iphone 3g s

At Apple's WWDC keynote on Monday, a faster, new iPhone was announced, as expected.  Apple indicates that the the new iPhone is based on an updated chipset that is "up to 2x faster" and that it supports OpenGL ES 2.0.  And that's all they've indicated about the hardware.  Even to the iPhone developers attending this week's conference.

As we detailed early on, the iPhone and iPhone 3G use a Samsung System-on-Chip that contains an ARM11 processor core (532MHz in the 2G iPod touch, 412MHz in the rest of the family) with 128MB of system RAM and a PowerVR MBX-lite graphics processor.  Early signs pointed to the next generation iPhone containing a faster ARM processor core and the next generation of Imagination Technology's PowerVR GPU, the SGX.

Now, shortly after the announcement of the new iPhone, the first official processor spec information has surfaced on a page at T-mobile.nl, which indicates that the iPhone 3G S features a 600MHz processor and 256MB of system RAM.  And, indeed, it seems that the OpenGL ES 2.0-capable PowerVR SGX is driving the graphics side of the new device.

Providing much more detail about the inner workings of the iPhone 3G S is AnandTech's recent post "The iPhone 3GS Hardware Exposed & Analyzed".  Within, Anand provides a detailed breakdown of the new iPhone's processor and GPU, according to their sources.

The breakdown reveals that the iPhone 3G S is based on (again) a Samsung SoC, but with an ARM Cortex A8 processor and PowerVR SGX GPU.  This combination of hardware offers substantially more power to application developers than the previous iPhone chipset, especially in the area of 3D graphics.

Cortex A8 system

On the CPU front, the performance improvement is about much more than simply a 188MHz boost in clockspeed.  The ARM11 processor in the iPhone and iPhone 3G is a single-issue, in-order core on a 90nm process which can fetch, decode, and execute one RISC instruction at a time.  It features 32K of Level 1 cache and no Level 2 cache.  The Cortex A8, by comparison, is a dual-issue, in order order core on a 65nm process that can fetch, decode, and execute two RISC processes at a time.  It is believed that the unit features 64K of L1 cache and 256K of L2 cache.  Additionally, while the earlier ARM11 core contains a basic vector floating point unit, the Cortex A8 adds a much more advanced SIMD engine known as NEON.  The A8 also sports twice as many double-precision floating point registers as the ARM11.  These elements come together to provide a substantial increase in processing power as compared to the previous iPhone chipset.


One the graphics processor front, things get even better.  As previously mentioned, the iPhone and iPhone 3G feature a PowerVR MBX-lite GPU.  It's on a 90nm process and runs at ~60MHz, capable of rendering 1 million triangles per second and 100 million pixels per second.  The new iPhone's PowerVR SGX is on a 65nm process and is believed to run at either 100MHz or 200MHz.  The SGX in a 100MHz configuration is capable of rendering 3.5 million triangles per second and 125 million pixels per second.  That's 3.5x the geometry throughput and 25% more pixel bandwidth than the original iPhone.  In a 200MHz configuration, it is capable of throwing out 7x the triangles and 150% more pixels per second than the original iPhone.

Such a significant performance increase is big news for gamers and gamemakers alike.  We're very anxious to see how developers harness the additional power of the iPhone 3G S.  It may look like just the same old iPhone on the outside, but under the hood it's a screamer.  Sony and Nintendo have good cause to shift from worry to fear as this hardware makes its way into users' hands.  The PSP has nothing on Apple's latest mobile game console.

  • SalsaMD

    Here comes Spiffyone!!

  • http://www.astrosaurus.com astrosaurus

    Really excited to see what developers are going to do with the extra horse power. The other thing to keep in mind to is that the platform is still relatively new. Even if we hadn't seen this hardware upgrade happen developers are getting more and more comfortable with the device and have began really pushing what the thing is made of. So a whole years experience developing on the platform AND this bump in specs, wow. Things are going to look great.

  • http://www.britishbrain.com Nez

    ...but THAT price....! Man, that shocked me. Extortionate is not the word!

  • RNF

    FINALLY!! Something else to talk about besides contracts and price issues!! I love it!! Cant wait to get mine!

  • RNF

    Did I mention I ordered 2? 🙂

  • RNF

    @Nez - you're right, extortionate is NOT the word. LOL!

  • http://deleted munkee

    R.I.P PSP

  • QuebecRage

    I wonder how much it will affect the frame rate of games like Hero Of Sparta, Lets Golf, etc... From what we saw at the WWDC video Hero Of Sparta looks twice as smooth. Guess I'll wait for reviews (even the 3.0 OS won't be in my iPhone on day 1.

  • GDSage1

    Why would Sony and Nintendo worry or fear? When were tech specs the determining factor, not least when it will splinter the iphone base so early on? What kind of hyperbole was that last peice of the article?

