TileStormMainI have a love-hate affair with tile-sliding games, so when I first discovered TileStorm [App Store, I had mixed expectations. Generally, tile-sliding games are pretty difficult (and TileStorm is no different), but the satisfaction that one gets from completing a puzzle is worth the rough path there. TileStorm faithfully delivers this tried-and-true gameplay with some nice, clean 3D visuals, soothing audio, and complete option set.

There are 100 levels in TileStorm, all equally split up between industrial, Egyptian, medieval, and jungle environments, which serve as really nothing more than a set up for some variety in the level-to-level color palette. Your goal as the player is to create a path for "Eggbot the robot" to make his way to the level's exit. This is accomplished by figuring out a way to move around the different tiles that happen to be laid out in a jumbled fashion in select areas of each level. While most levels only require players to solve one puzzle to complete the level, some feature numerous puzzles with pieces that must be re-used.

TileStorm2

There's quite a challenge to be had with many of the levels in TileStorm, but players can take their time while playing as their is no time limit or other way to "lose." The game does track your time in the top-right corner of the screen, but this feature is merely included as an option for those who want to beat their own best times. There are no online leaderboards for the game, but I feel that TileStorm gets a pass for excluding this otherwise necessary feature because of the nature of the game; once players memorize the solution for a puzzle improving their own times would become an exercises in finger dexterity, not actual skill, to see how quickly they could mindlessly repeat the motions required to solve them.

TileStorm4TileStorm features a clean 3D isometric perspective, and both the environments and Eggbot himself all look great. The few bits of animation that Eggbot does have all play out without a hitch, and tiles slide along without any lag when prompted with a swipe of the finger. I always appreciate the option to turn a game's audio and listen to my iPod library while playing, and the game offers that up as well. One feature that TileStorm managed to fit in that I enjoyed is an incredibly detailed stat counter for players. By selecting "Game Stats" from its options menu, players of TileStorm can see how many puzzles they've completed, how much time they've spent playing the game and even the number of times that the screen has been touched during play. I think that being able to check out such statistics is a lot of fun, and I'm glad that TileStorm's developer included this functionality.

While I've had a lot of fun with TileStorm, there are a few problems that need to be ironed out. The biggest issue that I have with the game is its level-unlocking system, which requires players to complete all of the levels in one area before proceeding on to the next-- Causing gameplay to come to a halt if you get stuck instead of skipping to a different level. Also, there are some interface issues such as requiring players to completely exit levels to restart them instead of simply having a button in a menu somewhere. However, the developer has been very active in our forums, and these fixes should be coming soon.

TileStorm is a fun, well-made puzzle game that offers up plenty of challenge and hours upon hours of gameplay for those who stick with it long enough to complete all 100 levels. While a few minor issues with the game may cause some annoyance, I don't believe that these problems will be nearly large enough to keep players from having a good time with it. This is not an easy game, but is definitely worth considering if you enjoy a good brain-teaser.

App Store Link: TileStorm, $1.99 - TileStorm Lite, Free

TouchArcade Rating

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  • http://twitter.com/mikehatfield Mike H

    This game has all the signs of being a future classic. Beautiful sounds effects and backdrops marry with truly addictive gameplay! Well deserving of it's 5* ratings on the AppStore.
    (Note: review based on Lite version)

  • http://twitter.com/mikehatfield Mike H

    This game has all the signs of being a future classic. Beautiful sounds effects and backdrops marry with truly addictive gameplay! Well deserving of it's 5* ratings on the AppStore.
    (Note: review based on Lite version)

  • Rich C

    I checked out the TileStormLite, additiciting game, slick graphics. Great game for pick up and play on the go.

  • Rich C

    I checked out the TileStormLite, additiciting game, slick graphics. Great game for pick up and play on the go.

  • Peter Kmoch

    I've been playing this for a while now; dangerously addictive!

  • Peter Kmoch

    I've been playing this for a while now; dangerously addictive!

