Nearly five months ago now Tapulous first announced Riddim Ribbon [App Store] on stage at an Apple keynote. Oddly enough, aside from graphical changes, the game that is available today is almost exactly what Tapulous promised at the event. Three songs from the Black Eyed Peas are included along with three additional 99¢ tracks available via in-app purchase. (Two by Tiësto and one by Benny Benassi.)

The objective of Riddim Ribbon is to guide a ball down a track, and tilt your device to follow a green line that moves left and right to one of the three songs you select on the main screen. When you stray from the track, the music begins to fade out until you're only hearing the faint backbeat to the song. Laid out on the green line are silver spheres to pick up, ramps to jump over, and hoops to jump through. All of these different pickups and obstacles are arranged so you're hitting them with the beat of the song, an experience that's actually pretty cool if you haven't played a similar racing rhythm game before.

As you're rolling down the tracks in Riddim Ribbon, you will be faced with both forks in the road and ramps that lead to secondary portions of track that allow you to mix the song by turning or jumping up on to the same portion of the song remixed by one of a number of different DJ's included in the game. By replaying individual songs and choosing different paths to take, you can come up with a number of different remixes of the same song.

Riddim Ribbon is a game that sounds really cool when you describe it, yet it somehow manages to be not that fun at all when you're playing it. The way the music is visualized is great, and the tracks are laid out very well to match each song. Unfortunately, it doesn't take long to get bored of the three included songs, and the tilt controls are frustrating.

Instead of like most racing games where you tilt to move right or left, then hold your device level straight to go straight, the amount you tilt directly translates to your position on the track. This causes you to spend most of your time holding your device at an awkward angle instead of making small tilting movements to steer as you're probably used to if you've played many racing games on the platform.

As mentioned previously, the way you interact with the music in the game is really neat but by default an announcer is almost constantly talking over it telling you how "dope" and "ill" your performance is along with announcing the many checkpoints on each song. It likely won't take you long to turn this off in the options.

Riddim Ribbon is a great idea for a game that ultimately is ruined by frustrating controls and gameplay which is too easy to get bored of.

App Store Link: Riddim Ribbon feat. The Black Eyed Peas, $2.99

TouchArcade Rating

StarStarNoneNoneNone
  • Arti

    The best music games on iPhone/iPod Touch !
    I love Tapoulous,I Love TapTap Revenge,I Love Riddim Ribbon !!!

    Peace !

  • Arti

    The best music games on iPhone/iPod Touch !
    I love Tapoulous,I Love TapTap Revenge,I Love Riddim Ribbon !!!

    Peace !

  • http://macosmovil.com Gameca

    I think it was a long time waiting for this game, i was disappointed, 3 songs and no new material for download apppurchases, I expected a good list to songs :/

  • http://macosmovil.com Gameca

    I think it was a long time waiting for this game, i was disappointed, 3 songs and no new material for download apppurchases, I expected a good list to songs :/

  • http://www.tapulous.com Bart Decrem

    Hi Eli,

    Thanks for the thoughtful (beit kinda negative) post. This is a 1.0 and it's not perfect, but we do think it's a blast already, and most of the people that are trying the game out tonight seem to agree.

    WRT to your comment about the physics, let's see how other people feel. Easy enough to adjust that if we got it wrong.

    As for the music, we have just launched the first 3 downloadable levels, by Tiësto (2 tracks) and Benny Benassi.

    I do think it's unfair to compare the game to Audiosurf, as your title does. The mechanic is completely different, the mixes and effects are cool, the content is individually created for each song etc.

    In the coming months, we plan to keep adding tons of content, tweak features based on feedback, and add more cool stuff!

    • SiDCrAzY

      Fix the controls. Most of the people on the forums don't seem to be having a "blast" with this game. Horrible music selection aside, the controls are just really bad. Bought it because I really liked Tap Tap 3 and was expecting more from Tapulous.

    • ajblue

      you better add a lot more free songs, atleast 10. i don't even mind if you put ads, but 3 dollars for 6 songs and 3 have to be purchased for a dollar each is a ripoff. taptap 3 had tons of free songs and it ended up being free. i thought i could atleast expect 10

  • http://www.tapulous.com Bart Decrem

    Hi Eli,

    Thanks for the thoughtful (beit kinda negative) post. This is a 1.0 and it's not perfect, but we do think it's a blast already, and most of the people that are trying the game out tonight seem to agree.

    WRT to your comment about the physics, let's see how other people feel. Easy enough to adjust that if we got it wrong.

    As for the music, we have just launched the first 3 downloadable levels, by Tiësto (2 tracks) and Benny Benassi.

    I do think it's unfair to compare the game to Audiosurf, as your title does. The mechanic is completely different, the mixes and effects are cool, the content is individually created for each song etc.

    In the coming months, we plan to keep adding tons of content, tweak features based on feedback, and add more cool stuff!

    • SiDCrAzY

      Fix the controls. Most of the people on the forums don't seem to be having a "blast" with this game. Horrible music selection aside, the controls are just really bad. Bought it because I really liked Tap Tap 3 and was expecting more from Tapulous.