    People really ought to stop speaking in such competitive terms, I've noticed this is most apparent of iphone users of late.

  • http://www.killerrobots.com Bachus

    @Nez - What price? At $199 It's cheaper than the 3G was at release. Cheaper than the Pre (not counting stupid rebate). Non-subsidized price is industry average for smart phones. Cheaper than the $250 PSP-Go that was just announced by Sony last week. Only $30 more (and vastly more capable) than the recent Nintendo DSi. Monthly price from AT&T is the same as any other smart phone on AT&T, and the same as it's been since the 3G was released.

  • spiffyone

    "SalsaMD Says:
    June 10th, 2009 at 6:28 pm

    Here comes Spiffyone!!"

    *poses in Superman pose


    So they did change the CPU. Early reports had indicated it was still an ARM11. Cortex A8 upgrade. So it's all new hardware all around.

    A damned fine generational leap in the hardware. But, as I've stated, a bit too soon, IMHO. It isn't the idea of issuing an all new iPhone hardware that amounts to a true next gen update that vexes me...it's the fact that it's come after only the current hardware has been around for 2 years. And, really, only been "useful" for one year (as the App Store only launched last year). If Apple had done this a year or two from now, I'd have jumped to the store to buy. Then again...they might've been able to go ARM Cortex A9 MP (multi core, out-of-order execution) along with the SGX.

    As is...I mean...has the life span of the current hardware really run out? Will developers, most developers, even bother with this considering the current hardware hasn't had a "full" life span?

  • Adams Immersive

    I agree: the app store, not the numerical specs, are what worries other mobile game companies the most.

    But the specs will be great for gaming!

    And I'm not worried about "splintering"--the iPhone market is huge, and can withstand forward progress (division between old and new). It's not like progress can ever be stopped, and it's not "too early" either: the platform has built a solid base of users AND devs.

    Games can be made that adapt their detail levels to the hardware. Computers have done that for ages.

    (What goes wrong with this site sometimes that it starts rejecting every anti-spam word? This will be my 7th attempt to post with 7 different words! It's as though the word displayed and the word being checked are out of sync. Maybe to do with having more than one TA page open in tabs? Shift-reload sometimes helps... here goes nothing!)

  • CaptnWildStar

    Most game developers make dozens of builds for multiple phones, this is not an issue.

  • http://www.sleekgames.net psionic


    You have to also take into account the fact that the current chipset has pretty much hit the ceiling on what people can do with it. There's maybe another 4 months of 'progress' left as people figure out how to engineer the thing.

    Now this chipset, with its new capabilities, you can run something like the Ogre SDK on, which is an awesome open-source 3d game library.

    Plus, with the new vector processing unit, it will give developer a much longer time to experiment and play around with how the graphics can scale.

    This is necessary, since it takes about a year and a half for developers to even begin to max out any specific hardware (xbox, ps, ps3, etc.) So we get it now, have lowest-common-denominator games for the next 8 months, then Id's Rage comes out for the platform, at which point we'll have the next gen iPod Touch with a similar spec level.

    And as I mentioned in other posts, as long as they keep backwards compatibility, this is hurting absolutely none of their developer base.

    All in all, this move opens way more doors than it closes. And, most importantly for brand image, this is now, bar none, the most powerful mobile gaming device out there. We just need an Apple developed dual analog controller accessory to augment the base hardware 🙂


  • Cameron

    So what happens to the people who don't get these?

  • Nickel

    There is certainly tons of potential in the graphics department for the 3G S. But until a gamepad accessory (sanctioned by Apple) comes out, I just don't see the point of graphic-intensive games. The touch screen is great for more casual games, but those don't really need the graphical horsepower. Until this thing gets a controller, Apple will be confirming that they don't yet have an interest in playing in the hardcore portable gaming market. A shame too, cause it's just waiting for them.

  • spiffyone


    But here's the issue with all that you've stated:

    You're looking at it from a technological point of view; I'm looking at things in terms of business and market strategy.

    The current iPhone hardware line has, IMHO, yet to really hit its sales stride. The lowering of price with contract to $99 will see an enormous jump in sales figures. If Apple follows that up with dropping price on the current iPod touch to under $200, then the current iTouch/Phone platform will take off even further. Remember, it's the software that sells the iTouch/Phone line, not the hardware. As a business you want to maximize the current configuration as much as possible in terms of sales and profit margins, which happens as manufacturing costs lower and more people "buy in". R&D for new hardware happens during this, and you release that when the costs are such that you take less of a hit on each sold as well as when the current platform starts to "fall off" in sales, which hasn't happened with the iTouch/Phone line (on the contrary, it's selling better than ever).

