dl1The classic laserdisc video game Dragon's Lair has made its way to the App Store this evening. Originally released to the arcade in 1983, this full motion animated game was a massive departure from the other games of the era. According to Wikipedia, a Newsweek quote from August, 1983 captures the excitement of the game at the time:

Dragon's Lair is this summer's hottest new toy: the first arcade game in the United States with a movie-quality image to go along with the action... The game has been devouring kids' coins at top speed since it appeared early in July. Said Robert Romano, 10, who waited all day in the crush at Castle Park without getting to play, "It's the most awesome game I've ever seen in my life."

Former Disney animator Don Bluth created the animation for the game which was a series of laserdisc movie sequences with user controlled branch points that allowed the game to continue. The timing of the moves were critical to success and consisted of a choice of moving a joystick in 4 directions or pressing an action (swordplay) button. Of course, by today's standards, the gameplay is simplistic and unforgiving.

dl2

The iPhone version of the game offers the use of an on screen sword button as well as a virtual direction pad that can be sized in small, medium or large views. The player has an option of choosing 3, 5 or Infinite lives. Infinite is actually chosen by default which is presumably a concession by the iPhone developers for the unforgiving nature of the game. For a more realistic "arcade" experience, you'll want to ratchet down the number of lives.

dl4Dragon's Lair for the iPhone also offers a live "Move Guide" which highlights which button to tap as you play. If that sounds absurdly easy (it's not), but again it's a reflection of just how difficult the original game was to play. You can (and should) turn off the Move Guide to see how the game was originally played.

In order to preserve the game's original play, the developers have included an "Arcade" mode as well as a "Home" mode. The Arcade mode is described as a perfect translation of the way the 1983 arcade machine played. They even warn you that it might not be the way you remember the game, but it is how it was. In this mode, if you fail a sequence, you are not allowed to play it again immediately. Instead, you move onto the next sequence. The Home mode plays more one might expect where you must pass a scene in order to proceed. The Home mode also includes extra movie sequences that were never shown in the arcade version.

The embedded video shows both both Home and Arcade modes as well as Move Guide On and Off. Not being a Dragon's Lair expert, I failed horribly playing the game with the Move Guide off, and not much better with the Guide on.

The game is well implemented and should be a treat for anyone who remembers the original version. If you ever waited patiently in line for a chance to play the arcade game as Robert Romano (now age 36) did back in the day, this is clearly a "must have" for nostalgia value. At $4.99, it represents the equivalent of 10 plays of the original $.50 arcade game. If you're too young to remember this game, however, it's not one you should buy for the gameplay, but primarily for it's historical significance.

App Store Link: Dragon's Lair, $4.99 (U.S.), Dragon's Lair (International)

TouchArcade Rating

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  • Noah

    Too fun!

  • Noah

    Too fun!

  • http://musicgamespickles.blogspot.com/ Robert M.

    I'm only 23 so I'm too young to remember this! But being an avid gamer I've heard a ton about this game. I guess now is a great time to check it out. So I'll give it a chance.

  • http://musicgamespickles.blogspot.com/ Robert M.

    I'm only 23 so I'm too young to remember this! But being an avid gamer I've heard a ton about this game. I guess now is a great time to check it out. So I'll give it a chance.

  • Icarus II

    Looks really difficult with that move guide turned off!

  • Icarus II

    Looks really difficult with that move guide turned off!

  • mgabrys

    Doesn't it strike anyone weird that "Dragon's Lair LLC" - doesn't have Dragon's Lair? It comes up first during the iTunes store keyword link. They should have a reference link to the EA page.

  • mgabrys

    Doesn't it strike anyone weird that "Dragon's Lair LLC" - doesn't have Dragon's Lair? It comes up first during the iTunes store keyword link. They should have a reference link to the EA page.

  • mgabrys

    Nuts. Seems every home game screws up the timing and the moves and the scenes. Few I noticed already, the start of the river doesn't show "ye boulders", and in the orange rapids, you have the option of left and right rather than just forward (which was nice in the arcades because it gave you 2 chances to get past the scene). The flaming ropes doesn't require you to wait till the ledge receded to start across. They also instituted the wait for the 3rd step on the geyser instead of left when you first get there, going up/forward too fast in the lightning room is (now) deadly ... and so on and so on.

