IMG_0793Gameloft's Dungeon Hunter [App Store] is a hack and slash RPG easily comparable to either the Diablo or Dungeon Siege series. In the game you play as a prince who was recently resurrected to vanquish evil from your once glorious kingdom. The story doesn't come off as particularly deep or original, but it more than gets the job done.

Your quest (and associated subquests) will have you venturing across the land and killing (almost) everything that moves in a variety of different environments. The dungeons and villages you come across are beautifully rendered, greatly adding to the fantasy atmosphere and dark mood of the game. Just like the rest of the games that Gameloft has been releasing lately, there were several moments where I experienced a "Wow, I can't believe this is running on my phone" feeling as dimly lit corridors lead into giant expanses lit by candle with legions of skeletons to be slain.

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Your character movement can either be handled using an on-screen virtual joystick or touch controls. The joystick is self explanatory, but with the touch controls enabled a small red cross will appear anywhere you touch in the game world and your character will run there. I've found myself preferring the virtual joystick, although touch controls work just as well once you get over the learning curve of figuring out the nuances of the pathing your character chooses to take to reach the point that you touched.

Along the right side of the screen are a series of buttons that cover both your basic attack and several magic abilities that are accessed by swiping right of left across a set of buttons next to each other that act like a virtual dial of sorts easily allowing you to quickly scroll through and select magic attacks.

IMG_0787Three classes are included, each with slightly different play styles. The warrior is heavily armored and can take a beating while you slowly dispatch your opponents. The rogue is more dexterity based, and without heavy armor must quickly kill foes to avoid taking damage. The mage uses energy based attacks and a magical shield to provide some protection while zapping the evil minions you come across in dungeons.

One nice feature in Dungeon Hunter that seems to rarely be seen in single player RPG's is both a health and mana bar that slowly regenerate on their own. You don't need to do any kind of health or mana micromanagement to make it through a dungeon, as long as you can last through a fight you can quickly regenerate back to full. I could see some RPG purists not liking this feature, but I thought it made the game a lot more fun as there was never a point where I just needed to start a level over because I was too low on life to make it past the next fight.

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Dungeon Hunter has an impressive amount of character customization to it, almost to the point of being slightly overwhelming for a mobile game. Four statistics can be improved as you level up along with an array of skills that points can be dumped into as your character becomes more powerful. Your character can have items equipped in ten different equipment slots and your base stats combined with bonuses from magic items combine to form an extensive display of your numerical offensive and defensive ratings such as your critical strike or block chances.

While RPG veterans will be drooling at the sight of this much character depth in a portable game, I could easily see these same features being fairly frustrating to a more casual gamer as a lot of the options could be confusing if you're not familiar with how item and stat based RPG's work. On top of that, because of how much functionality is packed into these menu screens, most of the interface elements are very small and feel cramped.

Dungeon Hunter has an auto-equip system that will search through your items and equip the best available item for each slot, but the decisions it makes for what items you should be using seem to be based on the item level itself and not necessarily what class you're playing. For instance, I picked up a magic wand and the auto-equip button absolutely insisted I equip it on my rogue even though I had weapons that increased my dexterity that were better for my character.

IMG_0794On the same menu screens you will also be able to select one of the five fairies you will eventually pick up during your adventure that each come with their own offensive and defensive perks. These fairies all have different elemental powers associated to them and have highly creative names like "Wetty" and "Windy". (I bet you can't guess which elements they represent!)

Unfortunately, the dungeons themselves as well as the enemy spawns aren't randomized, but with the three character classes each providing a different spin on the gameplay, gamers who enjoyed their first romp through Dungeon Hunter will likely easily enjoy their second and third with the other classes. There are also four save slots in the game, so you will have more than enough room for three play throughs.

The pacing of Dungeon Hunter feels very good, and unlike Zenonia, I never ran into an area where I needed to grind for experience before going to the next. Quests are plentiful, and are given through characters in game with World of Warcraft-style exclamation marks above their heads. These quests cover the standard array of quest types that you would expect in an RPG such as finding an item, to talking to a person, killing a particular monster, etc.

If you like collecting loot, Dungeon Hunter is the game for you. The amount of items that drop from monsters or come out of barrels and chest is downright ridiculous at times. Nearly everything you kill will drop gold, and often an item. Chests are loot piñatas, and opening one almost always results in an explosion of gold and items. Your character can hold a near infinite amount of wealth because you can instantly transmute any item you pick up into gold regardless of where you are.

