Apple put up their full keynote today which can be streamed online or downloaded through iTunes by subscribing to the Apple events podcast. We clipped out the three games shown during the keynote:

SnoCross was demonstrated as an example of a, existing 3D game from the App Store running on the iPad, while both N.O.V.A. and Need for Speed were tweaked to show some iPad-specific functionality utilizing the additional screen real estate available on the larger and higher resolution screen:

Following the keynote, Joystiq got some hands-on time with the device where they played Need for Speed, N.O.V.A. and Scrabble:

Also, if you listened to our recent podcast and want to hear more of what developers think of the iPad, both Joystiq and Boing Boing have great articles worth reading.

  • tonyunreal

    You can download the streaming video here:

    http://www.apple.com/podcasts/apple_keynotes/apple_keynotes.xml

  • tonyunreal

    You can download the streaming video here:

    http://www.apple.com/podcasts/apple_keynotes/apple_keynotes.xml

  • Mystic

    Wow it looks amazing. So fast and the display is great. I can't wait.

  • Mystic

    Wow it looks amazing. So fast and the display is great. I can't wait.

  • Adams Immersive

    It looks like you’re playing the “standard” iPhone NOVA, with the 2x button in the corner. They didn’t let you play the iPad-specific one that was shown in the keynote?

    Anyway, a question: when an iPhone game is “pixel-doubled” does that mean literally every 2D (interface/HUD) pixel becomes a sharp 2x2 square, or is softened? What about device fonts? Are they res-independent and stay smooth at 2x? (Games aren’t the best for testing that I suppose.)

    And what about OpenGL stuff? When you “pixel-double” an OpenGL game does it get big 2x2 jaggies or does it scale nicely using every pixel?

    (I know it wastes some around the edge. iPhone games double to 960x640, which is smaller than the full 1024x768, leaving room for the 2x button.)

  • Adams Immersive

    It looks like you’re playing the “standard” iPhone NOVA, with the 2x button in the corner. They didn’t let you play the iPad-specific one that was shown in the keynote?

    Anyway, a question: when an iPhone game is “pixel-doubled” does that mean literally every 2D (interface/HUD) pixel becomes a sharp 2x2 square, or is softened? What about device fonts? Are they res-independent and stay smooth at 2x? (Games aren’t the best for testing that I suppose.)

    And what about OpenGL stuff? When you “pixel-double” an OpenGL game does it get big 2x2 jaggies or does it scale nicely using every pixel?

    (I know it wastes some around the edge. iPhone games double to 960x640, which is smaller than the full 1024x768, leaving room for the 2x button.)

  • http://www.stormchild.net Stormchild

    Not that it really matters, but the presentation video has actually been up since yesterday. It was posted just a couple hours after the event.

  • http://www.stormchild.net Stormchild

    Not that it really matters, but the presentation video has actually been up since yesterday. It was posted just a couple hours after the event.

  • Mr Slinky Spring

    If I bought an Ipad and synced across my Iphone games, would NFS Shift be displayed in an enhanced Ipad format? Or would it be displayed as the Iphone version?

    And I take it all this would be free?

    • http://www.yourpersonalrobot.com your personal robot

      App apps will be displayed in a small version. But there is an x2 button in the corner, which doubles the pixels and make every app full screen. So you got both.

    • MrMuesli

      My thoughts too. If the app has been enhanced for iPad, will there be a separate app that you have to buy again?

      • http://ravensword.com AmazingRuss

        We're going to handle it all in the same app for our next Ravensword release. We'll detect the device and rearrange the camera and GUI accordingly. If it turns out the device runs faster than a 3gs, we might even be able to use the more detailed PC assets.

    • Adams Immersive

      I think it’s up to the dev, and then up to use to support the devs who make choices we find to be fair.

      Apple will allow a universal binary, when one single app purchase will work two different ways, one for iPad and one for iP*o*.

      But developers CAN also make an iPhone-only or iPad-only app, and sometimes they may choose to do so. (Sometimes the features will be so different that two versions makes sense: a cheap version for iPhone, and a much higher-end version for iPad.)

