A few weeks back we posted gameplay videos of an unexpected and since, highly anticipated, title coming to the iPhone this month. Well, the wait is now over, with Street Fighter 4 [AppStore] launching today! Whilst many were skeptical at Capcom's ability to port such an critically impressive console title to the portable devices, our time with Street Fighter 4 reveals a surprisingly faithful rendition, if somewhat watered down to suit the smaller scale of the iPhone.

Street Fighter 4 gives you control over 8 characters from the console version; Abel, Blanka, Chun Li, Ryu, Bison, Dhalsim, Guile and Ken (in order of appearance). The game offers an impressive move list, featuring all the special attacks from the console version, leaving out the low and medium punch/kick buttons and their respective moves. The purists amongst you may find this too much of a downsize as it undoubtedly poses a change in pace from the original and diminishes the ability to hit those ridiculously high combos. Having said that, there's no doubting its authenticity-- this is Street Fighter 4 in all its glory.

It is hard really to see how any additional attacks could have been squeezed in, as the on-screen controls already take up a sizeable portion of the real estate available. Super and Ultra attacks are performed by simply tapping their respective bars (which may irk some), though they can still be pulled off in their traditional, anologue stick fashion via the SP button. This SP button also activates EX attacks and together with a Focus button, complements the kick and punch attacks on the right part of the screen. It should be noted that these on-screen elements can be moved around and have their transparency adjusted, to accommodate left-handers and minimalists alike.

Street Fighter 4 looks and runs exquisitely on the 3GS device we tested it on, with impressive animations and the same gorgeous backdrops we were treated to in the console version. Combat in Street Fighter 4 is fast and fluid, and button input is as responsive as we hoped it would be. The AI does a good job at keeping you on your toes too, and can be configured at 4 difficulty levels from beginner to gruelling. There are a number of game modes, from the standard Tournament mode (against 7 competitors, with Bison featuring as the end boss), to a "Dojo" challenge mode, together with a training mode and a single player versus mode. For those who prefer human competitors, a Bluetooth multiplayer mode is available too.

To round out the impressive feature list, Street Fighter 4 sports a full blown replay system and local leaderboards, to record your matches for later viewing, and to breakdown your winnings in both tournament and versus modes. Capcom has certainly created a comprehensive Street Fighter 4 offering, with only WiFi multiplayer and online leader boards remaining on our wish list, together with the inevitable cries for a more extensive character roster.

Street Fighter 4 is easily recommended to any Street Fighter fan or fighting game aficionado. At its core it is a lightweight port of the exceptional console title, so don't go expecting anything different if you've had your SF4 fill. On the other hand, it is amazing that such a game was ported to the AppStore in the first place and the simple fact that you can now bring Street Fighter 4 around in your pocket should be enough to sway many an eager button masher.

http://www.youtube.com/watch?v=1GsTS3iHypU

Impressions from our forums are collecting fast and are largely positive. Our readers have noted that there is only minimal slowdown on 3G models compared to the 3GS device we tested, and even 1G users are reportedly happy with Street Fighter 4's performance.

App Store Link: Street Fighter 4, $9.99.

TouchArcade Rating

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  • belsunce

    LOVE SF4; would even download this if it cost 0.99c

    and I mean that.

    • Brian

      Wow, $0.99 is all you would pay? Would you say the same thing if this were the PSP or DSi?

      • http://www.reverbnation.com/ujnhunter Ujn Hunter

        $0.99 is all I would pay too. Also, if this was on the DS or PSP, I would pay $20, for physical media on a device I can use real buttons with.

    • RC5052

      I just bought this game. And after messing with the snes4iphone emulator to play SF games, all I can say if effing amazing! This game is going to do to fighting games on the iphone the same way Call of Duty:Zombies, Nova and MC:Sandstorm did for FPS on the iphone. I have no beef paying 10 bucks for this thing, cause once I got it, the price was worth it. It literally plays like the SF4 console version but with minimal (but great) characters and lower graphics (but sick graphics)

      Shell out the 10 bucks for this thing, it'll be the only iPhone game you'll have on your iPhone (besides Minigore of course)

      • Gates

        You just killed your pitch by plugging minigore

      • Skavinger

        you just killed your coolness because minigore is sick too.

  • belsunce

    LOVE SF4; would even download this if it cost 0.99c

    and I mean that.

    • Brian

      Wow, $0.99 is all you would pay? Would you say the same thing if this were the PSP or DSi?