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Outside of really high end magical items that are sometimes available from merchants, I was never in a situation where I didn't have enough gold to buy extra potions or other upgrades. I suppose hardcore RPG players might find the silly in-game economy to be annoying since there are rarely any financial goals that you have to work for, but similar to the regenerating health and mana bars and lack of grinding I thought this made the game more fun.

Dungeon Hunter does so many things right that it's really hard to get too worked up over the areas in the game that are lacking. The game doesn't auto-save when you quit, so if you get a phone call you will start back at the last checkpoint. This isn't as annoying as it sounds as you will hardly ever lose more than five minutes of progress, but still borders on unacceptable for an iPhone game. The load times can be long, even on my iPhone 3GS, although this is somewhat expected in graphically intensive games.

Forum members have complained about the level of difficulty in the game, and I agree that Dungeon Hunter is on the easy side. There isn't any way to increase the difficulty of the game and I rarely ever found myself in a situation where I got close to dying. I hope in the future Gameloft either adds the ability to increase the difficulty of the game or adds some kind of unlockable game modes that either up the difficulty or provide another twist on gameplay. I'd love to see something similar to Diablo II's hardcore mode where you only have one life to make it through the whole game.


[ Full HD version | Low Bandwidth version ]

Overall though, Dungeon Hunter is a blast. Until Blizzard releases an iPhone port of Diablo or Microsoft does the same with Dungeon Siege, Dungeon Hunter is a great alternative. If you like slaying monsters, earning experience, doing quests, and picking up an obscene amount of loot in the process, Dungeon Hunter is the iPhone game for you.

App Store Link: Dungeon Hunter, $6.99

TouchArcade Rating

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  • yoman

    The game does autosave your experience and items before exiting. It does return you to the beginning of your dungeon though.

    • Nefhril

      yoman says:
      September 30, 2009 at 2:39 pm
      The game does autosave your experience and items before exiting. It does return you to the beginning of your dungeon though.
      - - -

      And I hope they fix this, it's really annoying that you have to start over when you need to make a phone call or send a sms or maybe just check someting on your iPhone.

  • yoman

    The game does autosave your experience and items before exiting. It does return you to the beginning of your dungeon though.

    • Nefhril

      yoman says:
      September 30, 2009 at 2:39 pm
      The game does autosave your experience and items before exiting. It does return you to the beginning of your dungeon though.
      - - -

      And I hope they fix this, it's really annoying that you have to start over when you need to make a phone call or send a sms or maybe just check someting on your iPhone.

  • Brian

    Great review. This game is simply fantastic.

  • Brian

    Great review. This game is simply fantastic.

  • Booch138

    Wish I had the damn money right now to get it! I want it so bad!!!!

  • Booch138

    Wish I had the damn money right now to get it! I want it so bad!!!!

  • TiredOfMiniGames

    This game is an instant buy.

    It's maybe the best western RPG in the Store.

    If you listen carefully, it has some same elements in the music when you are in a town like Diablo 1 - and it has the same sound when the monsters drop items... amazing!

    Also the story has some funny elements.

  • TiredOfMiniGames

    This game is an instant buy.

    It's maybe the best western RPG in the Store.

    If you listen carefully, it has some same elements in the music when you are in a town like Diablo 1 - and it has the same sound when the monsters drop items... amazing!

    Also the story has some funny elements.

  • Skavinger

    "as dimly lit coordinators lead into giant expanses"

    "coordinators" = "corridors"?

    Thanks for the thorough review and recommendation. Downloaded it and am loving it.

  • Skavinger

    "as dimly lit coordinators lead into giant expanses"

    "coordinators" = "corridors"?

    Thanks for the thorough review and recommendation. Downloaded it and am loving it.

  • EightFlyingCars

    It's an okay game and a nice way to kill time, but Dungeon Hunter gets nowhere near the amount of tactical goodness that Diablo II did, which is why that game was (and is) so much fun.

    Not that this is just a slam against Dungeon Hunter. The entire dungeon-crawling genre has completely missed that. How frustrating!

  • EightFlyingCars

    It's an okay game and a nice way to kill time, but Dungeon Hunter gets nowhere near the amount of tactical goodness that Diablo II did, which is why that game was (and is) so much fun.

