screen1-1Dromsynt's Squareball is one of those games that seems to demonstrate what a wide range of reactions a single gameplay mechanic can generate.

Squareball offers a touch-screen spin on the retro gameplay of breakout. The ball in Squareball constantly bounces up and down and your job is to navigate it to the end while knocking out certain blocks and avoiding others. You'll also need to avoid gaps in the wall that will send your ball flying out to oblivion.

Instead of controlling the ball's movement, you are actually sliding the level around the ball by swiping your finger on the iPhone's screen. The game runs very smoothly and adopts a simple "retro" look for its graphics. Here's the game in action:

It certainly isn't an easy game and is, in fact, quite frustrating. But is it fun? Well, we played the game shortly after its release, and we didn't love it. While we liked some aspects of the game, we simply didn't feel compelled to keep on playing, and therefore couldn't recommend it.

While that might have been the last of it, some rave reviews (higher ranked than Spider: The Secret of Bryce Manor at IGN) and interviews drawing parallels to Super Mario Brothers, make it clear that a certain group of you are going to go gaga over this game. Meanwhile, others had an even more negative reaction than we did with iLounge saying the game is "worth asking for your money back if you make the mistake to actually buy it."

Now, the recent release of a Lite version gives you the chance to decide into which camp you belong.

App Store Link: Squareball, $1.99, Squareball Lite, Free

  • wegmans

    I love it when there's a polarizing game like this out there... off to download the Lite version so I can post my feedback and impressions!!

  • wegmans

    I love it when there's a polarizing game like this out there... off to download the Lite version so I can post my feedback and impressions!!

  • wegmans

    @moi

    OMG it's hard! I love the music... it reminds me of Edge because of the graphics and maybe the music too... I think i'm one of the people who would like it...

    This is why there are Lite versions, to weed out the idiots who don't take the time to read reviews or research a game before they buy it!

  • wegmans

    @moi

    OMG it's hard! I love the music... it reminds me of Edge because of the graphics and maybe the music too... I think i'm one of the people who would like it...

    This is why there are Lite versions, to weed out the idiots who don't take the time to read reviews or research a game before they buy it!

  • http://iphonetiny.com Craig Grannell

    I started off hating this game, but something kept drawing me back. And then, as I said in the interview linked to in the article, I realised that the game punishes the rubbish player. I also realised that, despite supposedly hating the game, I'd actually been playing it for over a week. It was challenging me, and I was trying to beat it.

    While the retro stylings might not appeal to all, and the rather uncompromising and unforgiving difficulty might irk, I fail to see how iLounge could rate this a D. By all means warn it's tough and basic-looking (although, frankly, clarity is absolutely essential with a game this tricky—and this game is certainly clear from a visual standpoint), but anyone rating this as one of the worst iPod games doesn't know their arse from their elbow.

    Only a handful of iPod games have kept me so constantly engrossed, and so although I wouldn't quite place Squareball alongside Flight Control and Drop7, it's close, and I gave it a 5 on http://iphonetiny.com

  • http://iphonetiny.com Craig Grannell

    I started off hating this game, but something kept drawing me back. And then, as I said in the interview linked to in the article, I realised that the game punishes the rubbish player. I also realised that, despite supposedly hating the game, I'd actually been playing it for over a week. It was challenging me, and I was trying to beat it.

    While the retro stylings might not appeal to all, and the rather uncompromising and unforgiving difficulty might irk, I fail to see how iLounge could rate this a D. By all means warn it's tough and basic-looking (although, frankly, clarity is absolutely essential with a game this tricky—and this game is certainly clear from a visual standpoint), but anyone rating this as one of the worst iPod games doesn't know their arse from their elbow.

    Only a handful of iPod games have kept me so constantly engrossed, and so although I wouldn't quite place Squareball alongside Flight Control and Drop7, it's close, and I gave it a 5 on http://iphonetiny.com

  • Robert M.

    I honestly hate it! But my friend loves it so hey!! It a love it or hate type of game...

  • Robert M.

    I honestly hate it! But my friend loves it so hey!! It a love it or hate type of game...

