While it's hard to say how surprising it is that Dragon's Lair is coming to the iPhone, especially given the popularity of both Space Ace [$4.99 / Free] and the recently released Cobra Command [$4.99], two other laserdisc games that have made the jump from arcades of the 80's to the iPhone. In true EA fashion, we have no information on this game aside from a set of screenshots and of course, "coming soon." The game looks exactly how we expect it to, and much like Space Ace seems to have the option for transparent on-screen controls.

Dragons Lair iPhone Screens 3 023 Dragons Lair iPhone
Dragons Lair iPhone Screens 002 Dragons Lair iPhone Screens 024

Dragon's Lair was first released to arcades in 1983, and was so popular that many machines often flat out broke due to the strain of overuse. Dragon's Lair was by far the most successful of all the laserdisc-based games of the 80's, and is still sought after by collectors.

The following video of the original game running inside of the Daphne emulator goes over the premise of the game, as well as shows a bit of the gameplay. The audio seems to be a bit lagged, which likely is an emulation issue and almost assuredly won't be the case on the iPhone.

That's all we know right now, as someone who pumped an entire week's worth of my allowance in quarters in to this machine only to die in the first scene almost every time on multiple occasions... I can't wait for its impending release on the App Store.

  • synthemesc

    FINALLY.

    why EA? they didn't support Space Ace.

  • synthemesc

    FINALLY.

    why EA? they didn't support Space Ace.

  • bob

    i hated this game on the amiga, the graphics were so good, yet the worst most boring gameplay ever, watch a bit of a cartoon and then hit a direction at the right time, gets old quick haha

    • http://www.twitchfactor.com Twitchfactor

      Obviously, you've never seen the original game, otherwise you wouldn't attribute the game to the Amiga, nor would you call the gameplay "boring".

      The game's not for today's generation (or even people old enough to remember an Amiga), it's a total nostalgia fest for old farts (like me), who remember the original laserdisc game in the arcades.

      Dragon's Lair is AWESOME! The original and best of its kind... as long as you're into that kind of game.

      BTW, if you want the "modern take" on Dragon's Lair, play God of War, Resident Evil 4 (or 5) and a myriad of other games with "quicktime events". Dragon's Lair is where that all started.

      • Steve

        I'm 34 and I played this game in the arcade. It was totally boring. Like the other guy said. It's just an interactive cartoon.

      • Steve

        Wait a sec..I'm 35, not 34.

      • ponagathos

        I too played it back in the day and it was no fun for me at all. If I had a dollar to spend, I could play Dragon's Lair for about 15 seconds or Discs of Tron, Spy Hunter or Galaga for about an hour and actually enjoy myself.

  • bob

    i hated this game on the amiga, the graphics were so good, yet the worst most boring gameplay ever, watch a bit of a cartoon and then hit a direction at the right time, gets old quick haha

    • http://www.twitchfactor.com Twitchfactor

      Obviously, you've never seen the original game, otherwise you wouldn't attribute the game to the Amiga, nor would you call the gameplay "boring".

      The game's not for today's generation (or even people old enough to remember an Amiga), it's a total nostalgia fest for old farts (like me), who remember the original laserdisc game in the arcades.

      Dragon's Lair is AWESOME! The original and best of its kind... as long as you're into that kind of game.

      BTW, if you want the "modern take" on Dragon's Lair, play God of War, Resident Evil 4 (or 5) and a myriad of other games with "quicktime events". Dragon's Lair is where that all started.

      • Steve

        I'm 34 and I played this game in the arcade. It was totally boring. Like the other guy said. It's just an interactive cartoon.

      • Steve

        Wait a sec..I'm 35, not 34.

      • ponagathos

        I too played it back in the day and it was no fun for me at all. If I had a dollar to spend, I could play Dragon's Lair for about 15 seconds or Discs of Tron, Spy Hunter or Galaga for about an hour and actually enjoy myself.

  • http://www.rustysabre.com/ Eric

    I think I've owned this for two or three different systems, and I'll still probably buy it when the iPhone version is released. Space Ace was cool, but Dirk was THE laserdisc game star.

  • http://www.rustysabre.com/ Eric

    I think I've owned this for two or three different systems, and I'll still probably buy it when the iPhone version is released. Space Ace was cool, but Dirk was THE laserdisc game star.

  • joecab

    MUST ... HAVE ... nostalgia is a terrible, terrible mistress.

    The big question is whether they'll ever release Dragon's Lair II: Time Warp on the iPhone. A lot of people missed out on that one since it didn't come out until years later, but it's even more frenetic and a lot of fun.