  • Keith T

    Looks Great. Going to try the free edition now

  • Keith T

    Looks Great. Going to try the free edition now

  • Kevin

    I picked up TileStorm recently and it's awesome. I've always been a fan of slider puzzles, but this adds fun new twists and turns (literally). Instead of putting numbers in order, you need to reconstruct a continuous path for Eggbot to get to the goal. Great polish and 100 levels to challenge you. Certainly worth the money. Recommended!

  • Kevin

    I picked up TileStorm recently and it's awesome. I've always been a fan of slider puzzles, but this adds fun new twists and turns (literally). Instead of putting numbers in order, you need to reconstruct a continuous path for Eggbot to get to the goal. Great polish and 100 levels to challenge you. Certainly worth the money. Recommended!

  • mlkaufman

    This is a great game. Starts out fairly easy and then it really ramps things up. Great graphics.

    Michael

  • mlkaufman

    This is a great game. Starts out fairly easy and then it really ramps things up. Great graphics.

    Michael

  • Frog

    It looks really good. This is a puzzle game I will like. I'm now downloading the lite version.

    • Frog

      I really liked the lite version, everyone should at least download the lite version.

      • http://www.massivehadron.com Andrew Cakebread

        Thanks Frog, glad you like it and you are right - try the Lite version, there's nothing to lose and hopefully it will get you hooked!

        And remember there is always support at Massive Hadron for those that get stuck. I am addressing some of Ryan's comments in his article, but in the mean time people can either join the Massive Hadron facebook page, or email me direct for hints and tips for how to complete TileStorm.

        email acakebread@massivehadron.com
        facebook http://bit.ly/6pST4O

  • Frog

    It looks really good. This is a puzzle game I will like. I'm now downloading the lite version.

    • Frog

      I really liked the lite version, everyone should at least download the lite version.

      • http://www.massivehadron.com Andrew Cakebread

        Thanks Frog, glad you like it and you are right - try the Lite version, there's nothing to lose and hopefully it will get you hooked!

        And remember there is always support at Massive Hadron for those that get stuck. I am addressing some of Ryan's comments in his article, but in the mean time people can either join the Massive Hadron facebook page, or email me direct for hints and tips for how to complete TileStorm.

        email acakebread@massivehadron.com
        facebook http://bit.ly/6pST4O

  • Vexorg

    I've remember seeing this a few weeks ago, looks like a great graphic style to use for a tile game.

  • Vexorg

    I've remember seeing this a few weeks ago, looks like a great graphic style to use for a tile game.

  • goldglover411

    i really like this game. I have had it for awhile and i think that its graphics and gameplay make it one of the best puzzle games out there

  • goldglover411

    i really like this game. I have had it for awhile and i think that its graphics and gameplay make it one of the best puzzle games out there

  • Scott

    Looks cool - have been avoiding this style of game in the past, but this looks to be a lot more polished. Nice to have a light version as well!

  • Scott

    Looks cool - have been avoiding this style of game in the past, but this looks to be a lot more polished. Nice to have a light version as well!

  • http://mactipsupport.com Nikhil Katti

    Really want this game!!! This is my comment for the developer.

  • http://mactipsupport.com Nikhil Katti

    Really want this game!!! This is my comment for the developer.

  • abruce42

    This game looks awesome, hoping to pick up as soon as I get a giftcard.

  • abruce42

    This game looks awesome, hoping to pick up as soon as I get a giftcard.

  • Yaron

    it looks very cute & addictive game! go go get it!

  • Yaron

    it looks very cute & addictive game! go go get it!

  • Mark

    I love this game, its addictive and gameplay is great. Would make a good gift for someone

  • Mark

    I love this game, its addictive and gameplay is great. Would make a good gift for someone

  • Paradigm Shift

    An all-round excellent puzzle game. A definite must-have, with great graphics, and a slick interface.