    • ajblue

      you better add a lot more free songs, atleast 10. i don't even mind if you put ads, but 3 dollars for 6 songs and 3 have to be purchased for a dollar each is a ripoff. taptap 3 had tons of free songs and it ended up being free. i thought i could atleast expect 10

  • http://www.tapulous.com Bart Decrem

    woops, i meant to say that mixes and effects are unique to Riddim Ribbon.

    • Chad

      Was the name of the app inspired by the music game Vib Ribbon?

  • http://www.tapulous.com Bart Decrem

    woops, i meant to say that mixes and effects are unique to Riddim Ribbon.

    • Chad

      Was the name of the app inspired by the music game Vib Ribbon?

  • skamando

    I really hope this gets some groups that aren't BEP. Like Justice, MSTRKRFT, Daft Punk, perhaps?

  • skamando

    I really hope this gets some groups that aren't BEP. Like Justice, MSTRKRFT, Daft Punk, perhaps?

  • Acadiaaaaa

    Meh.

  • Acadiaaaaa

    Meh.

  • Adams Immersive

    The controls sound like Snail Mail—and I think that system works really well for this kind of lane-changing racing. Maybe if I’d just gotten done playing more conventional racers (with “real” turning) it would take some getting used to, but simply judging it in its own right, I find it makes it much easier to respond quickly.

    (How MUCH you must tilt may make a real difference to the feel, though. Without playing this I can’t yet say whether it feels like Snail Mail.)

    • Acadiaaaaa

      Snail Mail feels more smoother than this. :P

      Great game (riddim ribbon)-- it just needs more songs (maybe older songs by bep?).

      • SiDCrAzY

        It's not like Snail Mail. Snail Mail controls a whole lot better and it's actually fun(Snail Mail that is).

  • Adams Immersive

    The controls sound like Snail Mail—and I think that system works really well for this kind of lane-changing racing. Maybe if I’d just gotten done playing more conventional racers (with “real” turning) it would take some getting used to, but simply judging it in its own right, I find it makes it much easier to respond quickly.

    (How MUCH you must tilt may make a real difference to the feel, though. Without playing this I can’t yet say whether it feels like Snail Mail.)

    • Acadiaaaaa

      Snail Mail feels more smoother than this. :P

      Great game (riddim ribbon)-- it just needs more songs (maybe older songs by bep?).

      • SiDCrAzY

        It's not like Snail Mail. Snail Mail controls a whole lot better and it's actually fun(Snail Mail that is).

  • Grant

    Until I can use my own music... not interested.

    • Tom

      when you make an algorithm that allows you to mesh multiple remixes with the original that also makes a track which dont feel similar after a few tracks, let us know

  • Grant

    Until I can use my own music... not interested.

    • Tom

      when you make an algorithm that allows you to mesh multiple remixes with the original that also makes a track which dont feel similar after a few tracks, let us know

  • bleeps

    It's nothing like Audiosurf if I can't have my own music generate levels. Just reading the tracklist for Riddim Ribbon is enough to make me say, "No Thank You."

  • bleeps

    It's nothing like Audiosurf if I can't have my own music generate levels. Just reading the tracklist for Riddim Ribbon is enough to make me say, "No Thank You."

  • http://beaugil.es Beau Giles

    You can turn off the 'dope' 'checkpoint coming up' etc in Settings; just flick Narrator to 'Off'.

    I find it frustrating... and a little boring. Hoping for more songs soon, and a few tweaks to the controls.

  • http://beaugil.es Beau Giles

    You can turn off the 'dope' 'checkpoint coming up' etc in Settings; just flick Narrator to 'Off'.

    I find it frustrating... and a little boring. Hoping for more songs soon, and a few tweaks to the controls.

  • Kane2007uk

    If dance is the only musical genre to be found in the game, then it's a piss poor effort, will save my cash for future Rock Band DLC.

  • Kane2007uk

    If dance is the only musical genre to be found in the game, then it's a piss poor effort, will save my cash for future Rock Band DLC.

  • Scott2e4c

    this game is really good. I RECOMMEND TO ALL!

  • Scott2e4c

    this game is really good. I RECOMMEND TO ALL!

  • David B.

    Is it me or is this reviewer a biased fraud?

    looking at the time this article came out and when it became available on the appstore it seems like he spent less than 20 minutes playing the game and more time writing this huge article about why it's not audiosurf... or worse yet... this article was pre-written.

    would you call Audiosurf a copy of frequency? - no, diff mechanic

    Name another game that allows you to choose between different remixes?
    -completely original.

    not to say that it has some kinks I have to say but playing the game for a few hours... unlike you... I find that for the hard levels the controls let you move quick AND precise... jumping does suck on hard.

    Mabye you just like auto-generated things? if so, count 99% of all the great games out.

    Your a retard and I'm calling you out you fraud of a critic. no way you could have made a proper review in so little time.

    • arn

      He had the game for 3 hours, enough to play the game many times over given the 3 included songs. The same amount of time you claim to have played it.

      I've played it too and didn't like it.

      arn

      • David B.

        [I was Wrong, ELI is not a fraud]
        Ok, doing a little timezone math and researching exactly when people started getting it I have to say that the basis of my accusation was in error...

