img_0336Following the surprising early accidental release of Resident Evil 4 [App Store] in Japan a few weeks ago, iPhone owning Resident Evil fanatics have been anxiously anticipating its official release. The wait is over, but it will likely take a true Resident Evil fan to appreciate the mobile edition of the game (or, ironically, one who has never played the original).

An on-screen D-Pad controls your movement along with a array of buttons lining the right hand side of the screen that control all of your actions. Resident Evil 4 features a slight improvement to the control scheme in Resident Evil: Degeneration [App Store] that we reviewed previously. It seems like Leon moves a little bit faster, and double tapping on the D-Pad while aiming makes you take a step in that direction.

Since in a game like this controls are everything, I highly recommend giving Resident Evil: Degeneration Lite [App Store] a try before picking up Resident Evil 4. They take a lot of getting used to, and the inability to run and aim at the same time doesn't translate particularly well to the virtual D-Pad either.

img_0338

The thing that gets me about this version of the game is that the console and PC versions of Resident Evil 4 are such amazing games. In fact, RE 4 saw so much critical acclaim that it a "Reception" section summarizing its awards in the Resident Evil 4 Wikipedia article. Many publications listed it as the 2005 game of the year, and Resident Evil 4 even ranked number 1 on the "IGN Readers' Top 99 Games Of All Time" list.

Unfortunately, the iPhone version of the game (ported from BREW) seems so watered down that it's barely even recognizable as Resident Evil 4. All of the amazing plot elements and cut scenes are replaced by brief text introductions to each of the twelve levels, all of the voice overs are gone, and overall this just really feels like what you would expect a cell phone game to be-- which needless to say does not do justice to the original at all.

AppBank posted the following gameplay video of the Japanese version:


[ Full HD version | Low Bandwidth version ]

If you're interested in the series or enjoyed Resident Evil: Degeneration, chances are you will still have fun with Resident Evil 4 despite its shortfalls. If you're brand new to the game, however, I'd recommend starting with one of the other console versions if you can, but then again, you can't exactly play your GameCube while sitting on the bus.

App Store Link: Resident Evil 4, $7.99

TouchArcade Rating

  • MICHAELSD

    It has been a decent game so far. While I have already complained that the iPhone 3GS should have a seperate version since it's capable of a port of the Gamecube version, rather than this mobile version, this is still one of the best games on the App Store if you compare it to other iPhone games instead of the original version.

    By the way, I sent a tip about this two and a half hours ago, as soon as the game was released. I got pretty lucky finding the game as soon it was released, I'm pretty convinced that I was the first person to download it from the US App Store. I'm assuming that you got the tip from me

  • MICHAELSD

    It has been a decent game so far. While I have already complained that the iPhone 3GS should have a seperate version since it's capable of a port of the Gamecube version, rather than this mobile version, this is still one of the best games on the App Store if you compare it to other iPhone games instead of the original version.

    By the way, I sent a tip about this two and a half hours ago, as soon as the game was released. I got pretty lucky finding the game as soon it was released, I'm pretty convinced that I was the first person to download it from the US App Store. I'm assuming that you got the tip from me

  • http://razorianfly.com Sainter @ Razorianfly

    You can't play your Gamecube on the bus?

    That's where I was going wrong.. No wonder they never had the right cables for the TV

  • http://razorianfly.com Sainter @ Razorianfly

    You can't play your Gamecube on the bus?

    That's where I was going wrong.. No wonder they never had the right cables for the TV

  • russiaone

    In fact, RE 4 saw so much critical acclaim that it has its own section in the Resident Evil 4 Wikipedia article.

    Um, what?

  • russiaone

    In fact, RE 4 saw so much critical acclaim that it has its own section in the Resident Evil 4 Wikipedia article.

    Um, what?

  • John Skelton

    Graphics look worse than Degeneration. There's also no way to adjust movement sensitivity.

    They should definitely put out a 3G:S only patch to improve the graphics as well.

  • John Skelton

    Graphics look worse than Degeneration. There's also no way to adjust movement sensitivity.

    They should definitely put out a 3G:S only patch to improve the graphics as well.

  • ataru

    I'll try the lite version but I've been burnt before by iPhone games which try to be like real console games and completely fail both graphically and with gameplay/controls.

    Capcom would be better off either doing a spin off RE game, like Umbrella Chronicles, or maybe something totally original, like an RE RPG (like the Wolfenstein RPG).

