smb1SEGA has announced that they will be releasing Super Monkey Ball 2 in time for the holidays and we were able to have some hands on time with the game. The original Super Monkey Ball was one of the launch titles for the App Store back in July 2008 and was an enormous commercial success. It also managed to single-handedly set the price ceiling for App Store games at $9.99 which carries through to today.

The sequel to the game Super Monkey Ball 2 takes the original and offers new levels, local Wi-Fi multiplayer, improved graphics and, notably, improved controls. Despite the success of the original launch title, one of Super Monkey Ball's criticisms had been the sensitivity of the control system, a point that had been acknowledged by Sega in the past. After playing a late build of the sequel, it seems they've made real strides in the controls. In particular, I found turning to be much more precise than in the original.

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Super Monkey Ball 2 also begins to add in mini-games that have been popular in the franchise. The first mini game to ship with it will be Monkey Bowling, while Monkey Golf and Monkey Target will be added as free updates in 2010. Overall, the graphics also seem notably improved compared to the original. After a brief amount of time with the game, I was able to shoot this video embedded below. As always, playing games while video taping can be difficult, and this is made even more difficult with tilt-controlled games... but I still managed to have a pretty good showing.

Super Monkey Ball 2 will arrive in time for the holidays and offers 115 new levels. No price was announced.

  • applesauce25r624

    so sad to see sega reduced to this

  • applesauce25r624

    so sad to see sega reduced to this

  • wtf

    Wtf? Monkey ball is freaking classic! one of SEGAS greatest games! The game is simple and fun.

  • wtf

    Wtf? Monkey ball is freaking classic! one of SEGAS greatest games! The game is simple and fun.

  • Podmonkey

    Reduced to what, making iPhone games? The first Monkey Ball on the iPhone was a flagship launch title and has sold millions of copies netting them tens of millions in return for what was essentially a simple port. The head of Sega even said the development time was minimal. Seems more like they found a way to keep people excited about Sega when many of us had cast them aside.

  • Podmonkey

    Reduced to what, making iPhone games? The first Monkey Ball on the iPhone was a flagship launch title and has sold millions of copies netting them tens of millions in return for what was essentially a simple port. The head of Sega even said the development time was minimal. Seems more like they found a way to keep people excited about Sega when many of us had cast them aside.

  • EatKodosDaily

    :D!!!

    This is a must buy for me!

    I haven't played Monkey Balls since... Banana Blitz on the Wii! (Bad reviews on the first one for the iPhone kept me from buying it.) I loved 1 & 2 on the GC, BB on the Wii, and I'm sure this one will find a spot in my heart too.

    ... please tell me some kind of head to head is available on the puzzles too... I really felt that was missing in BB...

  • EatKodosDaily

    :D!!!

    This is a must buy for me!

    I haven't played Monkey Balls since... Banana Blitz on the Wii! (Bad reviews on the first one for the iPhone kept me from buying it.) I loved 1 & 2 on the GC, BB on the Wii, and I'm sure this one will find a spot in my heart too.

    ... please tell me some kind of head to head is available on the puzzles too... I really felt that was missing in BB...

  • MartiNZ

    Wow that's exciting, except for the fact that I can just imagine their price point.

    I know the first one wasn't particularly well received, but I liked it mainly because of the convenient 'bug' that made it way easier to complete and unlock the secret levels.

    • http://www.nothowitlooks.com Brett Archibald

      What's this "convenient bug" of which you speak?

      • MartiNZ

        At one point they updated it to save in-game state on exit. To unlock the secret levels you have to collect all bananas on each level with one life only. If you exit the game after dying, reloading will remember how many bananas you got in the previous life and let you keep them, so you can actually take as many lives as you like - and for some levels that can be rather a lot!

  • MartiNZ

    Wow that's exciting, except for the fact that I can just imagine their price point.

    I know the first one wasn't particularly well received, but I liked it mainly because of the convenient 'bug' that made it way easier to complete and unlock the secret levels.

    • http://www.nothowitlooks.com Brett Archibald

      What's this "convenient bug" of which you speak?

      • MartiNZ

        At one point they updated it to save in-game state on exit. To unlock the secret levels you have to collect all bananas on each level with one life only. If you exit the game after dying, reloading will remember how many bananas you got in the previous life and let you keep them, so you can actually take as many lives as you like - and for some levels that can be rather a lot!

