screenshot_desktop_tower_defense_01
Flash version

TouchArcade met with Brian Robbins of Fuel Games to discuss their ongoing iPhones projects and games. Fuel Games is the development group behind Van's SK8: Pool Service and we've been told that there will be a Lite version of that game shortly. Brian also gave us a preview of their upcoming Lifeboat game which we will detail in a later article.

The other big news they had for iPhone gamers was that the massively popular Desktop Tower Defense flash game is coming to the iPhone.

Fuel Games is working closely with Paul Preece of Handdrawn Games to bring this classic to the iPhone. While iPhone-only gamers may have been introduced to the Tower Defense genre through Fieldrunners, for a large number of people Desktop Tower Defense was the game that brought it to the masses. From Wikipedia:

The game is played on a map resembling an office desktop. The player must stop a set number of enemies, known in the genre as "creeps," from reaching a set point on the playing field. This is accomplished by building and upgrading towers that shoot at, damage and kill the enemy creeps before they are able to reach their objective. Unlike many other tower defense games, the path of the creeps themselves is not set; instead, the towers built determine the path of the creeps, who take the shortest path they can find to the exit. The game prevents making an exit inaccessible.

Original creator Paul Preece is said to be taking an active role in the port and is working hard to stay true to the original game. Robbins stressed that the game has always been seen as a light hearted puzzle/strategy game, different from the more seriously themed action TD games that have followed.

The game will essentially be a port of the 1.5 version of the Flash game but will have updated graphics and other iPhone-specific features. Fans of the original should be reassured that a "Retro" mode will also be available to relive the original feel of the game. The iPhone version will also feature the original easy / medium / hard levels and eventually incorporate other modes of play.

The game is due later this summer. We'll provide more information and screenshots as we receive them. The Flash version of the game can still be played at HandDrawnGames.com.

  • Dudehuge

    Talk about being late to the party.

  • Dudehuge

    Talk about being late to the party.

  • DannyV

    Another tower defense...THAT'S ENOUGH!!!

  • DannyV

    Another tower defense...THAT'S ENOUGH!!!

  • Divintar

    w00t. I wasted so much time back in the day playing this. Old yes, but so is pacman and I'll still waste hours (and quarters) playing it whenever I get a chance.

  • Divintar

    w00t. I wasted so much time back in the day playing this. Old yes, but so is pacman and I'll still waste hours (and quarters) playing it whenever I get a chance.

  • http://www.astrosaurus.com astrosaurus

    The genre has come SUCH a long way since the original Desktop Tower Defense. Aside from graphics I wonder if they're going to do anything else to ensure it holds up, or at least tries to compete with the current crop.

  • http://www.astrosaurus.com astrosaurus

    The genre has come SUCH a long way since the original Desktop Tower Defense. Aside from graphics I wonder if they're going to do anything else to ensure it holds up, or at least tries to compete with the current crop.

  • http://www.silentrocco.com Rocco

    Way too late :)

  • http://www.silentrocco.com Rocco

    Way too late :)

  • f e a r l e s s

    ... and people wonder why Flash is not allowed on iPhone. App Store would most likely be half if not more the size it is now. Pure marketing strategy.

    Glad to hear this game is coming to iPhone.

  • f e a r l e s s

    ... and people wonder why Flash is not allowed on iPhone. App Store would most likely be half if not more the size it is now. Pure marketing strategy.

    Glad to hear this game is coming to iPhone.

  • Learjetzoom

    This is the TD I am familiar with. This is exciting!

  • Learjetzoom

    This is the TD I am familiar with. This is exciting!

  • Henrik

    Old? Yes. But still one of the best when it comes to strategy and the set of rules.

  • Henrik

    Old? Yes. But still one of the best when it comes to strategy and the set of rules.

  • Gord

    Great! I've been playing StarDefense, which is ok, but the creeps just follow a set path that you can't control. I much prefer the freeform layout of desktop tower defense, it opens up loads of tactical options.

  • Gord

    Great! I've been playing StarDefense, which is ok, but the creeps just follow a set path that you can't control. I much prefer the freeform layout of desktop tower defense, it opens up loads of tactical options.

  • DerekT1

    Another TD great... this one looks even worse than the rest

  • DerekT1

    Another TD great... this one looks even worse than the rest

  • mainstreetmark

    Ah great. I spent an excessive number of hours trying to beat the Survivor mode where it's the creeps that split in half all the time. I hesitate to revisit this game, as that unbeaten mode is a black spot on my otherwise successful life!