  • ataru

    I'll try the lite version but I've been burnt before by iPhone games which try to be like real console games and completely fail both graphically and with gameplay/controls.

    Capcom would be better off either doing a spin off RE game, like Umbrella Chronicles, or maybe something totally original, like an RE RPG (like the Wolfenstein RPG).

  • MrDiscipleFIN

    I do regret buyin Re-degeneration since it was just a very lame port from other lowend mobilephones. iPhone could do so much more. The filesize itself screamed "Hey i'm a freaking n-gage game"

    I fear that re4 has same problems that the degeneration had. iPhone could offer so much more.

  • MrDiscipleFIN

    I do regret buyin Re-degeneration since it was just a very lame port from other lowend mobilephones. iPhone could do so much more. The filesize itself screamed "Hey i'm a freaking n-gage game"

    I fear that re4 has same problems that the degeneration had. iPhone could offer so much more.

  • danny

    what a lame review...in sorry but this is the best 3rd person shooter in the app store... and it's not on RAILS like some other titles. if Doom can do better than good for it but as of right now this game is a very good one

  • jonathan

    Seriously? We're going to review iPhone games by comparing how similar they managed to be to CONSOLE counterparts and then huffing and puffing from there?

    Also, please acknowledge your edits. It's what writers do.

  • danny

    what a lame review...in sorry but this is the best 3rd person shooter in the app store... and it's not on RAILS like some other titles. if Doom can do better than good for it but as of right now this game is a very good one

  • jonathan

    Seriously? We're going to review iPhone games by comparing how similar they managed to be to CONSOLE counterparts and then huffing and puffing from there?

    Also, please acknowledge your edits. It's what writers do.

  • danny

    exactly Jonathan!
    The entire thread for this game is the same. it's a shame to see a game reviewer and site moderator take such an weak perspective.

  • danny

    exactly Jonathan!
    The entire thread for this game is the same. it's a shame to see a game reviewer and site moderator take such an weak perspective.

  • Sufyan

    This game only takes 37.3MB?!

    What the hell?!

    Is that it?!

    Resident evil 4 should have been atleast over 100MB. This game is gonna turn out crap. Capcom just want to make money over these games.

    Just a put few levels in from the original Resident Evil 4 on the consoles and then release on the iphone quite cheaply.

    I hate it when game companies do that

  • Sufyan

    This game only takes 37.3MB?!

    What the hell?!

    Is that it?!

    Resident evil 4 should have been atleast over 100MB. This game is gonna turn out crap. Capcom just want to make money over these games.

    Just a put few levels in from the original Resident Evil 4 on the consoles and then release on the iphone quite cheaply.

    I hate it when game companies do that

  • jake

    But, this game isnt crap. Its actually very good. Why doncha play it before knockin it? i would hardly call 12 missions, a practice arena and 24 mercenary missions "a few levels."

  • jake

    But, this game isnt crap. Its actually very good. Why doncha play it before knockin it? i would hardly call 12 missions, a practice arena and 24 mercenary missions "a few levels."

  • Chaostar

    I'm wondering if the game has any hidden (or invisible to me) setting adjustment for difficulty. I'm having a hard time surviving and having any ammo left. In fact it throws (for me at least) down the whole experience. I know the game is about struggling to survive (survival horror and that) but it feels like a game with an "insane" difficulty setting and I'm the one playing this kind of games in easy or normal and playing to have a good time advancing through the levels, not playing over and over again just to see if I barely make it...

  • Chaostar

    I'm wondering if the game has any hidden (or invisible to me) setting adjustment for difficulty. I'm having a hard time surviving and having any ammo left. In fact it throws (for me at least) down the whole experience. I know the game is about struggling to survive (survival horror and that) but it feels like a game with an "insane" difficulty setting and I'm the one playing this kind of games in easy or normal and playing to have a good time advancing through the levels, not playing over and over again just to see if I barely make it...

  • Chaostar

    Apart from that the game is OK (although I wouldn't call it at all "the best 3D graphics in iphone" as Capcom pretends)... but the difficulty level has NOTHING to do with RE:Degeneration, in fact it's completely the opposite: RE:D was very easy.

  • Chaostar

    Apart from that the game is OK (although I wouldn't call it at all "the best 3D graphics in iphone" as Capcom pretends)... but the difficulty level has NOTHING to do with RE:Degeneration, in fact it's completely the opposite: RE:D was very easy.

