grand-theft-auto-chinatown-wars-20080716021815266_640wBack in 1997 when the first Grand Theft Auto hit the PC, I doubt anyone at Rockstar (known as DMA Design at the time) expected it to spawn a series that would span ten different games and four expansions over the next thirteen years. Grand Theft Auto: Chinatown Wars [App Store] for the iPhone is an excellent adaptation of a game previously only available on the Nintendo DS and Sony PSP. These prior versions of the game were met with universal acclaim, and according to Metacritic.com Chinatown Wars for the DS holds the title of the highest rated game available for the platform. On the PSP, Chinatown Wars is a close second, beaten only by God of War: Chains of Olympus by a single point.

The recently released iPhone Grand Theft Auto: Chinatown Wars seems to be a hybrid of both the DS and PSP versions, with graphical quality that lies somewhere in between the two games, tutorial elements that reference PSP buttons, as well as some of the cell shaded graphics and all the stylus mini games from the DS. The main difference is how the controls have been adapted to the on-screen virtual joystick and buttons of the iPhone. Like other games that use a similar control scheme, there is always an inherent lack of precision without physical buttons that take a little getting used to, but this didn't hamper my enjoyment of Chinatown Wars in the least bit.

IMG_0377

While on foot, a virtual joystick controls character movement, with a button for using whatever weapon you have selected (or your fists) as well as buttons to kick and leap over short fences. When you approach a car, a button appears on the bottom of the screen that you can touch to get in. If you're stealing a parked car, this will often trigger a timed touchscreen mini game where you need to turn a screwdriver in the ignition, twist some wires together, or even insert a PDA and crack the car's security system in order to get the car running without triggering its alarm.

These sequences are pretty neat the first few times you do them, and do an excellent job at adding suspense to police chases as you hastily hotwire a car before the cops converge on your location. Once you're in a car, one of five in-game radio stations start playing and the on-screen controls switch to buttons for accelerating, braking, firing your gun, and by default two buttons to steer right or left. Also available is an analog stick for steering, configurable in the game's options.

IMG_0380The biggest control hurdle new players will come across is learning how to cope with Chinatown Wars' driving assist system, which will automatically keep your car going straight down a road. This can be disabled, but without it perfectly lane splitting on a motorcycle seems to be nearly impossible. I've found myself preferring the default steering buttons over the optional joystick because very little control is required when driving. You really only need to hold a direction to turn, or just tap a direction to make minor adjustments to your position on a road. It feels a little strange at first, but after you make it through the tutorial missions you will be flying through Liberty City without issue.

The plot of the game is classic Grand Theft Auto, with an asian spin, made obvious by the game's title. You play as Huang Lee, the son of a recently murdered Triad boss who comes to Liberty City and unsurprisingly enough winds up knee deep in gang drama. Initially you complete tasks assigned by your Uncle, but it doesn't take long for you to meet other contacts who also require your services. The game continues like any GTA game with missions that involve killing people, stealing cars, driving people around, and other often illegal activities.

Of course, like other games in the series, once you complete the short array of tutorial missions you can disregard the main storyline entirely and instead spend your time roaming around the city, completing the various submissions, seeing how long you can survive with a high wanted level, and dealing drugs to increase your net worth.

IMG_0374

Chinatown Wars is packed with a surprisingly fun and full featured drug economy that is highly reminiscent of the Texas Instruments calculator game Dope Wars (Originally a DOS game released in the mid-80's.) that I spent an embarrassing amount of my teenage life playing. As you drive around the city you will meet drug dealers, who are all selling or buying various drugs at different prices. Prices change depending on whose turf you're in, but you have to exercise caution because if you get busted with a car load of coke, you lose it all.

Drug dealing is just one of the many other activites that exist inside the game. Of course Chinatown Wars also has the standard taxi, ambulance, firefighter, and other driving games along with tons of secret items and locations to find. There are scratch off lottery tickets you can try your luck on, and random encounters with pedestrians who will also have various things to ask of you. The amount of depth in Chinatown Wars is unbelievable.

IMG_0386Since the inception of the App Store, quite a few developers have tried their hand at making an open-world crime game. Without much serious competition, most of these games seemed quite good-- But even the best pre-Chinatown Wars iPhone games pale in comparison to a real Rockstar Grand Theft Auto. The level of depth is completely unmatched, but most importantly, Liberty City feels alive.

Games like Gangstar are far too sterile, with spotless city streets, stereotypical characters with no personality, and very little to make the environment the game takes place in feel like anything more than a basic sandbox. The streets of Liberty City are filthy, filles with cars, pedestrians, trains, people fighting, and emergency vehicles racing through the streets responding to randomly spawned traffic accidents. The mood and lighting of the city changes with the clock in-game, and even though the story and characters you come across aren't really anything revolutionary compared to other Grand Theft Auto games, the people you meet are usually amusing and of course the game is absolutely loaded with expletives and other racy material that the GTA clones haven't dared come close to.

There are a few issues with Chinatown Wars, the most serious being the lack of a solid targeting system. When you hold down the attack button to shoot or punch, you simply attack whoever you're facing. There isn't a way to cycle through targets, and the only way to stay locked on one target is by holding the attack button which often results in quite a few wasted bullets. It seems like there is a lot of lost potential in not having a touch-based targeting mode.

IMG_0383

Chinatown Wars also doesn't have any kind of save state system to save your progress if you get a call or need to answer a SMS when you're in the middle of a mission. Instead the game just quits, and the next time you launch it you're back at your apartment. This can be annoying, but thankfully Chinatown Wars was designed to be a portable game, and as such the missions are usually never more than a few minutes long so the amount of progress you lose is fairly minimal.

One of my favorite things about Grand Theft Auto games is the soundtracks, but the radio stations in Chinatown Wars are fairly limited and it seems that all the pedestrian chatter was also cut. However, once you get sucked in to the game these problems fade away as you immerse yourself in Liberty City.

IMG_0389Chinatown Wars is a massive game, so much so that the few things I've mentioned in this review barely even scratch the surface of what there is to do and all the different features that help you to do them. An excellent in-game GPS system guides you around the city, periodic email messages tip you off to new missions and other things to do, safehouses scattered around Liberty City can be purchased once you're wealthy enough, and there's even multiple save slots so more than one person can play the game on a single device.

Performance on my iPhone 3GS is absolutely outstanding, and according to forum members, Chinatown Wars also runs without issue on the entire iPhone and iPod touch product line. The game is restricted and won't install on the first generation iPod touch, but apparently with a little tinkering can be played just fine. Something worth mentioning is while the download itself is only 188MB, Chinatown Wars requires a little over 600MB free on your device to install.

IMG_0390There is so much to do in Grand Theft Auto: Chinatown Wars that completing the whole thing will likely necessitate a trip to GameFAQs to consult the various guides and maps to find every hidden object and complete every mission-- A task that will likely take days of concurrent playtime. For $9.99 App Store gamers can get their hands on a game that sells for two to three times as much on other platforms, representing a substantial value even at a price point reserved for "premium" games on the platform.