        I thought I got It as soon as it became available So I made a judgement, when I didn't have all the facts.

        with statements like -
        "'Riddim Ribbon' – Tapulous Does 'AudioSurf'"
        "that's actually pretty cool if you haven't played a similar racing rhythm game before."
        -just made it worse because it seemed like aside from the heavy tilting Eli had largely made a negative decision on the game based on teaser and his own expectations - to me pointing more that he really didn't spend time playing it.

        Whatever both our "claims" may be, pretty bad taste to say that Halo "isn't cool" just because you've played another first person shooter before... not criminal, just bad taste. :(

        Ok, I guess that's enough of my review of this review

      • Eli Hodapp

        I was actually extremely excited that this got released tonight as I'd been looking forward to it since its keynote presentation. Assuming I wanted this game to be bad or didn't like it because it "isn't AudioSurf" is ridiculous. If you read the other comments associated with this review, or the thread in our forums, you will find I'm not alone in the criticisms I have with Riddim Ribbon.

        The title draws a comparison to a game people might know about, since the core gameplay element of racing with music is at least somewhat similar, and the novelty of "racing" music IS cool the first time you experience it... Regardless of whether that experience comes from AudioSurf, or the numerous similarly inspired games that exist both on the App Store and other platforms.

    • solaris7

      Hahahaha, a troll who thought he was too smart! FAIL!!!!

      • ContraryMary

        David B,
        Just for the record, having different mixes is not "completely original". Even a small game called "Imp" has that feature, though obviously not on the production cost level as this. So, that's not entirely true that there is any originality in that feature. :) I have no comment, otherwise. Just setting the facts straight.

      • ContraryMary

        Sorry, I mean to reply to David B. and not to Solaris.

  • David B.

    Is it me or is this reviewer a biased fraud?

    looking at the time this article came out and when it became available on the appstore it seems like he spent less than 20 minutes playing the game and more time writing this huge article about why it's not audiosurf... or worse yet... this article was pre-written.

    would you call Audiosurf a copy of frequency? - no, diff mechanic

    Name another game that allows you to choose between different remixes?
    -completely original.

    not to say that it has some kinks I have to say but playing the game for a few hours... unlike you... I find that for the hard levels the controls let you move quick AND precise... jumping does suck on hard.

    Mabye you just like auto-generated things? if so, count 99% of all the great games out.

    Your a retard and I'm calling you out you fraud of a critic. no way you could have made a proper review in so little time.

    • arn

      He had the game for 3 hours, enough to play the game many times over given the 3 included songs. The same amount of time you claim to have played it.

      I've played it too and didn't like it.

      arn

      • David B.

        [I was Wrong, ELI is not a fraud]
        Ok, doing a little timezone math and researching exactly when people started getting it I have to say that the basis of my accusation was in error...

        I thought I got It as soon as it became available So I made a judgement, when I didn't have all the facts.

        with statements like -
        "'Riddim Ribbon' – Tapulous Does 'AudioSurf'"
        "that's actually pretty cool if you haven't played a similar racing rhythm game before."
        -just made it worse because it seemed like aside from the heavy tilting Eli had largely made a negative decision on the game based on teaser and his own expectations - to me pointing more that he really didn't spend time playing it.

        Whatever both our "claims" may be, pretty bad taste to say that Halo "isn't cool" just because you've played another first person shooter before... not criminal, just bad taste. :(

        Ok, I guess that's enough of my review of this review

      • Eli Hodapp

        I was actually extremely excited that this got released tonight as I'd been looking forward to it since its keynote presentation. Assuming I wanted this game to be bad or didn't like it because it "isn't AudioSurf" is ridiculous. If you read the other comments associated with this review, or the thread in our forums, you will find I'm not alone in the criticisms I have with Riddim Ribbon.

        The title draws a comparison to a game people might know about, since the core gameplay element of racing with music is at least somewhat similar, and the novelty of "racing" music IS cool the first time you experience it... Regardless of whether that experience comes from AudioSurf, or the numerous similarly inspired games that exist both on the App Store and other platforms.

    • solaris7

      Hahahaha, a troll who thought he was too smart! FAIL!!!!

      • ContraryMary

        David B,
        Just for the record, having different mixes is not "completely original". Even a small game called "Imp" has that feature, though obviously not on the production cost level as this. So, that's not entirely true that there is any originality in that feature. :) I have no comment, otherwise. Just setting the facts straight.

      • ContraryMary

        Sorry, I mean to reply to David B. and not to Solaris.

  • Alienmario

    1. controls are bad, i wish for mouse-like touch controls
    1. checkpoint guy annoying
    anyway effects and mixes are good
    Update please

  • Alienmario

    1. controls are bad, i wish for mouse-like touch controls
    1. checkpoint guy annoying
    anyway effects and mixes are good
    Update please

  • Shinkz

    The joy of taking the same route that is slowly killing console gaming. Payed DLC is the worst thing to ever come to gaming.

  • Shinkz

    The joy of taking the same route that is slowly killing console gaming. Payed DLC is the worst thing to ever come to gaming.

