Early this morning Vimov provided us a sneak peek at their iPhone port of Hexen II. It's a work in progress, as currently there's no music yet, the menu system hasn't been implemented, the controls are basic and nowhere near final, and they've got a bunch of performance tweaks to implement to make it run across the whole iPhone and iPod touch device family. But other than that, it's all there.

Hexen II is, obviously, the sequel to Hexen (which was the sequel to Heretic) and was developed by Raven Software and published by Id for the PC in 1997. This first person shooter utilizes a modified version of the Quake engine to add a roleplaying element to the game where players could choose from multiple classes, and increase statistics by earning experience throughout the adventure.

Like the other games in the series, Raven eventually released the source code for Hexen II, which is what is powering the following gameplay video:

The sticky situation that the developers of this Hexen II port face is that, while the actual game source itself has been made open source, the data files that make Hexen II more than just a modded Quake engine are not open source. The preview version we were given is utilizing assets from the free Hexen II demo, but the game itself can't hit the App Store until the developers work our some kind of licensing agreement with Activision.

  • jsrco

    OMG! This is the coolest fps port yet.

  • jsrco

    OMG! This is the coolest fps port yet.

  • MicroD0t

    I for sure agree, BEST port yet.. man.. my teenage years in the computer lab with my buds, and at home on our 14.4 modems.. LOLllll

  • http://TouchA MicroD0t

    I for sure agree, BEST port yet.. man.. my teenage years in the computer lab with my buds, and at home on our 14.4 modems.. LOLllll

  • Schnapple

    Wait, why are you covering some hobbyists porting a game to the iPhone as if they were the actual developers and this would have a hope in hell of making it to the device?

    Activsion is never going to allow this thing to come out with the needed data files. If Raven were doing this port it would be a story but instead what we have here is a hobbyists' project at best.

  • Schnapple

    Wait, why are you covering some hobbyists porting a game to the iPhone as if they were the actual developers and this would have a hope in hell of making it to the device?

    Activsion is never going to allow this thing to come out with the needed data files. If Raven were doing this port it would be a story but instead what we have here is a hobbyists' project at best.

  • http://www.callboxlive.com Stan Winstone

    Pfft- good luck! Because you know Activision has stayed in business all these years by just giving away their intellectual property to anyone who asks politely.

    • Schnapple

      In all fairness, it's not 100% impossible that these guys could work out a deal with Activision where they could split the profits somehow. These guys did all the work, Activision could sit there and pull in money for free. After all, Activision did just ink a deal with GOG.com to put out DRM-free versions of their old games, which is very uncharacteristic of Activision.

      But yeah it's probably 99% impossible to do other reasons. If they said yes to these guys then tons of people would start hitting them up for similar deals, Activision would have to invest some time and money into QA'ing a game with their name on it, looking over the code for liability reasons, etc. And since this isn't GH or COD related, it doesn't seem too likely.

  • http://www.callboxlive.com Stan Winstone

    Pfft- good luck! Because you know Activision has stayed in business all these years by just giving away their intellectual property to anyone who asks politely.

    • Schnapple

      In all fairness, it's not 100% impossible that these guys could work out a deal with Activision where they could split the profits somehow. These guys did all the work, Activision could sit there and pull in money for free. After all, Activision did just ink a deal with GOG.com to put out DRM-free versions of their old games, which is very uncharacteristic of Activision.

      But yeah it's probably 99% impossible to do other reasons. If they said yes to these guys then tons of people would start hitting them up for similar deals, Activision would have to invest some time and money into QA'ing a game with their name on it, looking over the code for liability reasons, etc. And since this isn't GH or COD related, it doesn't seem too likely.

  • jiSh

    I think Hexen 1 would be a better idea, as I think it was a much better game. It has less (yet still somewhat) confusing puzzles, and lacks the horribly mangled mythology crap of the second.

    How's about Hexen 1 on the Quake engine! And some kind of hint system would be a bonus, I surely don't remember how to beat either game for that matter!

  • jiSh

    I think Hexen 1 would be a better idea, as I think it was a much better game. It has less (yet still somewhat) confusing puzzles, and lacks the horribly mangled mythology crap of the second.

    How's about Hexen 1 on the Quake engine! And some kind of hint system would be a bonus, I surely don't remember how to beat either game for that matter!

  • Diablohead

    if Activision do allow this they are most probably going to want a big cheesy cut and you can watch that app store price jump up, since they are greedy this gen.

  • Diablohead

    if Activision do allow this they are most probably going to want a big cheesy cut and you can watch that app store price jump up, since they are greedy this gen.

  • dumas1000

    Just Like with Tony Hawk 2 & Portal, we are never going to see this game. I don't know why this even warrents a front page story.

  • dumas1000

    Just Like with Tony Hawk 2 & Portal, we are never going to see this game. I don't know why this even warrents a front page story.

  • originalcopy

    Great, hope activision doesnt kill this project.

  • originalcopy

    Great, hope activision doesnt kill this project.