      • http://www.reverbnation.com/ujnhunter Ujn Hunter

        $0.99 is all I would pay too. Also, if this was on the DS or PSP, I would pay $20, for physical media on a device I can use real buttons with.

    • RC5052

      I just bought this game. And after messing with the snes4iphone emulator to play SF games, all I can say if effing amazing! This game is going to do to fighting games on the iphone the same way Call of Duty:Zombies, Nova and MC:Sandstorm did for FPS on the iphone. I have no beef paying 10 bucks for this thing, cause once I got it, the price was worth it. It literally plays like the SF4 console version but with minimal (but great) characters and lower graphics (but sick graphics)

      Shell out the 10 bucks for this thing, it'll be the only iPhone game you'll have on your iPhone (besides Minigore of course)

      • Gates

        You just killed your pitch by plugging minigore

      • Skavinger

        you just killed your coolness because minigore is sick too.

  • Rosh

    WOW. This is awesome I really want to play this game. 10 bucks is a lot though (for an iPhone game). I'll wait for a full review, and if it'll be positive, then I guess I'll buy it.

    • http://www.squarezerostudio.com squarezero

      That was a full review.

      • Rosh

        I was thinking more about big Albie review :) Hope he still reviews, it's been a while. I also would like to know more about the performance on the 3g. I'm curious about this "minimal slowdown"

      • http://www.squarezerostudio.com squarezero

        Big Albie is, unfortunately, no longer writing reviews -- though he does comment on occasion. You may want to check out the game thread to hear what people are saying about 3G performance.

      • Rosh

        Thanks, I'll do that.

  • Rosh

    WOW. This is awesome I really want to play this game. 10 bucks is a lot though (for an iPhone game). I'll wait for a full review, and if it'll be positive, then I guess I'll buy it.

    • http://www.squarezerostudio.com squarezero

      That was a full review.

      • Rosh

        I was thinking more about big Albie review :) Hope he still reviews, it's been a while. I also would like to know more about the performance on the 3g. I'm curious about this "minimal slowdown"

      • http://www.squarezerostudio.com squarezero

        Big Albie is, unfortunately, no longer writing reviews -- though he does comment on occasion. You may want to check out the game thread to hear what people are saying about 3G performance.

      • Rosh

        Thanks, I'll do that.

  • Dylan

    HA! They labeled Major Bison as VEGA. Oops..

    • http://www.mayblogmaynot.blogspot.com Maniacfive

      That's because in Japan he is Vega, They switched around the names for the USA and Europe because they were worried about getting there ears bitten off by Mike Tyson. Or something :-)

      http://en.wikipedia.org/wiki/M._Bison#Conception_and_development

      • http://twitter.com/BulkSlash Bulk Slash

        I used to import all my Street Fighter 2 games from Japan for the Super Nintendo/Famicom, so he's always been Vega to me. It would be nice if they could put in an option to switch the names over.... :)

    • shin

      Change the language to Japanese, when doing tournament mode
      It sounds better

      Also, best iPhone game, it would be even better with more content:

      online, JA voices on english language, Juri, etc

  • Dylan

    HA! They labeled Major Bison as VEGA. Oops..

    • http://www.mayblogmaynot.blogspot.com Maniacfive

      That's because in Japan he is Vega, They switched around the names for the USA and Europe because they were worried about getting there ears bitten off by Mike Tyson. Or something :-)

      http://en.wikipedia.org/wiki/M._Bison#Conception_and_development

      • http://twitter.com/BulkSlash Bulk Slash

        I used to import all my Street Fighter 2 games from Japan for the Super Nintendo/Famicom, so he's always been Vega to me. It would be nice if they could put in an option to switch the names over.... :)

    • shin

      Change the language to Japanese, when doing tournament mode
      It sounds better

      Also, best iPhone game, it would be even better with more content:

      online, JA voices on english language, Juri, etc

  • Foley

    $4.99 would be an instant buy. I think I will wait for sale.

  • Foley

    $4.99 would be an instant buy. I think I will wait for sale.

  • http://www.silentrocco.com SIlent Rocco

    Still on the fence.
    Since I love great beat 'em ups without being a big SF fanboy.
    Played my last SF games years ago. Really a long time has passed.
    I don't know. Especially the backgrounds are not appealing to me.
    As I said, sitting on the fence, leaning back and forth all the time :)

  • http://www.silentrocco.com SIlent Rocco

    Still on the fence.
    Since I love great beat 'em ups without being a big SF fanboy.
    Played my last SF games years ago. Really a long time has passed.
    I don't know. Especially the backgrounds are not appealing to me.
    As I said, sitting on the fence, leaning back and forth all the time :)

  • MrMuesli

    I wouldn't hesitate if it had wifi multi. Right now I can live without it, despite the good memories.