    Not that this is just a slam against Dungeon Hunter. The entire dungeon-crawling genre has completely missed that. How frustrating!

  • Super6ft7

    Very good review! It brought to attention the reasons i will have to wait for an update before buying:
    too easy
    no autosave
    no financial hurdles to overcome

    humph...

    • http://www.squarezerostudio.com squarezero

      It's still a lot of fun without updates on any of those areas. But hey, it's your money.

    • Oggy

      I doubt they'll change the difficulty level or financial aspect in the game, ever. That's always going to annoy as many people as it pleases, and it's rarely done once a game is out except in very minor ways.

      I actually doubt they'll implement auto-save in the middle of a level, too. (You do know that your specific location is the only thing that *isn't* saved, right?) It entails preserving the state of the dungeon, or at least your locality, in terms of chests opened and beasties slain, whereas right now the game simply needs to persist your stats and which dungeon you were in. Not impossible, but not trivial either, and Gameloft isn't known for big updates.

      So basically I'd say the game is what it is, and unless you'd like to wait six months until the price drops to $2.99--maybe--you should go for it now. It's really a great game.

  • Super6ft7

    Very good review! It brought to attention the reasons i will have to wait for an update before buying:
    too easy
    no autosave
    no financial hurdles to overcome

    humph...

    • http://www.squarezerostudio.com squarezero

      It's still a lot of fun without updates on any of those areas. But hey, it's your money.

    • Oggy

      I doubt they'll change the difficulty level or financial aspect in the game, ever. That's always going to annoy as many people as it pleases, and it's rarely done once a game is out except in very minor ways.

      I actually doubt they'll implement auto-save in the middle of a level, too. (You do know that your specific location is the only thing that *isn't* saved, right?) It entails preserving the state of the dungeon, or at least your locality, in terms of chests opened and beasties slain, whereas right now the game simply needs to persist your stats and which dungeon you were in. Not impossible, but not trivial either, and Gameloft isn't known for big updates.

      So basically I'd say the game is what it is, and unless you'd like to wait six months until the price drops to $2.99--maybe--you should go for it now. It's really a great game.

  • http://www.hugohugo.deviantart.com/ grungethemovie

    Dungeon Hunter concept art
    http://www.hugohugo.deviantart.com/gallery/#Dungeon-Hunter
    updated daily(?)

  • http://www.hugohugo.deviantart.com/ grungethemovie

    Dungeon Hunter concept art
    http://www.hugohugo.deviantart.com/gallery/#Dungeon-Hunter
    updated daily(?)

  • dumas1000

    Good luck on waiting for that update, 'cause you're gonna need it. Gameloft games and EA games designed for the iphone are notoriously easy. Because of the casual nature of the system itself and the impercise nature of touch controls, the difficulty-level bar is always set low. Modern Combat is in desperate need of a similiar in-level saving feature, and that has yet to happen. MC must've come out like a month before DH. In other words, there may never be an update for MC or DH. If there is, chances are slim to none that an additional difficulty level will be included in said update. Gameloft may fix a few more random bugs and possibly even alter the icon a bit, but that's about it. "Once it's done, it's done." That's pretty much Gameloft's motto, although they'll never admit it, of course.

    With that said, this game is pretty awesome, as is MC, and I'll be just fine without updates for either. I don't regret having purchased either game.

  • dumas1000

    Good luck on waiting for that update, 'cause you're gonna need it. Gameloft games and EA games designed for the iphone are notoriously easy. Because of the casual nature of the system itself and the impercise nature of touch controls, the difficulty-level bar is always set low. Modern Combat is in desperate need of a similiar in-level saving feature, and that has yet to happen. MC must've come out like a month before DH. In other words, there may never be an update for MC or DH. If there is, chances are slim to none that an additional difficulty level will be included in said update. Gameloft may fix a few more random bugs and possibly even alter the icon a bit, but that's about it. "Once it's done, it's done." That's pretty much Gameloft's motto, although they'll never admit it, of course.

    With that said, this game is pretty awesome, as is MC, and I'll be just fine without updates for either. I don't regret having purchased either game.

  • Sandalfo

    Just finished it. Loved it.

  • Sandalfo

    Just finished it. Loved it.

