Four noteworthy games went on sale today including two from App Store giants. If you've been holding out waiting for a price drop on these titles, here's your chance.

Rolando, $5.99 -> $2.99 / Lite - A game that should need no introduction, Rolando is a puzzle/adventure game developed by HandCircus and published by ngmoco. Gameplay involves tilting the iPhone to move the various rolandos around Rolandoland. Different rolandos have different abilities that all must be used together as a team to make your way through the various puzzles of each level which often hinge on interactive objects like platforms and catapults. Featuring a soundtrack by Mr. Scruff, a ton of new levels added to celebrate the release of Rolando 2 [App Store], and nearly universal praise from the iPhone gaming press, now is a great time to pick it up.

Super Monkey Ball, $5.99 -> $3.99 - As an App Store launch title, Super Monkey Ball has been around forever. Featuring 110 levels starting off easy and eventually graduating to nearly impossible, Super Monkey Ball includes enough content to keep you busy for quite some time. If you're a fan of the series, or like ball rolling games with tilt controls, Super Monkey Ball is worth a look, especially at the sale price.

Boulder Dash Rocks, $4.99 -> 99¢ - A modernization of the Boulder Dash concept. While we had some reservations about some of the artwork and strictly timed nature of gameplay, at only $0.99 it represents a very high quality production with great controls. Boulder Dash Rocks is an action puzzler in which you play the earth digging Rockford who must collect a quota of diamonds to pass each level. Unlike the original game which relied on fast-paced joystick responses, Boulder Dash Rocks seems more suited for mobile / iPhone play.

Ynth, $2.99 -> 99¢ / Lite - A unique iPhone puzzler, Ynth allows you to take command of a small bug who must rotate a box across a marshland without meeting an untimely demise to the plethora of obstacles between the level start and the goal. Controlled with simple on screen buttons, most of the levels require a bit of trial and error to solve. At 99¢, Ynth is worth a look if you're in the market for a colorful brain teaser.

  • Kita

    I'm still patiently waiting for the Rolando 2 price drop. I haven't encountered a single game that hasn't dropped in price (unless it's a buck of course) and I'm sure this will be no different. It probably won't happen until close to Rolando 3's launch but I still haven't beaten the first one yet (I have hundreds and hundreds of apps that keep me busy) so I'm in no rush :)

  • Kita

    I'm still patiently waiting for the Rolando 2 price drop. I haven't encountered a single game that hasn't dropped in price (unless it's a buck of course) and I'm sure this will be no different. It probably won't happen until close to Rolando 3's launch but I still haven't beaten the first one yet (I have hundreds and hundreds of apps that keep me busy) so I'm in no rush :)

  • Jeff

    You know what's funny, besides Super Monkey Ball which launched over a year ago, Sega hasn't really put out anything notable on the App Store. They need to fix that!

  • Jeff

    You know what's funny, besides Super Monkey Ball which launched over a year ago, Sega hasn't really put out anything notable on the App Store. They need to fix that!

  • Xood

    Funny how it helps if people can talk stuff nice. He makes it sound like as if they achieved a breakthrough in technology development... yet I see a simple 3D game. :-)

  • Xood

    Funny how it helps if people can talk stuff nice. He makes it sound like as if they achieved a breakthrough in technology development... yet I see a simple 3D game. :-)

  • http://www.taykron.com/ matriax

    SUper Monkey Ball not have a lite version? :(

  • http://www.taykron.com/ matriax

    SUper Monkey Ball not have a lite version? :(

  • marco

    I can't believe I initially spent 9.99 on Super Monkey Ball...It's like the worst game ever made for the iPhone...Sega just wanted to bank on the fact that it was the first real "game" option in the app store, and I'm sure they made a lot of money from it. If they were to release this game now, they would barely make any money

  • marco

    I can't believe I initially spent 9.99 on Super Monkey Ball...It's like the worst game ever made for the iPhone...Sega just wanted to bank on the fact that it was the first real "game" option in the app store, and I'm sure they made a lot of money from it. If they were to release this game now, they would barely make any money