logoGameprom's Wild West Pinball [App Store] and The Deep Pinball [App Store] both have significant updates that are currently sitting in Apple's App Store approval queue.

It seems like one of the most requested features that we've seen from our readers about these games is the ability to lock your camera. If this was an issue for you in either of these games, as soon as these updates drop you will be able to pinch the screen to zoom out and lock the camera to see the whole table. If you get tired of this viewpoint, the opposite pinching gesture makes the camera pan back in to how it's usually displayed.

IMG_0513IMG_0515

The Deep update also adds the ability to toggle both the in-game music and voiceovers, and the changes to Wild West are far more significant: a slightly redesigned table, some improved animations, as well as music and missions have been added. The upcoming soundtrack to Wild West can be downloaded here.

In previous versions of these games, you were able to shake your phone as much as you wanted to bump the table. Gameprom has finally put a limit on how much you can do this by adding a tilt sensor. The effect this change will have on the global high score list should be dramatic, as previously the best way to cheese a high score was to shake your iPhone like crazy to keep bumping off the bumpers in Wild West's bank and The Deep's sunken ship.

Both updates have already been submitted and Gameprom is just waiting for Apple to throw the approval switch. In the meantime, if you haven't downloaded either of these games, they are two of the best 3D pinball games on the App Store even in their current pre-update state and easily worth $0.99.

App Store Links:

  • http://maninsharkcostume.tumblr.com Beanie

    Maybe they will also fix the atrocious spelling errors in The Deep's intro. I couldn't believe it, do they even look at this stuff before they submit it?

  • http://maninsharkcostume.tumblr.com Beanie

    Maybe they will also fix the atrocious spelling errors in The Deep's intro. I couldn't believe it, do they even look at this stuff before they submit it?

  • slappy

    It looks like the mission targets in WWP are just as poorly thought out as those in the deep -- in the outlanes again? Come on guys. Blah.

  • slappy

    It looks like the mission targets in WWP are just as poorly thought out as those in the deep -- in the outlanes again? Come on guys. Blah.

  • http://oszczedzanie.net Paweł Kata

    Best. Pinballs. Ever. Period ;-)

  • http://oszczedzanie.net Paweł Kata

    Best. Pinballs. Ever. Period ;-)

  • Chad

    Why are the pinball games on the iphone so barren? Take a look at nearly every pinball game made in the last 20 years...tons of things to do, often mini-games in the video screen, more mini-missions than you can shake a stick at (with almost every ramp actively accomplishing something at any time besides just getting some points).

    Some of these are older than 20 years but this is the quality of pinball games I want to see:

    Addams Family
    Medieval Madness
    Attack From Mars
    Junkyard
    FunHouse
    Pin*Bot
    Gilligan's Island
    Indiana Jones
    Theatre of Magic
    White Water
    The Lord of the Rings

    Some of these were made electronic available from the game below:

    http://en.wikipedia.org/wiki/Pinball_Hall_of_Fame:_The_Williams_Collection

    I'm not asking for clones of these titles but I want to see games as good as the ones I've listed...not these half-naked tables where your ball spends a ton of time just gliding over a too-huge empty courtyard doing nothing but gaining points when going up most ramps.

    • http://gameprom.com svolskiy

      because iPhone is not PS3, PS2 or Wii, our fantasy limited only by iPhone hardware ;)

      • WeirdingWay

        I'm not talking about higher quality of graphics or attempting to hit virtual pinball realism like the Williams version I linked. I linked that game so people who didn't recognize the pins I listed could see them in action or see a playfield view.

        There is no issue with processor or GPU here...I'm simply talking about a more fully featured board. More stuff to do does not mean tons more processing. That's mostly a cost based on physics calculations, which I'm more than happy with on the iPhone. The graphics can be as good as WWP or The Deep and have WAY more targets and missions etc. to accomplish. I feel like what I can do can be written on a 3x5 card for these games while the real pinball tables have tons of things you can work on (side-missions, if you will).

      • WeirdingWay

        Oh and the coup-de-grace...Pin*Bot was on the NES and is 100x better than any of these boards as far as gameplay (graphics are reasonably a different beast for an 8-bit) :)

  • Chad

    Why are the pinball games on the iphone so barren? Take a look at nearly every pinball game made in the last 20 years...tons of things to do, often mini-games in the video screen, more mini-missions than you can shake a stick at (with almost every ramp actively accomplishing something at any time besides just getting some points).