  • TwoPossums

    I do agree that the games pluses far outweigh its minuses. That being said the lack of auto save has really kept me from going back to the game a lot. Its a subliminal thing I think. I generally pick up a game and play for a minute whenever I can. I rarely feel like I'm going to sit down and play for a given amount of time like I would like with a console or computer game. So I often don't open this game simply because I don't want to be into a dungeon, have to quit and then have to start that dungeon over again next time I open the game. I would be playing this game a lot more if I could open it, close it and come back to that spot when I start again.

  • TwoPossums

    I do agree that the games pluses far outweigh its minuses. That being said the lack of auto save has really kept me from going back to the game a lot. Its a subliminal thing I think. I generally pick up a game and play for a minute whenever I can. I rarely feel like I'm going to sit down and play for a given amount of time like I would like with a console or computer game. So I often don't open this game simply because I don't want to be into a dungeon, have to quit and then have to start that dungeon over again next time I open the game. I would be playing this game a lot more if I could open it, close it and come back to that spot when I start again.

  • Noah

    Hopefully it sells well so they make a Dungeon Hunter 2 :)

  • Noah

    Hopefully it sells well so they make a Dungeon Hunter 2 :)

  • Chad

    Dungeons need a map

  • Chad

    Dungeons need a map

  • Des

    this game is repetitive and pointless..this game has no juice, no life, no purpose

    • http://www.squarezerostudio.com squarezero

      Well, that's one opinion: needless to say, many of us disagree.

      • Raffee

        I aggree with Des. At first I was excited to see such a nice game for the iPhone. Nice graphics, diablo clone, easy controls, great interface for adding stats and managing the inventory. But as I went along, the only thing that kept me playing is to see what the story will bring, not that it was a great storyline also.

        I found the game to be very repetitive, passing level after level with no problems. I could equip any item to my character even though that item is meant to be used by other class. The items were only limited to stats for using, not to character class. I wore a robe on my warrior for many levels, and had a wand in my right hand. The loot was dropping like mad, getting thousands of gold with no particular use. I have only bought potions from the vendors, once I bought a maul deep into the game, and once I re-bought an item that i previously sold.

        Achievements are so easy to accomplish, even though I didn't know what achievements there are.

        Overall, nice to try, but cant say that it is the most fun I have had on the iphone.

      • http://www.squarezerostudio.com squarezero

        Actually, from what you describe, I don't think you agree with Des at all. In any event, except for the issue of difficulty, there's little that you can fault on DH that wouldn't also hold true for Diablo -- I would even say that DH improves on Diablo and Dungeon Siege by injecting a bit of humor to the proceedings.

        But then again, that's just one opinion.

  • Des

    this game is repetitive and pointless..this game has no juice, no life, no purpose

    • http://www.squarezerostudio.com squarezero

      Well, that's one opinion: needless to say, many of us disagree.

      • Raffee

        I aggree with Des. At first I was excited to see such a nice game for the iPhone. Nice graphics, diablo clone, easy controls, great interface for adding stats and managing the inventory. But as I went along, the only thing that kept me playing is to see what the story will bring, not that it was a great storyline also.

        I found the game to be very repetitive, passing level after level with no problems. I could equip any item to my character even though that item is meant to be used by other class. The items were only limited to stats for using, not to character class. I wore a robe on my warrior for many levels, and had a wand in my right hand. The loot was dropping like mad, getting thousands of gold with no particular use. I have only bought potions from the vendors, once I bought a maul deep into the game, and once I re-bought an item that i previously sold.

        Achievements are so easy to accomplish, even though I didn't know what achievements there are.

        Overall, nice to try, but cant say that it is the most fun I have had on the iphone.

      • http://www.squarezerostudio.com squarezero

        Actually, from what you describe, I don't think you agree with Des at all. In any event, except for the issue of difficulty, there's little that you can fault on DH that wouldn't also hold true for Diablo -- I would even say that DH improves on Diablo and Dungeon Siege by injecting a bit of humor to the proceedings.

        But then again, that's just one opinion.

  • john doe

    i hope they come up with more games like this, maybe with much more possibilites and character/item tweaking, more maps, the iphone or especially the gs versions are capable to handle such games.

    there are now enough casual games, dev's ... we need more beef.

  • john doe

    i hope they come up with more games like this, maybe with much more possibilites and character/item tweaking, more maps, the iphone or especially the gs versions are capable to handle such games.

    there are now enough casual games, dev's ... we need more beef.