  • Yagami_Light

    I think people are expecting too much. Degeneration was the RE game that I've been waiting years for (RE4 camera but with zombies), and is easily the best iPhone game. This might beat it though. Downloading now.

  • Yagami_Light

    I think people are expecting too much. Degeneration was the RE game that I've been waiting years for (RE4 camera but with zombies), and is easily the best iPhone game. This might beat it though. Downloading now.

  • Sufyan

    Yeah it's a good game but only 37.3MB?

  • Sufyan

    Yeah it's a good game but only 37.3MB?

  • http://www.wildsurvive.com Mikhail

    This game sux - lame mobile phone ports, lame emulator ports - these GIANTS in the gaming industries make games that play much more poorly than indie solo programmers... LAME!

  • http://www.wildsurvive.com Mikhail

    This game sux - lame mobile phone ports, lame emulator ports - these GIANTS in the gaming industries make games that play much more poorly than indie solo programmers... LAME!

  • Sufyan

    Mikhail says:

    'This game sux - lame mobile phone ports, lame emulator ports - these GIANTS in the gaming industries make games that play much more poorly than indie solo programmers… LAME!'

    That's the spirit! It's true mobile ported games suck big time!

    This game should be £2.39 not £4.99.

  • Sufyan

    Mikhail says:

    'This game sux - lame mobile phone ports, lame emulator ports - these GIANTS in the gaming industries make games that play much more poorly than indie solo programmers… LAME!'

    That's the spirit! It's true mobile ported games suck big time!

    This game should be £2.39 not £4.99.

  • Chaostar

    If anyone has any idea how to kill the first "El Gigante" please tell me. This is supposed to be a fun experience (although gory) and it's turning very frustrating due to difficulty.

  • Chaostar

    If anyone has any idea how to kill the first "El Gigante" please tell me. This is supposed to be a fun experience (although gory) and it's turning very frustrating due to difficulty.

  • Sufyan

    Chaostar why did you buy this crappy game? don't invest for Capcom!

  • Sufyan

    Chaostar why did you buy this crappy game? don't invest for Capcom!

  • Yagami_Light

    "Chaostar why did you buy this crappy game? don't invest for Capcom!"

    Because it is a great game, and it is Resident Evil. Anyway, Chaostar, in the console versions you had to attack it until the parasite burst out of its back. Then you jump on it, and slash the parasite with your knife.

  • Yagami_Light

    "Chaostar why did you buy this crappy game? don't invest for Capcom!"

    Because it is a great game, and it is Resident Evil. Anyway, Chaostar, in the console versions you had to attack it until the parasite burst out of its back. Then you jump on it, and slash the parasite with your knife.

  • sh

    @Jonathan:

    That's not the point. The point is, this game simply doesn't belong on the iPhone. Was it designed for the awful touch controls? No. Was it designed for the iPhone hardware? No. It was designed for GameCube hardware, such that the PS2 version was, while still as playable, had the graphics toned down quite a lot.

    If we're seeing a port of a classic such as Resident Evil 4, rightly so should it be compared to the originals, but even so, if you are going to only compare it to other iPhone games, I might imply that you are saying iPhone games aren't good enough to compete with the likes of other games on other consoles such as handhelds?

    Personally, I want this to change, but 99.9% of my portable gaming time is spent playing fully fledged games on the DS, not on this system, where I haven't found many full-sized games.

  • sh

    @Jonathan:

    That's not the point. The point is, this game simply doesn't belong on the iPhone. Was it designed for the awful touch controls? No. Was it designed for the iPhone hardware? No. It was designed for GameCube hardware, such that the PS2 version was, while still as playable, had the graphics toned down quite a lot.

    If we're seeing a port of a classic such as Resident Evil 4, rightly so should it be compared to the originals, but even so, if you are going to only compare it to other iPhone games, I might imply that you are saying iPhone games aren't good enough to compete with the likes of other games on other consoles such as handhelds?

    Personally, I want this to change, but 99.9% of my portable gaming time is spent playing fully fledged games on the DS, not on this system, where I haven't found many full-sized games.

