded 2 actually was born on traditional mobile phones and is now being brought to iPhone. This sequel will be arriving in mid April and is an adventure/story game set on an island. The game employs an isometric view with virutal d-pad controls. As you explore the island and speak to characters, you are assigned missions and sub-quests as you unfold the mystery of the island.

The game also incorporates time travel as a component where you are sent back and forth during the course of the game. The main story is expected to take a few hours, while completing the side-quests will take much longer.

We should see the game arrive in mid-April.


How to Train Your Dragon

The last game we saw was actually released just yesterday. Fans of Glyder and Glyder 2 will be interested to hear about this cross-branded game based on the upcoming movie How to Train Your Dragon from Dreamworks. The premise of the movie involves a young Viking named Hiccup who manages to capture one of the dragons that have been attacking their village. Unable to bring himself to kill dragon, Hiccup finds himself developing a new friendship.

The game takes place as a sidestory to the movie plot and is narrative based storyline with individual missions. The game should be quite familiar with fans of Glyder as it's obviously based on the same engine and mechanic. Glu has tweaked the gameplay a bit to accommodate the story line -- for example dragon's are not dependent on the thermals to gain altitude.

How to Train Your Dragon is available immediately. Discussion thread available.

App Store Link: How to Train Your Dragon, $2.99

  • Synergistic Ideologue

    Stranded looks like a fun combo of "Power Pete" + Lost.

    Anyone else reminded of "Crusader: No Remorse" with this?

    • Rosh

      Funny thing, it reminded me of Dino Crisis 2 on PlayStation.

  • Synergistic Ideologue

    Stranded looks like a fun combo of "Power Pete" + Lost.

    Anyone else reminded of "Crusader: No Remorse" with this?

    • Rosh

      Funny thing, it reminded me of Dino Crisis 2 on PlayStation.

  • Rachel

    Stranded! Looks cool. Count me in.

  • Rachel

    Stranded! Looks cool. Count me in.

  • Sushibox

    I'm a huge fan of Glyder, so I was immediately taken in by How to Train Your Dragon. I'll agree that you can easily see the mechanics and engine use from Glyder, which is fine by me. So far it's just as much fun as I would have expected it to be, there seems to be a bit lacking from it's predecessors Glyder and Glyder 2 however and while the levels are massive they seem to be somewhat "vacant" to me. Really it's what I want it to be, more Glyder-style gameplay, and while I would add more content (islands to explore) and of course a few elements like the speedometer or additional achievements, I have to say it was worth the asking price hands down. If you're not a fan of Glyder, then you're probably not going to like this at all, but if you are then this is more of what made Glyder so much fun.

  • Sushibox

    I'm a huge fan of Glyder, so I was immediately taken in by How to Train Your Dragon. I'll agree that you can easily see the mechanics and engine use from Glyder, which is fine by me. So far it's just as much fun as I would have expected it to be, there seems to be a bit lacking from it's predecessors Glyder and Glyder 2 however and while the levels are massive they seem to be somewhat "vacant" to me. Really it's what I want it to be, more Glyder-style gameplay, and while I would add more content (islands to explore) and of course a few elements like the speedometer or additional achievements, I have to say it was worth the asking price hands down. If you're not a fan of Glyder, then you're probably not going to like this at all, but if you are then this is more of what made Glyder so much fun.

  • monster

    Might get that Lost game

    Uh I mean "Stranded 2". Sure.

    I mean, nothing could be worse than "Via Domus" right? (the official Lost game)

  • monster

    Might get that Lost game

    Uh I mean "Stranded 2". Sure.

    I mean, nothing could be worse than "Via Domus" right? (the official Lost game)

  • http://www.hell.gov.org lucifer

    i've just realized that the graphic style in "Stranded 2 Mysteries of Time" would be perfect for the old arcade classic "Commando" ...

  • http://www.hell.gov.org lucifer

    i've just realized that the graphic style in "Stranded 2 Mysteries of Time" would be perfect for the old arcade classic "Commando" ...

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