    • MrMuesli

      One more thing, I notice that Ghosts 'n Goblins has hit to 99c dust. Anyone here think SF will sink to such depths? Or is just too good...

      • http://www.squarezerostudio.com squarezero

        It's now #8 in the Top Selling list and #2 in the Top Grossing list. And it's actually "that good." So, no, I don't expect any sales any time soon.

      • MrMuesli

        Thanks Squarezero. I'm not normally a stickler for these things. I just have the feeling that half the fun of these sorts of games is playing with other people, and without wifi multi...hmmm...I just don't know.

      • http://www.squarezerostudio.com squarezero

        Hey, it's $10 bucks -- if you're not sure you'll enjoy it, it makes sense to wait. Online multiplayer would be awesome, no question. As pretty casual fighting game fan myself, though, the AI is keeping me plenty busy (and entertained). I've already put hours into it and barely scratched the surface, so for me it's well worth the money. Others may disagree.

      • MrMuesli

        Yeah, I 'm having a bit of an app store hiatus at present. Too many games bought and not played enough to justify having bought it bla bla bla...either a small price drop, or online multi, and I'm in...

  • MrMuesli

    I wouldn't hesitate if it had wifi multi. Right now I can live without it, despite the good memories.

    • MrMuesli

      One more thing, I notice that Ghosts 'n Goblins has hit to 99c dust. Anyone here think SF will sink to such depths? Or is just too good...

      • http://www.squarezerostudio.com squarezero

        It's now #8 in the Top Selling list and #2 in the Top Grossing list. And it's actually "that good." So, no, I don't expect any sales any time soon.

      • MrMuesli

        Thanks Squarezero. I'm not normally a stickler for these things. I just have the feeling that half the fun of these sorts of games is playing with other people, and without wifi multi...hmmm...I just don't know.

      • http://www.squarezerostudio.com squarezero

        Hey, it's $10 bucks -- if you're not sure you'll enjoy it, it makes sense to wait. Online multiplayer would be awesome, no question. As pretty casual fighting game fan myself, though, the AI is keeping me plenty busy (and entertained). I've already put hours into it and barely scratched the surface, so for me it's well worth the money. Others may disagree.

      • MrMuesli

        Yeah, I 'm having a bit of an app store hiatus at present. Too many games bought and not played enough to justify having bought it bla bla bla...either a small price drop, or online multi, and I'm in...

  • QQQ

    Mention that in fact there's no 3d models of the fighters, its more like 3D sprites, and it feel like its missing a LOT of frames.
    You cant say seriously that the framerate is high, and the statics and blury backgrounds are ugly.

    The game is repsonsive and playing it is kind of fun but the overall finish is average to bad.

    • http://www.twitter.com/thewindburn Windburn

      I'm going to go out on a limb here, and say that no one can honestly believe the finish is average to bad. You have to remember the context in which we're now seeing SF4-- we are playing it on our iPhone's remember!

      No one ever expected full 3D models and high-resolution 3d backgrounds, and if they did they were being grossly unrealistic. And the slightly blurred backgrounds draw attention away from them and onto the fighters, but the detail is still there. If they weren't blurred, your eye would be distracted from what it is meant to be focusing on.

      I'm very impressed by what they have done here, this game could have gone entirely the other way and felt not like SF4 at all, but I think they've captured it as well as they could on the limited hardware of the iPhone.

  • QQQ

    Mention that in fact there's no 3d models of the fighters, its more like 3D sprites, and it feel like its missing a LOT of frames.
    You cant say seriously that the framerate is high, and the statics and blury backgrounds are ugly.

    The game is repsonsive and playing it is kind of fun but the overall finish is average to bad.

    • http://www.twitter.com/thewindburn Windburn

      I'm going to go out on a limb here, and say that no one can honestly believe the finish is average to bad. You have to remember the context in which we're now seeing SF4-- we are playing it on our iPhone's remember!

      No one ever expected full 3D models and high-resolution 3d backgrounds, and if they did they were being grossly unrealistic. And the slightly blurred backgrounds draw attention away from them and onto the fighters, but the detail is still there. If they weren't blurred, your eye would be distracted from what it is meant to be focusing on.

