'Glypha' – A Joust-Like Game Now on iPhone for Free
posted July 7th, 2009 3:22 AM EDT by arn in Action, Free, iPhone games, iPod touch games
Both old Mac gamers and classic arcade gamers are going to be pleased to find out that the old Mac game Glypha has been ported to the iPhone.
Glypha was a Joust clone for the Mac originally written by John Calhoun years ago. The game code was released as open source and has been kindly ported to the iPhone by Kent Sutherland and released for free.
Gameplay is, of course, similar to Joust where you must joust with your enemies by colliding with them while retaining higher ground. An egg is dropped when an enemy is defeated and must be collected.
You are in control of a knight on a winged steed in an Egyptian temple, battling sphinxes through increasingly difficult levels. Gameplay is simple – you must fly and collide with enemy sphinxes with your lance above theirs.
This developer provided video shows the gameplay:
App Store Link: Glypha, Free














Glypha?!?!?
For iPhone?!?!?
HUZZAH!!!!
Awesome. I loved Joust, and the gameplay video looks fast-paced and sweet.
There is new funny game that I found this week. The game is a pretty simple, but I like that little bird flying under the clouds.The game name is iHawky. Here it is: http://itunes.com/apps/iHawky
Things we still need: Dark Castle… Shufflepuck Cafe…. Bolo!!
Shufflepuck Cafe! Indeed!
I never actually played Dark Castle…
And Bolo! Damn, I never got ANYWHERE in Bolo, and never managed a network game… I think I was a little too young… I'd love to try and get my head round it on iPhone though…
And if Fly Don't Die is ever re-made, I'll be able to die happy.
I LOVED this game for my old Mac waaay back in the day (I'd say around 12 years ago). This is awesome news!
Immediately downloaded. I loved this game!
While we're porting John Calhoun games, though, how about some Glider? I would happily pay premium price for that one.
(I'll agree with what's been said above about Shufflepuck Cafe, too. Could be nostalgia talking, but it was one of the most atmospheric games ever.)
And Glider for iPhone, that would be nice.
This is very fun. The controls are a bit hypersensitive though. Hopefully, I'll come along with a bit of practice.
shuffle puck was my first mac game.
If I remember correctly, Shufflepuck Café was the first Mac game that I ever found was not programmed with a frame rate limit, and had just been limited by the power of processors when it was released. I played it many years later only to find that it was unplayably fast on modern computers!
I agree with the calls to port John's other games to iPhone, but I can't possibly mention that name without mentioning that the number one game I would love to see ported to the mac or iPhone has to be:
Pararena
John, if there's any way you'd be willing to release the source code for that fantastic game, or to contract out a programmer to port the game to a modern platform, I know that I'm not the only one who would fall over backwards in delight at the chance to play the game again.
Wow, I had forgotten about Pararena! Although you'd really need to work out a good control scheme.
Free! Thanks, Kent!
Glider seems like such a perfict fit for the interface I am surprised it has not been done yet.
LUNATIC FRINGE ANYONE?!?
Man, I played this game a ton back in the day on my old mac. I was around 10-12 or so.