'Doom Resurrection' is Actually Pretty Awesome

posted June 29th, 2009 3:52 PM EDT by arn in $9.99, First Person Shooter, Reviews, iPhone games, iPod touch games

doom1Escalation Studios and id Software has just released the first original Doom title to the iPhone and iPod Touch platform: Doom Resurrection [App Store].

The Doom name carries with it an enormous 16 year legacy that results in some massive expectations for any adaptation. This iPhone version of Doom has been in development for over 6 months and utilizes many of the assets originally created for Doom 3. As a result, the game will look quite familiar to those who have played Doom 3.

The best compliment I can offer to Doom Resurrection is that despite some controversial changes, it "feels" like Doom and is a lot of fun. And as a reviewer, there are games I have to play to the end and games I want to play to the end, and Doom Resurrection easily fell in the latter category. The game makes good use of the Doom 3 graphics and audio to provide an immersive game that sucks you in for the duration.

doom2

Unlike Doom, Doom 2, and Doom 3, Doom Resurrection is not quite a traditional first person shooter. The character movement in the game is scripted along a pre-determined path. This means that you move along from scene to scene automatically as you combat demons and zombies with your available arsenal of weapons. The shooting component of the game, however, uses an accelerometer controlled reticule that is used to target the enemies. Incoming projectiles can be dodged with well-timed presses of the "dodge/cover" button, while cover can be temporarily sought from machine gun wielding enemies using the same button. Escalation Studio's Tom Mustaine had explained to us at WWDC that they had originally experimented with a tap-to-shoot mechanic but the game simply wasn't any fun. The accelerometer controlled aiming mechanism, however, really does work well and manages to offer an immersive Doom-like experience on your iPhone.

Doom fanatics will find familiarity with the variety of weapons strewn throughout the game. Some of these include a double barreled shotgun, plasma rifle, chainsaw and yes, the BFG. Weapon selection is more than just for visuals, as different weapons are more or less effective on different enemies. Health and ammo pickups are available throughout levels and are picked up by tapping on items directly.

The game includes 4 levels of difficulty from Recruit to Nightmare. Your performance in each of the eight levels is graded on an A-F scale based on your headshots, time, and item pickups and secrets found. Long term replayability involves the ability to replay individual levels at different difficulties for higher scores. While the gameplay remains similar throughout, the addition of new weapons and enemies do tend to keep things interesting.

Here's our gameplay video showing the controls:


[ Full HD version | Low Bandwidth version ]

The 8 levels went by relatively quickly with my first time through taking somewhere between 2-3 hours on the 2nd level of difficulty (Marine). The story line of the game, however, is a bit weak though it introduces the first dialog from the Doom marine himself. These cut scenes, pre-scripted sequences and dialog screens are ok the first time through, but when playing through again, you wish you could cut past them quicker than you can. While lengthy dialog can be skipped, you still have to go through the motions of some of the cut scenes. My only real gameplay gripe was that the cover mechanic becomes repetitive in some of the later levels.

Based our interview with both Escalation Studios' Tom Mustaine and id Software's John Carmack, it seems they are really proud of this release, and I can certainly see why especially given the realistic constraints of the platform. I believe Doom Resurrection will be a huge hit amongst both casual and hardcore iPhone gamers. There will, of course, be a vocal few that simply won't be able to get past the "on rails" aspect of the game, and to those, I suggest trying the game before passing judgement.

Game Details
Name: Doom Resurrection (v1.0.1) Price: $9.99 [Buy]
Developer: id Software Size: 79.6 MB
Device: Tested on iPhone 3G
Doom Resurrection brings id Software's first original title to the iPhone and it really is great. While the game dispenses with the free-roam aspect of the original, the iPhone specific changes work really well and makes for a very fun and immersive experience.
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87 Comments

  • booch138 says:

    Just picked it up. Gotta sneak time at work to play, otherwise I gotta wait till I get home lol. Can't wait to play this.

  • I don't try for 10 bucks :)
    It has got the name, it has got the monsters, it has got the weapons,
    But if I buy Doom, I simply want to get a FPS….nothing else.
    They could also release a Doom match 3 game, it would find buyers.
    They simply don't trust this devices and thats just sad.
    I want brave developers with visions. Not big money makers who run away.