  • Oggy

    Yes, you are returned to the start of the level when you quit (or take a phone call), but you don't lose any items or experience. It's a bit annoying, but none of the levels are that huge, so it's not a deal-breaker.

    Gold is almost useless. I already seem to have found the best items by the time I make it back to a vendor, so the money just piles up. At least there are gold-related achievements.

    It's not that hard. Mages may get killed with regularity, but my rogue and warrior wouldn't die unless I were extremely reckless.

    Those are my three minor complaints. Otherwise, this game is fantastic. Just super. Go get it. I got it before it was pulled from the App Store, and I've put in probably 20 hours of play to date. It's really the new hack-and-slash RPG standard for iPhone. Love it.

  • Oggy

    Yes, you are returned to the start of the level when you quit (or take a phone call), but you don't lose any items or experience. It's a bit annoying, but none of the levels are that huge, so it's not a deal-breaker.

    Gold is almost useless. I already seem to have found the best items by the time I make it back to a vendor, so the money just piles up. At least there are gold-related achievements.

    It's not that hard. Mages may get killed with regularity, but my rogue and warrior wouldn't die unless I were extremely reckless.

    Those are my three minor complaints. Otherwise, this game is fantastic. Just super. Go get it. I got it before it was pulled from the App Store, and I've put in probably 20 hours of play to date. It's really the new hack-and-slash RPG standard for iPhone. Love it.

  • Jeff

    I'm considering buying this, but would like to know how many hours it takes to beat the game.

  • Jeff

    I'm considering buying this, but would like to know how many hours it takes to beat the game.

  • http://dna.myhostclub.com DNA

    I Love it!
    It plays so much like Diablo but with a few twists.

    I took the liberty of modding the game as I do with most games.
    Some of the changes I have made or am currently working on are as follows.

    Increased Difficulty Level
    Level Mapping
    Reduced Drops

    This game has allot of source files and will be more of a challenge to mod then Field Runner was, which is one of the simplest most customizable apps I have seen to date. You could strip that game down to the Engine and rebuild it so easily. Another easily modifiable game is

  • http://dna.myhostclub.com DNA

    I Love it!
    It plays so much like Diablo but with a few twists.

    I took the liberty of modding the game as I do with most games.
    Some of the changes I have made or am currently working on are as follows.

    Increased Difficulty Level
    Level Mapping
    Reduced Drops

    This game has allot of source files and will be more of a challenge to mod then Field Runner was, which is one of the simplest most customizable apps I have seen to date. You could strip that game down to the Engine and rebuild it so easily. Another easily modifiable game is

  • Anonymous

    Great graphics and gameplay, no grinding required if you clear each level and pick up potions. Mage is the most fun IMO, the only class with ranged attacks.

    Advice for playing Mage: Max out Energy. Put 3 points into all the elemental spells (Lighting, Water, etc). Put points into Dummy early, it's your best spell for handling groups of enemies until you get Psychic Blast at level 20. Other spells are optional. Pick items that increase Spell Critical.

    Advice for playing Warrior: Put some points into Dexterity (to use more varied items) and Energy (to increase Mana for skills). Whirling Blades is your best skill, makes your weapon an area of effect attack. You must hit attack to target your next enemy; after that attacks are automatic.

  • Anonymous

    Great graphics and gameplay, no grinding required if you clear each level and pick up potions. Mage is the most fun IMO, the only class with ranged attacks.

    Advice for playing Mage: Max out Energy. Put 3 points into all the elemental spells (Lighting, Water, etc). Put points into Dummy early, it's your best spell for handling groups of enemies until you get Psychic Blast at level 20. Other spells are optional. Pick items that increase Spell Critical.

    Advice for playing Warrior: Put some points into Dexterity (to use more varied items) and Energy (to increase Mana for skills). Whirling Blades is your best skill, makes your weapon an area of effect attack. You must hit attack to target your next enemy; after that attacks are automatic.

  • Zombie

    level 49 warrior right now, i'm simply wondering what is the max level right now and what the trophy points do, anyone got an idea?
    and my stats r:
    72str 68dex 48end 34eng
    jester set
    duel wapon build...>.>
    lv8 whirling blade
    any advices?