  • Mr Slinky Spring

    If I bought an Ipad and synced across my Iphone games, would NFS Shift be displayed in an enhanced Ipad format? Or would it be displayed as the Iphone version?

    And I take it all this would be free?

    • http://www.yourpersonalrobot.com your personal robot

      App apps will be displayed in a small version. But there is an x2 button in the corner, which doubles the pixels and make every app full screen. So you got both.

    • MrMuesli

      My thoughts too. If the app has been enhanced for iPad, will there be a separate app that you have to buy again?

      • http://ravensword.com AmazingRuss

        We're going to handle it all in the same app for our next Ravensword release. We'll detect the device and rearrange the camera and GUI accordingly. If it turns out the device runs faster than a 3gs, we might even be able to use the more detailed PC assets.

    • Adams Immersive

      I think it’s up to the dev, and then up to use to support the devs who make choices we find to be fair.

      Apple will allow a universal binary, when one single app purchase will work two different ways, one for iPad and one for iP*o*.

      But developers CAN also make an iPhone-only or iPad-only app, and sometimes they may choose to do so. (Sometimes the features will be so different that two versions makes sense: a cheap version for iPhone, and a much higher-end version for iPad.)

  • http://www.talkingfuture.com martin_tf

    Can't wait to get one of these. The larger screen combined with the app store is going to lead to some great games and apps. I think that driving games will benefit particularly, Jet Car Stunts will be amazing.

  • http://www.talkingfuture.com martin_tf

    Can't wait to get one of these. The larger screen combined with the app store is going to lead to some great games and apps. I think that driving games will benefit particularly, Jet Car Stunts will be amazing.

  • devitus

    The guy from joystick obviously didn't watch the keynote presentation, hence had no idea how to open the doors in N.O.V.A. :D

  • devitus

    The guy from joystick obviously didn't watch the keynote presentation, hence had no idea how to open the doors in N.O.V.A. :D

  • oliath

    I like the innovation of the new features and this video is great to show that infact if there is a seperate ipad section in the appstore then its more than just a jumbo iphone.

    I do however think things like NOVA's three fingers and turn to open doors will get tiresome after a while.

    I am a gamer. I am lazy. I don't want to do too much movement other than with my thumbs :D

    • Aeroflux

      Gamers use more than their thumbs...if you're a console gamer you use your forefingers for shoulder triggers (SNES/Genesis/Dreamcast/PS2/PS3/XBox360) or gun style triggers (Wii). If you're a PC gamer then at the very least you're using your first two fingers on your right hand for the mouse, and typically all fingers on the left hand.

      I don't think any gamer will be able to cope with the ipad in the usual length of time gaming sessions tend to be, unless it's a touch based Puzzle/turn-based RPG/RTS/Adventure point and click style game.

      Lack of a good controller design is why I still haven't bought a PSP.

  • oliath

    I like the innovation of the new features and this video is great to show that infact if there is a seperate ipad section in the appstore then its more than just a jumbo iphone.

    I do however think things like NOVA's three fingers and turn to open doors will get tiresome after a while.

    I am a gamer. I am lazy. I don't want to do too much movement other than with my thumbs :D

    • Aeroflux

      Gamers use more than their thumbs...if you're a console gamer you use your forefingers for shoulder triggers (SNES/Genesis/Dreamcast/PS2/PS3/XBox360) or gun style triggers (Wii). If you're a PC gamer then at the very least you're using your first two fingers on your right hand for the mouse, and typically all fingers on the left hand.

      I don't think any gamer will be able to cope with the ipad in the usual length of time gaming sessions tend to be, unless it's a touch based Puzzle/turn-based RPG/RTS/Adventure point and click style game.

      Lack of a good controller design is why I still haven't bought a PSP.