Cammie Dunaway, Nintendo of America's vice president of sales and marketing described Chinatown Wars' sales on the DS as "frustrating", and sadly the PSP version didn't perform any better. In less than 24 hours following its release on the App Store, Chinatown Wars is already the #1 top-grossing app-- Something that hopefully other giants of the gaming industry are noticing, as I doubt I'm alone in hoping even more of these "full" console games make their way to the iPhone.


[ Full HD version | Low Bandwidth version ]

If you're at all interested in open-world crime games, Grand Theft Auto: Chinatown Wars is by far the best available on the platform and simply cannot be passed up. The sheer amount of content, the amazing graphics, and gameplay that will keep you coming back for more whether you choose to follow the story or rampage through Liberty City on your own is absolutely fantastic.

Now, if you'd excuse me, I've got $50,000 worth of heroin to unload.

App Store Link: Grand Theft Auto: Chinatown Wars, $9.99

TouchArcade Rating

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  • VaatiKaiba

    Think I'll get this, but does anyone know how it plays on an iPod touch 2G? Is it as smooth as the 3GS?

    • Mariuskinn

      It runs absolutely fantastic :) .And there are no 'lags' .I dont understand why it doesnt run on first generation devices.
      However.....Great game ;) and worth buying.

      • DeVitus

        Runs perfectly on my 1st gen iPhone, 3.1

      • StreckerCM

        I think he meant that it wont run on 1st Gen ipod touches because they don't have microphone support. At least that is what the app store told me when I tried to buy it. I say it is only Rockstar's loss. They wont get my $10 if it wont run on my ipod.

      • http://www.cheap-ralphlaurenpoloshirts.com big pony polo

        I don't like the pictures very much...

    • http://nodpad.com Nick

      It runs really smooth on my iPod Touch 2G. No complaints here!

    • aspkicker

      I just got it, it runs great.

  • VaatiKaiba

    Think I'll get this, but does anyone know how it plays on an iPod touch 2G? Is it as smooth as the 3GS?

    • Mariuskinn

      It runs absolutely fantastic :) .And there are no 'lags' .I dont understand why it doesnt run on first generation devices.
      However.....Great game ;) and worth buying.

      • DeVitus

        Runs perfectly on my 1st gen iPhone, 3.1

      • StreckerCM

        I think he meant that it wont run on 1st Gen ipod touches because they don't have microphone support. At least that is what the app store told me when I tried to buy it. I say it is only Rockstar's loss. They wont get my $10 if it wont run on my ipod.

    • http://nodpad.com Nick

      It runs really smooth on my iPod Touch 2G. No complaints here!

    • aspkicker

      I just got it, it runs great.

  • http://www.timedoctor.org/ TimeDoctor

    They appear to have fixed the psp buttons during the tutorial in the final release.

  • http://www.timedoctor.org/ TimeDoctor

    They appear to have fixed the psp buttons during the tutorial in the final release.

  • http://next.iepa.net alamperti

    Wonderful game, thanks for the review! I own the PSP and DS version, too. This latest version is no more a surprise for me, anyway I'm enjoying it tough :)

  • http://next.iepa.net alamperti

    Wonderful game, thanks for the review! I own the PSP and DS version, too. This latest version is no more a surprise for me, anyway I'm enjoying it tough :)

  • nam

    The ipod touch 2G can handle it well, I tried :d

  • nam

    The ipod touch 2G can handle it well, I tried :d

  • Freetin

    Iphone really needs serious port like this, great game and it is the best game I ever play on my iphone

  • Freetin

    Iphone really needs serious port like this, great game and it is the best game I ever play on my iphone

  • JoeBlob

    This is a fantastic game on the iphone, only slightly less playable than the ds version due to a few control issues.
    I would like to see an update to include targeting (maybe touch enemy to target) and ipod support.
    Can't go wrong at this price. I hope the poor sales of DS and PSP versions don't stop the franchise on handhelds.

  • JoeBlob

    This is a fantastic game on the iphone, only slightly less playable than the ds version due to a few control issues.
    I would like to see an update to include targeting (maybe touch enemy to target) and ipod support.
    Can't go wrong at this price. I hope the poor sales of DS and PSP versions don't stop the franchise on handhelds.

  • http://robertgentel.com Robert Gentel

    Please mention the OS restriction (3.1+) as there are many unlocked iphone users stuck at 3.0 who won't be able to play the game (and I don't think iTunes will warn them either if they buy on their computer).

    • Sticktron

      Why are you stuck? You can update to 3.1.2 without updating the baseband and stay unlocked. Even if you update the baseband you can still go back to unlocked with blacksn0w.

  • http://robertgentel.com Robert Gentel

    Please mention the OS restriction (3.1+) as there are many unlocked iphone users stuck at 3.0 who won't be able to play the game (and I don't think iTunes will warn them either if they buy on their computer).

    • Sticktron

      Why are you stuck? You can update to 3.1.2 without updating the baseband and stay unlocked. Even if you update the baseband you can still go back to unlocked with blacksn0w.

  • Greg

    The game works great on my iPhone 3G.

  • Greg

    The game works great on my iPhone 3G.

  • http://www.zeebobrasil.com Poser_Metal

    Awesome Game!!!
    I've been playing it during the whole day and - for God Sake - it's totally addictive...
    Nice Review too....

  • http://www.zeebobrasil.com Poser_Metal

    Awesome Game!!!
    I've been playing it during the whole day and - for God Sake - it's totally addictive...
    Nice Review too....

  • momo

    great game ... on my ipod touch 2G works perfect ! :) nice to see such a great game which is not made by gameloft or eagames ... its a realy new style ! i like it ! :) greatings mo

  • momo

    great game ... on my ipod touch 2G works perfect ! :) nice to see such a great game which is not made by gameloft or eagames ... its a realy new style ! i like it ! :) greatings mo

  • Scott

    This game is a must have. The sound/music suits the game perfectly. The controls are sensitive, but after a while, you get used to it, and your fingers (at least mine) do not get in the way of the action. Its (near) original birds eye view of the action is much appreciated and brings back a certain level of nostalgia with the original GTA games. I'm going travelling soon, and this is going to be a perfect substitute over a DS or PSP.

  • Scott

    This game is a must have. The sound/music suits the game perfectly. The controls are sensitive, but after a while, you get used to it, and your fingers (at least mine) do not get in the way of the action. Its (near) original birds eye view of the action is much appreciated and brings back a certain level of nostalgia with the original GTA games. I'm going travelling soon, and this is going to be a perfect substitute over a DS or PSP.

  • Doh

    Anyone else having trouble getting this to download from the app store? Started at about 11 last night, but just woke up to find that I'm still waiting. I'm sure it's getting hammered, but seriously.

    • Scott

      Are you doing this through your iPod or PC? I found it so much faster downloading/installing through iTunes on my PC (because it took hours just trying to download/install via my iPod). Once downloaded, I just "synced" it up with my iPod and I was good to go...

      • kevin

        yea , same here. i suggest u dl it via ur pc! its faster and will work 100%

    • WiseWeasel

      It took about 10-15 minutes to install from the App Store on my iPhone 3Gs. No problems, though.

  • Doh

    Anyone else having trouble getting this to download from the app store? Started at about 11 last night, but just woke up to find that I'm still waiting. I'm sure it's getting hammered, but seriously.