    There's also control lag which makes several split-second moves particularly difficult (bola's should be a slam dunk - you go forward when his hand is extended - but 50-50 chance here because the lag may make you miss)

    Now you might say I've got a foggy memory of a (nearly) 27 year old arcade game, and that the makers are right no matter what. Well, I own the arcade game so - um - no. My memory is fine.

    Perhaps an update will fix the arcade mode. In the meantime I'm going to have to use the lit cues to find out what else they screwed up. Oh and the "home mode"? That's the "director's cut" ROMS that DLP put together. Never been a fan of that mode (if I'm going to buy a retro game - I don't want it mucked up by bored code-tweakers) - and obviously, some of the scene edits crossed over into the "arcade mode" (the river re-edit for instance).

    Also don't know why they departed visually from the LED simulated interface in Space Ace (which was not only aesthetically accurate but unobtrusive) to the mario hearts and gorky score font.

    • Chad

      gorky?

      • mgabrys

        Yes, it describes a font that is supposed to resemble the logo type rather than - oh - I dunno - something readable. Borked. Dorked. Or any other popuar ork word will work.

      • acidbottle

        i think owning the actual arcade game has made you somewhat fanatical to the extent you would find a pixel out of place and not be impressed.

        i think this is a decent port and i prefer the home version. why would i grumble about extra scenes ;)

    • Argonomic

      I noticed most of those issues in a few minutes of playing, and I haven't even played dragons lair in a few years. It's pretty disappointing, especially since space ace seemed to be pretty true to the original. They should have had at least one person that liked dragons lair on the port team.

      I was like "le boulders?? WTF??".

    • Ouisch

      Yup, I've noticed these too. It is strange as I expected Dragon's Lair to be a lot easier to port and get correct than Space Ace. However, make sure to mention these issues by dropping Digital Leisure a mail at info@digitalleisure.com explaining the issues clearly. They were really good about fixing some of the early issues with Space Ace, and they seem to genuinely care about their products. If enough people bring the issues to their attention, I'm sure they'll patch it.

      • Argonomic

        Yeah I replied to their "hey the game is out" auto-email, I guess I am on their mailing list because I've been buying Dragon's Lair games from them for years.

        The game is bound to disappoint the hard core sentimental DL fans. Hopefully they'll fix it up. Sadly, fixing it probably won't have much impact on how much it will make.

        Leave feedback about the missing moves on the Appstore, at least.

  • mgabrys

    Nuts. Seems every home game screws up the timing and the moves and the scenes. Few I noticed already, the start of the river doesn't show "ye boulders", and in the orange rapids, you have the option of left and right rather than just forward (which was nice in the arcades because it gave you 2 chances to get past the scene). The flaming ropes doesn't require you to wait till the ledge receded to start across. They also instituted the wait for the 3rd step on the geyser instead of left when you first get there, going up/forward too fast in the lightning room is (now) deadly ... and so on and so on.

    There's also control lag which makes several split-second moves particularly difficult (bola's should be a slam dunk - you go forward when his hand is extended - but 50-50 chance here because the lag may make you miss)

    Now you might say I've got a foggy memory of a (nearly) 27 year old arcade game, and that the makers are right no matter what. Well, I own the arcade game so - um - no. My memory is fine.

    Perhaps an update will fix the arcade mode. In the meantime I'm going to have to use the lit cues to find out what else they screwed up. Oh and the "home mode"? That's the "director's cut" ROMS that DLP put together. Never been a fan of that mode (if I'm going to buy a retro game - I don't want it mucked up by bored code-tweakers) - and obviously, some of the scene edits crossed over into the "arcade mode" (the river re-edit for instance).

    Also don't know why they departed visually from the LED simulated interface in Space Ace (which was not only aesthetically accurate but unobtrusive) to the mario hearts and gorky score font.

    • Chad

      gorky?

      • mgabrys

        Yes, it describes a font that is supposed to resemble the logo type rather than - oh - I dunno - something readable. Borked. Dorked. Or any other popuar ork word will work.

      • acidbottle

        i think owning the actual arcade game has made you somewhat fanatical to the extent you would find a pixel out of place and not be impressed.

        i think this is a decent port and i prefer the home version. why would i grumble about extra scenes ;)

    • Argonomic

      I noticed most of those issues in a few minutes of playing, and I haven't even played dragons lair in a few years. It's pretty disappointing, especially since space ace seemed to be pretty true to the original. They should have had at least one person that liked dragons lair on the port team.

