Give Feedback on 'Wolf 3D Classic' / 'Doom Classic' Controls

posted July 25th, 2009 1:37 PM EDT by arn in Upcoming Games, iPhone games, iPod touch games

t_shot1Last month, we reported that Doom Classic was closing in on release, but haven't heard much of an update since.

It seems id Software's John Carmack is still tweaking the control systems and posed a question on our forums last night asking about the demand for "tilt-to-turn" controls from Wolf 3D:

Does anyone actually play a lot with the tilt-to-turn option? I am considering removing it from Doom Classic. I don't want to present a lot of cluttered options to new users, but I don't want to annoy Wolf Classic players that have gotten used to a play style.

I don't mind having some semi-obscure options, but if just isn't a good way to control it for anyone, it would be best to prevent anyone else from wasting their time with it.

So if you are in love with Wolf 3D's [$2.99] tilt-to-turn option or have other strong opinions about it, now's your chance to influence the iPhone's Doom Classic release.

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41 Comments

  • die81 says:

    the controls in wolf3d are perfect!

  • 1337brian says:

    I could easily play Doom with the wolf 3d controls… I loved them!
    Now let's talk multiplayer…. =)

  • networkman says:

    Controls are fine in w3d. Multiplayer?

  • jimmychoo says:

    I agree with 1337brian. The wolf3d controls are fine. No need for tilt to turn. Multiplayer is where it's at!

  • The Wolf 3d controls are great. I like the different options you're offered with. I personally never use the tilt controls, though, but the seperate strafe and turn controls are definitely required.

  • Brad Newsom says:

    No offense to Cube, but I think that game has some pretty bad controls. I REALLY hate using the tilt to look in the game. I really prefer the dual controls. I really love the movement on the left for strafing, and the right thumb for turning. It just felt so natural, especially how fluid it is in the latest version.

    Wolf3d has the perfect mix. If a game requires you to look around, then it will still be perfect. Dual Controls FTW! People will complain about how to shoot, but that wasn't a problem in Wolf3d, so I still think it will work really well.

    Can't wait for Doom. I wish it was capable of playing modded wads. lol

  • Twazzock says:

    Options. I like lots of options.

    • Brad Newsom says:

      Prototype had lots of options, but its nature was absolutely overwhelming. It can really put off people…..unless the options are for visuals…then everyone would take the time to look at them. haha

  • yakyak says:

    more options is way more better

  • Kyle says:

    I'm a big fan of Wolf's controls and I never use the tilt to turn option. I can't wait for Doom!

  • ChrizzieFrizzie says:

    I thought the dual stick controls in Wolfenstein 3D worked really well, and never considered using the tilt. Thinking about it, I probably wouldn't have played the game if there had been any mandatory tilt aspect to it… W3D was a perfect bus game (20 mins to the office) because of the snack-sized time it took to complete those levels. Tilting controls are frustrating on moving vehicles.

    On a more general note, related to this topic…
    The tilt control is the reason I have not played the On-rails Doom game since I bought it… even though I quite dig the idea, graphics and execution. That game needs to be enjoyed while sitting down somewhere comfortable where you can get really into it. But if I'm sitting down, why not get onto my PC and play a cool "real" FPS on a big screen?

    There are only a few types of games where I actually prefer to play on the iPhone rather than on my PC, even if I'm at home and in the mood for play. Bound Zen is one example. Fieldrunners is another. Both are examples where the iphone form factor and touch interface create an interaction that cannot be replicated on the PC (the drag and drop aspect of Fieldrunners make it much more fun and intuitive than desktop implementations) and are used to provide a compelling game experience.

    I guess there's another usage case, and that's the "bed gamer". Action games make awful bed games, since they pump up your adrenaline before you go to bed. Ended up playing through all of Westward this way, that game was perfect for putting you to sleep hehe…

  • Vende says:

    Wolf's controls are great. Tilt isn't nearly as good

  • crsrc says:

    I like the tilt to turn. I probably wouldn't get Doom without it. Options are always better. Don't pull an apple and leave out more features because you think customers are too dumb to understand variety.