    • Scott

      Are you doing this through your iPod or PC? I found it so much faster downloading/installing through iTunes on my PC (because it took hours just trying to download/install via my iPod). Once downloaded, I just "synced" it up with my iPod and I was good to go...

      • kevin

        yea , same here. i suggest u dl it via ur pc! its faster and will work 100%

    • WiseWeasel

      It took about 10-15 minutes to install from the App Store on my iPhone 3Gs. No problems, though.

  • acidbottle

    this is a serious contender already for game of the year.

    most immersive game ive played on the idevice since spider :D

  • acidbottle

    this is a serious contender already for game of the year.

    most immersive game ive played on the idevice since spider :D

  • Dylanesque

    So will this definately not run on 1st gen ipod touch?

  • Dylanesque

    So will this definately not run on 1st gen ipod touch?

  • Dylanesque

    Ok just found out, my lazy, ;-)

  • Dylanesque

    Ok just found out, my lazy, ;-)

  • ltcommander.data

    So does the iPhone version include the extra missions and content from the PSP version? If not maybe the extra missions and full soundtrack can be made available as DLC? And hopefully a free update will restore the pedestrian chatter, since I do think it is an integral part of the experience. Besides, since it's already 188MB even a 50% size increase to add in more music or ped chatter isn't going to make people not download it due to size.

    • Sticktron

      It's not so much the download size, but the unpacked size that is a concern for some: it's already 600mb, which is almost 10% of an 8gig device's free space.

  • ltcommander.data

    So does the iPhone version include the extra missions and content from the PSP version? If not maybe the extra missions and full soundtrack can be made available as DLC? And hopefully a free update will restore the pedestrian chatter, since I do think it is an integral part of the experience. Besides, since it's already 188MB even a 50% size increase to add in more music or ped chatter isn't going to make people not download it due to size.

    • Sticktron

      It's not so much the download size, but the unpacked size that is a concern for some: it's already 600mb, which is almost 10% of an 8gig device's free space.

  • http://www.pitchthat.com pitchthatdotcom

    GTA Chinatown Wars works a treat on my 2nd Gen iTouch. So glad it's out. Game of the year already in my opinion, the depth and replay values are superb. Made me laugh in the review when they mentioned Gangster; sterile. So true.

  • http://www.pitchthat.com pitchthatdotcom

    GTA Chinatown Wars works a treat on my 2nd Gen iTouch. So glad it's out. Game of the year already in my opinion, the depth and replay values are superb. Made me laugh in the review when they mentioned Gangster; sterile. So true.

  • Tzi

    Looks damn good. I don't think I'll buy it now; I'll wait for I) A lite version II) for the price to drop III) for my self-discipline to collapse

    • MidianGTX

      Amazon currently lists the DS and PSP versions at $18.99 and $27.99 respectively, the price HAS dropped.

    • CyberData4

      Seriously, people like you are the reason why there aren't more AAA console type titles on the iPhone.

      It's a fully featured game. At LEAST 20-30 hours of gameplay and 10 bucks is too much??? The PSP versions sells for 29.99 currently.

      It's 1/3rd the price on the iphone. If we want more games from console developers with high production values then we need to accept that the price is going to be a fair bit higher than your average 99c potato chip game.

      • JC2009

        or not selling for $29.99 which is their problem on the PSP.

        Also, let's stop saying console quality games. Anyone who thinks that any iphone game is equivalent to an xbox 360 or ps3 game really needs to go to best buy and see a console quality game in action.

  • Tzi

    Looks damn good. I don't think I'll buy it now; I'll wait for I) A lite version II) for the price to drop III) for my self-discipline to collapse

    • MidianGTX

      Amazon currently lists the DS and PSP versions at $18.99 and $27.99 respectively, the price HAS dropped.

    • CyberData4

      Seriously, people like you are the reason why there aren't more AAA console type titles on the iPhone.

      It's a fully featured game. At LEAST 20-30 hours of gameplay and 10 bucks is too much??? The PSP versions sells for 29.99 currently.

      It's 1/3rd the price on the iphone. If we want more games from console developers with high production values then we need to accept that the price is going to be a fair bit higher than your average 99c potato chip game.

      • JC2009

        or not selling for $29.99 which is their problem on the PSP.

        Also, let's stop saying console quality games. Anyone who thinks that any iphone game is equivalent to an xbox 360 or ps3 game really needs to go to best buy and see a console quality game in action.

  • Play3rX

    This game is just perfect... Worth the money. It's only 10$, if you compare to PSP and DS versions, it's way cheaper.

    PS.: Man, I need help in game. How do I call a taxi ? =/

    • zrgrvsh

      Just tap at the top of the screen while on foot, he'll then whistle for a taxi. Pretty cool feature :D

    • http://www.pitchthat.com pitchthatdotcom

      yeah how do you hail a cab?

      • Gnarkill

        You can only hail cabs that have the light turned on on top, just like in the real world. When you see a cab like this hold you finger on the top of the creen and he will hail for the cab. You also have to be fairly close to the cab.

      • http://PitchThat.com PitchThat.com

        ahhhhh. cheers.

  • Play3rX

    This game is just perfect... Worth the money. It's only 10$, if you compare to PSP and DS versions, it's way cheaper.

    PS.: Man, I need help in game. How do I call a taxi ? =/

    • zrgrvsh

      Just tap at the top of the screen while on foot, he'll then whistle for a taxi. Pretty cool feature :D

    • http://www.pitchthat.com pitchthatdotcom

      yeah how do you hail a cab?

      • Gnarkill

        You can only hail cabs that have the light turned on on top, just like in the real world. When you see a cab like this hold you finger on the top of the creen and he will hail for the cab. You also have to be fairly close to the cab.

      • http://PitchThat.com PitchThat.com

        ahhhhh. cheers.

  • Kendo

    Wow. This really looks great. I was planning on downloading it for my PSPgo. I have played the DS version and wish to buy that version. But now I want either an iPod Touch or iPhone. Best iPhone OS game ever... period.

  • Kendo

    Wow. This really looks great. I was planning on downloading it for my PSPgo. I have played the DS version and wish to buy that version. But now I want either an iPod Touch or iPhone. Best iPhone OS game ever... period.

  • RGS

    Without sounding stupid what does Steering Assist do?

    Have tried it on and off but so far with only a short time with the game have not noticed much difference.

    • RGS

      Sorry, just read the review. Will keep it off for a while and see how it goes.

  • RGS

    Without sounding stupid what does Steering Assist do?

    Have tried it on and off but so far with only a short time with the game have not noticed much difference.

    • RGS

      Sorry, just read the review. Will keep it off for a while and see how it goes.

  • connor

    this game is amazing!

  • connor

    this game is amazing!

  • Howard

    It runs perfectly, looks and sounds fantastic.....but you've neglected to inform readers that it controls like total ass! :(

    • Sticktron

      It's your skillz that are ass.
      Maybe with some practice you'll improve.

      • Howard

        Dear Sticktron, I expect I can play it as well as anyone else, but the point is that it is a real chore to control when compared to the other TWO platforms it is available for. Best to you, --Howard

      • http://www.squarezerostudio.com squarezero

        His point is that it's not a "real chore" for him -- or for me.

