If Doodle Jump's insane popularity is any indication, PapiJump-like jumping games are loved by many. I'm not entirely sure if Axolot Games' Above is the next Doodle Jump, but it is pretty cool with an insanely intricate art style that really puts other games in the genre to shame.

In Above, you play as a guy who runs from side to side across the screen jumping on a series of platforms that apparently just mysteriously spawned in the air as he was walking down the street. Of course the logical thing to do in this situation is to start jumping on them to see where they go. Instead of constantly jumping like Doodle Jump, you touch the screen to charge up a jump which allows you to make quick hops as well as giant leaps depending on how long you hold your finger down. As you go higher and higher, the background scrolls up with you until you reach the clouds, and eventually make it in to space on the hard difficulty level that has you starting by jumping off the solar panels of the International Space Station.

Above is delightfully ridiculous, and has a constant element of urgency to the game not seen in the other platform jumpers where your guy is constantly running back and forth, forcing you to either keep jumping, or fall between the gaps to the level below. Because of this, the game is a little more forgiving and you can fall down a few levels of platforms before you actually lose.

Above is still in development, and is missing several sprites and other refinement, but here is some gameplay video of this work in progress to give you an idea how this all goes together:

Axolot Games expects to have Above on the App Store sometime in March.

  • samthelion

    loving the art style, not entirely sold on the gameplay...

  • samthelion

    loving the art style, not entirely sold on the gameplay...

  • Daniel

    A mix out of "Doodle Jump" and "Canabalt". Hmm the graphics are nice but the automatic running left to right looks very annoying to me.

  • Daniel

    A mix out of "Doodle Jump" and "Canabalt". Hmm the graphics are nice but the automatic running left to right looks very annoying to me.

  • Carlos

    Very nice style, but they could have added a little animation while the man is jumping...

  • Steve

    Looks awesome. Enough spice to keep it interesting. Enough simplicity to keep it relaxing. Gorgeous artwork...and I like the birds, nice touch. I'll buy it for sure.

  • Carlos

    Very nice style, but they could have added a little animation while the man is jumping...

  • Steve

    Looks awesome. Enough spice to keep it interesting. Enough simplicity to keep it relaxing. Gorgeous artwork...and I like the birds, nice touch. I'll buy it for sure.

  • Symbolist

    More complication does not always mean more fun. Especially for this type of game.

  • Symbolist

    More complication does not always mean more fun. Especially for this type of game.

  • http://www.neolineblog.com NEOline

    Bad bad bad. Nice graphics but poor animations. And the automatic running it´s not a good implement for this type of games

  • http://www.neolineblog.com NEOline

    Bad bad bad. Nice graphics but poor animations. And the automatic running it´s not a good implement for this type of games

  • http://Www.moistproduction.com Moist

    Looks great, but gameplay isnt intriguing enough.

  • http://Www.moistproduction.com Moist

    Looks great, but gameplay isnt intriguing enough.

  • Justin

    I would love to see just a tad more animation in the main character as well, but the game looks ridiculously addictive and engaging. I will likely end up getting this. The art is gorgeous!!

  • Justin

    I would love to see just a tad more animation in the main character as well, but the game looks ridiculously addictive and engaging. I will likely end up getting this. The art is gorgeous!!

  • kalel39

    Art looks great and it seems like it might be fun. Id try it depending on the price.

  • kalel39

    Art looks great and it seems like it might be fun. Id try it depending on the price.

  • Mandi

    Canabalt meets Doodle Jump! Huh. Interesting. I'll be watching this.

  • Mandi

    Canabalt meets Doodle Jump! Huh. Interesting. I'll be watching this.

  • Matador

    charge to jump mechanic looks dumb and will ultimately be why this game does not see as much success as doodle jump or canabalt. They should have taken the jump mechanic straight from canabalt which is quick and responsive and allows the player to be precise. here you have to stay on this tiny platform while you wait for this meter to charge up... remove that and go with a more canabalt jumping style that allows you to jump the moment you touch and you will have a great game. Art style is a winner though.

    • Axolot

      Thanks for the feedback Matador
      So, you can play the game like Canabalt. When you quick tap the screen he jumps immediately.
      He then executes a “emergency jump”
      But often a charged jump can help you out in many situations.
      We skipped the charge bar at a time to make it more simple. But the truth is that it was much more fun with it and gave the game a much more interesting game play and depth.
      You really don’t need to stay on the platform to wait for it to charge because you can charge up in the air as well and release when on the platform to jump. Its all about timing. We where really strict on making this game very forgiving to a point and non-frustrating. Lets hope you guys will agree when its done (:

  • Matador

    charge to jump mechanic looks dumb and will ultimately be why this game does not see as much success as doodle jump or canabalt. They should have taken the jump mechanic straight from canabalt which is quick and responsive and allows the player to be precise. here you have to stay on this tiny platform while you wait for this meter to charge up... remove that and go with a more canabalt jumping style that allows you to jump the moment you touch and you will have a great game. Art style is a winner though.

    • Axolot

      Thanks for the feedback Matador
      So, you can play the game like Canabalt. When you quick tap the screen he jumps immediately.
      He then executes a “emergency jump”
      But often a charged jump can help you out in many situations.
      We skipped the charge bar at a time to make it more simple. But the truth is that it was much more fun with it and gave the game a much more interesting game play and depth.
      You really don’t need to stay on the platform to wait for it to charge because you can charge up in the air as well and release when on the platform to jump. Its all about timing. We where really strict on making this game very forgiving to a point and non-frustrating. Lets hope you guys will agree when its done (:

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