  • Phillip

    @Bart Decrem

    I would have hoped for at least 6-8 songs to be honest (maybe some independent) and I hope that not all songs will be in-app purchases, the TTR3 mix of paid and free songs is great and I am much mor willing to pay for new tracks when at least some are free!

    Second the controls are not the best in my personal opinion. I would add an option to choose between different control styles.

    Apart from that I like the game very much and hope for more content and updates pretty soon!

  • Phillip

    @Bart Decrem

    I would have hoped for at least 6-8 songs to be honest (maybe some independent) and I hope that not all songs will be in-app purchases, the TTR3 mix of paid and free songs is great and I am much mor willing to pay for new tracks when at least some are free!

    Second the controls are not the best in my personal opinion. I would add an option to choose between different control styles.

    Apart from that I like the game very much and hope for more content and updates pretty soon!

  • omg

    Pros
    -graphics

    Cons
    -bad controls
    -not that fun
    -only a couple of songs
    -DLC
    -annoying voice over

  • omg

    Pros
    -graphics

    Cons
    -bad controls
    -not that fun
    -only a couple of songs
    -DLC
    -annoying voice over

  • Neil

    I too was hoping for more from Tapulous! I love the concept behind the game but it doesn't quite translate into a fantastic gaming experience.

    The controls definately need tweaking and there needs to be a lot more choice of music too.

    I think down the line this will be a pretty good game but for now for me this is pretty much a beta version.

    I'll stick with my Tap Tap for now!

  • Neil

    I too was hoping for more from Tapulous! I love the concept behind the game but it doesn\'t quite translate into a fantastic gaming experience.

    The controls definately need tweaking and there needs to be a lot more choice of music too.

    I think down the line this will be a pretty good game but for now for me this is pretty much a beta version.

    I\'ll stick with my Tap Tap for now!

  • Eraser

    Great review! This is the biggest dissapointment of the year so far. I have been waiting for this game since it was announced and delayed numerous times. Now they come out with this, three songs and boring gameplay. Way to go Tapulous!

    Tap Tap Revenge 3 was a total ripoff and this is nothing else!

  • Eraser

    Great review! This is the biggest dissapointment of the year so far. I have been waiting for this game since it was announced and delayed numerous times. Now they come out with this, three songs and boring gameplay. Way to go Tapulous!

    Tap Tap Revenge 3 was a total ripoff and this is nothing else!

  • Alienmario

    well, i changed my mind. played a hour and more and then it´s getting more fun
    finally the controls became ok. you need practice

  • Alienmario

    well, i changed my mind. played a hour and more and then it´s getting more fun
    finally the controls became ok. you need practice

  • Richard

    There are numerous ratings of less than 5 stars for this game in the app store, yet the US app store reports 5 stars based on 95 ratings. Doesn't make any sense.

  • Richard

    There are numerous ratings of less than 5 stars for this game in the app store, yet the US app store reports 5 stars based on 95 ratings. Doesn't make any sense.

  • halo0

    please add option to use touch controls or something else.. playing this game is really uncomfortable..
    remixes are awesome, but i wanna be in control and not fighting with steering..

    to author of this post: except similar game design it's nothing like audiosurf, so title should be changed.

  • halo0

    please add option to use touch controls or something else.. playing this game is really uncomfortable..
    remixes are awesome, but i wanna be in control and not fighting with steering..

    to author of this post: except similar game design it's nothing like audiosurf, so title should be changed.

  • Julian

    That's a shame. It makes me wonder with all the delays if something weird is going on over at Tapulous. Once the game engine is created and perfected, adding songs should be a cinch. So why only launch with 3 + 3 songs? Were they working up to the minute to hit Feb. 8th?

    One other explanation is overconfidence since TTR became such a big hit.

    Oh well, that's the beauty of the App Store. Low barrier to entry means no one dev. will become an 'Adobe' and overtake one whole category of apps.

  • Julian

    That's a shame. It makes me wonder with all the delays if something weird is going on over at Tapulous. Once the game engine is created and perfected, adding songs should be a cinch. So why only launch with 3 + 3 songs? Were they working up to the minute to hit Feb. 8th?

    One other explanation is overconfidence since TTR became such a big hit.

    Oh well, that's the beauty of the App Store. Low barrier to entry means no one dev. will become an 'Adobe' and overtake one whole category of apps.

  • kevlar

    I want Audiosurf to do an Audiosurf!. I can't believe it hasn't been released for iphone yet, there have been rumours in the past but nothing for a long time.

  • kevlar

    I want Audiosurf to do an Audiosurf!. I can't believe it hasn't been released for iphone yet, there have been rumours in the past but nothing for a long time.

  • DeanKeith

    I am a HUGE TTR3 fan, so much so that I don't mind giving Tapulous $5 even if it is just a donation (if I end up not liking this game). But since I know Bart is reading this I will say:

    I have not downloaded this yet (only because no WiFi until I get home), but I can already tell you I would like a touch control option even if it makes the game harder. When I play games anywhere but home, I avoid tilt controls just because they are awkward to use in public.