  • Chaostar

    @Yagami_Light:
    Yep, I figured that much out and saw a video on YouTube of that part, but the control method and gameplay in general utterly SUCK, so it's nearly impossible to do this with a reasonable effort. Of course, visually it sucks compared to the PC or console versions. In the Gigante part you have to do something similar but to bring the monster down and expose the tentacle, it's very difficult, I managed to bring him down and hit the tentacle 5 times and he didn't die (eventually he killed me, after using 100 bullets for the gun, 5 for the scoped rifle and 15 shotgun shells). Also, to climb the monster you don't actually climb it, you just click an icon that appears when you bring him down.

    Anyway, I share the notion that this game is just... bad work. It's a pity, really. And I also get this feeling that large classic gaming companies are not doing a good job with their port-mania, in general.

  • Chaostar

    @Yagami_Light:
    Yep, I figured that much out and saw a video on YouTube of that part, but the control method and gameplay in general utterly SUCK, so it's nearly impossible to do this with a reasonable effort. Of course, visually it sucks compared to the PC or console versions. In the Gigante part you have to do something similar but to bring the monster down and expose the tentacle, it's very difficult, I managed to bring him down and hit the tentacle 5 times and he didn't die (eventually he killed me, after using 100 bullets for the gun, 5 for the scoped rifle and 15 shotgun shells). Also, to climb the monster you don't actually climb it, you just click an icon that appears when you bring him down.

    Anyway, I share the notion that this game is just... bad work. It's a pity, really. And I also get this feeling that large classic gaming companies are not doing a good job with their port-mania, in general.

  • spiffyone

    Why are we comparing this to the console versions again?

    I mean...honestly now...different market, different type of focus.

    I mean...even the portable game system market (DS, PSP) is different than the console market, going for shorter games. Every PSP owner goes ga-ga over God of War: Chains of Olympus...but that game is much shorter than the two PS2 God of War games. Much shorter.

    Mobile gaming errs toward even shorter play times. This BREW to iTouch/Phone mobile version of RE4 (and let's not forget this is a mobile platform) is basically the Mercenaries mode from the console game. And that ain't bad.

    Let's judge games on what they are, not what they aren't. Jeez.

  • spiffyone

    Why are we comparing this to the console versions again?

    I mean...honestly now...different market, different type of focus.

    I mean...even the portable game system market (DS, PSP) is different than the console market, going for shorter games. Every PSP owner goes ga-ga over God of War: Chains of Olympus...but that game is much shorter than the two PS2 God of War games. Much shorter.

    Mobile gaming errs toward even shorter play times. This BREW to iTouch/Phone mobile version of RE4 (and let's not forget this is a mobile platform) is basically the Mercenaries mode from the console game. And that ain't bad.

    Let's judge games on what they are, not what they aren't. Jeez.

  • spiffyone

    @sh: You stated "Personally, I want this to change, but 99.9% of my portable gaming time is spent playing fully fledged games on the DS, not on this system, where I haven't found many full-sized games."

    Fully fledged games on DS?

    Really?

    By what criteria?

    Portable game system (like DS) games tend to err toward shorter play periods than home console gaming. There are home console only gamers that would laugh at such a statement of "full fledged games" on DS.

    Mobile platforms (like iTouch/Phone, which is NOT in the portable game system market) err toward even shorter play periods than the portable game systems (which, again, err toward shorter play periods than home console games). It comes with the territory. So I don't understand the complaints. Surely you knew what type of gaming was to come with a mobile platform like iTouch/Phone...right?

  • spiffyone

    @sh: You stated "Personally, I want this to change, but 99.9% of my portable gaming time is spent playing fully fledged games on the DS, not on this system, where I haven't found many full-sized games."

    Fully fledged games on DS?

    Really?

    By what criteria?

    Portable game system (like DS) games tend to err toward shorter play periods than home console gaming. There are home console only gamers that would laugh at such a statement of "full fledged games" on DS.

    Mobile platforms (like iTouch/Phone, which is NOT in the portable game system market) err toward even shorter play periods than the portable game systems (which, again, err toward shorter play periods than home console games). It comes with the territory. So I don't understand the complaints. Surely you knew what type of gaming was to come with a mobile platform like iTouch/Phone...right?

  • nizy

    Eli, you complain about the fact that you can't move and shoot at the same time, but this has been in every version of RE4 ever released - in fact every RE ever released! If you could move and shoot at the same time this would be an action game; not survival horror.

  • nizy

    Eli, you complain about the fact that you can't move and shoot at the same time, but this has been in every version of RE4 ever released - in fact every RE ever released! If you could move and shoot at the same time this would be an action game; not survival horror.