        Next time, use non-generalized terms, like "I don't like the controls" and you won't get into trouble.

      • Howard

        Dear Square, no need to be pedantic mate...obviously opinions stated here are those of their respective authors. :)

        The point is that I believe it IS a relative chore to play this game on the the iphone when compared to the versions available on alternative platforms. Also, I would happily state that I felt this was something relative to only my experience or (more likely) simply not comment, if I felt that was the case - I don't...my opinion is that any review of this game (on this platform) needs to draw comparison and must discount this version somewhat due to the inferior controls.

        I think also, to be fair, that my comments were not personal and far less incendiary than the comments that were made underneath and am somewhat surprised you would take issue with them. I am glad others are enjoying the game in spite of the control and find it a tad sad that my opinion would draw such ire.

        That said, I am glad this has been ported to the iphone platform as I am truly enamored with my iphone and can't remember the last time I touched my DS or psp as a result. As Eli states in the original review, I hope more 'full console experiences' find their way onto our iphones and ipods and will be sure to support developers, like Rockstar, that bring us these titles.

        I hope this is sufficient clarification.

        Best to you,

        --Howard

      • http://www.squarezerostudio.com squarezero

        Everything one writes is an opinion, obviously. But how you write things is important: by stating that "you've neglected to inform readers that it controls like total ass!" you're saying that Eli's review failed to deliver a crucial piece of information. Well, Eli disagrees with you. So do I, so does Sticktron.

        Doesn't mean that you can't state your opinion forcefully. You just can't assume that others share it.

        Sorry if that comes across as pedantic.

    • Howard

      Dear squarezero,

      I have never assumed, or even implied, that I expect others to agree with my opinion. My original comment contained more than a light dusting of sarcasm and was intended to be facetious.

      Also, while I appreciate the completely non-condescending advice proffered in your prior post (yes, sarcasm), I invite you to browse your posting history (not a literal invitation) and observe the times you have stated 'a game is good', 'a game is bad', 'a control scheme is good', 'a control scheme is bad', 'graphics are good', 'graphics are bad' etc. without having prefaced your statement to inform potential readers that it is in fact purely your opinion and not a generalization and not to take it personally or be in any way perturbed if it isn't absolutely 100% in-line with their own personal opinion and that you offer an apology if it does in any way cause them to think any thoughts that are less than completely happy....(I realize sarcasm is the lowest form of wit) :D

      I think my style is usually in-line with common message-board parlance and rather than genuinely be offended you have decided to take issue where there really is none. :(

      Anyway, I'll get my coat...

      Best to you,

      --Howard

      • Seisto

        He said parlance.

  • Howard

    It runs perfectly, looks and sounds fantastic.....but you've neglected to inform readers that it controls like total ass! :(

    • Sticktron

      It's your skillz that are ass.
      Maybe with some practice you'll improve.

      • Howard

        Dear Sticktron, I expect I can play it as well as anyone else, but the point is that it is a real chore to control when compared to the other TWO platforms it is available for. Best to you, --Howard

      • http://www.squarezerostudio.com squarezero

        His point is that it's not a "real chore" for him -- or for me.

        Next time, use non-generalized terms, like "I don't like the controls" and you won't get into trouble.

      • Howard

        Dear Square, no need to be pedantic mate...obviously opinions stated here are those of their respective authors. :)

        The point is that I believe it IS a relative chore to play this game on the the iphone when compared to the versions available on alternative platforms. Also, I would happily state that I felt this was something relative to only my experience or (more likely) simply not comment, if I felt that was the case - I don't...my opinion is that any review of this game (on this platform) needs to draw comparison and must discount this version somewhat due to the inferior controls.

        I think also, to be fair, that my comments were not personal and far less incendiary than the comments that were made underneath and am somewhat surprised you would take issue with them. I am glad others are enjoying the game in spite of the control and find it a tad sad that my opinion would draw such ire.

        That said, I am glad this has been ported to the iphone platform as I am truly enamored with my iphone and can't remember the last time I touched my DS or psp as a result. As Eli states in the original review, I hope more 'full console experiences' find their way onto our iphones and ipods and will be sure to support developers, like Rockstar, that bring us these titles.

        I hope this is sufficient clarification.

        Best to you,

        --Howard

      • http://www.squarezerostudio.com squarezero

        Everything one writes is an opinion, obviously. But how you write things is important: by stating that "you've neglected to inform readers that it controls like total ass!" you're saying that Eli's review failed to deliver a crucial piece of information. Well, Eli disagrees with you. So do I, so does Sticktron.

        Doesn't mean that you can't state your opinion forcefully. You just can't assume that others share it.

        Sorry if that comes across as pedantic.

    • Howard

      Dear squarezero,

      I have never assumed, or even implied, that I expect others to agree with my opinion. My original comment contained more than a light dusting of sarcasm and was intended to be facetious.

      Also, while I appreciate the completely non-condescending advice proffered in your prior post (yes, sarcasm), I invite you to browse your posting history (not a literal invitation) and observe the times you have stated 'a game is good', 'a game is bad', 'a control scheme is good', 'a control scheme is bad', 'graphics are good', 'graphics are bad' etc. without having prefaced your statement to inform potential readers that it is in fact purely your opinion and not a generalization and not to take it personally or be in any way perturbed if it isn't absolutely 100% in-line with their own personal opinion and that you offer an apology if it does in any way cause them to think any thoughts that are less than completely happy....(I realize sarcasm is the lowest form of wit) :D

      I think my style is usually in-line with common message-board parlance and rather than genuinely be offended you have decided to take issue where there really is none. :(

      Anyway, I'll get my coat...

      Best to you,

      --Howard

      • Seisto

        He said parlance.

  • SteveJ

    I'm so glad to see they got this game out, and that it's doing well. It was a shame that it didn't sell well on the DS nor PSP, and hopefully the sales of this version will compel them to make another handheld GTA. Also, just more full games from other developers too, not paired down stuff.

  • SteveJ

    I'm so glad to see they got this game out, and that it's doing well. It was a shame that it didn't sell well on the DS nor PSP, and hopefully the sales of this version will compel them to make another handheld GTA. Also, just more full games from other developers too, not paired down stuff.

  • Inomino

    does anyone know why it has not been published in the swiss store yet? will it be published at all?

    i read some other countries where not having it either, whats the situation now? anyone not being able to download it from their local store?

  • Inomino

    does anyone know why it has not been published in the swiss store yet? will it be published at all?

    i read some other countries where not having it either, whats the situation now? anyone not being able to download it from their local store?

  • asd

    Yeah a lite version for an open world game. Buy it or don'T.

    • http://PitchThat.com PitchThat.com

      lite version c'mon... this game wins hands down on all genre, including freehand tattooing! no need for a lite. goodbye gangster you wooden....ha haaar

  • asd

    Yeah a lite version for an open world game. Buy it or don'T.

    • http://PitchThat.com PitchThat.com

      lite version c'mon... this game wins hands down on all genre, including freehand tattooing! no need for a lite. goodbye gangster you wooden....ha haaar

  • Trogad0r

    Uhh, sorry to be picky but..... 11th paragraph 'filles with cars'. Filled? :P

    But yeah, the game itself is awesome :D

    • WiseWeasel

      While we're being pedantic, 7th paragraph:
      "Of course, like other games in the series, once you complete the short array of tutorial missions you can disregard the main storyline entirely and instead spend your time roaming around the city, completing the various submissions..."