  • Zombie

    level 49 warrior right now, i'm simply wondering what is the max level right now and what the trophy points do, anyone got an idea?
    and my stats r:
    72str 68dex 48end 34eng
    jester set
    duel wapon build...>.>
    lv8 whirling blade
    any advices?

  • David

    To answer some of the above questions, you can see the list of achievements if you connect to gameloft live from the in game menu. The last level achievement is 50, so that might be the cap. There's also an achievement to own a million gold, so clearly they were aware it was plentiful, hehe. Overall I'm enjoying it though, has just the right amount of depth for a game I'll play while waiting for a train.

  • David

    To answer some of the above questions, you can see the list of achievements if you connect to gameloft live from the in game menu. The last level achievement is 50, so that might be the cap. There's also an achievement to own a million gold, so clearly they were aware it was plentiful, hehe. Overall I'm enjoying it though, has just the right amount of depth for a game I'll play while waiting for a train.

  • blub

    I am now level 53..

    so lvl 50 is not the lvl cap .. but i dont know when it will end either .. might be you can lvl up and up as long as u want but the lvls are boring because you're just killing the last map monsters over and over again^^

  • blub

    I am now level 53..

    so lvl 50 is not the lvl cap .. but i dont know when it will end either .. might be you can lvl up and up as long as u want but the lvls are boring because you're just killing the last map monsters over and over again^^

  • Mike

    Hey this was a great review. The price seems a little high but hey what do you expect. I am probably going to buy it atm. It reminds me alot of the CP game FATE which was alot of fun except that I only had like an hour to play haha.

  • Mike

    Hey this was a great review. The price seems a little high but hey what do you expect. I am probably going to buy it atm. It reminds me alot of the CP game FATE which was alot of fun except that I only had like an hour to play haha.

  • TheOne

    Terrible 'review'. Its does auto-save, and "There isn't any way to increase the difficulty of the game"....any gamer that has ever played an RPG knows the difficulty scales up with the classes. "No financial aims" What about the achievemnets? And how can there be a lack of grinding? That doesn't even make snese. Wow, noob.

  • TheOne

    Terrible 'review'. Its does auto-save, and "There isn't any way to increase the difficulty of the game"....any gamer that has ever played an RPG knows the difficulty scales up with the classes. "No financial aims" What about the achievemnets? And how can there be a lack of grinding? That doesn't even make snese. Wow, noob.

  • Benjamin

    I love this game! It's not perfect, but this is basically the game that I've been wanting on a portable handheld device for a long time. I just wish there was a way to play through again on harder difficulties after finishing it once (hard, very hard, insane?). It'd also be nice if it allowed some type of multiplayer, even if it was purely for trading items. Still, very cool game!

  • Benjamin

    I love this game! It's not perfect, but this is basically the game that I've been wanting on a portable handheld device for a long time. I just wish there was a way to play through again on harder difficulties after finishing it once (hard, very hard, insane?). It'd also be nice if it allowed some type of multiplayer, even if it was purely for trading items. Still, very cool game!

  • 0rph3n

    Really cool game, at 0.99 USD atm in itunes store

  • 0rph3n

    Really cool game, at 0.99 USD atm in itunes store

  • jp

    The game is cool , If u have the i phone it sucks with someone calls u in the middle of the game and u have to start all over from the start :(

  • jp

    The game is cool , If u have the i phone it sucks with someone calls u in the middle of the game and u have to start all over from the start :(

  • Max

    I bought it when it was $0.99 ... Really enjoyed... I beat the game with the warrior... Started a new game with Mage... But I'm looking for another game that would be like this one... Any suggestions ?

  • Max

    I bought it when it was $0.99 ... Really enjoyed... I beat the game with the warrior... Started a new game with Mage... But I'm looking for another game that would be like this one... Any suggestions ?

  • sigu

    anyone knows the limit of levels to each skills? and alot of skills seems useless for mage.

  • sigu

    anyone knows the limit of levels to each skills? and alot of skills seems useless for mage.

  • Somebody

    Why hasn't anyone mentioned that this game has sms and other access settings to your phone. Why?

  • Ff

    Gonna go against the grain here, but I simply found this game repetetive and limited in game play- other than picking different weapons etc, it feels like there is very little variety. Can't help feeling that the slick graphics gloss over a pretty average game. Sorry folks!

    • chris

      i dont know that but do u know if u can get it without move