  • eggzbacon

    I don't know about you guys, but the first one was really good, and one of the good games back when the App Store was launched. I didn't find an difficulty in the controls in the first one

  • eggzbacon

    I don't know about you guys, but the first one was really good, and one of the good games back when the App Store was launched. I didn't find an difficulty in the controls in the first one

  • Killquake

    The original monkey ball is the only game that is still on my iPhone from back then, needless to say, i'll be buying this one

  • Killquake

    The original monkey ball is the only game that is still on my iPhone from back then, needless to say, i'll be buying this one

  • Eastern Bloc Party

    Meh, this will be more of the same.

    I'll use my money to support innovation, something SEGA seem incapable of.

  • Eastern Bloc Party

    Meh, this will be more of the same.

    I'll use my money to support innovation, something SEGA seem incapable of.

  • Will090

    Sweet! I loved the original

  • Will090

    Sweet! I loved the original

  • http://ghrockertaps09.webs.com GHRocker08

    I can't wait for them to port some more sonic games to the iPhone, and add the other button (C?) to the first Sonic. It would also be nice to see that Sonic CD port. Not much of a fan of Monkey Ball.

  • http://ghrockertaps09.webs.com GHRocker08

    I can't wait for them to port some more sonic games to the iPhone, and add the other button (C?) to the first Sonic. It would also be nice to see that Sonic CD port. Not much of a fan of Monkey Ball.

  • http://www.nothowitlooks.com Brett Archibald

    What's with the CONSTANT and VERY noticeable "woop-woop-woop" sound effects that play simply when you roll your ball? Not when you hit something or pick up a banana or anything like that... just by moving!
    That would drive me insane!
    Is that noise in the first game as well?

    • EatKodosDaily

      I never thought to question the whoop-whoop-whoop before...
      yeah, I guess the sounds makes no sense.
      It does help you know how quickly you're moving though... IDK, I like the sound and can't imagine the game without it.

  • http://www.nothowitlooks.com Brett Archibald

    What's with the CONSTANT and VERY noticeable "woop-woop-woop" sound effects that play simply when you roll your ball? Not when you hit something or pick up a banana or anything like that... just by moving!
    That would drive me insane!
    Is that noise in the first game as well?

    • EatKodosDaily

      I never thought to question the whoop-whoop-whoop before...
      yeah, I guess the sounds makes no sense.
      It does help you know how quickly you're moving though... IDK, I like the sound and can't imagine the game without it.

  • Tired of 99c Minigames

    hey sega, how about a good crazy taxi or shenmue I+II port?! You would make tonns of money if you ask me...

    • Bulk Slash

      Definitely! Sega Rally, Daytona or Outrun 2 could work well on there too I think. They could probably even do some neat things with the touch screen with a Jet Set Radio game.

  • Tired of 99c Minigames

    hey sega, how about a good crazy taxi or shenmue I+II port?! You would make tonns of money if you ask me...

    • Bulk Slash

      Definitely! Sega Rally, Daytona or Outrun 2 could work well on there too I think. They could probably even do some neat things with the touch screen with a Jet Set Radio game.

  • Ahiru

    they messed up the controls on the 1st installment...

    yup, i liked the original [un]controls... then the update made the dead zone like a huuuuge void - first it was like a brand new N64 controller, the analog was steady and any slight movement would make a difference... then it became like a very bad used N64 analog -> so loose you have to PRESS all the way and beyond to get a response...

    i hope they added a calibration to this one, cause i love monkey ball!!!

  • Ahiru

    they messed up the controls on the 1st installment...

    yup, i liked the original [un]controls... then the update made the dead zone like a huuuuge void - first it was like a brand new N64 controller, the analog was steady and any slight movement would make a difference... then it became like a very bad used N64 analog -> so loose you have to PRESS all the way and beyond to get a response...

    i hope they added a calibration to this one, cause i love monkey ball!!!

  • Ahiru

    oh yeah, and the 1st one was the big hit back on app store launch - the price was just right, the game had great replay value and so on...

    • kita

      It was only a hit because it had brand name and marketing from apple. The game was 10 dollars and it really turned people off with iphone gaming because it was so frustrating to play. Luckily the economy is very different now because I remember paying for Freeverse's Motoracer (now called Motochase) for 10 bucks and it felt like playing an alpha version of a generic racing game.