      "Submissions" should be changed to "sub-missions". I don't remember any submission moves in GTA combat... : P

  • Trogad0r

    Uhh, sorry to be picky but..... 11th paragraph 'filles with cars'. Filled? :P

    But yeah, the game itself is awesome :D

    • WiseWeasel

      While we're being pedantic, 7th paragraph:
      "Of course, like other games in the series, once you complete the short array of tutorial missions you can disregard the main storyline entirely and instead spend your time roaming around the city, completing the various submissions..."

      "Submissions" should be changed to "sub-missions". I don't remember any submission moves in GTA combat... : P

  • Josh

    I see a lot of people complaining about the lack of radio stations, but all you have to do is create a "GTA" playlist, fill it with music, sync your iDevice, and viola! I actually think this is a great method for diversifying the in car soundtrack which is usually static.

  • Josh

    I see a lot of people complaining about the lack of radio stations, but all you have to do is create a "GTA" playlist, fill it with music, sync your iDevice, and viola! I actually think this is a great method for diversifying the in car soundtrack which is usually static.

  • dark3zz

    still no release in switzerland :-(
    i have asked apple but answer is still pendending

  • dark3zz

    still no release in switzerland :-(
    i have asked apple but answer is still pendending

  • MrMuesli

    I'm torn. I've got to say, this kind of theme for a game is pretty unappealing to me BUT with everyone here waxing lyrical about it being one of very few games you can really sink your teeth into on the iDevice, I'm starting to get that finger itch again: /

  • MrMuesli

    I'm torn. I've got to say, this kind of theme for a game is pretty unappealing to me BUT with everyone here waxing lyrical about it being one of very few games you can really sink your teeth into on the iDevice, I'm starting to get that finger itch again: /

  • INTENSE

    i douno about everyone else, but camera angle just irritates me. the more i watched the more irritated i got.. also it looks like it's impossible to drive normally, guy kept crashing every second..

    • http://www.squarezerostudio.com squarezero

      Eli stated earlier that the video was recorded the first time he played the game. Takes a bit of practice to get good at the driving controls.

      • Eli Hodapp

        Yeah, I admit I'm directly responsible for this confusion. As mentioned in the review, the driving system in the game does take a bit of getting used to because you feel like you should be steering your car a lot more than you actually have to thanks to the auto-steer mechanics in game.

        Before you get the hang of this, all you do is dramatically oversteer as both you and the auto-steer system attempt to keep your car going straight. I'll record a new video at some point today. Unfortunately, attempting to meet the demands of people clamoring for videos of newly released games often doesn't allow for for spending a lot of time with the game before shooting... Especially since uploading HD video takes so long.

      • MrMuesli

        So, it sounds like the controls are good then once you get used to them, rather than them just plain sucking? Or do you still feel they could be better?

      • Eli Hodapp

        No, once you get used to them I think they're really quite good. The lack of a real targeting system sucks, but gun fights are a fairly minor part of the game... And I've always preferred simply running people over to gunning them down.

        Obviously the controls can't really compare to the real physical set of buttons and D-Pad, but they're no worse than any other iPhone virtual control scheme.

      • MrMuesli

        Great, thanks for that. Damn, looks like there's no reason for me not to get this then ; )

  • INTENSE

    i douno about everyone else, but camera angle just irritates me. the more i watched the more irritated i got.. also it looks like it's impossible to drive normally, guy kept crashing every second..

    • http://www.squarezerostudio.com squarezero

      Eli stated earlier that the video was recorded the first time he played the game. Takes a bit of practice to get good at the driving controls.

      • Eli Hodapp

        Yeah, I admit I'm directly responsible for this confusion. As mentioned in the review, the driving system in the game does take a bit of getting used to because you feel like you should be steering your car a lot more than you actually have to thanks to the auto-steer mechanics in game.

        Before you get the hang of this, all you do is dramatically oversteer as both you and the auto-steer system attempt to keep your car going straight. I'll record a new video at some point today. Unfortunately, attempting to meet the demands of people clamoring for videos of newly released games often doesn't allow for for spending a lot of time with the game before shooting... Especially since uploading HD video takes so long.

      • MrMuesli

        So, it sounds like the controls are good then once you get used to them, rather than them just plain sucking? Or do you still feel they could be better?

      • Eli Hodapp

        No, once you get used to them I think they're really quite good. The lack of a real targeting system sucks, but gun fights are a fairly minor part of the game... And I've always preferred simply running people over to gunning them down.

        Obviously the controls can't really compare to the real physical set of buttons and D-Pad, but they're no worse than any other iPhone virtual control scheme.

      • MrMuesli

        Great, thanks for that. Damn, looks like there's no reason for me not to get this then ; )

  • newbatthis

    To put it simply: this is the first AAA grade game on the iPhone that I bought as soon it came out. And I do not regret the purchase one bit.

    Crossing my fingers that their success will convince other big companies to start making games on the iPhone. And also hoping that this will ultimately either:
    A) Kick Gameloft out of business
    B) Get Gameloft to make REAL games for once.

    • JC2009

      gameloft makes great games. they really drive competition in the app store.

    • Eggbert

      Hey, remember when Hero of Sparta was THE game on iPhone? Gameloft was first to really make these games (as far as I know- shoot me if I'm wrong (metaphorically)), I like having them in business.

  • newbatthis

    To put it simply: this is the first AAA grade game on the iPhone that I bought as soon it came out. And I do not regret the purchase one bit.

    Crossing my fingers that their success will convince other big companies to start making games on the iPhone. And also hoping that this will ultimately either:
    A) Kick Gameloft out of business
    B) Get Gameloft to make REAL games for once.

    • JC2009

      gameloft makes great games. they really drive competition in the app store.

    • Eggbert

      Hey, remember when Hero of Sparta was THE game on iPhone? Gameloft was first to really make these games (as far as I know- shoot me if I'm wrong (metaphorically)), I like having them in business.

  • spiffyone

    I would've liked to have seen Rockstar think outside the box a bit when it came to controls, rather than falling into the Gameloft tap of virtual joysticks/dpads. While good as an option, another good option would've been to put that accelerometer to use for the driving controls, ala Payback. On foot controls for Payback weren't great, but it worked well in car. And even Car Jack Streets on screen steering wheel-esque circle area wasn't too bad. And, IMHO, although I don't use it as much as the accelerometer controls, the on screen steering wheel in Gangstar isn't bad at all either.

    Any of those as an option would've been nice for Rockstar to implement rather than just go the joystick/dpad route. I'm not saying ignore virtual joysick or dpad for the on foot gameplay, but the driving controls could've, and should've, had better implemented option as the prior GTA-clones had.

    Overall it's a better game than any of the clones, but the driving controls aren't as good as the clones. Missed opportunity on Rockstar's part.

    I'll chalk the 1st "gen" touch issue to a rookie mistake. It'll most likely be fixed in the next update. Rockstar's not stupid enough to miss out on selling to the millions of iPod touch 1st "gen" owners out there, especially if the game runs perfectly on those devices with the workaround.