      I was like "le boulders?? WTF??".

    • Ouisch

      Yup, I've noticed these too. It is strange as I expected Dragon's Lair to be a lot easier to port and get correct than Space Ace. However, make sure to mention these issues by dropping Digital Leisure a mail at info@digitalleisure.com explaining the issues clearly. They were really good about fixing some of the early issues with Space Ace, and they seem to genuinely care about their products. If enough people bring the issues to their attention, I'm sure they'll patch it.

      • Argonomic

        Yeah I replied to their "hey the game is out" auto-email, I guess I am on their mailing list because I've been buying Dragon's Lair games from them for years.

        The game is bound to disappoint the hard core sentimental DL fans. Hopefully they'll fix it up. Sadly, fixing it probably won't have much impact on how much it will make.

        Leave feedback about the missing moves on the Appstore, at least.

  • http://heiseheise.com Zach

    So in other words, we have this game to thank for the fact that Final Fantasy games are now more FMV than actual gameplay? ;)

    I'm just kidding; I don't mind the 50-50 FMV/gameplay ratio in modern FF games. It is interesting to see how this might have contributed to that steady switch from Mario to Cloud, though.

  • http://heiseheise.com Zach

    So in other words, we have this game to thank for the fact that Final Fantasy games are now more FMV than actual gameplay? ;)

    I'm just kidding; I don't mind the 50-50 FMV/gameplay ratio in modern FF games. It is interesting to see how this might have contributed to that steady switch from Mario to Cloud, though.

  • jason

    i like that there is a move guide... I played Space Ace lite and I couldnt even get past the first scene... there is no real indication of where to move onscreen.. with a move guide I may get this game though because I really like Fantasy genre

  • jason

    i like that there is a move guide... I played Space Ace lite and I couldnt even get past the first scene... there is no real indication of where to move onscreen.. with a move guide I may get this game though because I really like Fantasy genre

  • Chad

    Good for Don Bluth to leave Disney. Don't feed the machine.

    • Somerandomdude

      Anti-disney ftw.

  • Chad

    Good for Don Bluth to leave Disney. Don't feed the machine.

    • Somerandomdude

      Anti-disney ftw.

  • G-SYS

    What is the difference between the U.S. and international versions?

  • G-SYS

    What is the difference between the U.S. and international versions?

  • http://www.tbenjaminlarsen.com T. Benjamin Larsen

    26 years on, it's still the best looking video-game in the world.

  • http://www.tbenjaminlarsen.com T. Benjamin Larsen

    26 years on, it's still the best looking video-game in the world.

  • pachi72

    Cobra Command for the win.

  • pachi72

    Cobra Command for the win.

  • Altrez

    @T. Benjamin Larsen

    I aggree with you, it is still one of the best looking video games I have ever played. The way this game draws you in is simply amazing.

  • Altrez

    @T. Benjamin Larsen

    I aggree with you, it is still one of the best looking video games I have ever played. The way this game draws you in is simply amazing.

  • darwiniandude

    Looks frustrating :)

    • darwiniandude

      For added realism, they should have made the game the same price as the arcade game was to play, with DLC to let you play again, just like putting more money in. :)

      • Noah

        That would be in fact... hilarious.

      • http://ravensword.com AmazingRuss

        Having money riding on your performance really boosted your emotional investment in the game. Dragons Lair was one of the first games I ever saw that took TWO quarters/play. Two 1983 quarters, I might add, which must be like three fiddy now.

        I remember a crowd of people was always gathered around the cabinet when somebody played... most of us couldn't afford to pay it for long. We had a move database (a piece of much photocopied paper, solid 80's tech), that we shared around, and there was often a chorus of "up! left! up! up!" from the crowd during play.

        Ah, to be an arcade rat in the golden age again....

  • darwiniandude

    Looks frustrating :)

    • darwiniandude

      For added realism, they should have made the game the same price as the arcade game was to play, with DLC to let you play again, just like putting more money in. :)

      • Noah

        That would be in fact... hilarious.