      I'm very impressed by what they have done here, this game could have gone entirely the other way and felt not like SF4 at all, but I think they've captured it as well as they could on the limited hardware of the iPhone.

  • Joe

    The 3g performance is good - maybe not great but you can play and it's 10 x better than that AC2 piece of shit.

    If you didn't play SF for long time - you need to give a try to this instalment as SF4 for the big consoles is one of the best fighting games in recent hisotry.

  • Joe

    The 3g performance is good - maybe not great but you can play and it's 10 x better than that AC2 piece of shit.

    If you didn't play SF for long time - you need to give a try to this instalment as SF4 for the big consoles is one of the best fighting games in recent hisotry.

  • khz

    PLEASE for the love of God.. SOME company.. SOME where.. make a CASE/GAMEPAD so i dont break thru my screen while playing this..

    The World NEEDS an iPhone Gamepad
    NOW...

    • bob

      it really doesnt, as it would completely miss the whole point

      • Thomas

        Actually considering the sheer number of games that fail to use the touch screen as a unique input device and instead turn it into a virtual gamepad anyway, I'd say we're to the point where a gamepad attachment would be fitting.

      • khz

        And what is this "point" you speak of? Having a user interface that covers up 15-20% of the screen and has zero feeling to it just for the sake of keeping it "touch"?
        That is silly good sir.
        If the WORLD wants to see the iphone as a gaming device, in which it is... they have to step to the plate and add a tactile interface that can allow humans to play these excellent games as they should be played.
        Buttons and keypad FTW..
        Your "point".. FTL

    • metz

      Cool as sf4 is, it's not a game designed for an iPhone. And it's not right to then go redesigning the iPhone to accomodate games that weren't designed for it!

  • HyphyCus

    $10 !!! $4.99 at the most.

  • http://www.obviouswinner..com khz

    PLEASE for the love of God.. SOME company.. SOME where.. make a CASE/GAMEPAD so i dont break thru my screen while playing this..

    The World NEEDS an iPhone Gamepad
    NOW...

    • bob

      it really doesnt, as it would completely miss the whole point

      • Thomas

        Actually considering the sheer number of games that fail to use the touch screen as a unique input device and instead turn it into a virtual gamepad anyway, I'd say we're to the point where a gamepad attachment would be fitting.

      • http://www.obviouswinner..com khz

        And what is this "point" you speak of? Having a user interface that covers up 15-20% of the screen and has zero feeling to it just for the sake of keeping it "touch"?
        That is silly good sir.
        If the WORLD wants to see the iphone as a gaming device, in which it is... they have to step to the plate and add a tactile interface that can allow humans to play these excellent games as they should be played.
        Buttons and keypad FTW..
        Your "point".. FTL

    • metz

      Cool as sf4 is, it's not a game designed for an iPhone. And it's not right to then go redesigning the iPhone to accomodate games that weren't designed for it!

  • HyphyCus

    $10 !!! $4.99 at the most.

  • Mike S.

    yeah. At 4.99 - I'd buy it. @ 10 bucks - forget about it

  • Mike S.

    yeah. At 4.99 - I'd buy it. @ 10 bucks - forget about it

  • x999x

    Best game ever. First game I've played until my iphone shut itself off. Sucked waking up this morning to find out my alarm wasnt working because my phone was showing the plug -> lightening bolt on the lock screen :

  • x999x

    Best game ever. First game I've played until my iphone shut itself off. Sucked waking up this morning to find out my alarm wasnt working because my phone was showing the plug -> lightening bolt on the lock screen :\

  • Micah

    Dude this game is sweet this is coming from someone who hates fighting games i think everyone should pick it up. Thanks to the makers of IMO for letting me beta test and giving me $10 itunes card so i could get this.

  • Micah

    Dude this game is sweet this is coming from someone who hates fighting games i think everyone should pick it up. Thanks to the makers of IMO for letting me beta test and giving me $10 itunes card so i could get this.

  • VaporKnight

    Just wanted to clarify for all you SF4 fans. Although there is only 1 punch and 1 kick button, they make them contextual.

    So for Ken, hitting P,P up close does his MP,HP chain combo. Crouching kick is MK and DF+K is the sweep.

    You can do Ryu's double hit overhead with B+P. So although there is only 1 punch and kick, you still have tons of moves that needed specific strength of punch an kicks.