  • spiffyone

    I would've liked to have seen Rockstar think outside the box a bit when it came to controls, rather than falling into the Gameloft tap of virtual joysticks/dpads. While good as an option, another good option would've been to put that accelerometer to use for the driving controls, ala Payback. On foot controls for Payback weren't great, but it worked well in car. And even Car Jack Streets on screen steering wheel-esque circle area wasn't too bad. And, IMHO, although I don't use it as much as the accelerometer controls, the on screen steering wheel in Gangstar isn't bad at all either.

    Any of those as an option would've been nice for Rockstar to implement rather than just go the joystick/dpad route. I'm not saying ignore virtual joysick or dpad for the on foot gameplay, but the driving controls could've, and should've, had better implemented option as the prior GTA-clones had.

    Overall it's a better game than any of the clones, but the driving controls aren't as good as the clones. Missed opportunity on Rockstar's part.

    I'll chalk the 1st "gen" touch issue to a rookie mistake. It'll most likely be fixed in the next update. Rockstar's not stupid enough to miss out on selling to the millions of iPod touch 1st "gen" owners out there, especially if the game runs perfectly on those devices with the workaround.

  • André

    Hope it encourages 5Th Cell to port Scribblenauts to iPhone too. Would be AWESOME.

  • André

    Hope it encourages 5Th Cell to port Scribblenauts to iPhone too. Would be AWESOME.

  • mike

    Nice graphics, but I'm all GTA'd out after Gangstar. Meh.

  • mike

    Nice graphics, but I'm all GTA'd out after Gangstar. Meh.

  • Brian

    This game is aweful! Terrible controls and graphics and I beat it in an hour.

    Do NOT buy.

    • http://www.squarezerostudio.com squarezero

      That was a nice laugh. Thanks.

  • Brian

    This game is aweful! Terrible controls and graphics and I beat it in an hour.

    Do NOT buy.

    • http://www.squarezerostudio.com squarezero

      That was a nice laugh. Thanks.

  • Franky Stainz

    Let's be clear... the iPhone is not suited for twitch games. For quick reaction and reflex. There's a reason tower defense, exploration, strategy, puzzle, and line drawing games dominate.

    The biggest caveat attached to this game is the driving controls. They are not good. In fact, they are bad. The problem is that without tactile feedback (an actual plastic button), you are constantly having to reassess where your finger is in terms of the virtual button. Imagine playing GTA IV by sitting next to your cousin on the couch and telling him "Hit that guy! Grab that car!" That's this.

    Having said that, the rest of this GTA game is so crazy good as to mostly offset that very glaring blemish. Understand this going in... your vehicles WILL control like a heavily sedated senior citizen driving a battery depleted Rascal... with one bad wheel. Your car WILL careen off of lampposts, inconveniently placed walls, and the driving will not be anything remotely similar to some of the nail-biting asphalt-tearing sessions you recall from the other GTA games on the consoles.

    Know that.

    Now some will remark that you just need to get the hang of it. And others will resort to that time-worn chestnut much beloved by the immature and misanthropic that if your gaming skills didn't suck so bad, then you wouldn't have problems. I've been gaming for thirty years and I have mastered more PLATFORMS than those kids have played games. It ain't about skill.

    Those people are lying to you and they are lying to themselves because no amount of skill can compensate for the poor control scheme (and yes, I have gone into the settings and made all of the tweaks that are being recommended here and on other boards). Now, it is possible to make your turns and avoid obstacles *IF* you drive gingerly and with great care, slowing down and taking corners with caution, but is that the essence of GTA? A game whose entire raison d'etre is running down civilians and fleeing an army of cops should require you to take corners like a toddler on a segway? The entire point of this game is balls-to-the-wall law-breaking mayhem. This would be the same as making a Mortal Combat game where fatalities were replaced with group mediation and therapeutic bonsai.

    Detail, graphics, replay value all add up to 5 out of 5 stars in my book. Controls for the automobiles and combat? 3 out of 5. Average it out to 4 out of 5 for the whole package. I paid the $9.99, of course, and still feel it was a worthwhile value. Recommended, but definitely do not harbor any illusions about the controls. It's a problem.

    • http://www.squarezerostudio.com squarezero

      I've been playing for thirty + years too, Franky. And I've been barreling down the streets with this version of GTA:CW, running down civilians and dodging traffic, taking down cop cars, etc. You can get used to the controls--of course, you can always choose not to. Personally, I've never enjoyed driving cars with a joystick, so the difference on the iPhone version doesn't bother me much.

      As to whether I'm "lying to you and they are lying to [myself]," all I can say is, you're one presumptuous SOB.

    • spiffyone

      While I agree somewhat with the assessment that the driving controls could've been better, I vehemently disagree with the idea that tactile controls are a necessity for "good" control, and anything less is completely lacking in comparison, because, quite honestly, I have a better time controlling the racing games on the iPhone/touch platform with the accelerometer than I do on either DS (with a digital dpad) or PSP (with an analog nub, yes, but one without as much range or "tightness" as I would prefer). So, no, physical controls are NOT needed.

      That said, I would've preferred if Rockstar had, in fact, implemented a better control scheme for the driving sections. This is one area that Gangstar, Car Jack Streets, and Payback have over this game on this platform. None of those games are better overall, but they have much better driving controls.

  • http://frankystainz@gmail.com Franky Stainz

    Let's be clear... the iPhone is not suited for twitch games. For quick reaction and reflex. There's a reason tower defense, exploration, strategy, puzzle, and line drawing games dominate.

    The biggest caveat attached to this game is the driving controls. They are not good. In fact, they are bad. The problem is that without tactile feedback (an actual plastic button), you are constantly having to reassess where your finger is in terms of the virtual button. Imagine playing GTA IV by sitting next to your cousin on the couch and telling him "Hit that guy! Grab that car!" That's this.

    Having said that, the rest of this GTA game is so crazy good as to mostly offset that very glaring blemish. Understand this going in... your vehicles WILL control like a heavily sedated senior citizen driving a battery depleted Rascal... with one bad wheel. Your car WILL careen off of lampposts, inconveniently placed walls, and the driving will not be anything remotely similar to some of the nail-biting asphalt-tearing sessions you recall from the other GTA games on the consoles.

    Know that.

    Now some will remark that you just need to get the hang of it. And others will resort to that time-worn chestnut much beloved by the immature and misanthropic that if your gaming skills didn't suck so bad, then you wouldn't have problems. I've been gaming for thirty years and I have mastered more PLATFORMS than those kids have played games. It ain't about skill.

    Those people are lying to you and they are lying to themselves because no amount of skill can compensate for the poor control scheme (and yes, I have gone into the settings and made all of the tweaks that are being recommended here and on other boards). Now, it is possible to make your turns and avoid obstacles *IF* you drive gingerly and with great care, slowing down and taking corners with caution, but is that the essence of GTA? A game whose entire raison d'etre is running down civilians and fleeing an army of cops should require you to take corners like a toddler on a segway? The entire point of this game is balls-to-the-wall law-breaking mayhem. This would be the same as making a Mortal Combat game where fatalities were replaced with group mediation and therapeutic bonsai.