  • Eli Hodapp

    @nizy

    "They take a lot of getting used to, and the inability to run and aim at the same time doesn't translate particularly well to the virtual D-Pad either."

    Yes, the thing is on the console versions of the game, holding a shoulder button to aim/fire is a lot more workable than the clunky controls in both Resident Evil games for the iPhone where you're using on-screen buttons to shift between modes. Every "difficult" part of this game that I've come across so far has been due to fighting with the controls instead of fighting with the monsters.

  • Eli Hodapp

    @nizy

    "They take a lot of getting used to, and the inability to run and aim at the same time doesn't translate particularly well to the virtual D-Pad either."

    Yes, the thing is on the console versions of the game, holding a shoulder button to aim/fire is a lot more workable than the clunky controls in both Resident Evil games for the iPhone where you're using on-screen buttons to shift between modes. Every "difficult" part of this game that I've come across so far has been due to fighting with the controls instead of fighting with the monsters.

  • spiffyone

    With all due respect, Eli...I just think you're plain wrong on this one.

    "Fighting with the controls"?

    Really?

    C'mon now. Honestly. I can't see how anyone would have much more difficulty with these controls than they do with the home console originals, physical buttons aside. And, sure, you're using onscreen buttons to switch from normal to aim mode...but it is NOT that difficult to get used to.

    Regardless, your impressions of the game called into question the lack of ability to run and aim at the same time. As nizy pointed out, you can't do that on the home console versions either...so why is that an issue in this mobile version. If you wanted to point out the issue of onscreen virtual buttons that's one thing, and you should have done that in your article. Instead you complain about an area of control that even the original console versions lacked. It's...it's just not really a valid criticism of this mobile version in particular. All versions of RE4 as a whole? Sure. But just this mobile version? Nope. No dice.

  • spiffyone

    With all due respect, Eli...I just think you're plain wrong on this one.

    "Fighting with the controls"?

    Really?

    C'mon now. Honestly. I can't see how anyone would have much more difficulty with these controls than they do with the home console originals, physical buttons aside. And, sure, you're using onscreen buttons to switch from normal to aim mode...but it is NOT that difficult to get used to.

    Regardless, your impressions of the game called into question the lack of ability to run and aim at the same time. As nizy pointed out, you can't do that on the home console versions either...so why is that an issue in this mobile version. If you wanted to point out the issue of onscreen virtual buttons that's one thing, and you should have done that in your article. Instead you complain about an area of control that even the original console versions lacked. It's...it's just not really a valid criticism of this mobile version in particular. All versions of RE4 as a whole? Sure. But just this mobile version? Nope. No dice.

  • Yagami_Light

    Oh, and I spotted a MASSIVE inaccuracy in the article. It states that the console and PC versions were great. This is a clear and blatant lie. Everyone knows that the PC version of the game was complete and utter garbage. There is no room for personal opinion in this matter. It was one of the worst ports ever made.

    You should definitely change that, Mr. Hodapp

  • Yagami_Light

    Oh, and I spotted a MASSIVE inaccuracy in the article. It states that the console and PC versions were great. This is a clear and blatant lie. Everyone knows that the PC version of the game was complete and utter garbage. There is no room for personal opinion in this matter. It was one of the worst ports ever made.

    You should definitely change that, Mr. Hodapp

  • Yagami_Light

    "Eli, you complain about the fact that you can't move and shoot at the same time, but this has been in every version of RE4 ever released - in fact every RE ever released! If you could move and shoot at the same time this would be an action game; not survival horror."

    Actually, you could walk and shoot at the same time in Resident Evil: Outbreak File #2.

    Anyway, I love the stationary shooting, and pretty much everything about almost all of the RE games (with the exceptions of the crappy ones like RE4 for the PC, RE Survivor, RE Dead Aim, and RE Gaiden).

  • Yagami_Light

    "Eli, you complain about the fact that you can't move and shoot at the same time, but this has been in every version of RE4 ever released - in fact every RE ever released! If you could move and shoot at the same time this would be an action game; not survival horror."

    Actually, you could walk and shoot at the same time in Resident Evil: Outbreak File #2.

    Anyway, I love the stationary shooting, and pretty much everything about almost all of the RE games (with the exceptions of the crappy ones like RE4 for the PC, RE Survivor, RE Dead Aim, and RE Gaiden).

  • spiffyone

    RE4 PC was helped out with the patches, Yagami.