  • VaporKnight

    Just wanted to clarify for all you SF4 fans. Although there is only 1 punch and 1 kick button, they make them contextual.

    So for Ken, hitting P,P up close does his MP,HP chain combo. Crouching kick is MK and DF+K is the sweep.

    You can do Ryu's double hit overhead with B+P. So although there is only 1 punch and kick, you still have tons of moves that needed specific strength of punch an kicks.

  • Septimus

    Worth a go... and at £6 I can spend more on lunch and this may last longer.

  • Septimus

    Worth a go... and at £6 I can spend more on lunch and this may last longer.

  • Daivos

    $9.99 is too much. This will be on sale in two-weeks when the lackluster sales dry up for the hard core gamers who can't wait and will pay anything for games.

    Frankly, I don't think it should cost more tha $2.99. Afterall, it's a port, it's not the original, it's watered down. Even if it does port well, which I have my doubts, I'd rather purchase 3-4 really good $1.99 - $2.99 games rather than pay $9.99 for this dated game.

    • AJ

      Why must people complain about the price so much? It's 10 bucks...I'm
      pretty sure most people with iPhones have jobs, if not, then stop wasting your time on your iPhone and look for a job then buy SF4. Other than that, for an iPhone fighting game, I thinks Capcom has done a pretty good job making the joystick work. I thought that the controls wouldve flopped, but it's really not a shabby job. Just waiting for more of my friends to download this game at work :)

      • Daivos

        Actually, I'm in a VP level role for a fortune 200 company. I have the money. I didn't get where I am today over-paying for products and services though.

      • http://www.squarezerostudio.com squarezero

        It's up to you how you actually choose to spend your money. I do, however, have to challenge the idea that this is "just a port." It would be if the game were coming from the DS or the PSP. But, as it happens, this is the first portable version of SF4, and in many ways an original (if fact, Capcom is talking about porting this version to the DS and PSP).

        Keep in mind that just a couple of weeks ago the general consensus was that this game would be a disaster. Well, SF4 is now here, and it works. In fact, it works really well — to the point where some hardcore SF and fighting fans are actually satisfied (see the game thread). Personally, I view that as a small miracle, as well as an encouraging sign that some major developers are taking the platform seriously.

        [Sorry if this is a repeat -- in my experience a comment waiting moderation rarely gets to be published.]

      • http://www.mayblogmaynot.blogspot.com Maniacfive

        If that were true you spend more than 10 bucks on bottled water at lunch, but anyway, who you work for is irrelevant when it comes to iPhone gaming.

        SF4 runs real nice on my 3G, and is lots of fun. Nothing more be said, Would cost three times the amount on the PSP, and is providing just as much fun.

        People are cheap and wont pay £6, well, they're missing out.

    • http://www.squarezerostudio.com squarezero

      It's up to you how you actually choose to spend your money. I do, however, have to challenge the idea that this is "just a port." It would be if the game were coming from the DS or the PSP. But, as it happens, this is the first portable version of SF4, and in many ways an original (if fact, Capcom is talking about porting this version to the DS and PSP).

      Keep in mind that just a couple of weeks ago the general consensus was that this game would be a disaster. Well, SF4 is now here, and it works. In fact, it works really well -- to the point where some hardcore SF and fighting fans are actually satisfied (see the game thread). Personally, I view that as a small miracle, as well as an encouraging sign that some major developers are taking the platform seriously.

      • AJ

        Agreed. Maybe Capcom may want to port more refined versions of the RE series perhaps. It's nice to see that developers are taking the iPhone platform seriously. It's nice having a gaming phone/gaming unit/music player in on pocket. Now when will SEGA port Sonic Adventure to the iPhone? Sigh..

    • George

      How is $10 over paying for an item? The perceived value of any item is what it's worth, not the price tag. Considering that far simpler DS and PSP games sell for upwards of $40, this is an absolute steal at it's current price. My lord how did people get so damn cheap?

  • Daivos

    $9.99 is too much. This will be on sale in two-weeks when the lackluster sales dry up for the hard core gamers who can't wait and will pay anything for games.

    Frankly, I don't think it should cost more tha $2.99. Afterall, it's a port, it's not the original, it's watered down. Even if it does port well, which I have my doubts, I'd rather purchase 3-4 really good $1.99 - $2.99 games rather than pay $9.99 for this dated game.