    Detail, graphics, replay value all add up to 5 out of 5 stars in my book. Controls for the automobiles and combat? 3 out of 5. Average it out to 4 out of 5 for the whole package. I paid the $9.99, of course, and still feel it was a worthwhile value. Recommended, but definitely do not harbor any illusions about the controls. It's a problem.

    • http://www.squarezerostudio.com squarezero

      I've been playing for thirty + years too, Franky. And I've been barreling down the streets with this version of GTA:CW, running down civilians and dodging traffic, taking down cop cars, etc. You can get used to the controls--of course, you can always choose not to. Personally, I've never enjoyed driving cars with a joystick, so the difference on the iPhone version doesn't bother me much.

      As to whether I'm "lying to you and they are lying to [myself]," all I can say is, you're one presumptuous SOB.

    • spiffyone

      While I agree somewhat with the assessment that the driving controls could've been better, I vehemently disagree with the idea that tactile controls are a necessity for "good" control, and anything less is completely lacking in comparison, because, quite honestly, I have a better time controlling the racing games on the iPhone/touch platform with the accelerometer than I do on either DS (with a digital dpad) or PSP (with an analog nub, yes, but one without as much range or "tightness" as I would prefer). So, no, physical controls are NOT needed.

      That said, I would've preferred if Rockstar had, in fact, implemented a better control scheme for the driving sections. This is one area that Gangstar, Car Jack Streets, and Payback have over this game on this platform. None of those games are better overall, but they have much better driving controls.

  • Lee

    I'm really sick of people crying about the controls. In my opinion they are actually really good and simple to use. It takes about 15 minutes to get used to driving with the auto assist on. To those people bitching about the controls, maybe you should turn off the driving assist or better yet, throw your idevice into the bin since it has a touchscreen.

  • Lee

    I'm really sick of people crying about the controls. In my opinion they are actually really good and simple to use. It takes about 15 minutes to get used to driving with the auto assist on. To those people bitching about the controls, maybe you should turn off the driving assist or better yet, throw your idevice into the bin since it has a touchscreen.

  • Franky Stainz

    By the way, watch some of the videos that are being posted. When you see the car driving fast, it's almost always down a straightaway using the assist feature (which just glues the car to a straight line on the road). When they hit the corners, they slow down to a crawl. That's my point.

    Anyone can drive fast down the straightaways with assist enabled. You could hold down the accelerator with one hand and make a sandwich with the other and that car would still be going straight. But the GAME PLAY part of this title is not about driving in a straight line. It's about combating other cars and taking corners and the control limitations of the iPhone make that painful.

    And again most of the people who are defending the controls are not saying the controls are good, they're saying the controls are sufficient. Good and sufficient are two different things.

    I didn't say don't buy the game. I said if you buy it, know that the controls are merely sufficient and not good. If you're cool with that, fine.

    • spiffyone

      Again, I agree with the sentiment pertaining the driving controls in this game, but vehemently disagree that it is indicative of any "control limitations" supposedly inherent to the platform.

      I have no issues doing exactly what you are stating is lacking in this game in the earlier clones like CJS, Payback, and Gangstar. So, again, it is not the platform that is the issue but Rockstar not perfecting the driving controls...yet. Maybe in an update they'll do so. After all, it took an update for CJS to have that circle-steering area control scheme, it took an update for Payback's great accelerometer steering controls to be brought out with the change in camera angle (which really "fixed" the game), and it took an update for Gangstar's already nifty on screen virtual steering wheel and accelerometer steering options to be ironed out.

      And, Franky, with all due respect...if you had an issue with any of those game's driving controls, then I really have to chalk it up to your lack of skill as an individual. Especially in the case of Gangstar's driving controls, which is really one of the better parts of that game.

      • Franky Stainz

        Update: I'm 15% through the game and a dozen or so hours of playing time, and if anything I find the controls even worse. The cars just handle like tanks. Really, really bad.

        But again, the rest of the game is so good and it is a testimony to Rockstar's skill that they can completely cock up the central control mechanism of this game and it is still a must-buy.

        At this point, I wish I had just paid the extra money and bought this on the DS though. I feel like I'm not giving this classic its due by playing it in an inferior format. In my opinion, this is a limitation of the iPhone and not Rockstar's fault. You really need actual hardware buttons to properly enjoy this.

        I would compare this experience to playing Pac-Man on the iPhone. Sure, it can be done, but nothing compares to a joystick. Further, I would suggest that the true hardcore gamer wants, needs as much precision as possible in the controls. Those who are saying it's good enough are missing the point. I want tight, responsive controls so I really play this at the top of my game. I don't want to have to marshal all of my video game skills just to get the car to take a corner. Yes, I have the skill to complete the missions. Yes, I can navigate around the city. But it's a chore. Not fun. As an exploration game, great. As a driving or combat game, bad.

        This is like playing basketball with a square ball. Sure, I guess it would take skill to make shots with that square ball, but to really see what a competent and skilled player can do, you're going to want the best equipment available. Controls should allow skill to manifest in its highest form, not require skill just to get them to function at a minimal level.

  • http://frankystainz@gmail.com Franky Stainz

    By the way, watch some of the videos that are being posted. When you see the car driving fast, it's almost always down a straightaway using the assist feature (which just glues the car to a straight line on the road). When they hit the corners, they slow down to a crawl. That's my point.

    Anyone can drive fast down the straightaways with assist enabled. You could hold down the accelerator with one hand and make a sandwich with the other and that car would still be going straight. But the GAME PLAY part of this title is not about driving in a straight line. It's about combating other cars and taking corners and the control limitations of the iPhone make that painful.

    And again most of the people who are defending the controls are not saying the controls are good, they're saying the controls are sufficient. Good and sufficient are two different things.

    I didn't say don't buy the game. I said if you buy it, know that the controls are merely sufficient and not good. If you're cool with that, fine.

    • spiffyone

      Again, I agree with the sentiment pertaining the driving controls in this game, but vehemently disagree that it is indicative of any "control limitations" supposedly inherent to the platform.

      I have no issues doing exactly what you are stating is lacking in this game in the earlier clones like CJS, Payback, and Gangstar. So, again, it is not the platform that is the issue but Rockstar not perfecting the driving controls...yet. Maybe in an update they'll do so. After all, it took an update for CJS to have that circle-steering area control scheme, it took an update for Payback's great accelerometer steering controls to be brought out with the change in camera angle (which really "fixed" the game), and it took an update for Gangstar's already nifty on screen virtual steering wheel and accelerometer steering options to be ironed out.

      And, Franky, with all due respect...if you had an issue with any of those game's driving controls, then I really have to chalk it up to your lack of skill as an individual. Especially in the case of Gangstar's driving controls, which is really one of the better parts of that game.

      • http://frankystainz@gmail.com Franky Stainz

        Update: I'm 15% through the game and a dozen or so hours of playing time, and if anything I find the controls even worse. The cars just handle like tanks. Really, really bad.

        But again, the rest of the game is so good and it is a testimony to Rockstar's skill that they can completely cock up the central control mechanism of this game and it is still a must-buy.