  • xeno

    Is it fun? Is it fun? F that. It all depends on the player. You know what's fun for me? Battletoads, Gradius V, and games with the same amount of difficulty. Reviewers should stop generalizing fun and instead focus on the experience and how the different aspects of the game relate to each other.

    • joe

      Of course it matters if it's fun. Who cares if a game is works technically, if it's no fun to play.

  • xeno

    Is it fun? Is it fun? F that. It all depends on the player. You know what's fun for me? Battletoads, Gradius V, and games with the same amount of difficulty. Reviewers should stop generalizing fun and instead focus on the experience and how the different aspects of the game relate to each other.

    • joe

      Of course it matters if it's fun. Who cares if a game is works technically, if it's no fun to play.

  • sekazi

    I have to say I love it but I also hate it. I really like the games that are impossibly hard but this game takes it to another level. I think I will buy it. It gives me the difficulty factor of geodefense but in a simple pickup and go gameplay.

  • sekazi

    I have to say I love it but I also hate it. I really like the games that are impossibly hard but this game takes it to another level. I think I will buy it. It gives me the difficulty factor of geodefense but in a simple pickup and go gameplay.

  • Dude

    Games like this weed out the pansy "gamers" more adept to playing wii tennis with their grandmothers. Squareball seperates the men from the girls.

    • wegmans

      +1 for comment of the day!

    • MidianGTX

      +1 for truth! Retro crowd for the win. Screw the PS2 babies.

    • Greg K

      I had to laugh when I read "Pansy gamers". You must mean those of us who don’t have the time to spend playing games for hours upon hours. Since I’m one of those people who can’t (and don’t want to) spend most of their days, um lives sitting in front of the TV and/or staring at their iPod instead of interacting with those around them, I guess I'm a pansy gamer. Oh, and you mentioned that it “separates the men from the girls”… spending so much time becoming adept at gaming and not joining the human race, are you sure you can tell the difference?

      • MidianGTX

        ...yup, that's you. You seem to react rather badly to it but at the same time totally acknowledge the truth in it. If you choose not to play games that's your choice, I'm sure you have other hobbies that we all totally suck at. Didn't you know that if you choose not to play games, that you'd be considered bad at games by those who do? Shock horror! Well done for trying to make gamers look pathetic though, that totally gives strength to your argument.

      • Greg K

        I don't recall saying that I don't play games. Why would I be here if it were not for reading about the latest games for my Ipod? You say I react badly to being called a 'pansy' gamer? I guess I did. I think I'd much rather be called a 'casual' gamer. As for attempting to make gamers look pathetic... I don't believe that I did, and that was not my intention. My intention was to make the OP look like pathetic for his immature attitude toward those of us who either A) may not have the time to play for hours and hours B) may not have the skill.

      • monkeys37

        Brilliant arguing strategy to attack gamers as a group on a gaming website. I'm going to go out on a limb and say that your non-gaming hobbies don't include reading Plato, but just may include eating paint chips.

      • Alex

        Greg, I think he was just kidding and wasn't insulting you personally. I'm a pansy gamer and proud of it dammit!!!

      • Gregory K

        Thanks Alex! :)

        Wow. I fight back against a rude statement, and I get rude statements right back. I guess its pointless trying to explain my point so I'll stop attempting to do so. Having two kids, I should know by now that its pointless arguing against those who don't wish to see the other side.

      • Alex

        Greg, having one 5-yo girl and married for 11 years I've learned to 'choose my battles' as well as to lighten up and go with the flow. People are rude and have no taste but that was a funny statement and I don't think he was thinking 'Greg' when he said it.

        If being a "pansy" means playing games that don't involve killing or something I could play with my 5-yo that's fun/cute than, as I said, I'm a pansy gamer and proud of it!!

        Have a good day.

  • Dude

    Games like this weed out the pansy "gamers" more adept to playing wii tennis with their grandmothers. Squareball seperates the men from the girls.

    • wegmans

      +1 for comment of the day!

    • MidianGTX

      +1 for truth! Retro crowd for the win. Screw the PS2 babies.