    And Outbreak File #2 removed the ability to chew gum while walking at the same time. See...that's the reason the RE cast usually can't shoot and walk at once. They're chewing gum. They can do two of the three, but not all three ;)

  • spiffyone

    RE4 PC was helped out with the patches, Yagami.

    And Outbreak File #2 removed the ability to chew gum while walking at the same time. See...that's the reason the RE cast usually can't shoot and walk at once. They're chewing gum. They can do two of the three, but not all three ;)

  • Sn7ke

    I've enjoyed Resident Evil: Degeneration a lot, since it was the first 3D action/adventure game to offer something like a continuous level and storyline

    Now I havent played RE4 Mobile yet, but I hope it offers something similair. I think atmosphere is most important in RE games, and that looks alright. Controls and graphics (static vs 3D style for example) have always been the flaws -if not - the point of discussion for these series.

    I think that the game deserves more credit than "so watered down that it's barely even recognizable as Resident Evil 4." Just like any other A+ console title that has been released on the I-platform.

    Metal gear didnt offer the Metal Gear experience, and Doom isnt like doom on the PC.

    So is bringing up the console version of RE4 even valid (and honest!) ?

  • Sn7ke

    I've enjoyed Resident Evil: Degeneration a lot, since it was the first 3D action/adventure game to offer something like a continuous level and storyline

    Now I havent played RE4 Mobile yet, but I hope it offers something similair. I think atmosphere is most important in RE games, and that looks alright. Controls and graphics (static vs 3D style for example) have always been the flaws -if not - the point of discussion for these series.

    I think that the game deserves more credit than "so watered down that it's barely even recognizable as Resident Evil 4." Just like any other A+ console title that has been released on the I-platform.

    Metal gear didnt offer the Metal Gear experience, and Doom isnt like doom on the PC.

    So is bringing up the console version of RE4 even valid (and honest!) ?

  • Num_T

    My only real gripe (but it is a major one and the main reason I only tried the lite version) is that is no gore / blood at all. Come on! This is a freaking zombie game... I don't care what platform its on.... pffff.....

  • Num_T

    My only real gripe (but it is a major one and the main reason I only tried the lite version) is that is no gore / blood at all. Come on! This is a freaking zombie game... I don't care what platform its on.... pffff.....

  • chris

    Not surprised at all. I knew it would suck. Apple really needs to watch itself, because this is starting to get old. The app store is being flooded with these lazy, half-assed, unplayable "ports" of existing high-quality games, and eventually it's going to lead to a backlash. Hell, I might just sell my 2nd-gen touch and get high-capacity classic or nano, and consider a PSP GO in the future. When PSP-GO comes out and offers a backlog of better games for download, and on the cheap, Apple may find itself in tough position. What ever happened to the mythical "premium" games section anyway?

  • chris

    Not surprised at all. I knew it would suck. Apple really needs to watch itself, because this is starting to get old. The app store is being flooded with these lazy, half-assed, unplayable "ports" of existing high-quality games, and eventually it's going to lead to a backlash. Hell, I might just sell my 2nd-gen touch and get high-capacity classic or nano, and consider a PSP GO in the future. When PSP-GO comes out and offers a backlog of better games for download, and on the cheap, Apple may find itself in tough position. What ever happened to the mythical "premium" games section anyway?

  • Thor

    Poor level design, stupid cutscenes, childish boring dialogues.

    This game is crap from the basement. Can't believe the level of quality is drowning all the time and people still get excited.

  • Thor

    Poor level design, stupid cutscenes, childish boring dialogues.

    This game is crap from the basement. Can't believe the level of quality is drowning all the time and people still get excited.

  • http://www.obamanetwork.eu Yoshi 256

    They raped one of the best video games of all time....

    The PS2-Version hadn't the best graphics either, but the atmosphere and gameplay were as genius as on the Gamecube.
    This handy ehm mobile phone crap is even worse than the PC Version.
    The iPhone has 600 Mhz and is capable of a lot more, this is just a lame port of an Japanese mobile game...

  • http://www.obamanetwork.eu Yoshi 256

    They raped one of the best video games of all time....

    The PS2-Version hadn't the best graphics either, but the atmosphere and gameplay were as genius as on the Gamecube.
    This handy ehm mobile phone crap is even worse than the PC Version.
    The iPhone has 600 Mhz and is capable of a lot more, this is just a lame port of an Japanese mobile game...