  • d1554573r

    Guys read more carefully, vimov is a company not yet another cydia-geek :)

    Anyhow THPS2 for iph seems to be dead rigth now, even thou theres winmo 6 version :/ so dont make its not time to celebrate yet.

  • d1554573r

    Guys read more carefully, vimov is a company not yet another cydia-geek :)

    Anyhow THPS2 for iph seems to be dead rigth now, even thou theres winmo 6 version :/ so dont make its not time to celebrate yet.

  • Adams Immersive

    Looks pretty cool for its day. I knew of it, but I don’t think I ever saw it in action before.

  • Adams Immersive

    Looks pretty cool for its day. I knew of it, but I don’t think I ever saw it in action before.

  • Appaholic

    I'll just eagerly await the Quake port(s).

    • originalcopy

      This is sort of a quake port. Maybe Carmack will use this codebase to port Quake 1 officially to the iphone. :D

      • http://www.chaoticbox.com/ Frank Condello

        There are several better options for that already.

  • Appaholic

    I'll just eagerly await the Quake port(s).

    • originalcopy

      This is sort of a quake port. Maybe Carmack will use this codebase to port Quake 1 officially to the iphone. :D

      • http://www.chaoticbox.com/ Frank Condello

        There are several better options for that already.

  • sufyan

    Oh my! I love the iphone. They can actually release any port they want.

    The App Store is just brilliant!

  • sufyan

    Oh my! I love the iphone. They can actually release any port they want.

    The App Store is just brilliant!

  • http://www.chaoticbox.com/ Frank Condello

    I worked on the open source (and by extension the commercial) version of Hexen II for Mac OS X. I'd love to see it on the iPhone, but only if the controls are done right, and with Raven's/Activision's blessing of course.

  • http://www.chaoticbox.com/ Frank Condello

    I worked on the open source (and by extension the commercial) version of Hexen II for Mac OS X. I'd love to see it on the iPhone, but only if the controls are done right, and with Raven's/Activision's blessing of course.

  • Bruce

    I don't think it's impossible for Activision to grant affordable licencing on an old IP; it would revive interest in the product, and if popular, might be a good way to renew interest for an updated sequel.

    I agree that it's unlikely, though.... :(

  • Bruce

    I don't think it's impossible for Activision to grant affordable licencing on an old IP; it would revive interest in the product, and if popular, might be a good way to renew interest for an updated sequel.

    I agree that it's unlikely, though.... :(

  • Rad

    Cool, looking forward to this. I sure hope they will make Heretic for the Iphone too.

  • Rad

    Cool, looking forward to this. I sure hope they will make Heretic for the Iphone too.

  • Blades

    Very cool. I'll take any port of Hexen for the Iphone/Itouch.

    Still, I would like Heretic though. Heck even Heretic II would even be a bonus, but good luck with that one though.....

    Good luck with dealing with Activision. Activision of "yester year" would have probably agreed to this. However, Greedy Activision of "Now" probably wouldn't allow it.

    Best of luck to you.

    ;

  • Blades

    Very cool. I'll take any port of Hexen for the Iphone/Itouch.

    Still, I would like Heretic though. Heck even Heretic II would even be a bonus, but good luck with that one though.....

    Good luck with dealing with Activision. Activision of "yester year" would have probably agreed to this. However, Greedy Activision of "Now" probably wouldn't allow it.

    Best of luck to you.

    ;

  • http://www.jindofox.com Jindo Fox

    While I'm excited about another classic port on the iPhone, the controls seem overly wonky to me -- this game is really better with a keyboard/mouse or dual analog sticks and triggers. Just watching the person controlling the demo is annoying to me, so I imagine playing would be even more frustrating. I'd probably still buy it because it looks very cool.

    Half-Life was also based on this engine.

    Carmack is said to be working on iPhone ports of all Quake engines. Some Quake 3-derived games that followed included Call of Duty, the Star Wars games Jedi Outcast and Jedi Academy, American McGee's Alice, and Return to Castle Wolfenstein.

  • http://www.jindofox.com Jindo Fox

    While I'm excited about another classic port on the iPhone, the controls seem overly wonky to me -- this game is really better with a keyboard/mouse or dual analog sticks and triggers. Just watching the person controlling the demo is annoying to me, so I imagine playing would be even more frustrating. I'd probably still buy it because it looks very cool.

    Half-Life was also based on this engine.

    Carmack is said to be working on iPhone ports of all Quake engines. Some Quake 3-derived games that followed included Call of Duty, the Star Wars games Jedi Outcast and Jedi Academy, American McGee's Alice, and Return to Castle Wolfenstein.

  • http://www.pornolu.org Sikis

    thanks admins

  • http://www.pornolu.org Sikis

    thanks admins

  • Nahuelete

    a  year sinse this new! and no notice of the game! :(

  • heyday72

    So how about a release? No sign of any Hexen game in the app store til now.
    Anyone knows or heard about Heretic or HereticGLES for iphone??