    Some of these are older than 20 years but this is the quality of pinball games I want to see:

    Addams Family
    Medieval Madness
    Attack From Mars
    Junkyard
    FunHouse
    Pin*Bot
    Gilligan's Island
    Indiana Jones
    Theatre of Magic
    White Water
    The Lord of the Rings

    Some of these were made electronic available from the game below:

    http://en.wikipedia.org/wiki/Pinball_Hall_of_Fame:_The_Williams_Collection

    I'm not asking for clones of these titles but I want to see games as good as the ones I've listed...not these half-naked tables where your ball spends a ton of time just gliding over a too-huge empty courtyard doing nothing but gaining points when going up most ramps.

    • http://gameprom.com svolskiy

      because iPhone is not PS3, PS2 or Wii, our fantasy limited only by iPhone hardware ;)

      • WeirdingWay

        I'm not talking about higher quality of graphics or attempting to hit virtual pinball realism like the Williams version I linked. I linked that game so people who didn't recognize the pins I listed could see them in action or see a playfield view.

        There is no issue with processor or GPU here...I'm simply talking about a more fully featured board. More stuff to do does not mean tons more processing. That's mostly a cost based on physics calculations, which I'm more than happy with on the iPhone. The graphics can be as good as WWP or The Deep and have WAY more targets and missions etc. to accomplish. I feel like what I can do can be written on a 3x5 card for these games while the real pinball tables have tons of things you can work on (side-missions, if you will).

      • WeirdingWay

        Oh and the coup-de-grace...Pin*Bot was on the NES and is 100x better than any of these boards as far as gameplay (graphics are reasonably a different beast for an 8-bit) :)

  • ae-gloom

    Sounds good. I already have Wild West so I think I'll get The Deep now. Do Gameprom have any news on what's next? A space theme maybe?

    • http://gameprom.com svolskiy

      Jungle Style Pinball (more info coming soon on our blog and on TA forum)

      • ae-gloom

        Wow that sounds great

  • ae-gloom

    Sounds good. I already have Wild West so I think I'll get The Deep now. Do Gameprom have any news on what's next? A space theme maybe?

    • http://gameprom.com svolskiy

      Jungle Style Pinball (more info coming soon on our blog and on TA forum)

      • ae-gloom

        Wow that sounds great

  • _jnc_

    Bought the deep the day it came out, played it only once because of the super-annoying music and SFX. Finally I'll get to enjoy this game, great news =)

  • _jnc_

    Bought the deep the day it came out, played it only once because of the super-annoying music and SFX. Finally I'll get to enjoy this game, great news =)

  • pinballwizz

    this two tables are ultra-boring...they have nothing of a real table. it is good to lock the camera,indeed,but they still have no real pinball flavour..there are barely flashing lights as well as "booming" sound effects. still playing pro pinball timeshock on my pc,best pinball game ever..or my two real flippers "twilight zone" and "baywatch". as a pinball freak i must say no pinball on the iPhone is really fun. pinball dreams/fantasies ball physics are garbage,the deep and wild west is boring as hell. still waiting for crystal caliburn on the iPhone.

    • http://gameprom.com svolskiy

      Let's kill your iPhone right now! No iPhone - No cry!

      • WeirdingWay

        Another baseless comment from svolskiy...the only person who attempts to defend the low quality of pinball games on this device and does it so poorly.

        He's absolutely right. Just LOOK at the play field of nearly any pinball game that has a dot-matrix display, or hell, at least half of the old school ones...there's a crap ton more lights on the field showing a massive number of options for completing stuff. In most of these games, all the drop light targets are very bland and rarely accomplish anything besides just adding some points. Most ramps are often just as dead until you "unlock" it's ability to accomplish part of a mission.

        You can have a 1/3 of the graphics these guys have and still do SOOOO much better with a more fun game board. Crystal Caliburn looks like the first promising title so I am crossing my fingers. But "pretty" alone does not sell a game, and that's all these really are. They are at best an homage to really really old pinball games where very little was going on in the field. I'd like to see something more modern (within 20 years of gamefield design too much?) from all these developers.

        If an 8-bit system can do an ugly version of a popular table and be considered a really fun game, surely we can see better than an 8-bit pinball game that's just as fun. I don't care if the graphics are so good that I can somehow see my own reflection in the ball...the gameplay is dull and you spend most of your time having only one meaning spot on the board to aim for at a given time. Where as many others a lot of alternatives if you chose not to go for the "main mission" as simply have a ton more lights/target sequences to complete.

      • WeirdingWay

        Since you need a little hand-holding: I'll give you a half-assed run down of part of the flaws in The Deep (since it's their most recent attempt at a good game). You have to do more than graphics and good physics.