    • Greg K

      I had to laugh when I read "Pansy gamers". You must mean those of us who don’t have the time to spend playing games for hours upon hours. Since I’m one of those people who can’t (and don’t want to) spend most of their days, um lives sitting in front of the TV and/or staring at their iPod instead of interacting with those around them, I guess I'm a pansy gamer. Oh, and you mentioned that it “separates the men from the girls”… spending so much time becoming adept at gaming and not joining the human race, are you sure you can tell the difference?

      • MidianGTX

        ...yup, that's you. You seem to react rather badly to it but at the same time totally acknowledge the truth in it. If you choose not to play games that's your choice, I'm sure you have other hobbies that we all totally suck at. Didn't you know that if you choose not to play games, that you'd be considered bad at games by those who do? Shock horror! Well done for trying to make gamers look pathetic though, that totally gives strength to your argument.

      • Greg K

        I don't recall saying that I don't play games. Why would I be here if it were not for reading about the latest games for my Ipod? You say I react badly to being called a 'pansy' gamer? I guess I did. I think I'd much rather be called a 'casual' gamer. As for attempting to make gamers look pathetic... I don't believe that I did, and that was not my intention. My intention was to make the OP look like pathetic for his immature attitude toward those of us who either A) may not have the time to play for hours and hours B) may not have the skill.

      • monkeys37

        Brilliant arguing strategy to attack gamers as a group on a gaming website. I'm going to go out on a limb and say that your non-gaming hobbies don't include reading Plato, but just may include eating paint chips.

      • Alex

        Greg, I think he was just kidding and wasn't insulting you personally. I'm a pansy gamer and proud of it dammit!!!

      • Gregory K

        Thanks Alex! :)

        Wow. I fight back against a rude statement, and I get rude statements right back. I guess its pointless trying to explain my point so I'll stop attempting to do so. Having two kids, I should know by now that its pointless arguing against those who don't wish to see the other side.

      • Alex

        Greg, having one 5-yo girl and married for 11 years I've learned to 'choose my battles' as well as to lighten up and go with the flow. People are rude and have no taste but that was a funny statement and I don't think he was thinking 'Greg' when he said it.

        If being a "pansy" means playing games that don't involve killing or something I could play with my 5-yo that's fun/cute than, as I said, I'm a pansy gamer and proud of it!!

        Have a good day.

  • Ahiru

    game looks awesome, "fun" or not, this is simply a lot more creative than some other "overhyped" games (that i was compelled to try it out via this very reviewing site - rolando was one of them, that i didn't like it)

    so, it not only depends on gamers but how one "judge" a review of it - i've learned arn has a very different taste for games than me, so this is definitely a buy for me (mostly because i enjoyed it by its gameplay video, touch-based game that i can play lying down, difficult, not cause i don't agree with arn in his reviews)

  • Ahiru

    game looks awesome, "fun" or not, this is simply a lot more creative than some other "overhyped" games (that i was compelled to try it out via this very reviewing site - rolando was one of them, that i didn't like it)

    so, it not only depends on gamers but how one "judge" a review of it - i've learned arn has a very different taste for games than me, so this is definitely a buy for me (mostly because i enjoyed it by its gameplay video, touch-based game that i can play lying down, difficult, not cause i don't agree with arn in his reviews)

  • EatKodosDaily

    It's hard, I can't even get half way through the first level, but damnit, so much fun.

    My only request before buying:
    Can I have an option for tilt control? I feel like swiping the level left and right with my thumbs isn't allowing me to control my speed well enough. Maybe it just requires more practice but I suspect either a slider or tilt controls would make for easier fine control over your speed.

  • EatKodosDaily

    It's hard, I can't even get half way through the first level, but damnit, so much fun.

    My only request before buying:
    Can I have an option for tilt control? I feel like swiping the level left and right with my thumbs isn't allowing me to control my speed well enough. Maybe it just requires more practice but I suspect either a slider or tilt controls would make for easier fine control over your speed.

  • arturus

    The developer brags about the controls, but I'd like this game a lot more if I could use the arrow keys on my laptop keyboard. That much swiping is annoying. I like the game itself though.

