'Mimeo and the Kleptopus King' – Novel Environment Enhancing Powerups

posted February 24th, 2010 3:13 AM EST by arn in Upcoming Games, iPhone games, iPod touch games

Shaun Inman has posted a video of his upcoming iPhone platformer that was created with partial assistance from a Makework Grant which funds artists to work on their "someday-I’d-love-to” projects.

Inman's proposal involved creating a faux 16-bit game engine which aspired to create multiple worlds, various unqiue powerups and hand crafted pixel graphics. Inman explains his appreciation of pixel art:

Good pixel art strikes the perfect balance between appreciable craftsmanship and the gestalt. A single pixel out of place, one too few or too many, ruins the illusion. There’s an unmuddied, economy of expression, the thankless result of the limitations of cartridge-based consoles.

The premise of Mimeo is that of a Mario clone but where power-ups affect the entire game world, not just the player itself. Powerups will take you from a 2-bit world to a 4-bit, then 8-bit and ultimately 16-bit scene. Enemy behavior and level behavior changes between the modes so there is an element of puzzle-platforming involved.

Inman's video explains and demos it well (Vimeo link):

The developer hopes to have the game released in time for the 2010 holiday season.

[ via Daring Fireball ]

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41 Comments

  • Yuggle says:

    That is freaking clever!

    I'll be sure to keep my eye out and even though I don't like platformers this one has me intrigued.

  • 5duc29 says:

    It looks really good but the controls he used were kind of weird.. I hope there's other control options. I'll be keeping an eye out for this.

  • darwiniandude says:

    I'd hope for control options, but the way he has it set in the video doesn't obscure much screen real estate, pretty cool.

    I'd like to see (faked) low res mode for the lower resolutions instead of just colour pallet. Maybe. :)

  • monster says:

    Absolutely love it, going to be keeping a close eye on this one

    Unlike previous posters, I actually thought the controls look pretty awesome and natural, virtual on-screen d-pad get in the way more often than my fingers

  • Silent Rocco says:

    Absolutely love the idea!
    Very creative. Will get this for sure.

  • Pierre says:

    If the game requires you to change directions fast, then I could imagine it would take too long for your fingers to move from the top the the bottom.

    Pressing bottom left or right makes the guys move.
    Pressing top left or right makes him jump. Possibly this constant movement of fingers will get your hands tired real quick.

  • Scott says:

    The bit transitions from 2-to-4-to-8-to-16 seem a bit too distracting. It looks cool at first glance, but I think the transition needs to be more fluid otherwise it could get old real quick.

    $.002

  • Deewin says:

    I was about to buy this until I read the whole article >:-(

  • Ergo says:

    "Good pixel art strikes the perfect balance between appreciable craftsmanship and the gestalt."

    I'm going out on a limb and state, just on this meaningless nonsense-quote, that this game will be terrible.

    Note: keep your performance art pretensions out of games! We don't need them!

  • Lions says:

    Controls look like the same as used in Chop Chop Ninja. If so, this game will be super easy to control. You tap or hold on the right side of the screen to move right (same concept for left). Just tap near the top of the screen to jump. it's easy and you don't have to clutter the display with transparent buttons.

    Also have to say i love the whole concept of the powerups. It's clever and I can see a lot of potential with it. Now I just need the game on the App store today.

    side note: Maybe i'm just getting old but I LOVE games that pull off a good NES pixel art style.

  • Philly says:

    looks cool – but one nitpick: black and white is "1 bit" not "2 bits"

    • thewiirocks says:

      He seems to be confusing bits and color. 2-color to 4-color to "8-bit" (A popular term for the NES) to 16-bit (SNES) graphics.

      Or maybe he really did mean "2 bit". Like those darn, 2 bit, no good ZX Spectrum games! Why, I'm amazed anyone paid good money for those 2 bit games!

      (I kid, I kid! :p)

  • Tyler says:

    though im not sure the gameplay is gonna be the best platformer out there, i think the idea is extremely creative and worth a look

  • Corey says:

    I so want this…but come on Holiday 2010 ….Long wait

  • Sinistar says:

    Holiday season?! The year waiting for this will be maddening…

    • iamPro says:

      Same here!!
      Why tease us so early?!

      Btw, I totally dig the control system, which looks a lot like Chop Chop and Balloon Head – Two games with the best control method for iPhone platformers.

  • Cilo says:

    I can see this getting old really fast. I'm sure the game is great but that graphic warp effect every 2 seconds would make me not pick this up and play for extended periods. Unless I wanted a virtual acid trip.

  • CJ says:

    Looks interesting. Space Invaders Infinity Gene did a very similar thing to this where the graphics 'upgraded' each level.

  • Kyle says:

    I'm going with a big, "Frick Frackin' Awesome" on this one. Looks great.

  • Jordan10la says:

    Wow it's like this game was made for me.

  • Adams Immersive says:

    Cool. The purist in me would like to see a game with even more steps:

    1. Start with blurry white blips on a TV.

    2. Then ASCII art. Green-screen!

    3. Add another stage where 16-bit becomes 3D with flat sprites (Doom-style). Still the same side-scrolling gameplay (no need to ever change that) just with a bit of perspective in the environment.

    4. And then to real textured 3D, with the camera gaining some angle and movement.

    4. And finally modern effects like bumps maps and particles and shadows. (Some of which would work even without a 3GS.)

  • Battle Born says:

    can't wait for this one. though I hope there are more control options than this

  • Justin says:

    Love the idea. Terribly creative. I will be buying this alright. :)

  • poutini says:

    I like the concept. Kinda reminds me of evert.

    Though I would like to see a game that looks entirely like a gameboy game. 16-bit never really appealed to me.

  • nickcaveman says:

    waaaaah, we had the same idea for the lambrettinis some month ago.

    the curse of lazyness!

  • ender says:

    Brilliant!

  • CodeRed says:

    Love the idea, I'd definitely give it a spin. Only thing now is to make sure the platform action is fun and involving and you have an instant hit.

  • Lawyers says:

    Looks really nice.. I'm definitely trying it soon, seems to be pretty good.

  • WolfgangK says:

    I love the concept, and it really looks like a fun platformer. Only thing I'd like to see is a greater leap from 8-bit to 16-bit. The transition from 8-16 is pretty subtle, vs what I recall in graphics leap from that era. There were some really beautiful 16-bit games.

  • JORDZ says:

    mario?? ….is that you??

  • godzilla says:

    hm, intresting…id love to beta test this one…like mario with a twist…

  • TheFamousEccles says:

    The release date is so far off that I don't really want to get excited about this. It'll probably get cancelled by then anyway…

    • Shawn says:

      Don't worry about it getting canceled. There is no company to cancel it. It's one dude, whose a web developer celebrity, using a grant to make the game. He loves pixel anything and does this for fun.

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