        Sunken Ship ramp sucks and does very little unless you have a mission to go there and even when you make it on the ship it doesn't do anything but add points...not collect letters to open up a new mission or extra ball, etc. not have the plungers do a mini-game via the dot matrix display...nothing just ding ding ding watch the score go up like it's a pinball game from the 30s.

        The ramp that goes to the treasure box? NOTHING unless you have the box opened. That's really dumb, especially since you can get up there so easily. It should be doing something alternatively while you work on that box.

        They re-use those little circles for the 3 target drop lights with no cool theme or purpose (in most cases).

        The upper area doesn't do squat if you have a current mission except get the lady to bitch at you if you tap the mission pad again (thank god for the patch to shut her up).

        The lanes next to the flippers, both in and out don't have the staple mission of collecting lights for a bonus, and what's even more boring is that they just reused the catch from WWP for the left side.

        The game is awesome if it was just a video demo of what they would accomplish graphically and with physics...could have saved them a lot of time not bothering with voiceovers and coding what little gameplay they did. Then you go on to secretly make the real game...one that has a ton to do and still looks good.

    • http://gameprom.com svolskiy

      2 WeirdingWay:

      can't wait the Crystal Caliburn :)

  • pinballwizz

    this two tables are ultra-boring...they have nothing of a real table. it is good to lock the camera,indeed,but they still have no real pinball flavour..there are barely flashing lights as well as "booming" sound effects. still playing pro pinball timeshock on my pc,best pinball game ever..or my two real flippers "twilight zone" and "baywatch". as a pinball freak i must say no pinball on the iPhone is really fun. pinball dreams/fantasies ball physics are garbage,the deep and wild west is boring as hell. still waiting for crystal caliburn on the iPhone.

    • http://gameprom.com svolskiy

      Let's kill your iPhone right now! No iPhone - No cry!

      • WeirdingWay

        Another baseless comment from svolskiy...the only person who attempts to defend the low quality of pinball games on this device and does it so poorly.

        He's absolutely right. Just LOOK at the play field of nearly any pinball game that has a dot-matrix display, or hell, at least half of the old school ones...there's a crap ton more lights on the field showing a massive number of options for completing stuff. In most of these games, all the drop light targets are very bland and rarely accomplish anything besides just adding some points. Most ramps are often just as dead until you "unlock" it's ability to accomplish part of a mission.

        You can have a 1/3 of the graphics these guys have and still do SOOOO much better with a more fun game board. Crystal Caliburn looks like the first promising title so I am crossing my fingers. But "pretty" alone does not sell a game, and that's all these really are. They are at best an homage to really really old pinball games where very little was going on in the field. I'd like to see something more modern (within 20 years of gamefield design too much?) from all these developers.

        If an 8-bit system can do an ugly version of a popular table and be considered a really fun game, surely we can see better than an 8-bit pinball game that's just as fun. I don't care if the graphics are so good that I can somehow see my own reflection in the ball...the gameplay is dull and you spend most of your time having only one meaning spot on the board to aim for at a given time. Where as many others a lot of alternatives if you chose not to go for the "main mission" as simply have a ton more lights/target sequences to complete.

      • WeirdingWay

        Since you need a little hand-holding: I'll give you a half-assed run down of part of the flaws in The Deep (since it's their most recent attempt at a good game). You have to do more than graphics and good physics.

        Sunken Ship ramp sucks and does very little unless you have a mission to go there and even when you make it on the ship it doesn't do anything but add points...not collect letters to open up a new mission or extra ball, etc. not have the plungers do a mini-game via the dot matrix display...nothing just ding ding ding watch the score go up like it's a pinball game from the 30s.

        The ramp that goes to the treasure box? NOTHING unless you have the box opened. That's really dumb, especially since you can get up there so easily. It should be doing something alternatively while you work on that box.

        They re-use those little circles for the 3 target drop lights with no cool theme or purpose (in most cases).

        The upper area doesn't do squat if you have a current mission except get the lady to bitch at you if you tap the mission pad again (thank god for the patch to shut her up).

        The lanes next to the flippers, both in and out don't have the staple mission of collecting lights for a bonus, and what's even more boring is that they just reused the catch from WWP for the left side.

        The game is awesome if it was just a video demo of what they would accomplish graphically and with physics...could have saved them a lot of time not bothering with voiceovers and coding what little gameplay they did. Then you go on to secretly make the real game...one that has a ton to do and still looks good.