    To all: Since the songs change and react to the path taken, you will never be able to import your own music, and that also means a lot more work must go into creating tracks. So 3 tracks at launch is not such a bad thing; better to launch with 3 than keep us waiting until there are more. Plus I’m sure they need some revenue to put into hiring DJs to work on future tracks. Game/content development is not cheap, and Tapulous is still a fairly small shop compared to other game companies.

  • DeanKeith

    I am a HUGE TTR3 fan, so much so that I don't mind giving Tapulous $5 even if it is just a donation (if I end up not liking this game). But since I know Bart is reading this I will say:

    I have not downloaded this yet (only because no WiFi until I get home), but I can already tell you I would like a touch control option even if it makes the game harder. When I play games anywhere but home, I avoid tilt controls just because they are awkward to use in public.

    To all: Since the songs change and react to the path taken, you will never be able to import your own music, and that also means a lot more work must go into creating tracks. So 3 tracks at launch is not such a bad thing; better to launch with 3 than keep us waiting until there are more. Plus I’m sure they need some revenue to put into hiring DJs to work on future tracks. Game/content development is not cheap, and Tapulous is still a fairly small shop compared to other game companies.

  • Lukeb

    I initially hated it, and rushed to give it two stars on the grounds that I would never take my own opinion seriously again if my mind ever changed, but then something clicked while playing the dlc track "Escape Me" on medium (presumably purchased with what Tapulous promises will be "free credits to all first-72hr buyers"). I made it to #3 after breaking a million on that track, but now I'm VERY disappointed that the "hard" tiers for both that DLC song and the bundled songs are STILL locked. WTF? I'm using a standard issue, non-jailbroken 2nd gen ipod touch. If I have to wait for an update just to be able to compete on the "hard" tracks, and Tapulous only displays the top 10 scores for each track (as is the case in most of their apps), then am I and other customers experiencing the same big not being unfairly excluded from what might otherwise be a motivating factor in this type of gameplay - going for top scores in the upper difficulty ranks. I do like Riddim Ribbon now, but it's to give it a high rating when its already skimpy paid content offering at launch has be further compromised by a bird-brained engineering oversight and/or lack of broad-sprectrum QA testing.

    • Lukeb

      *bug

      • Lukeb

        Unlocked hard levels are now selectable, thanks to the 1.02 update that was just released.

  • Cookies

    Until you can use your own songs in these I don't think it's worth even thinking about comparing them with audiosurf cuz that's really the only major appeal of audiosurf, and I don't want to pay 59p for songs I don't like. No thanks Tapulous.

  • Lukeb

    I initially hated it, and rushed to give it two stars on the grounds that I would never take my own opinion seriously again if my mind ever changed, but then something clicked while playing the dlc track "Escape Me" on medium (presumably purchased with what Tapulous promises will be "free credits to all first-72hr buyers"). I made it to #3 after breaking a million on that track, but now I'm VERY disappointed that the "hard" tiers for both that DLC song and the bundled songs are STILL locked. WTF? I'm using a standard issue, non-jailbroken 2nd gen ipod touch. If I have to wait for an update just to be able to compete on the "hard" tracks, and Tapulous only displays the top 10 scores for each track (as is the case in most of their apps), then am I and other customers experiencing the same big not being unfairly excluded from what might otherwise be a motivating factor in this type of gameplay - going for top scores in the upper difficulty ranks. I do like Riddim Ribbon now, but it's to give it a high rating when its already skimpy paid content offering at launch has be further compromised by a bird-brained engineering oversight and/or lack of broad-sprectrum QA testing.

    • Lukeb

      *bug

      • Lukeb

        Unlocked hard levels are now selectable, thanks to the 1.02 update that was just released.

  • Cookies

    Until you can use your own songs in these I don't think it's worth even thinking about comparing them with audiosurf cuz that's really the only major appeal of audiosurf, and I don't want to pay 59p for songs I don't like. No thanks Tapulous.

  • newbatthis

    This seems to have become a very horrible mindset developers have gotten into lately. It's always: release some half baked piece of crap and expect users to buy it on the grounds of awesome future dlc. Bullshit.

    According to Eli, this game has already been developed *5 months* ago and aside from a few graphical changes, it was nearly identical. Fastforward to present day, after *5 monts* of tweaking and all they got to show for it is 3 songs + 3 more for dlc and the promise of more future content? (Not to mention the thought of owning a game featuring just BEP is enough to make me sick). That's enough to make me say no to this app. Period. Release something that's a game for once. Not half of one that needs dlc (which might not even happen) to support it.

  • newbatthis

    This seems to have become a very horrible mindset developers have gotten into lately. It's always: release some half baked piece of crap and expect users to buy it on the grounds of awesome future dlc. Bullshit.

    According to Eli, this game has already been developed *5 months* ago and aside from a few graphical changes, it was nearly identical. Fastforward to present day, after *5 monts* of tweaking and all they got to show for it is 3 songs + 3 more for dlc and the promise of more future content? (Not to mention the thought of owning a game featuring just BEP is enough to make me sick). That's enough to make me say no to this app. Period. Release something that's a game for once. Not half of one that needs dlc (which might not even happen) to support it.