        At this point, I wish I had just paid the extra money and bought this on the DS though. I feel like I'm not giving this classic its due by playing it in an inferior format. In my opinion, this is a limitation of the iPhone and not Rockstar's fault. You really need actual hardware buttons to properly enjoy this.

        I would compare this experience to playing Pac-Man on the iPhone. Sure, it can be done, but nothing compares to a joystick. Further, I would suggest that the true hardcore gamer wants, needs as much precision as possible in the controls. Those who are saying it's good enough are missing the point. I want tight, responsive controls so I really play this at the top of my game. I don't want to have to marshal all of my video game skills just to get the car to take a corner. Yes, I have the skill to complete the missions. Yes, I can navigate around the city. But it's a chore. Not fun. As an exploration game, great. As a driving or combat game, bad.

        This is like playing basketball with a square ball. Sure, I guess it would take skill to make shots with that square ball, but to really see what a competent and skilled player can do, you're going to want the best equipment available. Controls should allow skill to manifest in its highest form, not require skill just to get them to function at a minimal level.

  • Austi117

    Its actually AMAZING :) if you like this kind of game and i actually dont mind the controls :)

  • Austi117

    Its actually AMAZING :) if you like this kind of game and i actually dont mind the controls :)

  • Brian

    This isn't available in singapore yet. Does anyone else know what the problem is? It's been a week already...

  • Brian

    This isn't available in singapore yet. Does anyone else know what the problem is? It's been a week already...

  • rajo

    Runs like a champ on 3G, only slows down a bit when there's a lot of smoke and fire. Fantastic game, I'm glad I bought it. I deleted Driver from my iPhone the minute I bought GTA.

  • rajo

    Runs like a champ on 3G, only slows down a bit when there's a lot of smoke and fire. Fantastic game, I'm glad I bought it. I deleted Driver from my iPhone the minute I bought GTA.

  • d3rm00

    I agreee with most points like the graphics hold up against other consoles but there is some issues

    1. Repetition… many people who love handheld gaming had already bought Chinatown including me, This meant many users had little or no use other than free roam

    2. Controls… when walking I have little or no problem with the virtual joystick, it's when it comes to driving that I have a problem,
    it feels unresponsive and very inaccurate

    A simple solution to the first would have been to do what they did whith GTA4 and keep the map but change the story

    To the second I would have preffered motion control which I find much easier to use

  • d3rm00

    I agreee with most points like the graphics hold up against other consoles but there is some issues

    1. Repetition… many people who love handheld gaming had already bought Chinatown including me, This meant many users had little or no use other than free roam

    2. Controls… when walking I have little or no problem with the virtual joystick, it's when it comes to driving that I have a problem,
    it feels unresponsive and very inaccurate

    A simple solution to the first would have been to do what they did whith GTA4 and keep the map but change the story

    To the second I would have preffered motion control which I find much easier to use

  • KarnR

    This won't open on my iTouch 3g 3.1.2. Any help?

  • KarnR

    This won't open on my iTouch 3g 3.1.2. Any help?

  • JimmyFishbean

    Bring back capital punishment

  • JimmyFishbean

    Bring back capital punishment

  • Timmyjay

    i love GTA but guys lets be honest, this ipod version is stupid, u dnt get an intro video, the graphics r very poor like some some nintendo mario, u cnt even change da camera view, u get no commentary,hu got tym to read subtitles. the characterz r jus so tiny, they lack detail. Gangsta is far much mo beta, n b4 u even think of critising me, plz purchase gansta n u will see wat i mean. i will stick 2 my GTA clone as u lyk 2 call it.

    • Hankytime

      You type like a baby infant got his hands on a keyboard.

      • Hankytime

        Most of us own Payback, Gangstar and GTA and still prefer this one, aside from the driving, but I don't expect any of that to sink in for you.

  • Timmyjay

    i love GTA but guys lets be honest, this ipod version is stupid, u dnt get an intro video, the graphics r very poor like some some nintendo mario, u cnt even change da camera view, u get no commentary,hu got tym to read subtitles. the characterz r jus so tiny, they lack detail. Gangsta is far much mo beta, n b4 u even think of critising me, plz purchase gansta n u will see wat i mean. i will stick 2 my GTA clone as u lyk 2 call it.

  • Canavron

    Im a new user on this platform having got an ipod touch for my christmas and have only bought a few games thus far from the store and after buying this i can say, in all honesty, ill forever return to it no matter what other games i buy. While not having completed it (33% in the main missions) ive spent so much time on the side missions and this, combined with the fantastic humour and finding something new to do on nearly every play makes it one helluva game. The controls ive never messed with (sorry to those with issues) as ive had no problem with such and little touches such as using the handbrake for quick turns, the way different vehicles handle and respond and being able to tumble out of a vehicle while going hell for leather with the police chasing you are just a part of what makes this game what it is - which is brilliant fun, in my humble opinion. Id also like to add that i was a huge fan of gta san andreas on the ps2 and the only thing missing from gta:chinatown for me is the talk radio station and that is nothing to make complaint about. For what i paid i feel like ive bagged a bargain and im absolutely delighted with this rendition of what has been a great series of games and this on the ipod touch fits in perfectly to that franchise. Kudos to rockstar. Also, ive been a gamer since i got my zx spectrum way back when so i like to think, having played a few games in my day, that i know a little about games and this game is one not to be missed.

  • Canavron

    Im a new user on this platform having got an ipod touch for my christmas and have only bought a few games thus far from the store and after buying this i can say, in all honesty, ill forever return to it no matter what other games i buy. While not having completed it (33% in the main missions) ive spent so much time on the side missions and this, combined with the fantastic humour and finding something new to do on nearly every play makes it one helluva game. The controls ive never messed with (sorry to those with issues) as ive had no problem with such and little touches such as using the handbrake for quick turns, the way different vehicles handle and respond and being able to tumble out of a vehicle while going hell for leather with the police chasing you are just a part of what makes this game what it is - which is brilliant fun, in my humble opinion. Id also like to add that i was a huge fan of gta san andreas on the ps2 and the only thing missing from gta:chinatown for me is the talk radio station and that is nothing to make complaint about. For what i paid i feel like ive bagged a bargain and im absolutely delighted with this rendition of what has been a great series of games and this on the ipod touch fits in perfectly to that franchise. Kudos to rockstar. Also, ive been a gamer since i got my zx spectrum way back when so i like to think, having played a few games in my day, that i know a little about games and this game is one not to be missed.

  • KiKing

    Nice review! Here is another good one that is short and to the point.
    http://beastgamer.com/?p=66

  • KiKing

    Nice review! Here is another good one that is short and to the point.
    http://beastgamer.com/?p=66

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    this gta game is the best version ı think

  • http://www.stratejioyunlari.tk strateji oyunları

    this gta game is the best version ı think

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    ı don't like this.

  • http://www.dunyaharikalari.com Dünya harikaları

    ı don't like this.

  • Qwde3

    garbage controls are completely crap really really crap. absolute rubbish controls and cam spoiled this. and i did want to love it. as it is im left disappointed.

  • Hankytime

    It's like people aren't capable of reading.

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    what the app store told me when I tried to buy it. I say it is only Rockstar's loss

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