    • AJ

      Why must people complain about the price so much? It's 10 bucks...I'm
      pretty sure most people with iPhones have jobs, if not, then stop wasting your time on your iPhone and look for a job then buy SF4. Other than that, for an iPhone fighting game, I thinks Capcom has done a pretty good job making the joystick work. I thought that the controls wouldve flopped, but it's really not a shabby job. Just waiting for more of my friends to download this game at work :)

      • Daivos

        Actually, I'm in a VP level role for a fortune 200 company. I have the money. I didn't get where I am today over-paying for products and services though.

      • http://www.squarezerostudio.com squarezero

        It's up to you how you actually choose to spend your money. I do, however, have to challenge the idea that this is "just a port." It would be if the game were coming from the DS or the PSP. But, as it happens, this is the first portable version of SF4, and in many ways an original (if fact, Capcom is talking about porting this version to the DS and PSP).

        Keep in mind that just a couple of weeks ago the general consensus was that this game would be a disaster. Well, SF4 is now here, and it works. In fact, it works really well — to the point where some hardcore SF and fighting fans are actually satisfied (see the game thread). Personally, I view that as a small miracle, as well as an encouraging sign that some major developers are taking the platform seriously.

        [Sorry if this is a repeat -- in my experience a comment waiting moderation rarely gets to be published.]

      • http://www.mayblogmaynot.blogspot.com Maniacfive

        If that were true you spend more than 10 bucks on bottled water at lunch, but anyway, who you work for is irrelevant when it comes to iPhone gaming.

        SF4 runs real nice on my 3G, and is lots of fun. Nothing more be said, Would cost three times the amount on the PSP, and is providing just as much fun.

        People are cheap and wont pay £6, well, they're missing out.

    • http://www.squarezerostudio.com squarezero

      It's up to you how you actually choose to spend your money. I do, however, have to challenge the idea that this is "just a port." It would be if the game were coming from the DS or the PSP. But, as it happens, this is the first portable version of SF4, and in many ways an original (if fact, Capcom is talking about porting this version to the DS and PSP).

      Keep in mind that just a couple of weeks ago the general consensus was that this game would be a disaster. Well, SF4 is now here, and it works. In fact, it works really well -- to the point where some hardcore SF and fighting fans are actually satisfied (see the game thread). Personally, I view that as a small miracle, as well as an encouraging sign that some major developers are taking the platform seriously.

      • AJ

        Agreed. Maybe Capcom may want to port more refined versions of the RE series perhaps. It\'s nice to see that developers are taking the iPhone platform seriously. It\'s nice having a gaming phone/gaming unit/music player in on pocket. Now when will SEGA port Sonic Adventure to the iPhone? Sigh..

    • George

      How is $10 over paying for an item? The perceived value of any item is what it's worth, not the price tag. Considering that far simpler DS and PSP games sell for upwards of $40, this is an absolute steal at it's current price. My lord how did people get so damn cheap?

  • 14

    I just finished playing through it. It's not bad for an MP3 game, though not really worth $10. The control takes some getting used to, but it in the end it works pretty good. I didn't like the static backgrounds and the characters have 16-bitty kind of feel in their animations. The sound effects and music are spot on. My advice to Capcom: Cut the price to $4.99, and start adding more characters and backgrounds via DLC. It doesn't feel like Street Fighter without Honda and Zangief!

  • 14

    I just finished playing through it. It's not bad for an MP3 game, though not really worth $10. The control takes some getting used to, but it in the end it works pretty good. I didn't like the static backgrounds and the characters have 16-bitty kind of feel in their animations. The sound effects and music are spot on. My advice to Capcom: Cut the price to $4.99, and start adding more characters and backgrounds via DLC. It doesn't feel like Street Fighter without Honda and Zangief!

  • jason

    Im playing this on a iTouch 2nd gen, and the combat and graphics are really smooth and fluid, the controls are amazing, and all in all its just really FUN.

    Can't wait for a Wi-Fi update, get your practice in now.

    If U have a 3G/2nd Gen id say buy it

  • jason

    Im playing this on a iTouch 2nd gen, and the combat and graphics are really smooth and fluid, the controls are amazing, and all in all its just really FUN.

    Can't wait for a Wi-Fi update, get your practice in now.

    If U have a 3G/2nd Gen id say buy it

  • mr. roboto

    way too expensive...i already paid 60 bucs for the 360 version...i hope they release a lite version so i can test the virtual buttons

  • mr. roboto

    way too expensive...i already paid 60 bucs for the 360 version...i hope they release a lite version so i can test the virtual buttons

  • AIM-R8

    Very glad I bought the game, it's really that fun.