  • JCman7

    This review and most peoples comments are way off! Have you even played the game??? Its seriously one of the best games I have played in the Appstore. Brilliant concept it will blow your mind. I cant put it down so addicting. The work that was put into it is crazy look here for how much was put into making a single track http://getsatisfaction.com/tapulous/topics/riddim_ribbon_tracks_a_peek_inside SO to put out 6 tracks for the short amount of time they had that is pretty incredible. Be grateful for such hard working devs that are making great stuff for us. Not some imported game to make a quick buck. This is good quality stuff here. I urge you to buy it you will not be disappointed and dont play for a couple of mins and go eww the controls are horrible its so bad. They are actually great controls you need to play more. Seriously guys this is the best music game app besides TTR.

    • Lukeb

      Don't you work for Tapulous? Were you assigned by them to write reviews for previous apps, or am I thinking of the wrong person? The "grateful that such hard-working...blah, blah blah" line doesn't cut it when the company in question reportedly "clears a million per month."

      • JCman7

        No I don't work for Tapulous I am a beta tester for them but that's all and I didn't even test this so it's my own opinion nothing influenced by them. And they don't make 1 million they don't make much actually because of all the fees associated with getting us new songs. Why do you not like it? Have you even played it? It's a masterpiece and it's a shame people don't see that

    • omg

      As a beta tester for tapulous, your review is completely unbiased and uninfluenced..

  • JCman7

    This review and most peoples comments are way off! Have you even played the game??? Its seriously one of the best games I have played in the Appstore. Brilliant concept it will blow your mind. I cant put it down so addicting. The work that was put into it is crazy look here for how much was put into making a single track http://getsatisfaction.com/tapulous/topics/riddim_ribbon_tracks_a_peek_inside SO to put out 6 tracks for the short amount of time they had that is pretty incredible. Be grateful for such hard working devs that are making great stuff for us. Not some imported game to make a quick buck. This is good quality stuff here. I urge you to buy it you will not be disappointed and dont play for a couple of mins and go eww the controls are horrible its so bad. They are actually great controls you need to play more. Seriously guys this is the best music game app besides TTR.

    • Lukeb

      Don't you work for Tapulous? Were you assigned by them to write reviews for previous apps, or am I thinking of the wrong person? The "grateful that such hard-working...blah, blah blah" line doesn't cut it when the company in question reportedly "clears a million per month."

      • JCman7

        No I don't work for Tapulous I am a beta tester for them but that's all and I didn't even test this so it's my own opinion nothing influenced by them. And they don't make 1 million they don't make much actually because of all the fees associated with getting us new songs. Why do you not like it? Have you even played it? It's a masterpiece and it's a shame people don't see that

    • omg

      As a beta tester for tapulous, your review is completely unbiased and uninfluenced..

  • Phillip

    After playing a couple of hours I must say that the idea is great, but I am missing a couple of tracks (and I want more tracks for free for my money before I gonna dig into in-app purchases).

    What I would like to see is more interactivity like when you jump through a ring or collect balls you trigger soundeffects and which you wouldn't hear when you just run down the track. That would make each game more unique oh and I would like to listen to my track after each play!

    All in all a nice game, but please 2 or 3 new free tracks!

    • JCman7

      The game itself is just 3 songs 3 bucks? You are basically getting the game for free and buying the songs. Plus you are getting a free download in iTunes of a BEP song and 100 free credits for TTR3 which is a $.99 value so overall you basically payed $1 for it. Thats a bargain if you ask me!

  • Phillip

    After playing a couple of hours I must say that the idea is great, but I am missing a couple of tracks (and I want more tracks for free for my money before I gonna dig into in-app purchases).

    What I would like to see is more interactivity like when you jump through a ring or collect balls you trigger soundeffects and which you wouldn't hear when you just run down the track. That would make each game more unique oh and I would like to listen to my track after each play!

    All in all a nice game, but please 2 or 3 new free tracks!

    • JCman7

      The game itself is just 3 songs 3 bucks? You are basically getting the game for free and buying the songs. Plus you are getting a free download in iTunes of a BEP song and 100 free credits for TTR3 which is a $.99 value so overall you basically payed $1 for it. Thats a bargain if you ask me!

  • PahnCrd

    I was hoping for Audio Surf, not this super limited stuff.

  • PahnCrd

    I was hoping for Audio Surf, not this super limited stuff.

  • XeroFun

    Good so far <3
    Always room for improvement.

  • XeroFun

    Good so far <3
    Always room for improvement.

  • senses

    The controls are very weird, i don't like this game.

  • senses

    The controls are very weird, i don't like this game.

  • http://youtube.com/MegaBillyJoeg Billyman

    DANG The open gl graphics in this game are hella awesome! Menu's are really polished too, controls are a bit wacky but it's plausible for a 1.0 release, and since tapulous has a record for updates then there's no doubt RR will be getting waay better in future updates.

    idk why you all hate this game so much, it's just the controls, I'm pretty sure tapulous is already on it. For 18 months of work don't just look at the flaws, look at what you got other than the bad controls:

    ~Amazing Graphics
    ~3 songs, 8 remixes, 11 songs overall for 3 DOLLARS!!!
    ~In-app purchase, more songs to come in the near future.
    ~Fun gameplay
    ~Online competetive leaderboards
    etc;

    Quit whining guys, no one's forcing you to like it.

