421Once Sony Pictures Television's Q*Bert started appearing in international iTunes stores [App Store] on Tuesday, July 21st, we felt confident that this classic game would be appearing in the U.S. store imminently. However, two days later, the U.S. release is still absent.

We contacted Sony Pictures and found that the U.S. release has been delayed for a few weeks but we should see it alongside the first version update to the international version which adds a new Jungle Map Pack. The Jungle Map Pack offers new level configurations and elements:

  • Welcome to the Q*bert Jungle, Q*bert hops of the pyramid to all new maps
  • New 2-way disks keep Q*bert flying around the map
  • Watch out, Coily can use the new 2-way disks too!

We first previewed the Q*bert release revealing that both modernized and classic modes are available. While the original Q*bert offers only pyramid shapes, Sony seems to be serious about adding additional content and maps over time. The international version of Q*bert is priced at the equivalent of the U.S. $1.99 price point which seems like it will be a great value.

Some screenshots from the Jungle map are included below:

qbert_jungle_menu

Be sure to check out our preview/video of Q*bert while you wait, or you can pick up the game right now if you are outside the U.S.

App Store Link: Q*bert (International Only)

  • Booch138

    Never really was a huge Q*Bert fan but that does suck we have to wait. Good ol land of the free.

  • Booch138

    Never really was a huge Q*Bert fan but that does suck we have to wait. Good ol land of the free.

  • mjbreese

    Im in Canada and I downloaded it last night. Good Lord I remember this game being hard but I had no idea it was this hard, why make extra levels when I can't get past the 3rd one? Oh well too hard is better than too easy IMO.

  • mjbreese

    Im in Canada and I downloaded it last night. Good Lord I remember this game being hard but I had no idea it was this hard, why make extra levels when I can't get past the 3rd one? Oh well too hard is better than too easy IMO.

  • Frogtorch

    Thanks for the heads up, TA.

  • Frogtorch

    Thanks for the heads up, TA.

  • HerbertKornfeld

    I haven’t played this yet, but I think it would be great if they emulated the pinball knocker that was found in the arcade cabinets. For you youngsters, when Q*bert falls off of the pyramid, this triggers a pinball knocker at the bottom of the cabinet. This was supposed to simulate Q*bert hitting the bottom. It was definitely gimmicky, but I always thought it was a neat gimmick. Perhaps with the iPhone they could throw a vibration here.

  • HerbertKornfeld

    I haven’t played this yet, but I think it would be great if they emulated the pinball knocker that was found in the arcade cabinets. For you youngsters, when Q*bert falls off of the pyramid, this triggers a pinball knocker at the bottom of the cabinet. This was supposed to simulate Q*bert hitting the bottom. It was definitely gimmicky, but I always thought it was a neat gimmick. Perhaps with the iPhone they could throw a vibration here.

  • Max

    why has this game a big frame?The playfield is to small.

  • Max

    why has this game a big frame?The playfield is to small.

  • http://www.astrosaurus.com astrosaurus

    At least we know it's delayed rather than just wondering, good work TA.

  • http://www.astrosaurus.com astrosaurus

    At least we know it's delayed rather than just wondering, good work TA.

  • http://www.youtube.com/watch?v=z3ywD7KNb44 mark

    The marketplace within Myrtle Beach has been doing a whole lot better - I do not think we are going to ever see sales like there were in 2005

  • http://www.youtube.com/watch?v=z3ywD7KNb44 mark

    The marketplace within Myrtle Beach has been doing a whole lot better - I do not think we are going to ever see sales like there were in 2005

  • wchan73

    Where is Q-Bert?