  • Miffy

    Problem is this ain't really innovation. The reason why these controls exist is because theres no buttons and really buttons make a game control better. It would be much nicer to have a button to accelerate or to steer the car. It would be much nicer to have an FPS with an analog stick or mouse and keyboard. These games they're showing are games I could care less about because they all play better on other systems. What they just showed is basically a crap version of a laptop and the graphics are horrible because the machine isn't very powerful.

    I just don't see how you can get excited about this. Games work on the Iphone because you're out and about and they are quick 5 min fun. The games aren't that good like a Mass Effect 2 or Half-Life but they work because it's a novelty on the mobile.

    However the Ipad I couldn't ever see taking it out while waiting for the train or whatever because it is a waste of space. My mobile takes up my pocket size and I don't see the point wasting the time to get that out for 5 mins. So when am I gonna use it? when I'm at home or if I was at college and typing things up instead of writing. Well then what is the point? A Laptop is much more powerful and can do a lot more and have more freedom. You ain't locked down to Itunes and apple codecs. I'm sure theres Iphone emulators you could run all these games on a laptop and play them much better. The mouse gives much better control than a touch screen and a keyboard gives you micro.

    People say they'll use the touch screen for typing but no they wont. It takes much longer to type on that than using a keyboard. I can't ever see something doing working on a clumsy touch screen keyboard when they could use a real one that gives you the feedback.

    Also RTS games are all about the keyboard micro and shortcuts. Some Korean startcraft players are like doing thousands of moves every minute. You can't do that on a touch screen.

    This thing offers no benefits what so ever!

  • Miffy

    Problem is this ain't really innovation. The reason why these controls exist is because theres no buttons and really buttons make a game control better. It would be much nicer to have a button to accelerate or to steer the car. It would be much nicer to have an FPS with an analog stick or mouse and keyboard. These games they're showing are games I could care less about because they all play better on other systems. What they just showed is basically a crap version of a laptop and the graphics are horrible because the machine isn't very powerful.

    I just don't see how you can get excited about this. Games work on the Iphone because you're out and about and they are quick 5 min fun. The games aren't that good like a Mass Effect 2 or Half-Life but they work because it's a novelty on the mobile.

    However the Ipad I couldn't ever see taking it out while waiting for the train or whatever because it is a waste of space. My mobile takes up my pocket size and I don't see the point wasting the time to get that out for 5 mins. So when am I gonna use it? when I'm at home or if I was at college and typing things up instead of writing. Well then what is the point? A Laptop is much more powerful and can do a lot more and have more freedom. You ain't locked down to Itunes and apple codecs. I'm sure theres Iphone emulators you could run all these games on a laptop and play them much better. The mouse gives much better control than a touch screen and a keyboard gives you micro.

    People say they'll use the touch screen for typing but no they wont. It takes much longer to type on that than using a keyboard. I can't ever see something doing working on a clumsy touch screen keyboard when they could use a real one that gives you the feedback.

    Also RTS games are all about the keyboard micro and shortcuts. Some Korean startcraft players are like doing thousands of moves every minute. You can't do that on a touch screen.

    This thing offers no benefits what so ever!

  • Qohnn

    And they couldn't implement all these features on the ipod touch and iphone....why?

    • Mike

      A big part of that is the screen size and processor.

  • Qohnn

    And they couldn't implement all these features on the ipod touch and iphone....why?

    • Mike

      A big part of that is the screen size and processor.

  • Nukie

    N.O.V.A. on the the iPad is gonna be sick. If you play online against others, the iPad will clearly pwn against someone playing on an iPhone. Wonder if they will allow cross platform play.

    As for separate versions of games for iPhone and iPad, my guess is that they will be separate downloads and separate prices. I can't imagine a game developer not wanting to charge extra money. ;)

    • Adams Immersive

      I think it should be an option in Settings: “join mixed games”? Enable it by default, but for those who prefer to be segregated, there would be servers for them too.

      But it may not be worth the effort: any PC/Mac game is the same way: someone has a 17” screen, slow GPU and 2-button mouse. Someone else in the match has a speed demon with high-def and a gaming mouse. So be it! Just as long as the advantage isn’t TOO extreme so that skill no longer even matters.