  • joecab

    MUST ... HAVE ... nostalgia is a terrible, terrible mistress.

    The big question is whether they'll ever release Dragon's Lair II: Time Warp on the iPhone. A lot of people missed out on that one since it didn't come out until years later, but it's even more frenetic and a lot of fun.

  • Acidbottle

    cant wait for this, the other 2 laser disc ports, cobra command and space ace were brilliantly done for the idevice.

    im assuming EA are just publishing this and its the same dev behind space ace that are making it so should be spot on!

    DL2 is a definate improvement over the original, hope to see that in a few months to!

  • Acidbottle

    cant wait for this, the other 2 laser disc ports, cobra command and space ace were brilliantly done for the idevice.

    im assuming EA are just publishing this and its the same dev behind space ace that are making it so should be spot on!

    DL2 is a definate improvement over the original, hope to see that in a few months to!

  • Freep

    Dragon's Lair was THE premier LD game. It's hard to explain it's impact unless unless you actually played the arcade version, but nostalgia buffs like me with snatch this one up.

  • Freep

    Dragon's Lair was THE premier LD game. It's hard to explain it's impact unless unless you actually played the arcade version, but nostalgia buffs like me with snatch this one up.

  • Ricky Rale

    I don't know how old the author of this post is, but I distinctly recall that Dragon's Lair did not get played in my arcade nor by anyone I knew elsewhere. The game machines failed back in the day, that I know, but not because they were played into an early grave. I'd love to know where the author picked up that scrap of info. My recollection of Dragon's Lair is that every one ooo-ed and aah-ed and some people even dropped quarters into the machine to try it out once (at my arcade, it cost fifty cents, so most passed on that point alone), but it's "gameplay" was simply awful. It was essentially one long Quick Time Event. It was a high concept, high production experiment that has endured because of its novelty, but was a fail whale back in the day.

    • Eli Hodapp

      I distinctly remember waiting to play this game at arcades, as did everyone else in our podcast where we discussed Dragon's Lair with John Kooistra during the "upcoming games" section ( http://toucharcade.com/2009/11/16/toucharcade-podcast-5-john-kooistras-red-conquest/ ). Maybe it was a regional thing, but in the Chicago area, playing Dragon's Lair in the 80's amounted to spending 15 minutes in line.

      • Ricky Rale

        Then as now, games were striving to be "just like a movie." If you think about your best game experience and compare it to a similar movie experience, it's about immersion, synergy, and rhythm. In a game we want to be challenged, but not frustrated. We want to be the hero "in the zone." "Hitting the sweet spot" in gaming is when the kinetic input of your controller is matched by "tight" response in the game. When, to borrow a basketball metaphor, "the hoop seems as wide as the ocean, and all of our shots fall." Dragon's Lair was an early attempt at this evolution towards being more "cinematic." The visuals were and are fantastic, but the immersion, synergy, and rhythm part were not there.

        Basically, imagine it's 1983 and you're watching Dragon's Lair the movie on your home laserdisc system IN YOUR LIVING ROOM! Now, imagine that every three minutes a prompt appears on the screen to advance the movie. That's the game. And that's what a QTE is. As originated in Shenmue on the Dreamcast and popularized in Resident Evil 4. You're watching the cutscene -- now press A! -- then the cutscene continues. It's an attempt to keep you engaged and to feel a part of the cinematic, but really what it does is take you out of the moment.

        So, in our arcade (New England area), OTHER people would pay the fifty cents and you'd watch them play. You can't really watch the movie when you're "playing" because all you're really doing is waiting for the prompt to advance the movie.

        Even if you somehow are able to enjoy the game, there is no replay value whatsoever. I, like many others, was impressed when Dragon's Lair came out, but most people just went off to their usual favorite games that allowed them to play for extended time after they watched somebody else play it. Back in the day, there were certain machines that actually rewarded skill and which allowed able players to milk them for hours. Dragon's Lair in many ways, initiated a harmful (in my opinion) era of games that were increasingly pleasurable to watch, but which were built specifically to keep your playing sessions limited to about three minutes.

        Cutscenes are a vestige of that mutation initiated by Dragon's Lair, but increasingly they are being replaced by more subtle, atmospheric, and passive ways of conveying narrative. I much prefer that. Dragon's Lair, in my view, was never really a video game at all, but more an interactive movie.

    • ksandersbna

      Oh man, maybe I am showing my age. I remembered when this game came out and it was incredible. I recall spending $30 in quarters on this in one day just to finish the end. I wasn't the only one either.

      Great game!