    I agree with earlier comments stating that the iPhone needs some physical controller add-on.

    Here's hoping that physical controller support comes, and that Super Street Fighter 4 will come out in time to take advantage of it!

  • AIM-R8

    Very glad I bought the game, it's really that fun.

    I agree with earlier comments stating that the iPhone needs some physical controller add-on.

    Here's hoping that physical controller support comes, and that Super Street Fighter 4 will come out in time to take advantage of it!

  • Septimus

    Much better than I though it would be. Controls are actually better than the 360 pad.

  • Septimus

    Much better than I though it would be. Controls are actually better than the 360 pad.

  • Capoeira4u

    What's with the P, K, F, and SP buttons? What happened to the 3 punch and 3 kick buttons?

  • Capoeira4u

    What's with the P, K, F, and SP buttons? What happened to the 3 punch and 3 kick buttons?

  • el padre

    It's console quality game for a 1/3 of price on other systems. It is the first time I bought something at this price and this game is really worth it.
    Fun, quick, easy to learn, with ultra nice combo animations - 9/10

  • el padre

    It's console quality game for a 1/3 of price on other systems. It is the first time I bought something at this price and this game is really worth it.
    Fun, quick, easy to learn, with ultra nice combo animations - 9/10

  • apoclypse

    I am actually impressed with the game. Teh controls are quiet responsive. I have been able to pull of quite a lot of my staple combos on the game and I can pull off all of the character moves without issues. Impressive for a game with no buttons. Especially a fighting game.

    My only issue is with is with the graphics which could have been a bit better in certain regrads. Teh backdrops are just static pics, some animations there would have helped and considering Capcom has made its name on running far more visually complex fighting games on far less powerful hardware. I expected more in that regard. Its not awful, its fien actually and reminds me a bit of what they did for Capcom VS SNK (which also had static backdrops). The character sprites could have been just a bit bigger. Right now they are a little further up the screen which I understand because people's thumbs are all over the screen, but they could have been just a tiny bit bigger, imo. Another gripe of mine is the dialogue is in English. When I first go the ability to change the language. I made it japanese as soe of the things the characters say just don't feel authentic in English.

    Capcom didn't flinch with eh difficulty of the game, it can be quite challenging on harder modes, and most of the character moves are their despite of only having 4 buttons to user. Focus attacks work well, SP attacks work well and you can pull of the Ultras just as you would in the full version. Teh ability to move the control elements around was genius , imo.

    The dojo in the gaem is great and its something I would have loved to see in the full version. They are a lot of tips there that can actually translate to the full version. Frankly i always thought the full version was a bit barebones in terms of content, since capcom pretty much wants you to pay for everything esle thats added. I think a mix between Dojo mode and World Tour mode (SFA3 for PS1) would be perfect for replayability.

    I like the fact that Seth was axed in this game, frankly he is the worst boss ever created in an SF series. I'm not sure what Capcom's obsession is with half naked men in underwear as the final boss since SF3. i also don't like all powerful skilless bosses who rely only on cheap moves and tactics. That's why Akuma from SSF2T is the ultimate boss imo.

  • apoclypse

    I am actually impressed with the game. Teh controls are quiet responsive. I have been able to pull of quite a lot of my staple combos on the game and I can pull off all of the character moves without issues. Impressive for a game with no buttons. Especially a fighting game.

    My only issue is with is with the graphics which could have been a bit better in certain regrads. Teh backdrops are just static pics, some animations there would have helped and considering Capcom has made its name on running far more visually complex fighting games on far less powerful hardware. I expected more in that regard. Its not awful, its fien actually and reminds me a bit of what they did for Capcom VS SNK (which also had static backdrops). The character sprites could have been just a bit bigger. Right now they are a little further up the screen which I understand because people's thumbs are all over the screen, but they could have been just a tiny bit bigger, imo. Another gripe of mine is the dialogue is in English. When I first go the ability to change the language. I made it japanese as soe of the things the characters say just don't feel authentic in English.

    Capcom didn't flinch with eh difficulty of the game, it can be quite challenging on harder modes, and most of the character moves are their despite of only having 4 buttons to user. Focus attacks work well, SP attacks work well and you can pull of the Ultras just as you would in the full version. Teh ability to move the control elements around was genius , imo.