    Apple could've done this in a year or two. Again, it's the time line that bothers me, not the upgrade itself. It reeks of knee jerk decision making, and I really do wonder how much of it had to do with the recently announced (and rumored for a few months) ZuneHD from MS, who are planning (or rumored to be planning) a Zune Phone based on ZuneHD.

    But let me go with the technological POV for a moment: by releasing this now what happens is they've basically "set" the next hardware configuration too early and this might have an effect on what developers COULD have done. Who knows? Had they waited a year or two, they could've gone with Cortex A9, maybe even the multicore variant, rather than A8 and a slightly better variant of SGX as costs would have gone down further at that point. And if you're a techie developer, wouldn't you rather wait a while so as to play with an even better "toy"? 😉

  • Kevin

    they better bring this spec to ipod touch since i dont want iphone's 2 year contract stuff

  • pocketgodofwar

    ugh. i really really want one! all i gotta do is add a hundred dollars! coz i already have a two-year contract with AT&T and an iPhone. i just wanna upgrade to at least a 16GB one. argh, upgrades suck when they cost so much. gotta save, i guess.

  • randy

    This almost seems like a paraphrase of the Anandtech article that covers this in more depth. http://www.anandtech.com/gadgets/showdoc.aspx?i=3579
    Paraphrase is the word I'm looking for, right?


  • Mihir

    Any idea how the 3GS processor speed compares with the iPod Touch 2G speed?
    From what I know, the Touch's speed is still more than that of the 3GS.

  • http://www.buzzabit.com/aaron Aaron Sullivan

    I think Apple will just keep increasing the hardware specs, year after year. There's good and bad things about that. The good thing for consumers is that publishers and developers are going to want to target the GIANT user base using the old hardware (which is about to increase with that $99 3G.)

    I see this as mostly win-win. The new machines will be hitting bigtime probably next year when their prices come down and the early adopters have run up their contracts. That gives a year ramp-up for devs to really start saturating with 3GS capable games.

    BTW, the article focuses on triangle processing power (which is very important) but fails to mention that upgrading to OpenGL ES 2.0 also adds shader capability. For some types of games this will add a more current-gen feel to them and REALLY leave PSP graphics in the dust (for those that judge games on that. 🙂 )

    As a developer I'm a bit concerned with the wide gap between programming for ES 1.0 and 2.0 that I've been reading about a bit (haven't looked into it directly, yet.) That may make it a little trickier to keep everyone happy, but it's exciting at the same time.

    I'm also waiting/hoping for that add-on game controller for these iDevices. Really, Apple should just settle on or provide a standardized api and hardware specs so that 3rd party people can duke it out on the hardware quality and devs can easily add support for it. Maybe we'll get some bold support for it when the iPod Touch upgrade happens in a few months. 3.0 will have been out for awhile and Apple can really position the iPod Touch as a gaming device. Hmm...

  • RaZrVIN

    I hope this doesn't mean that all of us who can't get the new iPhone won't be able to play the "new and better" games that will be developed in the future.

  • Heme

    Has anyone heard when the new iPod is to be released ?

  • Dave

    The real question is, will most developers develop two versions of their game. one that runs on 3G and 2G and one that runs on the 3GS...

    I worry that the 3GS early adopters won't get many games that really take advantage of the new hardware simply because the developers need to focus on the platform which has the most install base.

  • RaZrVIN


    That is a good point, it would probably be some time until we see game developers really using the new hardware to its full potential. Until then, I'm happy with my iPod Touch 2G and Real Racing at the moment. 🙂

  • http://www.sleekgames.net psionic


    Good points,

    I just think they'll keep releasing hardware upgrades as Imagination comes out w/ new chipsets. I definitely forsee integration w/ CUDA / Grand Central as the number of pipelines increases in the graphics chipset, which is what they need right now.

    That coupled with battery improvements, and the absolute *need* to stay at least 8 months ahead of Sony.

    Honestly, MS or Sony waited too long, they can't compete with Apple. They have huge cash reserves, but so does Apple. As long as Apple keeps updating its hardware once a year or so with a few differentiated product lines to keep the price points down, they win.

    Microsoft is Apple's biggest competitor, and as long as the Zune HD has its market share down, they don't have the developers. And I'm not just talking about the big fat cat developers like EA etc. They'll always go where the money is. I'm also not talking about dudes like the iShoot guy, or the other rehash experts. I'm talking about developers that are nimble enough to completely adapt to the devices to come up with new, unique experiences.

    As such, Apple needs to get the hardware out *now* because the developers need time to train on it. Open source game engine platforms need at least 6 months to become stable, and if they require specific aspects (ie. pixel shaders), then developers need to have test systems that are 'inexpensive' so this can flourish.

    Imagine trying to get together an open source engine project which requires the openpandora platform.. not going to happen. Too niche.