  • Paradigm Shift

    An all-round excellent puzzle game. A definite must-have, with great graphics, and a slick interface.

  • Lou C

    Great game!!! Challenging and good to pick up and play to while away otherwise boring train journeys. Love the music and Eggbot too! Bring on the next game Massive Hadron!

  • Lou C

    Great game!!! Challenging and good to pick up and play to while away otherwise boring train journeys. Love the music and Eggbot too! Bring on the next game Massive Hadron!

  • Niall B

    Very challenging little game, hours of fun and frustration!

  • Niall B

    Very challenging little game, hours of fun and frustration!

  • Scott NB

    Excellent game, very addictive. Got to go back to it! :)

  • Scott NB

    Excellent game, very addictive. Got to go back to it! :)

  • http://www.massivehadron.com Andrew Cakebread

    Hi everyone, thanks all for the kind works. And thank you Touch Arcade for reviewing TileStorm so favourably. The latest news is that TileStorm has been featured again by iTunes in the UK and is flying back up the charts right now; I am sure this is in part down to the excellent publicity it has been receiving and the wonderful reviews. Thank you all again and Ryan Rigney for this great article.

  • http://www.massivehadron.com Andrew Cakebread

    Hi everyone, thanks all for the kind works. And thank you Touch Arcade for reviewing TileStorm so favourably. The latest news is that TileStorm has been featured again by iTunes in the UK and is flying back up the charts right now; I am sure this is in part down to the excellent publicity it has been receiving and the wonderful reviews. Thank you all again and Ryan Rigney for this great article.

  • http://www.massivehadron.com Andrew Cakebread

    I have addressed the issues that Ryan highlighted in his review, in the new rev (TileStorm 1.0.2) due out in the next day or so. Ryan had this to say:

    'While I've had a lot of fun with TileStorm, there are a few problems that need to be ironed out. The biggest issue that I have with the game is its level-unlocking system, which requires players to complete all of the levels in one area before proceeding on to the next– Causing gameplay to come to a halt if you get stuck instead of skipping to a different level. Also, there are some interface issues such as requiring players to completely exit levels to restart them instead of simply having a button in a menu somewhere. However, the developer has been very active in our forums, and these fixes should be coming soon.' - Ryan Rigney

    There is now a pause menu (accessed by pressing the time display). From there players can resume, restart, or give up (surrender) on a level. There are ten white flags and you can use them whenever you want, but you can only use them once.

    Andrew Cakebread
    Designer and Programmer of TileStorm

  • http://www.massivehadron.com Andrew Cakebread

    I have addressed the issues that Ryan highlighted in his review, in the new rev (TileStorm 1.0.2) due out in the next day or so. Ryan had this to say:

    'While I've had a lot of fun with TileStorm, there are a few problems that need to be ironed out. The biggest issue that I have with the game is its level-unlocking system, which requires players to complete all of the levels in one area before proceeding on to the next– Causing gameplay to come to a halt if you get stuck instead of skipping to a different level. Also, there are some interface issues such as requiring players to completely exit levels to restart them instead of simply having a button in a menu somewhere. However, the developer has been very active in our forums, and these fixes should be coming soon.' - Ryan Rigney

    There is now a pause menu (accessed by pressing the time display). From there players can resume, restart, or give up (surrender) on a level. There are ten white flags and you can use them whenever you want, but you can only use them once.

    Andrew Cakebread
    Designer and Programmer of TileStorm

  • Princesslulu_cpl

    hi can you give me hints jungle stage ,10 and 19 i cant solve it :-(

    • Acakebread

      Hi there, you have correctly identified Jungle 10 and 19 as the hardest levels in the game. They are very tricky to solve, but require only a few moves. It is very difficult to explain what to do though

  • ravi indo

    Brain teasing and eye pleasing game with good graphics and diffuculty levels...
     I have completed all its levels Four stages 25 levels in each stage. and a bonus surprise level... :)
    Want more levels as updates :)