    • spiffyone says:

      So then I take it you simply won't buy the upcoming Wolfenstein RPG, nor the in planning DOOM RPG release for iTouch/Phone, right?

      I mean, you've stated it's "FPS or nothing", so that means you are not interested in the RPGs either…right. 'Cause, if you are interested in those games, then your antipathy towards this game is nothing more than on rail shooter hate, and this fan of Star Fox, Panzer Dragoon, etc. simply cannot understand such silliness…if it is the case. ;)

  • sticktron says:

    Interesting. I'll try it (simply because its one of the few 'AAA' titles), but given the power of the new 3GS I'd much rather play with a dual-analog style setup.

    • Ataru says:

      Does the 3GS' power suddenly give it a pair of thumbsticks out of thin air?

      Dual stick games just don't work on a touch screen, and no amount of CPU power will change that.

      • Jose says:

        You are technically right Ataru, but CPU speed does improve virtual controls significantly — they feel much more responsive, even for existing games. I'm sure it will never be enough for a purist such as you, but it works for me… (I'm easy that way).

  • -=XX=-Nephilim says:

    I was about to buy it straight away but then I read entire review and "on rails" part put me off instantly…

    Perhaps I get it later on :)

    • Right. Otherwise I would have purchased 2 of them :)
      By the way, great to see you back in here :)

      • -=XX=-Nephilim says:

        hey man!

        we still need to catch up for that beer :)

        was very busy with work, making a game and now i am off for 1.5 months worth of Mediterranean holidays! hahaha :)

        will email you as soon as i get back to berlin.

  • astrosaurus says:

    Actually the whole "on rails" part makes me WANT to play it more, I think that's the best approach to making an FPS on the iPhone. Otherwise it's just insanely hard to control and clunky, me thinks.

    • spiffyone says:

      Here's where that idea falls flat on its face:

      If a shooter is on rails, it is by definition NOT an FPS…so how could making a game on rails be the "best approach to making an FPS on the iPhone"?

      It's two different and wholly distinct types of shooters. This isn't an FPS. It's an on rail shooter. Same overall genre and subgenre (action>shooter) but totally different type (action>shooter>first person vs. action>shooter>rail).

      • Brad Newsom says:

        What does FPS mean? First Person Shooter. Its in first Person, and its a shooter. What don't you get?

        It is an FPS.

      • Alza says:

        Have to agree with Brad Newsom here. It is entirely, by definition, a first person shooter

      • Stormchild says:

        Not to gang up, but if you're going strictly by definition, these guys are right; it *is* a first-person shooter.

        It has a different control mechanism than typical FPS games. That doesn't make it a different *genre* — and it is certainly not "wholly distinct" from other FPS titles (wherein they would have absolutely nothing in common; they have everything in common except the method used for moving around).

        Personally, as someone who was once a highly competitive FPS gamer (was in a top-ranking Quake II clan for about a year), I've always hated playing FPS games on console game controllers. I find it clumsy and frustrating and just not fun. I think a mouse and keyboard is the ONLY way to go. And I bet it would suck even more on a touch screen than a console controller, so I can understand why they chose to try something new instead of clumsily imitating a control scheme intended for a different platform.

      • spiffyone says:

        *sighs

        Look up "rail shooter" and look up "FPS" and then come back to me.

        They are both shooters, yes, but different types of shooters.

        On rail. FPS. 3rd person shooter. Shmup (hori and vert). Run 'n gun. Light gun games. Etc., etc., etc.

        By the definition of the GENRE FPS and rail shooters are, in fact, different. The control mechanism, the amount of control one has over the player/character's movement, etc. all add in together to give us the basis of the different genre classifications.

        Going by the "logic" you all are using, any game is an RPG because in any game you "play a role" and any game is an adventure as you commonly "are on an adventure".

        Understand and get this through your heads: Video game genres are not based on arbitrary phrases alone, but on the GAMEPLAY, and control interface and mechanisms do, in fact, give a clue as to what type of game it is in some cases, particularly with shooters.