  • mainstreetmark

    Ah great. I spent an excessive number of hours trying to beat the Survivor mode where it's the creeps that split in half all the time. I hesitate to revisit this game, as that unbeaten mode is a black spot on my otherwise successful life!

  • Florbastang

    Whoopdidoodlidoo! Who cares? Not only is it just another TD game (a genre that I wish would just die), but it's absolutely archaic in comparison to what's out there now. They're about 5 years late. Sadly, it'll probably do well, considering the love that crappy, watered-down Flash games get on the iPhone. Apparently, people like to pay for watered-down apps that can be played for for free online.

    No thanks! This is a big PASS!

  • Florbastang

    Whoopdidoodlidoo! Who cares? Not only is it just another TD game (a genre that I wish would just die), but it's absolutely archaic in comparison to what's out there now. They're about 5 years late. Sadly, it'll probably do well, considering the love that crappy, watered-down Flash games get on the iPhone. Apparently, people like to pay for watered-down apps that can be played for for free online.

    No thanks! This is a big PASS!

  • Alichan76

    @Florbastang
    What are you droning on about? Does the same rule apply to films? Is Casablanca 'archaic'? What is your point exactly? Plus, although there are a lot of TD's in the app store, there are very few open field TD's, and it is very fitting that desktop Tower Defense is added to the small list that exists.
    Yes, you can play free online, but that's hardly the point is it?

  • Alichan76

    @Florbastang
    What are you droning on about? Does the same rule apply to films? Is Casablanca 'archaic'? What is your point exactly? Plus, although there are a lot of TD's in the app store, there are very few open field TD's, and it is very fitting that desktop Tower Defense is added to the small list that exists.
    Yes, you can play free online, but that's hardly the point is it?

  • http://www.fftrealm.com Noah

    It's about time. They also need to bring "Buggle" over to the iPhone platform.

  • DrFu79

    I actually contacted Paul Preece in late 2008 to convince him to release this classic within a few weeks in the App store. I had contacts to then free developers.
    At first he was interested but when he realized i dont program myself and was just organzing i never heard from him again.
    I was absolutely sure that the port would sell like hot cakes.
    On March 13th, 2009 Fieldrunners entered the ring.
    He could have had a big hit before that.

    I could still kick myself for not being more ___ (insert fitting word here, my english is not that good and its late here in germany) ...

  • http://www.fftrealm.com Noah

    It's about time. They also need to bring "Buggle" over to the iPhone platform.

  • DrFu79

    I actually contacted Paul Preece in late 2008 to convince him to release this classic within a few weeks in the App store. I had contacts to then free developers.
    At first he was interested but when he realized i dont program myself and was just organzing i never heard from him again.
    I was absolutely sure that the port would sell like hot cakes.
    On March 13th, 2009 Fieldrunners entered the ring.
    He could have had a big hit before that.

    I could still kick myself for not being more ___ (insert fitting word here, my english is not that good and its late here in germany) ...

  • arn

    @DrFu79 - Fieldrunners came out in October 2008.

    arn

  • arn

    @DrFu79 - Fieldrunners came out in October 2008.

    arn

  • DrFu79

    @arn -
    thanks. Checked at 148apps.com and iTunes, first thought i was crazy reading that date, but now i see it was just for the latest version ... should have just checked your archive :)
    Well anyway, Fieldrunners entered the Appstore a few weeks after that. I already laid out a iPhone-fitting control scheme, i´m interested if in the end it will be better than my version .. ;)
    If i´m right (you can correct me again) the Tower Defense Hype hadn´t happened before Fieldrunners - right?

  • http://www.stormchild.net Stormchild

    Anyone who's complaining that this is "just another TD game" has obviously never played this one. It may look simplistic, but there is actually a great deal of trial/error and strategy involved, and the upper difficulty levels are extremely challenging.

    For starters, it's nothing like Fieldrunners (which I think is great too), because each wave of attackers in Fieldrunners waits until you've finished off the previous wave. That's not what happens in Desktop TD. You have a certain amount of time before the next wave, and it comes in regardless of whether other "creeps" are still in the field. You can actually start waves early as well, and in fact this is a big part of how you increase your score (you get bonus points for starting waves early).

    It's also completely different from preset path-based TD games like geoDefense and the (awesome) new StarDefense, since there is essentially no path design element in those games (the only strategy is how best to place your towers around the path).