    • wegmans

      But that's the point of the game... you can easily control how fast you move by swiping.. if you had a D pad, there would be no way you could control the speed except by tapping a dozen times... And then you'd be blocking your view!

  • arturus

    The developer brags about the controls, but I'd like this game a lot more if I could use the arrow keys on my laptop keyboard. That much swiping is annoying. I like the game itself though.

    • wegmans

      But that's the point of the game... you can easily control how fast you move by swiping.. if you had a D pad, there would be no way you could control the speed except by tapping a dozen times... And then you'd be blocking your view!

  • Ender

    It's a clever idea, and I really like the music, but it looks insanely difficult.

  • Ender

    It's a clever idea, and I really like the music, but it looks insanely difficult.

  • spiffyone

    I didn't "get" the IGN review. I didn't "get" the comparisons between this and Super Mario Bros.

    I fell into the trap of looking at screenshots, hearing "breakout mixed with a platformer", and rolled my eyes. "Overrated" I thought, "overrated and over hyped." Hell, I, spiffyone, even fell into the trap of thinking "$1.99? I wouldn't pay more than a buck". And if I think that way, and admit it, then you know it's a serious case of being underwhelmed.

    I didn't get the game because I didn't "get" the game.

    But...that was before I saw that vid, and before I played it. Now I "get" the game. Overhyped? Perhaps. Overrated? No. This game is...a gem for the hard core, a gem for the old school hard core that cut their teeth on classic games that owned you and proved your mastery over all other gamers if you were good enough to get further and score higher than anyone else.

    This game, when you first play it...it's...it's like your first beer. Bitter, doesn't taste good. But, damn it, that first beer is one of your entries to manhood. And after a while, the taste grows on you. After a while, you come to appreciate the taste of a good beer. For you young gamers, or you typical casual mobile gamers, this here is your first taste of beer. Drink up.

    • Lukeb

      Haha! Great way to sum it up.

  • spiffyone

    I didn't "get" the IGN review. I didn't "get" the comparisons between this and Super Mario Bros.

    I fell into the trap of looking at screenshots, hearing "breakout mixed with a platformer", and rolled my eyes. "Overrated" I thought, "overrated and over hyped." Hell, I, spiffyone, even fell into the trap of thinking "$1.99? I wouldn't pay more than a buck". And if I think that way, and admit it, then you know it's a serious case of being underwhelmed.

    I didn't get the game because I didn't "get" the game.

    But...that was before I saw that vid, and before I played it. Now I "get" the game. Overhyped? Perhaps. Overrated? No. This game is...a gem for the hard core, a gem for the old school hard core that cut their teeth on classic games that owned you and proved your mastery over all other gamers if you were good enough to get further and score higher than anyone else.

    This game, when you first play it...it's...it's like your first beer. Bitter, doesn't taste good. But, damn it, that first beer is one of your entries to manhood. And after a while, the taste grows on you. After a while, you come to appreciate the taste of a good beer. For you young gamers, or you typical casual mobile gamers, this here is your first taste of beer. Drink up.

    • Lukeb

      Haha! Great way to sum it up.

  • maelcum

    Hm. Reading your post I get the impression that you have a problem with the fact that a game is popular *although* you didn't like it. You are postulating to "camps" that people have to decide between. It's obvious where you belong.

    I don't like that. This world is not black or white. There are no two camps. Don't force me to be either with you, or against you. You'll loose either way.

    Coming to TouchArcade I expect a more or less objective review of stuff that helps me make up my mind. It's okay if you don't like something, but repeating it over and over again makes you look more like a jerk that feels insulted that his personal opinion has been overruled than a tech journalist.

    There are a zillion sites out there all trying to make a living off the iPhone hype and I like TouchArcade since it is very up-to-date and has a nice way of presenting the games. Please keep it that way and try to be as thoughtful reviewing apps as always; just give every game its fair chance.

    • http://www.squarezerostudio.com squarezero

      To be fair, the developer brought this on himself by making such grandiose claims for what is essentially a decent action puzzle game. Statements like "should be shipped with the iPhone" and "first true action arcade game with perfect controls" are a pretty big FU to other developers in the community and naturally set up an "us vs them" dynamic.