      • http://ravensword.com AmazingRuss

        Having money riding on your performance really boosted your emotional investment in the game. Dragons Lair was one of the first games I ever saw that took TWO quarters/play. Two 1983 quarters, I might add, which must be like three fiddy now.

        I remember a crowd of people was always gathered around the cabinet when somebody played... most of us couldn't afford to pay it for long. We had a move database (a piece of much photocopied paper, solid 80's tech), that we shared around, and there was often a chorus of "up! left! up! up!" from the crowd during play.

        Ah, to be an arcade rat in the golden age again....

  • Rosh

    what's the difference between international and U.S release?

  • Rosh

    what's the difference between international and U.S release?

  • http://www.obamanetwork.eu Yoshi 256

    I've got the DVD version, it is such a bad game. ;-)
    But the graphics were very impressive when it came out.

    Ray in peace Laserdisc, we don't need your games nowadays.

  • http://www.obamanetwork.eu Yoshi 256

    I've got the DVD version, it is such a bad game. ;-)
    But the graphics were very impressive when it came out.

    Ray in peace Laserdisc, we don't need your games nowadays.

  • http://Www.moistproduction.com Moist

    My childhood is now complete :)

  • http://Www.moistproduction.com Moist

    My childhood is now complete :)

  • Poedonk

    Let's do the time warp again?

    I'm 23 and I remember this. The machine was in our local arcade for ages. Way into the 90's. Though at the age I played it I had no idea that the old skip was in sequential order. I thought you just entered the castle and it was all randomized.

    shrug.

    Was the most recent one any good? The one that used cell shaded graphics but the environment was 3d rendered?

    • Phil

      I remember the media at the time confidently predicting that in the future every game would use laser disc technology. Dragon's Lair was a beautiful and funny cinematic masterpiece, but in terms of an interactive experience, a terrible game.

      Dragon's Lair 3d had a lot of promise, but oddly shared some of the same flaws as the original.

      It added arcade-style real-time control of the main character, now 3d-rendered with cell shading. However, the gameplay was still largely a matter of trial and error - you'd be killed for no reason, and have to guess what to do and memorize actions for later success. Some of the action sequences were even more difficult to overcome than the tricky timing for the original laser disc title.

      Damning too was the fact that in the arcade, at least, you could watch a skilled player work their way through the scenes. The console version offered no such advantage - players were on their own, doomed to frustration.

  • Poedonk

    Let's do the time warp again?

    I'm 23 and I remember this. The machine was in our local arcade for ages. Way into the 90's. Though at the age I played it I had no idea that the old skip was in sequential order. I thought you just entered the castle and it was all randomized.

    shrug.

    Was the most recent one any good? The one that used cell shaded graphics but the environment was 3d rendered?

    • Phil

      I remember the media at the time confidently predicting that in the future every game would use laser disc technology. Dragon's Lair was a beautiful and funny cinematic masterpiece, but in terms of an interactive experience, a terrible game.

      Dragon's Lair 3d had a lot of promise, but oddly shared some of the same flaws as the original.

      It added arcade-style real-time control of the main character, now 3d-rendered with cell shading. However, the gameplay was still largely a matter of trial and error - you'd be killed for no reason, and have to guess what to do and memorize actions for later success. Some of the action sequences were even more difficult to overcome than the tricky timing for the original laser disc title.

      Damning too was the fact that in the arcade, at least, you could watch a skilled player work their way through the scenes. The console version offered no such advantage - players were on their own, doomed to frustration.

  • http://www.karenandjay.com Jay

    I clearly remember playing this in arcades when it came out. The move guide *was* part of the game back then. Perhaps it was an option that the arcade owners could turn on or off. But I remember staring at the screen looking for an area to quickly flash. That was the only way I knew which direction to turn.

    And I remember watching someone play the game from start to finish. It was gratifying to see the story conclude, even though I was never able to make it that far myself.

    • http://www.karenandjay.com Jay

      Now that I've actually watched the demo, I'm curious as to why they didn't just allow you to tap on the part of the screen where you want to move. For instance, on the underground river, just tap on the left cave entrance or the right. That would be much more intuitive than using a virtual controller.

      Also, I distinctly remember that when I screwed up in the original arcade version, I would be taken back to the scene where I just died. I couldn't advance further until I completed each scene successfully. Again, I'm not sure whether that was a setting arcade managers had control over.