  • Nukie

    N.O.V.A. on the the iPad is gonna be sick. If you play online against others, the iPad will clearly pwn against someone playing on an iPhone. Wonder if they will allow cross platform play.

    As for separate versions of games for iPhone and iPad, my guess is that they will be separate downloads and separate prices. I can't imagine a game developer not wanting to charge extra money. ;)

    • Adams Immersive

      I think it should be an option in Settings: “join mixed games”? Enable it by default, but for those who prefer to be segregated, there would be servers for them too.

      But it may not be worth the effort: any PC/Mac game is the same way: someone has a 17” screen, slow GPU and 2-button mouse. Someone else in the match has a speed demon with high-def and a gaming mouse. So be it! Just as long as the advantage isn’t TOO extreme so that skill no longer even matters.

  • CJ

    No multi tasking and Flash support are major turn offs for me. No hand writing recognition and cam for skype chatting are also some weakness of ipad.

    Look at the price of this little thing, it starts from $499 for the 16g model, someone might be thinking $499 is quite reasonable for an Apple gadget. Think again! Compare to netbook, it lacks multi tasking and flash support and freedom(Apple controls everything you can install on the ipad). Compare to iphone or ipod touch, the ipad lacks iphone's camera and lacks ipod touch's portability.

    Apple is getting greedy. Go take a look at microsoft courier tablet prototype, and you will know what innovation means. What a bad move for Apple.

    • Adams Immersive

      It browses faster and more easily than a netbook (try one or at least watch the videos—see how fast apps launch compared to a netbook). And it’s easier to use in general—it’s not a PC or Mac, it’s something new. Handwriting recognition is much slower than typing. And a cam would be awesome but hardly necessary in cheap device with no real competition.

      Multitasking may or may not come with OS 4.0, but that’s software. We’ve seen 3.2. And Flash will never work right on any tablet, because Flash sites rely on mouseovers, not just clicks.

      Microsoft’s innovation will matter if the Courier ever exists as a product (which it may not) is priced cheaply (which it may not be) and lives up to the standards of quality and ease-of-use in person as opposed to in concept demos. The iPad is real in 60 days, with a huge library of apps. Courier is still vaporware with no clear intention that it will ever ship.

      • Zc456

        Well said.

    • Bruce

      Can't wait to buy one - it looks ideal for my needs.

    • mike

      prototype?

  • CJ

    No multi tasking and Flash support are major turn offs for me. No hand writing recognition and cam for skype chatting are also some weakness of ipad.

    Look at the price of this little thing, it starts from $499 for the 16g model, someone might be thinking $499 is quite reasonable for an Apple gadget. Think again! Compare to netbook, it lacks multi tasking and flash support and freedom(Apple controls everything you can install on the ipad). Compare to iphone or ipod touch, the ipad lacks iphone's camera and lacks ipod touch's portability.

    Apple is getting greedy. Go take a look at microsoft courier tablet prototype, and you will know what innovation means. What a bad move for Apple.

    • Adams Immersive

      It browses faster and more easily than a netbook (try one or at least watch the videos—see how fast apps launch compared to a netbook). And it’s easier to use in general—it’s not a PC or Mac, it’s something new. Handwriting recognition is much slower than typing. And a cam would be awesome but hardly necessary in cheap device with no real competition.

      Multitasking may or may not come with OS 4.0, but that’s software. We’ve seen 3.2. And Flash will never work right on any tablet, because Flash sites rely on mouseovers, not just clicks.

      Microsoft’s innovation will matter if the Courier ever exists as a product (which it may not) is priced cheaply (which it may not be) and lives up to the standards of quality and ease-of-use in person as opposed to in concept demos. The iPad is real in 60 days, with a huge library of apps. Courier is still vaporware with no clear intention that it will ever ship.

      • Zc456

        Well said.

    • Bruce

      Can't wait to buy one - it looks ideal for my needs.

    • mike

      prototype?