  • Ahiru

    oh yeah, and the 1st one was the big hit back on app store launch - the price was just right, the game had great replay value and so on...

    • kita

      It was only a hit because it had brand name and marketing from apple. The game was 10 dollars and it really turned people off with iphone gaming because it was so frustrating to play. Luckily the economy is very different now because I remember paying for Freeverse's Motoracer (now called Motochase) for 10 bucks and it felt like playing an alpha version of a generic racing game.

  • PuPiL0TeS

    Please!!! TOUCH CONTROLS this time

  • PuPiL0TeS

    Please!!! TOUCH CONTROLS this time

  • Passing Breeze

    Nice Sega people. Lovely Sega People. Sweet, sweet Sega People. I have but a humble hope that you're reading some of this... and listen to my prayers: I want Outrun. I so want Outrun. I need Outrun. I need it so bad, and will pay obscene amounts of money for an Iphone port. I don't want updates or remakes or polished editions... I want the original 1986 game. With the original music. And the original blonde girl next to me in my testarossa. I know you've got it. I know it's just a ROM in your drawer. Please... pretty please... bring it on!

  • Passing Breeze

    Nice Sega people. Lovely Sega People. Sweet, sweet Sega People. I have but a humble hope that you're reading some of this... and listen to my prayers: I want Outrun. I so want Outrun. I need Outrun. I need it so bad, and will pay obscene amounts of money for an Iphone port. I don't want updates or remakes or polished editions... I want the original 1986 game. With the original music. And the original blonde girl next to me in my testarossa. I know you've got it. I know it's just a ROM in your drawer. Please... pretty please... bring it on!

  • spiffyone

    Although I'm extremely happy that Sega has finally gotten off their tushes and are in the process of bringing us another Monkey Ball game (the first on iPhone/touch is/was pretty stellar all around), I'm a bit dismayed by the fact that Sega took all this friggin' time to bring us this. Not only that, but a while back they made a big to-do about asking what people wanted (rather than, y'know, do something themselves in that nearly year long gap between major, made-for-iPhone/touch releases).

    WTF took so long?

    Another Monkey Ball was a given. This should've been done a while back. This is a "safe" decision. Where is the real new stuff, Sega? Are there any other games in the works? And I don't mean ROMs of old Genesis or Master System games running on an (unoptimized) emulator; I'm talking NEW, made-for-iPhone/touch games. Where are they? Why have you guys taken so long? Where is the Sega of my youth, the Sega that took risks, the Sega with balls?

  • spiffyone

    Although I'm extremely happy that Sega has finally gotten off their tushes and are in the process of bringing us another Monkey Ball game (the first on iPhone/touch is/was pretty stellar all around), I'm a bit dismayed by the fact that Sega took all this friggin' time to bring us this. Not only that, but a while back they made a big to-do about asking what people wanted (rather than, y'know, do something themselves in that nearly year long gap between major, made-for-iPhone/touch releases).

    WTF took so long?

    Another Monkey Ball was a given. This should've been done a while back. This is a "safe" decision. Where is the real new stuff, Sega? Are there any other games in the works? And I don't mean ROMs of old Genesis or Master System games running on an (unoptimized) emulator; I'm talking NEW, made-for-iPhone/touch games. Where are they? Why have you guys taken so long? Where is the Sega of my youth, the Sega that took risks, the Sega with balls?

  • Rustyjaw

    I didn't even buy SMB for the iPhone, even though I loved the GameCube version. But I will definitely buy 2 because it will have MONKEY TARGET! This so called 'mini game' ended up being the main attraction, I played that far more than the main game. I'm very excited to see it coming to the iPhone version...same with Monkey Bowling!

  • Rustyjaw

    I didn't even buy SMB for the iPhone, even though I loved the GameCube version. But I will definitely buy 2 because it will have MONKEY TARGET! This so called 'mini game' ended up being the main attraction, I played that far more than the main game. I'm very excited to see it coming to the iPhone version...same with Monkey Bowling!

  • K

    I'd rather see Shenmue 2 on the iPhone :D

    SMB1 was terrible to control...

  • K

    I'd rather see Shenmue 2 on the iPhone :D

    SMB1 was terrible to control...

  • Dominic

    i'll buy this game just for monkey target

  • Dominic

    i'll buy this game just for monkey target