        Example: Duck Hunt is NOT an FPS. It's a light gun game. Different type of shooter. Yes, you are looking out of the eyes of the hunter, perhaps, but the control interface and degree of control tell us what TYPE of shooter it happens to be.

        The only people that think every game that happens to have shooting and happens to be in first person viewpoint is an FPS are those that look at things on face value and don't dig deeper for the truth of things.

      • spiffyone says:

        @Stormchild

        And here's where your entire post falls flat on it's face:

        1. I never stated it was a different genre, but a different TYPE of shooter. I distinctly and clearly stated "same overall genre and subgenre, different type". Reading comprehension is our friend ;)

        2. The method of "moving around" is actually quite a large distinction, as is the amount of freedom of movement. All these things conspire to give us the differences, which are quite distinct, and thus give us the different types of shooters that exist in the video game industry.

        2. Rail shooters predate FPS titles. So your thought that this "is something new" is both wrong, and, quite honestly, silly. id have not created something "new" for the iTouch/Phone market. It's a rail shooter. A great one, IMHO, but there's other rail shooters on the market as well, and a few use the "accelerometer to aim" method. So let's not give id too much of a pat on the back. Oh, and the very fact that this type of shooter predates FPS, controls differently, and has less freedom of movement again point to how they are different types of shooters.

      • imadqamar says:

        @spiffyone

        "First-person shooter (FPS) is a video game genre which centers the gameplay around gun- or projectile weapon-based combat through the first person perspective; i.e., the player experiences the action through the eyes of a protagonist."

        (http://en.wikipedia.org/wiki/First-person_shooter)

        I looked up its meaning :)
        it doesn't necessarily have to involve free-roam to be classified as an FPS. Its an FPS on-rails, thats it. Its true that whenever you hear that a game is an "FPS", the first thing which is an obvious part of gameplay is free-roaming.. but by definition, its not true.

  • estyst says:

    Awesome… gameplay video is awesome… but not for $10 – I'll pass and wait for Rolando 2 ;]

  • jc says:

    Meh, I want Doom classic

  • Dan says:

    to mean, this looks like what MGS Touch should have been and could have been. If only….

  • Nausicaa says:

    Yeah, $10 is a lot to ask for a three hour long on-rails shooter that uses assets all pulled from a five year old title (not that it doesn't look good visually). I doubt the development was that difficult – seems more like a cash grab to me. When it drops to $5 or less I might pick it up. Overly cinematic games like this don't really interest me on the iPhone.

    Until that happens, $10 can buy me a couple more less expensive, open-ended and probably more enjoyable titles.

  • iSeptimus says:

    Doom Classic instead place…. will wait for a sale price on this.

  • jc says:

    my guess is this put Doom Classic even further away so as to not steal resurrection's thunder

  • sufy says:

    Damn just read that this game runs on a pre-determined path which means that it's not free-roam meaning that there's no freedom.

    It's not your typical FPS shooter that's for sure. I was having high hopes for this I hoped that you were in control of the character rather than the character moving himself

  • nsilva1380 says:

    You know, I love Id and John Carmack is a god. On Rails is not what I want though. Wolfenstein is still my fav iPhone game even with classic graphics. That's what we want, not sacrificed interface for 'good looks'…in the words of GOB, 'COME ON!'

  • morrow says:

    Needs more content and replayability in order to justify $10, imho.

  • Kita says:

    "I suggest trying the game before passing judgement." Is there a lite version to try out?

  • Acidbottle says:

    aye i agree with most of tha comments above.

    id take doom over a doom on rails with nice gfx anyday. got bored of nice lookin shooters like that in the mid 90s gah.

  • arn says:

    fwiw, the people who actually bought the game seem to love it:
    http://forums.toucharcade.com/showthread.php?threadid=17243

    arn

  • Nod says:

    I'm a sucker so I picked it up even though $10 is probably too much for what it is. I'm sure the cost will come down soon.

    That said, it's actually quite fun and playable and the controls work well on the iPhone without being clunky, which is saying something. It's basically Area 51 with nice graphics, dodging and multiple weapons.

