'Super Monkey Ball 2' From SEGA Arrives

posted by arn on December 1st, 2009 3:33 AM EST in $9.99, Action, Maze, Platform, iPhone games, iPod touch games

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SEGA was one of the original developers recruited by Apple to provide a demo of what kind of apps might be possible on the iPhone and iPod Touch. Super Monkey Ball seemed like a natural fit to the platform with its tilt controls and became a massive success when it launched with the App Store. SEGA is finally returning to those roots and has just released a sequel to the game with Super Monkey Ball 2. We previewed Super Monkey Ball 2 just a couple of weeks ago.

Super Monkey Ball 2 takes the original and offers new levels, local Wi-Fi multiplayer, improved 3D graphics and, notably, improved controls. One of the common complaints about the original version was the sensitivity of the original controls. When played side-by-side, Super Monkey Ball 2 is notably easier to maneuver and turn. That's not to say you'll be breezing through the courses immediately. It still take practice to properly play the game and I find with all ball-rolling games it's easy to get a little frustrated.

Check out our gameplay video with the improved controls and new levels:

One thing you can't fault SEGA for is the amount of content provided in the game. Like the original, there are a ton of levels (115) included with the game. Also included this time around will be mini games that have been so popular on the console versions. The first mini game that has been included is Monkey Bowling, with Monkey Golf and Monkey Target to be released in a later free update.

If you're a fan of the original title, you'll certainly want to pick up this new and improved sequel. Early impressions are also being collected in our forums.

App Store Link: Super Monkey Ball 2, $9.99

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30 Comments

  • darwiniandude says:

    Wild! Instant buy. Downloading now.

  • Robert M. says:

    Worth every penny!!

  • Mike says:

    Nice that it´s released. But I´m waiting for a control update for Super Monkey Ball 1.

  • Ham says:

    hi guys, I dont have Super Monkey Ball 1 yet. which one should i buy?????????????????????

    • MrMuesli says:

      If the controls are improved in this version, then buy it. The first was very frustrating. Everything else about the game was quality….except the controls which made me want to do nasty things to my iPod….

  • hyak says:

    Wow, instant skip.

    Sega is the worst big publisher on the appstore. Update Sonic with a decent control please.

  • Bob says:

    $10 seems a lot to me… esp. when you consider how bad the controls and camera were in the SMB 1 and still no update! Hopefully they'll release a lite version to test as I don't want to risk wasting money on another app with bad controls/camera. There are plenty of other ball rolling games out there to keep me busy for a fraction of the price.

  • lol says:

    expensive…. i'll waiting next thanksgiving sale!! :)

  • Greg says:

    Sorry SEGA, but the way to fix a broken game is NOT to release another one. Try an update! That's what they're for!

  • Ariel says:

    OK, Ive downloaded the game and tried to play it and all I get is a weird screen where the picture is fuzzy and jumping very fast and get stuck!!!
    AM I THE ONLY ONE???
    why did SEGA released the game without checking???
    WHAT CAN I DO????

    H E L P !!!!!!!!!!!!!!!

    • rob says:

      exactly same here, you jailbroken?

      • Ariel says:

        yes but bought the game! (not downloaded a cracked version)

      • NewJorg says:

        Don't mean to be preachy here, but I suggest you stop jailbreaking your phones. If you want other/unsupported features on your device, just get an Android phone, the next Sony XPeria etc.

        Providers like O2, T-Mobile and others generally allow unlocking these days, so there really is little reason to jailbreak unless you want to pirate games.

        Piracy has reached some seriously insane levels on the iPhone, 80% and up on new titles. That's just untenable for us indie developers.

        Besides, if you're not careful, Apple might pull an XBox 360 soon and brick your iDevice. If I were 16, I'd scream "fascists," but as someone who likes to see people live off the stuff they love and share with the community (i.e. games for the iPhone for instance), I will take their place and won't shed a tear for people who have taken the idea of "free" to absurd levels and end up with an iPaperweight.

        Thanks for listening.

      • Ariel says:

        I need to jailbreak my device because I live in Israel and there is no Iphone here!!!

  • Ariel says:

    GOT it to WORK!!!
    used SBsetting and got to safe mode.
    then played the game normally!!!!

  • 1337brian says:

    Awesome! I'm suprised everyone hated the controls on SMB1, they were a tad wonky, but I seemed to get used to them fairly quickly… But yes, Sonic could use an update to it's controls…

  • Tim says:

    From the deno vid the game looks AMAZING! Can't wait to BUY (yes BUY it for the full price, which is a reasonable price) this game.

    I loved the original… the difficulty was a bit steep with the controls the way they were so I did not collect all of the bananas. Maybe I will have more incentive this time around.

    NOTE TO SEGA: Where is the Sonic CD created by that one guy (u know, the one guy with more talent than your whole iPhone programming team…)

    Hire that dude and release Sonic CD already!

    tim

  • Cranker says:

    Pass :(

    I have had more than enough of Super Monkey BAll. Try something original !

  • Brrrt says:

    I never understood pirating .99 apps lol. If u r that broke I'll buy it for you. Sheesh. Like music, an album us 10 bux. Not like cd's who's price kept rising.

    Dumb

    • NewJorg says:

      Amen.

      And why pirate 5.99 apps? If you hate the price, buy something else, download a Lite version, or do something worthwhile with your time. It\'s a beautiful world out there, and time can be spent doing things that don\'t require screwing the livelihood of hard working artists and programmers and other fellow humans.

    • Robert says:

      How can you call it dumb?
      A lot of people choose for it to do so, it's not always a matter of "money".
      I personally think it's a waste of money to pay for apps..
      But the main point is that it's possible to get it for free. That sure reaches a lot of people heh? Why pay for every dam single thing you want to do on your ipod? besides the boring (very limited) lite games..
      If you want to pay? Fine, go on! It's also that people are scared to jailbreak and complaining about people who DO jailbreak, sounds like pure jealousy to me! But whatever, just don't call it dumb..

  • Klaus says:

    SEGA updated the controls on SuperMonkey Ball 1, anyone tried it? It was not that bad!SEGA updated the controls on SuperMonkey Ball 1, anyone tried it? It was not that bad!

  • Monkey Games says:

    This game is awesome :)

  • eri says:

    It looks awesome!!
    Can't wait for playing it! I'm on iPhone now I want to wait for downloading on pc…
    But the mini games and 155 levels look amazing for me. The first SMB and its tilt control were a bit hard to turn, as you mean.

  • RamuChano says:

    Sadly as is the case much of the case now, this is not in the UK store. Can it really be that hard?

  • Mr Slinky Spring says:

    Buying far too many apps at the mo.. But couldn't resist just now! Enjoying it so far, but I'm on level 19 and it's still way too easy.. Hopefully with 115 levels the challenge will come (I hope!)

    The mini game bowling is a nice little touch.. Handy at train stations when there's a couple of you waiting around..

  • SickOfSects says:

    I posted this question in the game thread too:

    I beat all levels of SMB 1 and that game is still one of my absolute favorites. The controls of the first one had to be ultra sensitive by necessity to successfully navigate all the intricate and challenging levels, where you had to get it exactly right. And that "getting it exactly right" is what made me enjoy the game so much. I really wouldn't want the challenge to be missing in the second installment. Is there some sort of option to adjust the controls in SMB2?

    So my question boils down to "Is this too easy", and are the level designs less intricate. Any more inputs from people who really enjoyed SMB1? Should I get it?

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