      • maelcum

        Yep, I'm with you here. Didn't know about the super-hype the dev was putting on. A little modesty helps more often than this braggin BS.

    • arn

      not at all.

      first of all, it's not "popular" by any real measure. And we wouldn't have written about it if we didn't like it or find it interesting in some way. The article spells it out pretty clearly. "We didn't love it." We certainly didn't hate it (not as much as iLounge did :) ). And thought some of our readers would love it. And the lite made it easy for people to try.

      arn

      • maelcum

        Okay, then. So I totally misunderstood you. All my fault. Jeezus, a little insight on your side would have helped here. But okay - no critics wanted. Understood. Go ahead. Your site.

        I don't know what defines "popular" and I don't want you to take that word apart to undemine what I tried to say. It was just meant to say that there are people bying it. No, I haven't (not even tried the free version) and won't (since I don't go for that type of game).

        I'm annoyed. The way you reacted as exactly the way I expected. Smug.
        I just wanted to make things better. Sorry to have tried.

  • maelcum

    Hm. Reading your post I get the impression that you have a problem with the fact that a game is popular *although* you didn't like it. You are postulating to "camps" that people have to decide between. It's obvious where you belong.

    I don't like that. This world is not black or white. There are no two camps. Don't force me to be either with you, or against you. You'll loose either way.

    Coming to TouchArcade I expect a more or less objective review of stuff that helps me make up my mind. It's okay if you don't like something, but repeating it over and over again makes you look more like a jerk that feels insulted that his personal opinion has been overruled than a tech journalist.

    There are a zillion sites out there all trying to make a living off the iPhone hype and I like TouchArcade since it is very up-to-date and has a nice way of presenting the games. Please keep it that way and try to be as thoughtful reviewing apps as always; just give every game its fair chance.

    • http://www.squarezerostudio.com squarezero

      To be fair, the developer brought this on himself by making such grandiose claims for what is essentially a decent action puzzle game. Statements like "should be shipped with the iPhone" and "first true action arcade game with perfect controls" are a pretty big FU to other developers in the community and naturally set up an "us vs them" dynamic.

      • maelcum

        Yep, I'm with you here. Didn't know about the super-hype the dev was putting on. A little modesty helps more often than this braggin BS.

    • arn

      not at all.

      first of all, it's not "popular" by any real measure. And we wouldn't have written about it if we didn't like it or find it interesting in some way. The article spells it out pretty clearly. "We didn't love it." We certainly didn't hate it (not as much as iLounge did :) ). And thought some of our readers would love it. And the lite made it easy for people to try.

      arn

      • maelcum

        Okay, then. So I totally misunderstood you. All my fault. Jeezus, a little insight on your side would have helped here. But okay - no critics wanted. Understood. Go ahead. Your site.

        I don't know what defines "popular" and I don't want you to take that word apart to undemine what I tried to say. It was just meant to say that there are people bying it. No, I haven't (not even tried the free version) and won't (since I don't go for that type of game).

        I'm annoyed. The way you reacted as exactly the way I expected. Smug.
        I just wanted to make things better. Sorry to have tried.

  • TiredOfMiniGames

    *OMG* I love the music!

    I hope somone makes an RPG with this type of graphics too. And don't forget a good story folks ;)

  • TiredOfMiniGames

    *OMG* I love the music!

    I hope somone makes an RPG with this type of graphics too. And don\'t forget a good story folks ;)

  • EatKodosDaily

    Woah, and this review is written by arn
    I'd come to expect arn to have a higher quality and less opinionated style for writing reviews.
    Nonetheless, I'm glad he brought the game to my attention.

    • arn

      ya, well, sometimes the "anti-review" is the perhaps the best way to get people to try a game. :)

      arn

  • EatKodosDaily

    Woah, and this review is written by arn
    I'd come to expect arn to have a higher quality and less opinionated style for writing reviews.
    Nonetheless, I'm glad he brought the game to my attention.