    I'm not sure exactly how developers would give you full FPS style control and still make it playable. I found Wolfenstein on the iPhone clumsy and that's only moving in two dimensions. I'm sure they won't stop trying though…

  • Somerandomdude says:

    Ok, I was waiting for a while for this game to come out, thining it would be in the $.99-$2.99 price range, considering the type of game that it is and how long the game is. It's only about 2-3 hours of gameplay. Sure, it might be a cool game while it lasts, but $10 bucks seems a bit much for a short game like this. If they dropped the price to a reasonable one or added alot more to justify the price, I would buy it in an instant. For now I'll have to pass though, which is unfortunate as the gameplay looks like it'd be alot of fun too.

    • Dustin says:

      Oh yeah, if only it was $2…

      Do you know how much work it takes to make a game like this? $10 for 3 hours of (replayable) fun is plenty cheap in comparison to other forms of entertainment.

  • JR says:

    After having read Carmack's interview, most of the comments I'm reading here are exactly what Carmack was afraid of – people aren't buying into the 9.99 price point and expect "a lot more" for that price (or want it for less than 5$). If this continues, there won't be ANY great games on the iPhone. Developing games like Doom Resurrection (even if it is an on rails shooter) takes a lot of resources (even if it does use 4-5 year old assets).

    Unless people are willing to pay 10-20$ for these types of games, we'll be seeing less and less of them. Considering some PSP/DS titles sell for 40-60$ and are only 6-8 hours, 10$ for 2-3 hours is a steal.

    Damn kids.

    • wegmans says:

      the market sets the price in the end though… offer enough value and it justifies the purchase as the users will convince others… don't give up hope

      • jon says:

        The market sets the price and the quality. Right now people are scooping up crap games because they are cheap and crying murder when decent games break the 2.99 mark. That sends a strong message to would-be developers.

        Hopefully the folks vocal about the price aren't the majority. If a game is good and it last for three hours it may be worth $10.

        Personally, I think most of the ~$0.99 games are a rip off since they are junk. Most of the games selling for more are mediocre too, but they are better than junk. To be honest, I love games, but I don't do much gaming on my iPod. There are only a few games I've played that I go back to. And of those even fewer that I would recommend to anyone.

        I'm rambling… My point is people should stop crying about prices and focus on whether the game is worth buying.

    • gadlaw says:

      There are already a lot of great games out there before the big boys decided to dirty themselves by coming over to the system. And at ten dollars a game they can just keep on keeping themselves away. And if I want fifty dollar crap games I'd get me a PSP or a DS. So take your ten dollar games or your envisioned thirty dollar games or whatever 'price point' you all envision you need to keep up 'innovation' and don't let the door hit you on the butt.

    • sameAsitEverWas says:

      The game is flat out mediocre. I would not call this a quality title, more like SHOVELWARE.

    • John says:

      Unfortunately you're right. Being an iPhone developer it's increasingly obvious that it's going to be impossible to make a return on the development costs as the market doesn't seem to support $10 games.

      I have a funny feeling these games will stop being made for the iPhone, the same way as a lot of types of games aren't made for the PSP as it's market seems to only support franchises and ports etc.

  • pante says:

    i just want to add that it doesn't matter how much game costs if it brings a gamer a lot of fun…

    8 levels doesn't determine if game is worth the price. same with "rail" shooter of fps. it's all about how GOOD it is in the way it was made.

    this title rocks. it's not over priced for me, i received what i've wanted from 9.99$ game. thanks id!

  • jc says:

    JR – id be more than happy to pay 10 or even 20 for Doom Classic. The price doesnt bother me its the fact that its rails and i already have Doom III

  • wuMMle says:

    Well i have taken the plunge and so far its a lot of fun more like house of the dead than doom in my opinion but very good

  • JR says:

    @JC
    My answer to that: I've played through Doom classic, I haven't played through Doom Resurrection. Sure, it's based on Doom 3 assets, but it isn't Doom 3. Doom Classic is the same old Doom that came out 15 years ago

    The game is definitely impressive for a iPhone title. 10$ is definitely worth the production value.

  • jc says:

    btw – what happened to the update we were told was going to happen for Wolf3d that gives the option to turn off them horrible "updated" graphics.