    • http://Www.moistproduction.com Moist

      This was THE original 50 cent game ;)
      And yes, people, including myself, stood in line for the honor of dropping two quarters in the slot, equivalent to about $1.25 today.

    • Terrin

      Just to let you know my friends and I dropped a million bucks into the arcade Dragons Lair machine. I stunk at it miserably. However, two of my friend were masters and beat the machine on multiple occasions.

  • Ricky Rale

    I don't know how old the author of this post is, but I distinctly recall that Dragon's Lair did not get played in my arcade nor by anyone I knew elsewhere. The game machines failed back in the day, that I know, but not because they were played into an early grave. I'd love to know where the author picked up that scrap of info. My recollection of Dragon's Lair is that every one ooo-ed and aah-ed and some people even dropped quarters into the machine to try it out once (at my arcade, it cost fifty cents, so most passed on that point alone), but it's "gameplay" was simply awful. It was essentially one long Quick Time Event. It was a high concept, high production experiment that has endured because of its novelty, but was a fail whale back in the day.

    • Eli Hodapp

      I distinctly remember waiting to play this game at arcades, as did everyone else in our podcast where we discussed Dragon's Lair with John Kooistra during the "upcoming games" section ( http://toucharcade.com/2009/11/16/toucharcade-podcast-5-john-kooistras-red-conquest/ ). Maybe it was a regional thing, but in the Chicago area, playing Dragon's Lair in the 80's amounted to spending 15 minutes in line.

      • Ricky Rale

        Then as now, games were striving to be "just like a movie." If you think about your best game experience and compare it to a similar movie experience, it's about immersion, synergy, and rhythm. In a game we want to be challenged, but not frustrated. We want to be the hero "in the zone." "Hitting the sweet spot" in gaming is when the kinetic input of your controller is matched by "tight" response in the game. When, to borrow a basketball metaphor, "the hoop seems as wide as the ocean, and all of our shots fall." Dragon's Lair was an early attempt at this evolution towards being more "cinematic." The visuals were and are fantastic, but the immersion, synergy, and rhythm part were not there.

        Basically, imagine it's 1983 and you're watching Dragon's Lair the movie on your home laserdisc system IN YOUR LIVING ROOM! Now, imagine that every three minutes a prompt appears on the screen to advance the movie. That's the game. And that's what a QTE is. As originated in Shenmue on the Dreamcast and popularized in Resident Evil 4. You're watching the cutscene -- now press A! -- then the cutscene continues. It's an attempt to keep you engaged and to feel a part of the cinematic, but really what it does is take you out of the moment.

        So, in our arcade (New England area), OTHER people would pay the fifty cents and you'd watch them play. You can't really watch the movie when you're "playing" because all you're really doing is waiting for the prompt to advance the movie.

        Even if you somehow are able to enjoy the game, there is no replay value whatsoever. I, like many others, was impressed when Dragon's Lair came out, but most people just went off to their usual favorite games that allowed them to play for extended time after they watched somebody else play it. Back in the day, there were certain machines that actually rewarded skill and which allowed able players to milk them for hours. Dragon's Lair in many ways, initiated a harmful (in my opinion) era of games that were increasingly pleasurable to watch, but which were built specifically to keep your playing sessions limited to about three minutes.

        Cutscenes are a vestige of that mutation initiated by Dragon's Lair, but increasingly they are being replaced by more subtle, atmospheric, and passive ways of conveying narrative. I much prefer that. Dragon's Lair, in my view, was never really a video game at all, but more an interactive movie.

    • ksandersbna

      Oh man, maybe I am showing my age. I remembered when this game came out and it was incredible. I recall spending $30 in quarters on this in one day just to finish the end. I wasn't the only one either.

      Great game!

    • http://Www.moistproduction.com Moist

      This was THE original 50 cent game ;)
      And yes, people, including myself, stood in line for the honor of dropping two quarters in the slot, equivalent to about $1.25 today.

    • Terrin

      Just to let you know my friends and I dropped a million bucks into the arcade Dragons Lair machine. I stunk at it miserably. However, two of my friend were masters and beat the machine on multiple occasions.

  • http://Www.moistproduction.com Moist

    Bring it already!!!!

  • http://Www.moistproduction.com Moist

    Bring it already!!!!

  • Droppin' Loads

    Screw this!
    Where's Plants Vs. Zombies already?

  • Droppin' Loads

    Screw this!
    Where's Plants Vs. Zombies already?

  • tsharpfilm

    I can't believe at 28 I'm too young to know about this game. :) How do the cartoon cut scenes work during gameplay? Do you hit a key and then see a clip? Is the gameplay in realtime?