    • arn

      ya, well, sometimes the "anti-review" is the perhaps the best way to get people to try a game. :)

      arn

  • Mark

    80's videogames were no less 'frustrating'.
    You try, you learn, you die.
    You try again, you do not concentrate enough, you die.
    Winning back then was as consistency and concentration and that's how I see this. Why am I dying? Because I am not paying attention - after all, if it killed me the first time and I do it again, whose fault is that?

    Great game.

  • Mark

    80's videogames were no less 'frustrating'.
    You try, you learn, you die.
    You try again, you do not concentrate enough, you die.
    Winning back then was as consistency and concentration and that's how I see this. Why am I dying? Because I am not paying attention - after all, if it killed me the first time and I do it again, whose fault is that?

    Great game.

  • Lum's Stormtrooper

    I like it, and I love the Bit Trip Beat inspired Retro aesthetic. Sometimes a simple game, at 60fps, is just what you need.

  • Lum's Stormtrooper

    I like it, and I love the Bit Trip Beat inspired Retro aesthetic. Sometimes a simple game, at 60fps, is just what you need.

  • http://www.silentrocco.com Silent Rocco

    This game is simply one of the best iPhone games to date.
    They just nailed everything!
    I love its challenge currently fighting with level 12.
    Sooooo addicting!

  • http://www.silentrocco.com Silent Rocco

    This game is simply one of the best iPhone games to date.
    They just nailed everything!
    I love its challenge currently fighting with level 12.
    Sooooo addicting!

  • jonathan

    Its a very cool idea and I had some fun with it but I'm only up to level 4 or 5 and it is SO FRUSTRATING that I want to throw my iPhone against the wall.

    I'm very close to deleting it as the novelty wore off and all that's left is frustration. If it was a little easier than I would love it but it's really hard.

  • jonathan

    Its a very cool idea and I had some fun with it but I'm only up to level 4 or 5 and it is SO FRUSTRATING that I want to throw my iPhone against the wall.

    I'm very close to deleting it as the novelty wore off and all that's left is frustration. If it was a little easier than I would love it but it's really hard.

  • http://www.mushroomkingdom.nl Tim Kraaijvanger

    I do not reply often on Touch Arcade, but now I do. Squareball is one of the best games on the iPhone. It is hard - hell, yes - but it is so fun! I'm busy mastering level 7 right now.

  • http://www.mushroomkingdom.nl Tim Kraaijvanger

    I do not reply often on Touch Arcade, but now I do. Squareball is one of the best games on the iPhone. It is hard - hell, yes - but it is so fun! I'm busy mastering level 7 right now.

  • http://www.dromsynt.com Drömsynt

    Great discussion. An update to Squareball has been uploaded to Apple. It includes a host of tweaks that fans have suggested:

    - Amateur mode (40% slower ball)
    - Achievements on Pro mode (old ball speed)
    - Bonus stages rewarded by completing full worlds
    - Quickly restart stages
    - Most levels tweaked
    - 2.2.1 Support
    - Fixed a bug were death traps could rob you of multiple lives

    We are working on:
    - Online leader-boards and achievements
    - Challenge Mode featuring bite-sized challenges against the clock
    - A secret mode which we cant disclose at this point

    Also the levels in Squareball are just bitmap images where each pixel represents a block in the game. If people are interested we would very much welcome user-generated content.

    • http://www.mushroomkingdom.nl Tim Kraaijvanger

      User-generated content? That would be great! I love the idea!

  • http://www.dromsynt.com Drömsynt

    Great discussion. An update to Squareball has been uploaded to Apple. It includes a host of tweaks that fans have suggested:

    - Amateur mode (40% slower ball)
    - Achievements on Pro mode (old ball speed)
    - Bonus stages rewarded by completing full worlds
    - Quickly restart stages
    - Most levels tweaked
    - 2.2.1 Support
    - Fixed a bug were death traps could rob you of multiple lives

    We are working on:
    - Online leader-boards and achievements
    - Challenge Mode featuring bite-sized challenges against the clock
    - A secret mode which we cant disclose at this point

    Also the levels in Squareball are just bitmap images where each pixel represents a block in the game. If people are interested we would very much welcome user-generated content.