  • Nate says:

    @JR
    I totally agree with you regarding pricing. 10 bucks doesn't seem too much for a 2-3 hour game. (Which usually equates to 4-6 for me and my lame skills) What else are you going to get for that 10 dollars: a meal at McDs? a frozen pizza? a couple of beers at the bar? a coffee and pastry at Starbucks? an early movie (not including refreshments)? Kinda seems irrational when to fret over a few dollars considering the coin that iPhone owners are dropping each month on service. But to each, his own. Just my 2 cents.

  • Dark NRG says:

    How much would this game be on the DS or PSP??

    Idk, I love playing House Of The Dead: OVERKILL on the Wii, and that's on rails….

  • naythan says:

    noooooo!! i had been saving my $13 AUD itunes credit for a good $13 game since the 3.0 release and since nothing was getting released i bought doodle jump yesterday!!! im $1 short!!! doodle jumps pretty great though, n now i guess i can buy stuff like minigore (when it fkn comes out, theyre just stalling with tht shotgun question) and hopefully doom classics $5.99 AUD when it comes out soon so i can get tht, cos thts what ive been waiting for anyway… and ppl should stfu about the price even the cheapest ps2 (and maybe ds i dunno ive only got ps2) games are like $15 australian, n those r like 10 yr old unknown crappy things…

  • WhySoSerious says:

    LOL….$9.99! ROFLMAO…..$9.99……Ahhhh hahahahahahaha….$9.99. no

  • Adams Immersive says:

    I'm a traditional FPS fan and I prefer full freedom.

    But this sounds like it's good enough to buy anyway–and I am a fan of Doom 3 (the flawed but scary Mac shooter).

    I can risk $7. (It costs $10 and I'm certain I'll get $3 of fun out of at minimum :) Hopefully much more.)

  • sameAsitEverWas says:

    I bought this game. Unfortunately it is rather mediocre. It's ok but certainly not anywhere near as innovative as the id crew seem to think. It's really just a House of the Dead clone with a Doom 3 skin…and way to much boring 'cutscenes' and other drivel that only serve to take you out of the game play.

    Sorry id, this is a $4 game at best, if you can't make fun games at that price point then maybe the iPhone platform is not for you…

  • Noah says:

    I expect more than 2 hours of gameplay for $10. I'd honestly pick it up if it were even half that price.

  • crishnak says:

    Well, I wasn´t too happy when I first heard that it is going to be on rails. Still I bought it (and played halfway through now). It´s not that bad, even if I don´t favor on rails. Good graphics, nice sound and almost doom-like atmosphere. But somehow I still believe they could have made this an FPS. Using the control scheme of Wolf3D + acclerometer aiming would probably have worked well enough to make this a decent FPS.

  • gadlaw says:

    I especially liked the threat implicit in the interview with the Doom guy from the last thread about whether or not the platform can 'support' games at that price point. You know, I have Doom for the Computer and the xbox and don't feel a compelling need to spend ten bucks for a squinty copy on the itouch or iphone. So good luck with your ten dollar games, you won't be getting any of my funds.

  • Twitchfactor says:

    I would NEVER pay $10 for Doom "classic". I'm over it. Played it a million times on many platforms (N64 even). Done.

    This game looks way more interesting, even though it's House of the Dead in Doom3 Land.

    As a developer of a multitude of games for even longer than Carmack himself, I can tell you, it's no easy feat to just slap a game on a platform. It doesn't work that way. The iPhone is its own beast, requiring its own solutions. Also "4-5 year old assets" or not, they don't just dump on the iPhone. The iPhone has no normal mapping and more than likely couldn't handle the assets bump mapped or not. I've seen the Doom3 assets. They're not plug & play for anything but Doom3 and that tech.

    Now, $10 is outside of the "impulse buy" range, but I find bitching about any game >$1 tiresome as someone that pours blood, sweat and tears into these things. Besides, the market will adjust accordingly. If you don't like it, don't buy it.

    So, give the developers some credit/love for making a solid game and pushing the envelope, unless you just want the platform flooded with iFart and match-3's.

    • sameAsitEverWas says:

      I would give them credit if they deserved it, but the game isn't very good.