  • chris

    Completely unacceptable. Capcom? Apple? You listening? UNACCEPTABLE.

  • chris

    Completely unacceptable. Capcom? Apple? You listening? UNACCEPTABLE.

  • truthteller

    I GENUINLY cannot understand the praise lavished upon RE4. It was fun, but far from perfect. I clicked the link to it being voted number 1 game of all time (hl2 is far better in every aspect, even providing better survival horror aspects). To say the game is perfect in every aspect is so ridiculous that it is almost libellous.

    1) The story was PATHETIC. Most of the characters were corny, the premise was boring, there was no real mystery. RE1 has a far better plot, let alone other games.
    2) The controls. The same as RE1??!! You can't strafe, move with your weapon out, etc. This makes knife fighting particularly comical.
    3) The graphics are nice, but there is absolutely no interaction with the enviroment, and very little freedom. You are restricted to narrow paths, and you have the odd switch to throw. (HL2 completely embarrasses it in this respect).
    4) The game isn't frightening.
    5) The game contains very few puzzles (I don't count running to one side of a map and flicking a switch as a puzzle; more a time waster).
    6) The ridiculous and unnecessary introduction of random items. Open a sealed box, kill a snake, and get an egg. Which you can sell to a bloke who follows you. What a stupid idea.

    Anyway, a pretty decent game, with PLENTY of flaws.

  • truthteller

    I GENUINLY cannot understand the praise lavished upon RE4. It was fun, but far from perfect. I clicked the link to it being voted number 1 game of all time (hl2 is far better in every aspect, even providing better survival horror aspects). To say the game is perfect in every aspect is so ridiculous that it is almost libellous.

    1) The story was PATHETIC. Most of the characters were corny, the premise was boring, there was no real mystery. RE1 has a far better plot, let alone other games.
    2) The controls. The same as RE1??!! You can't strafe, move with your weapon out, etc. This makes knife fighting particularly comical.
    3) The graphics are nice, but there is absolutely no interaction with the enviroment, and very little freedom. You are restricted to narrow paths, and you have the odd switch to throw. (HL2 completely embarrasses it in this respect).
    4) The game isn't frightening.
    5) The game contains very few puzzles (I don't count running to one side of a map and flicking a switch as a puzzle; more a time waster).
    6) The ridiculous and unnecessary introduction of random items. Open a sealed box, kill a snake, and get an egg. Which you can sell to a bloke who follows you. What a stupid idea.

    Anyway, a pretty decent game, with PLENTY of flaws.

  • http://www.wildsurvive.com Mikhail

    Big developers are too greedy - they want to make a quick buck without any effort. I will only support indie developers from now on..

  • http://www.wildsurvive.com Mikhail

    Big developers are too greedy - they want to make a quick buck without any effort. I will only support indie developers from now on..

  • Icepulse

    "There are home console only gamers that would laugh at such a statement of "full fledged games" on DS."

    Guess they haven't tried "Advance Wars", "GTA: Chinatown Wars", "Fire Emblem" or Zelda for the DS.

  • Icepulse

    "There are home console only gamers that would laugh at such a statement of "full fledged games" on DS."

    Guess they haven't tried "Advance Wars", "GTA: Chinatown Wars", "Fire Emblem" or Zelda for the DS.

  • Veron

    I have to laugh when i see you bunch of whiners complain about the game. You really want Capcom to spend millions porting over a very graphically intensive game, yet you so often balk at spending anything over $9.99. Even then, that's the upper ceiling. You'd see people whining about a price drop. I've seen comments here from people saying Real Racing is too pricey for $9.

    The race to the bottom for pricing was driven by the consumer base. How many top devs will be eager to divert resources from more profitable ventures into iphone gaming? You want a top notch RE 4 port, do you know how much that would cost on the PSP or the DS (Hint: Way more than $10). How many of you are willing to put your money where your mouth is?

    There's something really amusing about reviewers expecting a very detailed port of RE 4 on the iPhone as it stands now. The best bet we have for a decent port is when Capcom finishes with the PSP Resident Evil, it should be less expensive to bring it over to perhaps the 3GS. Finito!

  • Veron

    I have to laugh when i see you bunch of whiners complain about the game. You really want Capcom to spend millions porting over a very graphically intensive game, yet you so often balk at spending anything over $9.99. Even then, that's the upper ceiling. You'd see people whining about a price drop. I've seen comments here from people saying Real Racing is too pricey for $9.