  • Cory Gillmore says:

    I love the dual analog stick setup in Wolf Classic and have never even tried anything else. It wouldn't bother me to exclude the tilt controls. Now an exclusion of multiplayer would bother me but wouldn't keep me from buying it. Can't wait for it to come out!

  • Pachi says:

    Give us the option. I prefer the dpad on screen.

  • iori says:

    Why not implement multi-finger gestures to, say, stafe with a 2 finger swipe.

  • iKain says:

    To be honest i don't care it had an option for mind control JUST RELEASE IT!!!!!!

    anybody with me?

  • iguy says:

    My opinion is, that the controls are crap! I dont want to touch into the screen to move the player ingame, the screen is to small for that! I recommend to use the controls like in car racing games. Only for shooting i want to touch the screen. Can someone submit my message to the developers please? thx!

  • Somerandomdude says:

    Actually, I like the controls the way they are. The only issue I had with Wolf 3d is that I couldn't change weapons (if there's a way let me know please). But in Wolf3d that didn't matter much as the only thing that changed was the rate of fire, not firepower or ammo type. Tha's a different story with doom but I'm sure they have it covered. And with the tilt-to-move controls, bad idea. I'm just not a big fan of tilt-to-move controls, so it may just be me but I don't think they work unless they're EXTREMELY well done. Even Hilly Billy was a bit annoying at times. But if you make it optional it should be alright as there's always a great control scheme to fall back on.

    Also, I know this isn't about controls, but it would be nice if they gave us some new additions to the game so there was more incentive to play it. I've been playing the crap out of Doom 1 and 2 along with its many mods, including the awesome Skulltag. Hopefully it'll include features like multiplayer, bot deathmatch, and wave mode like SkullTag, and maybe even some of the weapon additions that they have too. Otherwise, a way to easily access custom WADs would give me a HUGE reason to buy this, and I would pay instantly for it. Either way, id has released many great games on the iPhone so far, so I'm sure this'll be a great port.

  • jerzeeshadow says:

    Please update for iPhone 3.0!!!!!

    Must. . . .Stop. . . .The. . . .Slowdown!!!

  • Droppin' Loads says:

    Ha! I never knew the tilt was an option! I played it old school. My biggest complaint is that it's taken far too long to wait on Doom!!!! Hurry up already!

  • Tastic says:

    I played all the way through Wolf3d with the tilt-to-turn and on screen arrows to strafe. Thought it worked rather well. I hate to see it removed if he didn't think up something better.

  • Rozz says:

    Go crazy with all . When I play games it's usually in public (I have a long and crowded train commute) and I don't want to be waving my iphone around. You look silly doing it and it's kind of an invasion of other people's space, even if you're moving really slightly.

    I also have yet to see a tilt control that is anywhere near as precise as a joypad (even a virtual one) and that isn't given to Maybe I'm just too old at 30 to learn a new control scheme, I don't know, though I had no problem with the Wii. But I do know I hate it when I see games I'd like to play but they're tilt control only.

    I know some people like it but there are lots who don't as well, so I'd urge them (or any developers) to have standard controls be an option whenever they want to go "tilt."

  • Daniel says:

    Old school worked perfectly for me in Wolf3D. I never used the 'tilt' to turn option.

  • Aethereus says:

    Perfect touch control like metroid or in this case Moon Madness (not a fps but the control is perfect).
    Heretic and Hexen for iphone?¿?¿?¿?

  • Xpolicy says:

    I liked the Wolf3d pad controls but if you can offer both ways why not. See any one at Quakecon!!!?

  • John says:

    I played Wolfenstein 3d heaps of time on the Ipod Touch. I never used the tilt to control. The controls on it are excellent as is. They are the right size. I must say I am not a fan of tilt controls for for most games. It just makes it harder than it should be. Maybe it could be an option. There would be a smaller amount of people who use that so leave it in. I did like the shake to get rid of the bad guys on Doom resurrection but that was like a novelty thing.