    • http://Www.moistproduction.com Moist

      Just download the lite version of Space Ace and youll get the idea, although Dragons Lair is a far superior game IMO.

    • Jeron

      You're not too young; I'm 28 and remember Dragon's Lair vividly. Did you spend any time at classic arcades? The Dragon's Lair machines were always the technological marvel. The game also came out on the 3DO, the Sega CD / Mega-CD, CD-I, Atari Jaguar, and a bunch of other consoles. It was always featured prominently on game and software store shelves, and was released as a classic 2D platformer on the original NES, which was harder than a Mega-man game.

      http://en.wikipedia.org/wiki/Dragon%27s_Lair#Platform_ports

      • tsharpfilm

        I didn't start going to the arcades until the release of Killer Instinct, and I've only owned a Nintendo, Sega, Playstation, PSP, and an iPod Touch. My gaming experience is lagging. In the meantime, I'm going to check out Space Ace lite as recommended by Moist. This gameplay style has peeked my interest.

  • tsharpfilm

    I can't believe at 28 I'm too young to know about this game. :) How do the cartoon cut scenes work during gameplay? Do you hit a key and then see a clip? Is the gameplay in realtime?

    • http://Www.moistproduction.com Moist

      Just download the lite version of Space Ace and youll get the idea, although Dragons Lair is a far superior game IMO.

    • Jeron

      You're not too young; I'm 28 and remember Dragon's Lair vividly. Did you spend any time at classic arcades? The Dragon's Lair machines were always the technological marvel. The game also came out on the 3DO, the Sega CD / Mega-CD, CD-I, Atari Jaguar, and a bunch of other consoles. It was always featured prominently on game and software store shelves, and was released as a classic 2D platformer on the original NES, which was harder than a Mega-man game.

      http://en.wikipedia.org/wiki/Dragon%27s_Lair#Platform_ports

      • tsharpfilm

        I didn't start going to the arcades until the release of Killer Instinct, and I've only owned a Nintendo, Sega, Playstation, PSP, and an iPod Touch. My gaming experience is lagging. In the meantime, I'm going to check out Space Ace lite as recommended by Moist. This gameplay style has peeked my interest.

  • RomaTotti10

    Legendary.

    I'll buy it, but it would be nice if EA included something new in the game (fx an extra stage). I have completed the original a 100 times.

  • RomaTotti10

    Legendary.

    I'll buy it, but it would be nice if EA included something new in the game (fx an extra stage). I have completed the original a 100 times.

  • Thowky

    Didn't realise Space Ace had already been released, going to buy that straight away and I'll probably buy Dragon's Lair too once it comes out. Though nostalgia in this case will probably just remind me of my terrible decision to buy a CDi...

  • Thowky

    Didn't realise Space Ace had already been released, going to buy that straight away and I'll probably buy Dragon's Lair too once it comes out. Though nostalgia in this case will probably just remind me of my terrible decision to buy a CDi...

  • Ender

    Anyone remember the Dragon's Lair TV show? At every commercial break there would be a question like "should Dirk cross the burning bridge or try to jump across the chasm?" Both answers would be wrong, killing Dirk, and he would actually have to travel a little further down the cliff and then find an old worn rope hanging from the ceiling and use that (or something to that effect).

    Anyway, totally looking forward to this game!

  • Ender

    Anyone remember the Dragon's Lair TV show? At every commercial break there would be a question like "should Dirk cross the burning bridge or try to jump across the chasm?" Both answers would be wrong, killing Dirk, and he would actually have to travel a little further down the cliff and then find an old worn rope hanging from the ceiling and use that (or something to that effect).

    Anyway, totally looking forward to this game!

  • icekat

    I'm afraid all that being published by EA is going to do is make it $9.99 instead for $4.99 like the other laserdisc games :( it'd be nice if they gave bonus features like interviews or artwork or something, but it's already going to be a big install :P

    • http://www.moistproduction.com moist

      There is extra unreleased game play in this version.
      2 modes- "arcade mode" (same as original) and "home mode" with new unreleased scenes.

  • icekat

    I'm afraid all that being published by EA is going to do is make it $9.99 instead for $4.99 like the other laserdisc games :( it'd be nice if they gave bonus features like interviews or artwork or something, but it's already going to be a big install :P

    • http://www.moistproduction.com moist

      There is extra unreleased game play in this version.
      2 modes- "arcade mode" (same as original) and "home mode" with new unreleased scenes.

  • http://www.landmassdirt.com Mike

    excavation calgary

    This game would be so cool on the iphone cant wait.

  • http://www.landmassdirt.com Mike

    excavation calgary

    This game would be so cool on the iphone cant wait.