      They pretty much admit in the interview this was just a cash grab and they have no clue about the iPhone platform…though they don't seem to realize they are admitting that which is pretty funny.

      • spiffyone says:

        Sure…it's not good…to YOU. Others have enjoyed the game quite a great deal, and it's getting high marks from most "professional" reviewers.

        So, y'know…different strokes for different folks and all that

  • rich_952000 says:

    Wolfenstein was good.

    Now, no disrespect to Mr. Carmack, but if you want full fledged, fps goodness on the iPhone here's a good one; Prey Invasion from Hands-On Mobile it's only $2.99 and very well produced.

  • WeirdingWay says:

    Tired of overpriced IPs when you can get equally engaging gameplay from a title that isn't a name brand.

  • DannydeK says:

    In Europe it costs like 7 euro's, which isn't that much (3/4 beers max).
    And I am definatly gonna buy this, it has the graphichs I never expected to happen on an iPhone, and even if it's on rails, I'm sure it will turn out a great experience. It's just no FPS, so get over it. It's good to play this game in the train for example, since I personally only play for 10 minutes at a time. It's what mobilegaming is all about.

  • jaikben says:

    good game for what it is, worth every cent

  • iPhoneGamer says:

    Here's a little news flash. IT'S STILL A FIRST PERSON SHOOTER. It's defined by point of view, not freedom of movement. You may not like it, and continue to boo-hoo about it, but guess what? You'll still be wrong. So call it what it is. It's a FPS on rails.

    • Man-E says:

      Thinking over-literally is a form of stupidity. FPS is a name, not a mathematical formula.

    • spiffyone says:

      FPS in the video game genre classifications is NOT simply defined by POV. It is defined by POV, freedom of movement, etc. If you cannot see this then you are, IMHO, a fool. Good day.

      • imadqamar says:

        Although I've already replied above, but take a look at this:

        "First-person shooter (FPS) is a video game genre which centers the gameplay around gun- or projectile weapon-based combat through the first person perspective; i.e., the player experiences the action through the eyes of a protagonist."

        (http://en.wikipedia.org/wiki/First-person_shooter)

        A game doesn't have to involve free-roam to be classified as an FPS; the POV aspect of it is good enough.

  • kappa says:

    FPS on rails? I'll pass.

    • spiffyone says:

      Rail shooters are a different type of shooter that predate FPS.

      Why do so few seem to "get" that fact?

      Again, same overall genre and subgenre (action>shooter) but different types (action>shooter>on rail vs. action>shooter>FPS, and if we go further into other types of shooters we can vs. action>shooter>vertical scrolling/vert shmup vs. action>shooter>light gun, etc., etc., etc.).

      Learn your genre classifications.

  • along123 says:

    In spite of all the negativity posted here ..i couldn't stand it. Just bought it!

  • DannydeK says:

    some of you guys act so retarted :)
    It's only 8 euro's, it's the best looking game which I never thought was possible on the iPhone. How the *** can you guys have an opinion about a game you never played? This is one on-rails game that brings something different to this kind of gameplay. It's innovative as hell, and they realy made something unique which only a iPhone can handle..

    Enjoy it, but don't complain about something you didn't played! Stupids.

    • John says:

      I believe you meant to refer to everyone as "retarded" and not "retarted".

      • imadqamar says:

        I hope that whatever he meant by 'retarted', the message gets recieved by the concerned ppl.. coz he is right

  • -=XX=-Nephilim says:

    I hear fair few people here talking about $10 price tag – including ID…

    I think they are all missing the point…

    I am ready to spend not $10 but $20! Hell, even $30 for AWESOME game!

    However, if you deliver "on-rail" stuff that is using ancient assets and try to flog it as FPS for $10 I will simply pass…

    In other words, I am 100% positive that there are plenty of people like me who have absolutely no problem at all spending $10 or $20 or even $30 for a single title that plays well, that is original, that has solid reply values attached to it etc…

    But BRING IT first and then ask for my dosh…

    What people are doing at the moment is talking about how guys need to spend more money to see quality titles…

    I say BRING quality titles first and then we will spend money no problem…

    Simple as that.