    WIth Desktop TD, I went through several different "maze" designs over a period of several weeks, and after I'd settled on one, it took several more weeks to tweak it and get the correct timing for triggering next waves. The element of "juggling" (blocking and unblocking alternative exits to your maze to change the direction of creeps) also comes into play, and is quite tricky as well, because every time you sell a tower, it takes a little bit longer to erase it (so you must be conservative about this, and also expect the increasing delay and take it into account). There's no editing the maze while the game is paused, so you have to pull this all off in real time.

    If the iPhone version manages to be a faithful translation of the original, this will easily be one of the best TD games on the platform, regardless of how many other TD games already exist. Any true connoisseur of TD games knows this is one of the best ones ever made.

  • DrFu79

    @arn -
    thanks. Checked at 148apps.com and iTunes, first thought i was crazy reading that date, but now i see it was just for the latest version ... should have just checked your archive :)
    Well anyway, Fieldrunners entered the Appstore a few weeks after that. I already laid out a iPhone-fitting control scheme, i´m interested if in the end it will be better than my version .. ;)
    If i´m right (you can correct me again) the Tower Defense Hype hadn´t happened before Fieldrunners - right?

  • http://www.stormchild.net Stormchild

    Anyone who's complaining that this is "just another TD game" has obviously never played this one. It may look simplistic, but there is actually a great deal of trial/error and strategy involved, and the upper difficulty levels are extremely challenging.

    For starters, it's nothing like Fieldrunners (which I think is great too), because each wave of attackers in Fieldrunners waits until you've finished off the previous wave. That's not what happens in Desktop TD. You have a certain amount of time before the next wave, and it comes in regardless of whether other "creeps" are still in the field. You can actually start waves early as well, and in fact this is a big part of how you increase your score (you get bonus points for starting waves early).

    It's also completely different from preset path-based TD games like geoDefense and the (awesome) new StarDefense, since there is essentially no path design element in those games (the only strategy is how best to place your towers around the path).

    WIth Desktop TD, I went through several different "maze" designs over a period of several weeks, and after I'd settled on one, it took several more weeks to tweak it and get the correct timing for triggering next waves. The element of "juggling" (blocking and unblocking alternative exits to your maze to change the direction of creeps) also comes into play, and is quite tricky as well, because every time you sell a tower, it takes a little bit longer to erase it (so you must be conservative about this, and also expect the increasing delay and take it into account). There's no editing the maze while the game is paused, so you have to pull this all off in real time.

    If the iPhone version manages to be a faithful translation of the original, this will easily be one of the best TD games on the platform, regardless of how many other TD games already exist. Any true connoisseur of TD games knows this is one of the best ones ever made.

  • samwise

    A perfect $.99-$1.99 game that will rake in the sales for its replayability. I'll be picking it up despite having enough TD games.

  • samwise

    A perfect $.99-$1.99 game that will rake in the sales for its replayability. I'll be picking it up despite having enough TD games.

  • maxy p

    I am absolutely sick of tower defense games my brother keeps downloading them and none ever get played. I promised myself i wouldnt get anymore of them. But it looks like im breaking my promise. I spent hours playing this game back in the day, its just simply fun. This is a must get for me, in fat im gonna go play the flash version right now!

  • maxy p

    I am absolutely sick of tower defense games my brother keeps downloading them and none ever get played. I promised myself i wouldnt get anymore of them. But it looks like im breaking my promise. I spent hours playing this game back in the day, its just simply fun. This is a must get for me, in fat im gonna go play the flash version right now!

  • http://www.sleekgames.net psionic

    As a connoisseur of TD games, this is indeed one of the best.

    *However* none have come out that are as good as the more developed originals made in the warcraft 3 engine as mods.

    Why? Multiplayer. Team based TD was, and still is, way more engaging than these single player experiences.

    Chris.

  • http://www.sleekgames.net psionic

    As a connoisseur of TD games, this is indeed one of the best.

    *However* none have come out that are as good as the more developed originals made in the warcraft 3 engine as mods.

    Why? Multiplayer. Team based TD was, and still is, way more engaging than these single player experiences.

    Chris.

  • Doofrat

    Well, it's the 1 year anniversary of this announcement, still no DTD. It would have been pretty cool, but I think it's safe to write it off at this point, no?

  • Doofrat

    Well, it's the 1 year anniversary of this announcement, still no DTD. It would have been pretty cool, but I think it's safe to write it off at this point, no?