  • cookiekixx says:

    i second the vote for the option to use tilt controls for strafing.

    that way monsters around corners wont have the first shot.

    can there be an options window like in wolf3d with the option to toggle between having tilt controls and also a sensitivity control?

    cant wait to play this game its been a while

  • Menneisyys says:

    As is also explained in my dedicated review ( http://www.iphonelife.com/blog/87/gaming-news-and-reviews-wolf-3d-doom-resurrection-toki-tori ), Wolf3D controls are (taken into the restrictions into account) great – much bette rthan those of, say, Archon.

  • Aethereus says:

    Tilt in fps is the baddest idea for control.
    Quake for PDA is a good port with good control, only simple touch.
    Metroid Prime Hunter for Nintendo DS hve the best control of fps for console games.
    I think the best control for iphone is in Space trader: Moon Madness with quake 3 engine. Not a fps but is perfect. Brother in arms or terminator salvastion… Caster got very good control… etc…

  • Bror says:

    I use tilt-for-turn in Wolf3d. I just can't get the hang of the default controls!

  • Aethereus says:

    Heretic and Hexen??
    no more tilt, external cross option for iphone and iphone, only a cross, and no more than one button. More buttons turn the option very big like icontrolpad and we dont like the big portables and bigs PSP or DS. Iphone and ipod are the future of portability but with one cross or external cross option. I think in portability and usability, and more abilities ;)

  • Aethereus says:

    I love play fps in my bed!!!!

  • OMar says:

    I like like like aiming touch. I like turn with finger slice. I love turn sexy for my fingers, I love, turn slice and touch to shoot ;)

  • Asscestus says:

    HAHAHAHAAHAHAAAA!!!! xD
    I can´t wait dooooooom for my iphone!!!
    implements look up & down?? yes? yes? and jump? look like gzdoom or doomsday or skulltag…or Heretic and Hexen?
    Bots implementation? CTF implementation?

    I love, turn sexy for my fingers
    turn slice and touch to shoot
    I love, turn sexy for my fingers
    turn slice and touch to shoot
    I love, turn sexy for my fingers
    turn slice and touch to shoot
    I love, turn sexy for my fingers
    turn slice and touch to shoot

  • Chad says:

    where the hell is the RPG

  • Scott H says:

    I always ended up using Wolf 3D's default controls and I only used tilt to strafe. I'd probably do the same thing for Doom classic.

    My question is this though- John, how do you leverage "change weapon" as well as "run" this time? Running is way more important in Doom (esp. since some of the secret areas require you to use speed to get to them before a door shuts, etc?

    Also, you were right that nobody changes weapons in Wolf 3D as they upgrade, but Doom often requires weapon switches on the fly. How will that work?

  • Dilly says:

    Just release it and I'll love u forever

  • joebuck says:

    I really wish someone would simply replace zodttd's version of Doom controls with Wolf3d controls…you think it wouldn't be to hard…course I'm no one to talk…but geez…sure would shut a lot of people up

  • 3astly says:

    Idk about some of these guys, but i fell in love with Gameloft's "Sandstorm" fps controls. Theres a virtual analog stick for walking n view is controlled by dragging along the screen but to look left u actually drag left. It would be soooooooo awesome if u did that n i would b sure to buy it :)

    -3@$+£¥

  • dadle says:

    MORE OPTIONS = BETTER. If you are worried about noobs, just set the controls to analogue and (sorta) hide the options for tilt away in the menus. But please but them there

    If the analogue controls can be anything like Wolf 3d, do it that way. But I really thought that tilt controls were integrated well with Doom Resurection. The problem with having all analog controls for a game like Doom, is the same problem you guys had with Duke Nukem. You have to be able to strafe, look up, etc. Its hard to cram all that in without tilt.

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