      • Argonomic

        In the arcade you did not replay sequences if you failed. Maybe there was a secret dip switch for that? I played it at several arcades and death always moved you on.

    • Oneiromancer

      Jay: by "move guide" I believe they are referring to the game lighting up the sword button or the d-pad so you know which button to press. Lighting up some area of the screen was definitely always in the arcade game. I suppose there may be some hardcore option to not have anything light up at all, in this version, but I doubt many people would choose it. In the movie shown above, the options shown were to have only the screen flash, or to have the buttons flash.

      • Poedonk

        Yeah, i think the confusion is that the arrows have the same gold flash as the objects did.

        Remember that the objects alone flashed, mostly to give you timing to react, the joystick obviously didn't.

        I <3 the princess.

  • http://www.karenandjay.com Jay

    I clearly remember playing this in arcades when it came out. The move guide *was* part of the game back then. Perhaps it was an option that the arcade owners could turn on or off. But I remember staring at the screen looking for an area to quickly flash. That was the only way I knew which direction to turn.

    And I remember watching someone play the game from start to finish. It was gratifying to see the story conclude, even though I was never able to make it that far myself.

    • http://www.karenandjay.com Jay

      Now that I've actually watched the demo, I'm curious as to why they didn't just allow you to tap on the part of the screen where you want to move. For instance, on the underground river, just tap on the left cave entrance or the right. That would be much more intuitive than using a virtual controller.

      Also, I distinctly remember that when I screwed up in the original arcade version, I would be taken back to the scene where I just died. I couldn't advance further until I completed each scene successfully. Again, I'm not sure whether that was a setting arcade managers had control over.

      • Argonomic

        In the arcade you did not replay sequences if you failed. Maybe there was a secret dip switch for that? I played it at several arcades and death always moved you on.

    • Oneiromancer

      Jay: by "move guide" I believe they are referring to the game lighting up the sword button or the d-pad so you know which button to press. Lighting up some area of the screen was definitely always in the arcade game. I suppose there may be some hardcore option to not have anything light up at all, in this version, but I doubt many people would choose it. In the movie shown above, the options shown were to have only the screen flash, or to have the buttons flash.

      • Poedonk

        Yeah, i think the confusion is that the arrows have the same gold flash as the objects did.

        Remember that the objects alone flashed, mostly to give you timing to react, the joystick obviously didn't.

        I <3 the princess.

  • Tom

    Instant buy as a fan of the arcade game, Bluth and Dirk himself! :)

    MGABRYS: The Ye Boulders is there before the rapids, you can see it in the trailer.

    Jason: Space Ace has a move guide as well.

    • mgabrys

      Ye Boulders (the signpost bit that actually says "ye Boulders" is on the disc - but the original game skips past it, and starts with the left-right-left-right immediately after you fall through the ground. The same way it skips past the drawbridge scene (which they got right). A lot of scenes that were shortened and edited by the game, have been "re-included".

  • Tom

    Instant buy as a fan of the arcade game, Bluth and Dirk himself! :)

    MGABRYS: The Ye Boulders is there before the rapids, you can see it in the trailer.

    Jason: Space Ace has a move guide as well.

    • mgabrys

      Ye Boulders (the signpost bit that actually says "ye Boulders" is on the disc - but the original game skips past it, and starts with the left-right-left-right immediately after you fall through the ground. The same way it skips past the drawbridge scene (which they got right). A lot of scenes that were shortened and edited by the game, have been "re-included".

  • Steve K.

    Of course nowhere to be found, as with all of the versions of the game (except when you have the actual laserdisc) is a way to simply watch the best part of the game - all the ways Dirk dies! I'll never understand why they don't offer a way to watch these. There are ways to watch the entire game all the way through like an animated short film, but it always leaves out the coolest part of the game! All that great animation of Dirk getting trampled, squished, cooked, crushed, etc. Same with the other games (Dragon's Lair II had even cooler deaths!). While I didn't work on the games (I was too young but used to play them in the arcade), I did work for Don Bluth later on. If you ever get a chance to watch them (popping the original laserdisc into a non-game player did this) check it out! Really great animation!

  • Steve K.