  • Man-E says:

    The game sucks. Hard.

  • John says:

    I don't have a problem with the game being on rails… I DO have a problem with that not being mentioned anywhere on the game page in the App Store, or on id's website for the game. I bought the game within hours of it being released, before all the reviews were out revealing the game was on-rails. If I had known that I wouldn't have downloaded it with the huge expectations I did.

    When they put in the description "revolutionary control scheme" and "innovative controls for fast-paced and accessible first-person action" that does not tell me they dumbed it down by removing the ability to move on your own.

    I'm not going to argue that game isn't great. So far most of the FPS games you could get just don't work on the iPhone platform, though I felt one or two were getting close to working. After reading the previews for the game on the web and then seeing the game page in the App Store, it was my belief in id, that maybe they got it right and figured out a reasonable way to put the full FPS experience into an iPhone game.. Sadly, what is probably a great game if you go into it with the proper expectations is now just a let down for me. Along with a $10 bite in my pocket.

  • GreyDawn says:

    Well, the moral of the appstore is that we know this will be on sale for $2.99 in a month, so yeah, I'll wait until then…

  • Somerandomdude says:

    The only reason that I'm saying the 9.99 price is rediculous is because many of us can't afford a game like this. There are so many other great games in the appstore for a more reasonable price, so when people are looking at two games that they want and they see that Doom is 9.99 and the other is abuot 4.99, they're immediately going to take the 4.99 one. If they want to attract a larger market and keep the 9.99 price tag, it should go on sale to attract those who can't afford it at such a price, then go back to the regular price. Even if it was just for week or a weekend, just to give those people a chance at a seemingly great game. Otherwise give us a lite version so that we can see if the game is worth the money.

    • spiffyone says:

      You can afford a $200 phone (+ contract) or a ~$200 iPod touch, but you can't afford to spend $10 for a game?

      I call B.S.

  • jackson says:

    i was suprised to. it is actualy a realy fun game. a bit pricy, but i normaly dont care about the price when it comes to iphone games.

  • imadqamar says:

    Can't understand why people are complaining about not being able to move!? It was announced as an "on-rails" shooter, so what's with all the fuss, huh?? Don't buy and rate the game bad just 'cause you don't like the genre. It's 'cause of this attitude that AAA titles are scarce on the platform; peope want "everything" a console/pc game has to offer, from a $9.99 title.

    As far as the game itself is concerned, its on-rails shooting at its best; this is how MGS Touch should've been! I didn't expect this to be this good, but the truth is, this really is Doom 3 (Windows/PC) experience in your pocket. The graphics are great, and the gameplay is just right for the platform; plus it gives a fair amount of gameplay hours too on medium difficulty. Hats off to John Carmack and his team! Keep up the quality work :)

  • Harmeet says:

    Just finished the game (easy mode) pretty short but not bad Im going to try medium and hard but yeah its pretty short

  • I bought it, as frankly $10 is about the price of a pint over here. I was really looking forward to seeing what id was able to do with the platform and this is certainly a huge achievement from a technological standpoint.

    Unfortunately, to me, this game miss the target when it comes to the fun-part. I actually found Time Crisis to be a more entertaining on-the-rails shooter despite being nowhere near Doom technologically. So, I get the fact that they need to charge $10 for the job, but I'm certainly not convinced it's the right price-point when it comes to entertainment for your money. As a gamer I don't pay for technology, I pay for entertainment value…

  • Adams Immersive says:

    I'm enjoying it!

    I do wish I could fully invert the controls (not just vertical) since it feels backwards to me. But I got used to it.

  • Appleman says:

    The hilarious part is the people who wish it was free-roam like doom 3! xD!

    Does nobody remember the fact that Doom3 was practically an on-rails shooter, it was the definition of linear. You people are whiners, Doom Resurrection is a genuinley good game, and the onrails+accelerometer is hundreds of times better than the virtual analog sticks like in Prey and RE, especially without a screen protector, the iPhone screen is not that slippery.

  • erik says:

    now i see, i was too much excited about this release. On rail shooter for 8euros? WTF!? Not gonna buy. For me, this is the biggest dissapointment in iphone gaming :-(

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