As someone who has spent more time than I'd care to admit playing both the first JellyCar [Free] and JellyCar 2 [99¢], I've been having an absolute blast with Chalkboard Stunts [99¢ / Free]. Featuring similar gameplay to the JellyCar series, developer Manta Research ups the ante by including a full featured level editor that not only allows you to create your own levels, but also upload them and download levels made by other players.

The object of the game is simple, you drive your little car across a track drawn out on a chalkboard to reach the finish flag. Buttons on each side of the screen control your movement and the rotation of your car for landing properly off jumps. You can also make your car bounce by tapping the screen. The included maps start out extremely easy, and slowly introduce more gameplay elements such as loops, ramps, and objects you can ram or otherwise interact with using your car.

Much like the JellyCar games, it doesn't take long for these courses to get amazingly difficult and you experience the same sense of satisfaction when you finally beat a level with your car spinning out of control and just barely crossing the finish flag. The levels you can download online vary in quality, but I've had a good time playing through the ones I've tried.

These silly physics puzzle racing games are among my favorite kind of iPhone games, and I've been having a great time exploring the various user submitted levels in Chalkboard Stunts. So much so that this review was delayed by nearly a week because every time I'd sit down planning to write something about it I'd fire up the game and lose an hour to it.

I still prefer the original JellyCar (Mostly because of the awesome music) but if the community generated content in Chalkboard Stunts keeps up, I can easily see it living a long and happy life on my iPhone.

App Store Links:

TouchArcade Rating

StarStarStarStarNone
  • http://www.nothowitlooks.com Brett Archibald

    Nice... BUT... I'd like to see a change in the control options... I'd much prefer to play a game like this using the accelerometer to tilt the vehicle to rotate it, and just have the entire lower two sides of the screen to move/travel either left or right. So pretty much like in MX Mayhem...

  • http://www.nothowitlooks.com Brett Archibald

    Nice... BUT... I'd like to see a change in the control options... I'd much prefer to play a game like this using the accelerometer to tilt the vehicle to rotate it, and just have the entire lower two sides of the screen to move/travel either left or right. So pretty much like in MX Mayhem...

  • Philly

    For me, this looks so much more appealing than Jelly Car in every way. I never really Jelly Car all that appealing. My kid loves it (and Jelly Car 2) to death, but to me it always seemed like the Jelly Car had a buggy physics engine and the developer decided to make that the focus of the game instead of trying to fix it.

  • Philly

    For me, this looks so much more appealing than Jelly Car in every way. I never really Jelly Car all that appealing. My kid loves it (and Jelly Car 2) to death, but to me it always seemed like the Jelly Car had a buggy physics engine and the developer decided to make that the focus of the game instead of trying to fix it.

  • rich_952000

    Hey Eli, great to see you going back and looking at some great apps that have been a bit "covered up" in the onslaught on titles already released this year. Congrats Manta,

    Richard

  • rich_952000

    Hey Eli, great to see you going back and looking at some great apps that have been a bit "covered up" in the onslaught on titles already released this year. Congrats Manta,

    Richard

  • http://chalkstunts.com Manta Research

    Brett: We experimented with this before and didn't find that it worked very well, but we're going back and looking at this again. We're very open to user feedback on improvements to the game and have already adopted a number of requests posted in the TouchArcade forums.

  • http://chalkstunts.com Manta Research

    Brett: We experimented with this before and didn't find that it worked very well, but we're going back and looking at this again. We're very open to user feedback on improvements to the game and have already adopted a number of requests posted in the TouchArcade forums.

  • Stook

    Eli, you should post a gameplay video as well. you really can't capture the dynamics of this game without seeing it in action. I'm spending hours playing it every day!

  • Stook

    Eli, you should post a gameplay video as well. you really can't capture the dynamics of this game without seeing it in action. I'm spending hours playing it every day!

  • wegmans

    why isn't the car chalk-drawn?

    • rich_952000

      Hey wegmans,it's been awhile :) I can't answer that question, however I will say it works out well how the auto is currently handled.

      Manta, this brings up a good point for an update item: skins for vehicle.

      • Touchgamer3g

        I have been enjoying this game for a while now. I love that you can create and download user levels, very fun :)

        Yes skins for vehicles would be great. Also, skins for the levels would be even better (ex. neon level with black chalkboard and bright neon tracks).

  • wegmans

    why isn't the car chalk-drawn?

    • rich_952000

      Hey wegmans,it's been awhile :) I can't answer that question, however I will say it works out well how the auto is currently handled.

      Manta, this brings up a good point for an update item: skins for vehicle.

      • Touchgamer3g

        I have been enjoying this game for a while now. I love that you can create and download user levels, very fun :)

        Yes skins for vehicles would be great. Also, skins for the levels would be even better (ex. neon level with black chalkboard and bright neon tracks).

  • http://chalkstunts.com Manta Research

    We hear you on the skins request and will look into it...

    • wegmans

      Awesome! I love the collaborative nature of this website! Good luck with sales!

  • http://chalkstunts.com Manta Research

    We hear you on the skins request and will look into it...

    • wegmans

      Awesome! I love the collaborative nature of this website! Good luck with sales!

  • chris

    yeah i like this game, i bought it when it first came out.. when it first came out it had controls that were not logical. but the developer updated quickly.. and its a fantastic game.. :)

    chris.

  • chris

    yeah i like this game, i bought it when it first came out.. when it first came out it had controls that were not logical. but the developer updated quickly.. and its a fantastic game.. :)

    chris.

  • Haley Malit