    Of course nowhere to be found, as with all of the versions of the game (except when you have the actual laserdisc) is a way to simply watch the best part of the game - all the ways Dirk dies! I'll never understand why they don't offer a way to watch these. There are ways to watch the entire game all the way through like an animated short film, but it always leaves out the coolest part of the game! All that great animation of Dirk getting trampled, squished, cooked, crushed, etc. Same with the other games (Dragon's Lair II had even cooler deaths!). While I didn't work on the games (I was too young but used to play them in the arcade), I did work for Don Bluth later on. If you ever get a chance to watch them (popping the original laserdisc into a non-game player did this) check it out! Really great animation!

  • Somerandomdude

    Wow, I'm one of the few people too young to remember this game (got lucky once though and found it in an arcade while on vacation. I didn't know what I was doing) but still love it. I was lucky enough to find a way to play it on the pc and have been playing it since. It's a great game, and if I buy it (which I probably will) it'd be for the gameplay, not for historical significance. I'm also looking seriously at Cobra Command (just not Space Ace. The kid annoys me too much). It's weird, most of the best games came out when I was little or before my time. Being around during the N64 era, it's kinda weird how many old games I really like that much, like this one.

  • Somerandomdude

    Wow, I'm one of the few people too young to remember this game (got lucky once though and found it in an arcade while on vacation. I didn't know what I was doing) but still love it. I was lucky enough to find a way to play it on the pc and have been playing it since. It's a great game, and if I buy it (which I probably will) it'd be for the gameplay, not for historical significance. I'm also looking seriously at Cobra Command (just not Space Ace. The kid annoys me too much). It's weird, most of the best games came out when I was little or before my time. Being around during the N64 era, it's kinda weird how many old games I really like that much, like this one.

  • godzi

    must have!

  • godzi

    must have!

  • Ras752000

    great, now bring on cliffhanger!!!

  • Ras752000

    great, now bring on cliffhanger!!!

  • mgseeley

    Cliff Hanger was my favorite of the genre. Probably 'cause it was late to the party so the lines were never as long and I actually got to play it enough. It took a lot of my money one summer! I see the the gallows scene in my mind often when I die in current games.

  • mgseeley

    Cliff Hanger was my favorite of the genre. Probably 'cause it was late to the party so the lines were never as long and I actually got to play it enough. It took a lot of my money one summer! I see the the gallows scene in my mind often when I die in current games.

  • DarthEd

    I am old enough to have played Dragon's Lair in the arcades. I played it quite a bit. I never finished it, but I knew the moves by heart for most of the levels, including the final level with the dragon, which I learned by watching other players. The level that always got me was the one with the mud monsters. The timing on that one was tricky and the move list for that level was quite long. Sadly, the arcade near me that had this game closed before I was able to master it. Years later, I finally conquered the old DVD version.

    Does anyone remember Thayer's Quest? Another LaserDisc arcade game from the tail end of the arcade golden age. It was like an RPG/adventure game, less timing oriented. You'd have to solve puzzles and go on quests to collect things. Very cool. Sadly, the arcade game was shipped incomplete. There was supposed to be a sequel arcade game, but it never materialized. I think the animations were recycled for a CD-ROM game for the 3DO console called "Kingdoms" or something like that.

  • http:/twitter.com/darthed DarthEd

    I am old enough to have played Dragon's Lair in the arcades. I played it quite a bit. I never finished it, but I knew the moves by heart for most of the levels, including the final level with the dragon, which I learned by watching other players. The level that always got me was the one with the mud monsters. The timing on that one was tricky and the move list for that level was quite long. Sadly, the arcade near me that had this game closed before I was able to master it. Years later, I finally conquered the old DVD version.

    Does anyone remember Thayer's Quest? Another LaserDisc arcade game from the tail end of the arcade golden age. It was like an RPG/adventure game, less timing oriented. You'd have to solve puzzles and go on quests to collect things. Very cool. Sadly, the arcade game was shipped incomplete. There was supposed to be a sequel arcade game, but it never materialized. I think the animations were recycled for a CD-ROM game for the 3DO console called "Kingdoms" or something like that.

  • http://www.babyfoodgrinder.org Baby Food Grinder

    I remember this game on the Amiga many many years ago. It as pretty to look at, but very hard to play. I think it's worth a gamble on the iPhone at $5.