    The dojo in the gaem is great and its something I would have loved to see in the full version. They are a lot of tips there that can actually translate to the full version. Frankly i always thought the full version was a bit barebones in terms of content, since capcom pretty much wants you to pay for everything esle thats added. I think a mix between Dojo mode and World Tour mode (SFA3 for PS1) would be perfect for replayability.

    I like the fact that Seth was axed in this game, frankly he is the worst boss ever created in an SF series. I'm not sure what Capcom's obsession is with half naked men in underwear as the final boss since SF3. i also don't like all powerful skilless bosses who rely only on cheap moves and tactics. That's why Akuma from SSF2T is the ultimate boss imo.

  • Urspelerpes

    Playing this on an iTouch 1st Gen and I'm experiencing no noticeable slowdowns. On the first launch of the app I was really expecting this game to crash but lo and behold, it runs beautifully! I hope this puts at ease anyone sitting on the fence because they think their iPod/iPhone can't handle this game.

    Due to the pre-rendered (the character's aren't true 3d models but the effect is well done enough in 2d to make you believe the illusion) nature of the graphics, it definitely can, barring any random & unexpected errors/crashes.

  • Urspelerpes

    Playing this on an iTouch 1st Gen and I'm experiencing no noticeable slowdowns. On the first launch of the app I was really expecting this game to crash but lo and behold, it runs beautifully! I hope this puts at ease anyone sitting on the fence because they think their iPod/iPhone can't handle this game.

    Due to the pre-rendered (the character's aren't true 3d models but the effect is well done enough in 2d to make you believe the illusion) nature of the graphics, it definitely can, barring any random & unexpected errors/crashes.

  • iio

    I bought this game and I am going to give it big thumbs down. I huge fan of SF4 and I didn't expect much out of the ipod version, but with all the rave reviews I thought maybe it could be good. This game is really bad. I know this is just an ipod but the ipod has proven that there are some great games displaying high tech and graphic abilities. This one just doesn't do it. The graphics are poor, the sprites are poorly animated, the controls are laughable. Truly a waste of 10 bucks better to be saved for SSF4 later next month.

  • iio

    I bought this game and I am going to give it big thumbs down. I huge fan of SF4 and I didn't expect much out of the ipod version, but with all the rave reviews I thought maybe it could be good. This game is really bad. I know this is just an ipod but the ipod has proven that there are some great games displaying high tech and graphic abilities. This one just doesn't do it. The graphics are poor, the sprites are poorly animated, the controls are laughable. Truly a waste of 10 bucks better to be saved for SSF4 later next month.

  • munkee

    Best game ever. This is how big-franchise game should be ported to iPhone. SEGA needs to sit down and write some notes.

    The controls, the smoothness, the cutscenes, everything is just great and beyond my wildest expectation.

  • munkee

    Best game ever. This is how big-franchise game should be ported to iPhone. SEGA needs to sit down and write some notes.

    The controls, the smoothness, the cutscenes, everything is just great and beyond my wildest expectation.

  • http://www.mariooyunu.tk mario oyunları

    it looks great game oyunlar mario oyunları
    strateji oyunları

  • http://www.mariooyunu.tk mario oyunları

    it looks great game oyunlar mario oyunları
    strateji oyunları

  • http://tournamentedition.synestra.net Tournament edition

    My Review of the Street Fighter IV Tournament Edition FightStick by Mad Catz

  • http://tournamentedition.synestra.net Tournament edition

    My Review of the Street Fighter IV Tournament Edition FightStick by Mad Catz

  • http://www.whereALLtheChars.com/ Ugh... slow

    not really so hard with simple combos
    lack of characters selection
    and the strike zones are ridiculously larger

  • http://www.whereALLtheChars.com/ Ugh... slow

    not really so hard with simple combos
    lack of characters selection
    and the strike zones are ridiculously larger

  • Exgamer

    . The game is solid and will be continuously updated. So many people complain about price , like its a cheapskate affair . I can imagine you complaining about buying a candy bar , " oh this one doesnt taste as fresh as the $1 candy bar , the candy bar fails. Or you see a suit for $30 bucks and say " oh thats pretty pricey , I " ll wait till it goes on sale. " I guess I have to cancel my job interview " . WTF stop being cheap!!!!!

  • http://twitter.com/21tigermike Michael A. Robson

    LOVE IT!!!! WOW, there is SO MUCH TO DO in this game fun fun fun.. I can't believe I was button mashing on my iPod touch lol... 3 shoryuken flying dragon punches in a row... so sexxxxxy Ken all the way