    • Tom

      for all intent and purposes you are getting 3 LEVELS with a soundtrack of 11 songs. i dont play FIFA and justify its purchase because it has x amount of songs.

      I Agree it does have great graphics for the iphone and looks very polished. The controls are (in my opinion, obviously not everyone elses) not that bad either, it just takes a bit more effort than what most apps are designed with.

  • http://youtube.com/MegaBillyJoeg Billyman

    DANG The open gl graphics in this game are hella awesome! Menu's are really polished too, controls are a bit wacky but it's plausible for a 1.0 release, and since tapulous has a record for updates then there's no doubt RR will be getting waay better in future updates.

    idk why you all hate this game so much, it's just the controls, I'm pretty sure tapulous is already on it. For 18 months of work don't just look at the flaws, look at what you got other than the bad controls:

    ~Amazing Graphics
    ~3 songs, 8 remixes, 11 songs overall for 3 DOLLARS!!!
    ~In-app purchase, more songs to come in the near future.
    ~Fun gameplay
    ~Online competetive leaderboards
    etc;

    Quit whining guys, no one's forcing you to like it.

    • Tom

      for all intent and purposes you are getting 3 LEVELS with a soundtrack of 11 songs. i dont play FIFA and justify its purchase because it has x amount of songs.

      I Agree it does have great graphics for the iphone and looks very polished. The controls are (in my opinion, obviously not everyone elses) not that bad either, it just takes a bit more effort than what most apps are designed with.

  • DeanKeith

    Okay, so I thought I'd post another comment since purchasing the game. First of all, the value is great. It's $3, and you get a $1 song from iTunes and a $1 credit towards any 2-song download pack in TTR3, so the game is really on $1. The controls were awkward at first, but I played it a few times and it got better. I think purchased "Escape Me" from Tiesto, and I really like that song a lot (better than BEP by a good margin) and that sealed the deal for me... I can now say I like this game. So give it some time, and play a song that you enjoy listening to (there is a free demo of "Escape Me", so you can try before you buy). I do look forward to some alternatives for the controls, but even as-is, once you get a knack for it, they work well enough.

    I don't think I'll ever be as addicted to RR as I am TTR3, but its well worth the price, and a really cool concept, and changing mixes is great.

    One suggestion I have for the developer is to make a bigger splash or maybe a sound when you jump in the air and hit the targets. I was having trouble knowing if I hit them at all on the Tiesto song.

    • Tom

      it is a good game well worth the $3 but it feels very bare bones at the moment. im more than happy to pay for my songs i personally love the idea (even if big companies like EA just dont get it) but giving me 6 songs to play with until they release more (and if ttr3 is anything to go by we will be waiting a while) just doesnt give me a very fun experience.

  • DeanKeith

    Okay, so I thought I'd post another comment since purchasing the game. First of all, the value is great. It's $3, and you get a $1 song from iTunes and a $1 credit towards any 2-song download pack in TTR3, so the game is really on $1. The controls were awkward at first, but I played it a few times and it got better. I think purchased "Escape Me" from Tiesto, and I really like that song a lot (better than BEP by a good margin) and that sealed the deal for me... I can now say I like this game. So give it some time, and play a song that you enjoy listening to (there is a free demo of "Escape Me", so you can try before you buy). I do look forward to some alternatives for the controls, but even as-is, once you get a knack for it, they work well enough.

    I don't think I'll ever be as addicted to RR as I am TTR3, but its well worth the price, and a really cool concept, and changing mixes is great.

    One suggestion I have for the developer is to make a bigger splash or maybe a sound when you jump in the air and hit the targets. I was having trouble knowing if I hit them at all on the Tiesto song.

    • Tom

      it is a good game well worth the $3 but it feels very bare bones at the moment. im more than happy to pay for my songs i personally love the idea (even if big companies like EA just dont get it) but giving me 6 songs to play with until they release more (and if ttr3 is anything to go by we will be waiting a while) just doesnt give me a very fun experience.

  • Lukeb
  • Lukeb
  • Tom

    I would LOVE it if they had the base track which you could then deviate onto the remix tracks without being forced onto them. As it stands it makes a bit of a mockery of their 'you are the dj' tagline

  • Tom

    I would LOVE it if they had the base track which you could then deviate onto the remix tracks without being forced onto them. As it stands it makes a bit of a mockery of their 'you are the dj' tagline

  • Cowgba

    Love the concept behind the game, but I agree with a lot of what others said. The game should come with a few more tracks included. It's a little shady when a game comes out with 3 tracks included and then a day (2 days?) later there are 3 more tracks that we have to pay extra for. I get that it boils down roughly to each track costing about a dollar and getting the client app that plays the tracks for free, but shouldn't the base app be more like a starter pack, i.e. maybe we get 6 tracks for 50 cents each instead of the usual $1 for 1 track pricing (and yes, I do realize that the included songs have 3 difficulty levels instead of just 2)?