    • http://gameprom.com svolskiy

      2 WeirdingWay:

      can't wait the Crystal Caliburn :)

  • Mark

    Is it just me or for both these games do you have to enter a name longer than a certain number of digits when asked for the high score name? Mine just sits there doing nothing if I type just 'M'. If it's a local score then that should be okay surely?

  • Mark

    Is it just me or for both these games do you have to enter a name longer than a certain number of digits when asked for the high score name? Mine just sits there doing nothing if I type just 'M'. If it's a local score then that should be okay surely?

  • MartiNZ

    Great, the camera thing was really what put me off these pinball games! On a device with a screen shaped very much like a pinball machine, and of a decent size, I don't see why there should be any camera shifting. Will likely drop the $NZ1.29 on at least one of these now.

    As for other pinball games, LittleWing announced a while back that they'd do at least Crystal Caliburn for the iPhone when they're done with their PC Loony Labyrinth modernisation. They tend to take their time with these things, and not let out a lot of news, but they also make the best pinball games so it balances out :).

  • MartiNZ

    Great, the camera thing was really what put me off these pinball games! On a device with a screen shaped very much like a pinball machine, and of a decent size, I don't see why there should be any camera shifting. Will likely drop the $NZ1.29 on at least one of these now.

    As for other pinball games, LittleWing announced a while back that they'd do at least Crystal Caliburn for the iPhone when they're done with their PC Loony Labyrinth modernisation. They tend to take their time with these things, and not let out a lot of news, but they also make the best pinball games so it balances out :).

  • http://www.projectnext.info/ BeLLShocK

    I'm a Pinball Fanatic, Too.. and I can Honestly Say Gameprom's Pinballs are the Best of the Best So Far for the iPhone/iPod Touch Platform.. No Doubt at All. Looking Forward to More and MORE, Gameprom! :D

  • http://www.projectnext.info/ BeLLShocK

    I'm a Pinball Fanatic, Too.. and I can Honestly Say Gameprom's Pinballs are the Best of the Best So Far for the iPhone/iPod Touch Platform.. No Doubt at All. Looking Forward to More and MORE, Gameprom! :D

  • iamPro

    Can't wait for these great updates!

    Now,
    Will we ever be able to play both under one icon, plz?

  • iamPro

    Can't wait for these great updates!

    Now,
    Will we ever be able to play both under one icon, plz?

  • pinballwizz

    just a little tip for everyone that has no option to play a real table and wants pinball that is close to reality:try visual pinball on your pc...it surely takes a little time to set it up,it is a little more to do then hit "install" and you can start BUT nearly every real table can be played with original dot matrix,original sound and original flash light arrays cause visual pinball uses the real ROMs of the real tables. play 2 or 3 famous pinball tables on visual pinball and you will laugh at the iPhone pinball games+you can play tables from all decades.

    and i recommend every pinball freak to get a real table if you have the space for it-nothing beats a real machine,you can feel the soul of pinball on a real machine,when i play my twilight zone machine i feel like a little kid in the candy shop just looking at this majestic table,the flashing lights,the sound that really bangs you,the cool dot matrix,ah,its so great. real emotions only exist on real machines :-)

  • pinballwizz

    just a little tip for everyone that has no option to play a real table and wants pinball that is close to reality:try visual pinball on your pc...it surely takes a little time to set it up,it is a little more to do then hit "install" and you can start BUT nearly every real table can be played with original dot matrix,original sound and original flash light arrays cause visual pinball uses the real ROMs of the real tables. play 2 or 3 famous pinball tables on visual pinball and you will laugh at the iPhone pinball games+you can play tables from all decades.

    and i recommend every pinball freak to get a real table if you have the space for it-nothing beats a real machine,you can feel the soul of pinball on a real machine,when i play my twilight zone machine i feel like a little kid in the candy shop just looking at this majestic table,the flashing lights,the sound that really bangs you,the cool dot matrix,ah,its so great. real emotions only exist on real machines :-)

  • http://gameprom.com svolskiy

    It doesn't matter real or unreal pinball, people love remakes and old things, because they like to remember again his childhood by touching these things...the memory ;)

  • http://gameprom.com svolskiy

    It doesn't matter real or unreal pinball, people love remakes and old things, because they like to remember again his childhood by touching these things...the memory ;)

  • DaemonSword

    Still waiting for William's Pinball HOF. It's graphics aren't that complex on the Wii, to where they can't make a decent version for the iPhone/iTouch.

  • DaemonSword

    Still waiting for William's Pinball HOF. It's graphics aren't that complex on the Wii, to where they can't make a decent version for the iPhone/iTouch.