    • http://www.mushroomkingdom.nl Tim Kraaijvanger

      User-generated content? That would be great! I love the idea!

  • http://www.dromsynt.com Drömsynt

    Oh, perhaps most importantly..

    The sale sticker is gone!

    • spiffyone

      Any chances of adding an accelerometer control option? The controls are perfect as is with the touchscreen, but an accelerometer mode could add an added challenge for those of us who are insane enough to not only try to beat the game but succeed at it.

    • Moroboshi

      Glad to hear it. I hate icons on my iPhone with 'sale', 'lite' or any other such ugly text.

    • TKO

      Oh yeah, I'm glad that "Sale" badge is gone too. ..I like to buy iPhone games so I don't get ugly stickers on my icons. No reason for them to be on the on-phone icons. I already own it. No need to advertise to me.

  • http://www.dromsynt.com Drömsynt

    Oh, perhaps most importantly..

    The sale sticker is gone!

    • spiffyone

      Any chances of adding an accelerometer control option? The controls are perfect as is with the touchscreen, but an accelerometer mode could add an added challenge for those of us who are insane enough to not only try to beat the game but succeed at it.

    • Moroboshi

      Glad to hear it. I hate icons on my iPhone with 'sale', 'lite' or any other such ugly text.

    • TKO

      Oh yeah, I'm glad that "Sale" badge is gone too. ..I like to buy iPhone games so I don't get ugly stickers on my icons. No reason for them to be on the on-phone icons. I already own it. No need to advertise to me.

  • EatKodosDaily

    Ah what the hell, I'll buy it :)

    I already threw down $5 for a shake and burger which ended up sucking, why not $2 for a game I've enjoyed the very frustrating demo for?

    Just a little suggestion to people finding it difficult... you need to listen to the bleeps when it bounces more... it really helped me get the rhythm of the game and figure out when to move or wait.

  • EatKodosDaily

    Ah what the hell, I'll buy it :)

    I already threw down $5 for a shake and burger which ended up sucking, why not $2 for a game I've enjoyed the very frustrating demo for?

    Just a little suggestion to people finding it difficult... you need to listen to the bleeps when it bounces more... it really helped me get the rhythm of the game and figure out when to move or wait.

  • John

    Already my favorite game on the system, never got the hype behind zen touch, Rolando, or spider, they all were good, but squareball to me is perfect. Just so addictive! Add more levels please!

  • John

    Already my favorite game on the system, never got the hype behind zen touch, Rolando, or spider, they all were good, but squareball to me is perfect. Just so addictive! Add more levels please!

  • TKO

    Dammit! I was just going to try it out for 5 minutes last night before I slept. I'd already played some Samurai and thought I'd take a quick peek. I couldn't stop playing it! The retro music he addictive gameplay. So so cruel. I totally blame this game for my lack of sleep last night. (Brilliant game.) :D

    I'm not sure this would be playable with accelerometer controls. They're just not responsive enough. My only gripe is there's no inertia to the swipes. I'd like to see the level continue to scroll if I give it a flick - much like scrolling through any list on the iPhone. Would feel less RSI inducing.

  • TKO

    Dammit! I was just going to try it out for 5 minutes last night before I slept. I'd already played some Samurai and thought I'd take a quick peek. I couldn't stop playing it! The retro music he addictive gameplay. So so cruel. I totally blame this game for my lack of sleep last night. (Brilliant game.) :D

    I'm not sure this would be playable with accelerometer controls. They're just not responsive enough. My only gripe is there's no inertia to the swipes. I'd like to see the level continue to scroll if I give it a flick - much like scrolling through any list on the iPhone. Would feel less RSI inducing.

  • concrete_d

    The guy who gave Squareball the bad review on iLounge closed comments because of "suspected astroturfing". So apparently anyone who likes this game is a shill for the developer.

    I liked the demo, will be getting it once the update with 2.2.1 compatibility is out.

  • concrete_d

    The guy who gave Squareball the bad review on iLounge closed comments because of "suspected astroturfing". So apparently anyone who likes this game is a shill for the developer.

    I liked the demo, will be getting it once the update with 2.2.1 compatibility is out.