    More importantly, as others have said the controls really need work. When the track is more or less level it's fairly manageable to keep the ball on the ribbon, but as soon as the track starts curving or tilting (as it often does) it becomes very difficult to gauge how far to tilt the device to keep the ball on the ribbon. I guess this can be overcome if you've played the song a few times to the point that your muscle memory kicks in, but in a game based on picking unique paths through the song to create your "own" mix each time you play, having to rely on track memorization to do well is kind of ridiculous. I also find that in the points where the track splits or merges back together it becomes very difficult to keep the ball on the line because the calibration seems to suddenly and drastically shift. I don't doubt that people can adapt to these controls, but right now they feel unnecessarily frustrating. Half the time while playing I feel like I'm fighting with the controls and that shouldn't be the case.

    I think the easiest solution to make everyone happy would be to include 3 control options: First, the one currently in the game. Second, another tilt control method where tilting right causes you to drift right and vice versa, while holding the device level will keep the ball centered, as suggested in the TA review. Third, a slide bar for touch controls for the people who want them. Maybe even include separate leader boards for each control method to keep things fair, since I imagine touch controls would be much easier to use when compared to the tilt methods.

    Also, Tapulous, if or when this game starts to gain momentum and is able to stand on it's own without the Black Eyed Peas name slapped on it, can you please chop that part of the title off and just call it Riddim Ribbon (as opposed to Riddim Ribbon Feat. Black Eyed Peas)? Please don't take the Tap Tap Revenge route with this one and release a new Riddim Ribbon app every other month with a new artist tagged on the end. If you're trying to create a game platform that you plan to keep expanding through paid DLC, please just have ONE client app rather than making me download and install 4 different apps (example: Riddim Ribbon Feat. Tiesto, Riddim Ribbon Feat. Daft Punk, Riddim Ribbon Feat. Crystal Method, etc.) for what is essentially the same game. It's annoying that I have 4 TTR apps installed on my ipod when you could have easily just made TTR3 backwards compatible with all previous tracks. As a side note, please tell me why I can't import the songs from TTR1 and TTR2 into TTR3? This forces me (and many others, I'm sure) to keep nearly a whole row of icons for, again, essentially one game. This is especially frustrating given that, in my opinion, the tracks in TTR2 far outshine the tracks in TTR3, so if anything I would erase the new and allegedly improved app in favor of the old one that does basically the same thing minus the improved UI.

  • Cowgba

    Love the concept behind the game, but I agree with a lot of what others said. The game should come with a few more tracks included. It's a little shady when a game comes out with 3 tracks included and then a day (2 days?) later there are 3 more tracks that we have to pay extra for. I get that it boils down roughly to each track costing about a dollar and getting the client app that plays the tracks for free, but shouldn't the base app be more like a starter pack, i.e. maybe we get 6 tracks for 50 cents each instead of the usual $1 for 1 track pricing (and yes, I do realize that the included songs have 3 difficulty levels instead of just 2)?

    More importantly, as others have said the controls really need work. When the track is more or less level it's fairly manageable to keep the ball on the ribbon, but as soon as the track starts curving or tilting (as it often does) it becomes very difficult to gauge how far to tilt the device to keep the ball on the ribbon. I guess this can be overcome if you've played the song a few times to the point that your muscle memory kicks in, but in a game based on picking unique paths through the song to create your "own" mix each time you play, having to rely on track memorization to do well is kind of ridiculous. I also find that in the points where the track splits or merges back together it becomes very difficult to keep the ball on the line because the calibration seems to suddenly and drastically shift. I don't doubt that people can adapt to these controls, but right now they feel unnecessarily frustrating. Half the time while playing I feel like I'm fighting with the controls and that shouldn't be the case.

    I think the easiest solution to make everyone happy would be to include 3 control options: First, the one currently in the game. Second, another tilt control method where tilting right causes you to drift right and vice versa, while holding the device level will keep the ball centered, as suggested in the TA review. Third, a slide bar for touch controls for the people who want them. Maybe even include separate leader boards for each control method to keep things fair, since I imagine touch controls would be much easier to use when compared to the tilt methods.

    Also, Tapulous, if or when this game starts to gain momentum and is able to stand on it's own without the Black Eyed Peas name slapped on it, can you please chop that part of the title off and just call it Riddim Ribbon (as opposed to Riddim Ribbon Feat. Black Eyed Peas)? Please don't take the Tap Tap Revenge route with this one and release a new Riddim Ribbon app every other month with a new artist tagged on the end. If you're trying to create a game platform that you plan to keep expanding through paid DLC, please just have ONE client app rather than making me download and install 4 different apps (example: Riddim Ribbon Feat. Tiesto, Riddim Ribbon Feat. Daft Punk, Riddim Ribbon Feat. Crystal Method, etc.) for what is essentially the same game. It's annoying that I have 4 TTR apps installed on my ipod when you could have easily just made TTR3 backwards compatible with all previous tracks. As a side note, please tell me why I can't import the songs from TTR1 and TTR2 into TTR3? This forces me (and many others, I'm sure) to keep nearly a whole row of icons for, again, essentially one game. This is especially frustrating given that, in my opinion, the tracks in TTR2 far outshine the tracks in TTR3, so if anything I would erase the new and allegedly improved app in favor of the old one that does basically the same thing minus the improved UI.