    - BFG

  • http://www.babyfoodgrinder.org Baby Food Grinder

    I remember this game on the Amiga many many years ago. It as pretty to look at, but very hard to play. I think it's worth a gamble on the iPhone at $5.

    - BFG

  • Klharmon

    I'm 41. I've blown several weeks allowance in this game. My friends and I were able to get through the game without dying once. This game was huge when it came out. They put an extra monitor on top of the cabinet so the 15-20 people constantly crowding around the Machine could watch as well. I bought it and played it on my touch. It's amazing how many rooms I still remember.

  • Klharmon

    I'm 41. I've blown several weeks allowance in this game. My friends and I were able to get through the game without dying once. This game was huge when it came out. They put an extra monitor on top of the cabinet so the 15-20 people constantly crowding around the Machine could watch as well. I bought it and played it on my touch. It's amazing how many rooms I still remember.

  • Strider

    Digital Leisure is officially working on Dragon's Lair II.
    In DL, if you go in "More Games", the click on "Move Hints/FAQ" and then again click on "Dragon's Lair", a faq say:
    Q: Is "Dragon's Lair II" being released?!
    A: We are currently working on developing Dragon'Lair II for the iPhone / iPod Touch and hope to have an announcement very soon!
    :)

  • Strider

    Digital Leisure is officially working on Dragon's Lair II.
    In DL, if you go in "More Games", the click on "Move Hints/FAQ" and then again click on "Dragon's Lair", a faq say:
    Q: Is "Dragon's Lair II" being released?!
    A: We are currently working on developing Dragon'Lair II for the iPhone / iPod Touch and hope to have an announcement very soon!
    :)

  • Jim

    The game is true to the arcade version but they left out the attract mode!!!

    "Dragon's Lair: The fantasy adventure where you become a valiant knight, on a quest to rescue the fair princess from the clutches of an evil dragon. You control the actions of a daring adventurer, finding his way through the castle of a dark wizard, who has enchanted it with treacherous monsters and obstacles. In the mysterious caverns below the castle, your odyssey continues against the awesome forces that oppose your efforts to reach the Dragon's Lair. Lead on, adventurer. Your quest awaits!"

  • http://n/a Jim

    The game is true to the arcade version but they left out the attract mode!!!

    "Dragon's Lair: The fantasy adventure where you become a valiant knight, on a quest to rescue the fair princess from the clutches of an evil dragon. You control the actions of a daring adventurer, finding his way through the castle of a dark wizard, who has enchanted it with treacherous monsters and obstacles. In the mysterious caverns below the castle, your odyssey continues against the awesome forces that oppose your efforts to reach the Dragon's Lair. Lead on, adventurer. Your quest awaits!"

  • Jim

    Strider, they actually came out with an arcade version of DL2, it blew chunks. The concept with DL was the laser disc. With a new eprom and marque, they could convert the existing cabinet into a new game. Space Ace was another attempt at this type of conversion.

  • http://n/a Jim

    Strider, they actually came out with an arcade version of DL2, it blew chunks. The concept with DL was the laser disc. With a new eprom and marque, they could convert the existing cabinet into a new game. Space Ace was another attempt at this type of conversion.

  • Jeff

    Please please please someone help me with a "technical" issue! My directional arrows and sword action icon do not show up. I do have the latest itunes (v. 4) software. I want help! So, I can not interact with the game right now ... it is a total bummer!

  • http://facebook Jeff

    Please please please someone help me with a "technical" issue! My directional arrows and sword action icon do not show up. I do have the latest itunes (v. 4) software. I want help! So, I can not interact with the game right now ... it is a total bummer!

  • dragons lair fan

    You can get these games for free. Visit http://www.Daphne-emu.com
    The have Dragons Lair, space ace, cliffhanger, mach 3 and much more. Also, they emulate the arcade game with every available arcade option...Including putting in quarters. #5 is left coin slot and #6 is right coin slot. Don't forget to press twice to simulate adding 50 cents. I was stuck for a minute on that. With dragons lair, dragons lair time warp and space ace, thayers quest, you are required to purchase the cd from digital leisure and put it in your dvd tray to be authenticated ((ONE TIME ONLY)) ...you may be asking "if i buy the dvd why do I need this emulator? It's because the dvd does not emulate the game properly. Daphne adds all of the magic...oh ya, it's also free. (donations welcomed if you want)