    The race to the bottom for pricing was driven by the consumer base. How many top devs will be eager to divert resources from more profitable ventures into iphone gaming? You want a top notch RE 4 port, do you know how much that would cost on the PSP or the DS (Hint: Way more than $10). How many of you are willing to put your money where your mouth is?

    There's something really amusing about reviewers expecting a very detailed port of RE 4 on the iPhone as it stands now. The best bet we have for a decent port is when Capcom finishes with the PSP Resident Evil, it should be less expensive to bring it over to perhaps the 3GS. Finito!

  • Yagami_Light

    "1) The story was PATHETIC. Most of the characters were corny, the premise was boring, there was no real mystery. RE1 has a far better plot, let alone other games.
    2) The controls. The same as RE1??!! You can't strafe, move with your weapon out, etc. This makes knife fighting particularly comical.
    3) The graphics are nice, but there is absolutely no interaction with the enviroment, and very little freedom. You are restricted to narrow paths, and you have the odd switch to throw. (HL2 completely embarrasses it in this respect).
    4) The game isn't frightening.
    5) The game contains very few puzzles (I don't count running to one side of a map and flicking a switch as a puzzle; more a time waster).
    6) The ridiculous and unnecessary introduction of random items. Open a sealed box, kill a snake, and get an egg. Which you can sell to a bloke who follows you. What a stupid idea."

    1. The characters and plot were MEANT to be corny. The corniness is most RE fan's favorite parts of the games. WHOAH! This hall is DANGEROUS!

    2. It adds difficulty to the game. If you could move and shoot, the game would be way too easy. Look at RE 4 Wii Edition. Even adding pointer-based aiming made the game too easy, even with the stronger enemies. Plus, look at how badly moving and shooting in REOF2 worked.

    3. That is how the game is meant to be. Do you criticize Mario for simply being about getting to the end of the level?

    4. A valid complaint. Most of the scare of the previous games was due to that lack of ammo, health, and saves. In RE4 you had more than enough ammo, health, and even had infinite saves.

    5. Agreed. There should have been a lot more puzzles, like the older ones.

    6. Actually, that is a cool idea. Plus, who the hell sells the eggs? You throw them at ganados or eat them.

  • Yagami_Light

    "1) The story was PATHETIC. Most of the characters were corny, the premise was boring, there was no real mystery. RE1 has a far better plot, let alone other games.
    2) The controls. The same as RE1??!! You can't strafe, move with your weapon out, etc. This makes knife fighting particularly comical.
    3) The graphics are nice, but there is absolutely no interaction with the enviroment, and very little freedom. You are restricted to narrow paths, and you have the odd switch to throw. (HL2 completely embarrasses it in this respect).
    4) The game isn't frightening.
    5) The game contains very few puzzles (I don't count running to one side of a map and flicking a switch as a puzzle; more a time waster).
    6) The ridiculous and unnecessary introduction of random items. Open a sealed box, kill a snake, and get an egg. Which you can sell to a bloke who follows you. What a stupid idea."

    1. The characters and plot were MEANT to be corny. The corniness is most RE fan's favorite parts of the games. WHOAH! This hall is DANGEROUS!

    2. It adds difficulty to the game. If you could move and shoot, the game would be way too easy. Look at RE 4 Wii Edition. Even adding pointer-based aiming made the game too easy, even with the stronger enemies. Plus, look at how badly moving and shooting in REOF2 worked.

    3. That is how the game is meant to be. Do you criticize Mario for simply being about getting to the end of the level?

    4. A valid complaint. Most of the scare of the previous games was due to that lack of ammo, health, and saves. In RE4 you had more than enough ammo, health, and even had infinite saves.

    5. Agreed. There should have been a lot more puzzles, like the older ones.

    6. Actually, that is a cool idea. Plus, who the hell sells the eggs? You throw them at ganados or eat them.

  • sh

    @Truthteller

    You're compaing it to games of different genres, you can't do that.

    Besides, the lack of being able to shoot and run at the same time is the whole point: to bring tension and atmosphere.

    Resident Evil 4 reinvented the whole third person action game genre.

  • sh

    @Truthteller

    You're compaing it to games of different genres, you can't do that.

    Besides, the lack of being able to shoot and run at the same time is the whole point: to bring tension and atmosphere.

    Resident Evil 4 reinvented the whole third person action game genre.