    If you've got a Mac (or an osx86 pc even) and an iPod Touch / iPhone, your development barrier-to-entry is sooo small compared to other games platforms. $99 compared to like $10,000+ (and in Nintendo's case you need to have a literal work-office, no home development allowed).

    This plus the cost of new hardware, compared to the absolute enormous amount of devices out there (40+million now) makes pretty much any short-term experimental project a super win, as long as you understand how to advertise and the min-maxing involved.

    Like you mentioned, the thing is that Apple needs the developers more than they need the hardware. What was the iPod Touch before the SDK came out? Pretty lame. Pretty, super overpriced mp3 player. But the key is that as long as they make money selling the hardware, they're in the gold.

    Anyhow, suffice it to say that I believe that they need to do this now rather than later, in order to give the developers time to experiment and come up with the new generation of games.

    And, too, like you mentioned, there's now a $99 iPhone option, which they couldn't have done without introducing something new & differentiated. This should vastly increase the market size in and of itself, and make the field *more* lucrative to developers even trying out experimental ideas.

    One more point I have to make is related to the big R.. Reselling. For their hardware, they make it, sell it at a profit and then it's out of their control. It shows up on ebay, it's hacked and cracked and if it's smacked they sometimes replace it but most of the time not. The App store *software* though, is almost pure profit, per user * the number of times a device is resold.

    How much do you think it actually costs per sale per app? Bandwidth which is bought in massive bulk, some database storage, and a single (though probably super well mirrored) library of all the apps they have for sale. They sell these apps, and when the *hardware* is resold, what happens? Well, the person wipes the device and all of the sudden the buyer has to re-purchase (at full price) any of the apps they want and more.

    This model has never been used before in any games console, and as long as Apple has the 'it' market platform, no matter how much it's splintered it will always result in massive profits since the resold hardware nets them $0 but the apps themselves are continually resold. Before, if you had like a psp and sold the psp and got a new model, you could pop your game into the new device and it would work. Same with the iPod Touches. However you can never resell the apps themselves and since the hardware is most likely wiped upon resale, that potential of sale reverts back to Apple's domain.

  • trahannn

    $199, camera upgrade, awesome specs, smartphone, 16gb....even if it takes awhile to show off the hardware, its still a great buy.

  • WeirdingWay

    The PSP doesn't require a 2-year contract with a horrible carrier.

  • robert

    I bet the new Ipod has the same specs, or even better specs... (one can only hope)

    I guess that when devs develop a game, the player can go to "settings">"video" and set the graphic level for ipod/iphone or Iphone S/new ipod.

  • http://ss THE

    will we see a ipod touch with these specs....please say yes......?

  • http://connect Fokion

    The 3GS is a huge leap ahead in performance, but taking advantage of said performance will segregate the market, at least at this point in time. It's a great system, but it still isn't designed with true gaming in mind. As it is, the whole iDevice setup adheres more to the Nintendo school of thought, requiring some real creativity (and more than a little gimmickry) in order to make it fun.

    To sum it up, it's all about the games and how they play. Personally, I don't think that the 3GS will make the iDevice a true, hardcore gaming device, and anyway, I don't think that Apple would want that. It's all about the untapped markets right now.

  • it's friday man

    The majority of games developers will continue targeting the old hardware, as ES 2.0 is a beast compared to 1.1, which is pretty basic and easy to pick up, even for first time programmers.

    And there will be more old hardware owners than new for a long time yet, certainly at least 12 months and possibly even 24 months (cough, unless they reduce prices, cough). The old 8GB phone is dropping in price - the masses will take the cheap option; your average consumer is not an early adopter.

  • ataru

    I was all set to upgrade to the 3GS until I saw the price. I'd have to buy out my current contract, sign an all new contract, then buy the phone on top of all of that. The cost is, to say the least, eye wateringly high.

    The telcos should have worked out some sort of upgrade deal for existing customers, and the fact that they didn't shows that a) they are incredibly greedy, and b) they completely fail to understand the desire of Apple fans and gamers to own the latest hardware. By putting up such massive cost barriers they are denying anyone without *VERY* deep pockets the 3GS, and come upgrade time we will remember. The iPhone won't be exclusive to these short sighted telcos forever.

    As for comparing the 3GS to the PSP, we shall see. The PSP as it stands now is leagues ahead of the current iPhone, and it seems unlikely we'll see any games fully take advantage of the 3GS for a long time. We'll more likely see regular level iPhone games (which look considerably worse than PSP games) running at good frame rates.

  • TKO

    @WeirdingWay Yeah, but my contract is with Vodafone, not AT&T. I get great reception everywhere I go, the global roaming works brilliantly when I've travelled around asia, and I need to own a cellphone anyway. So what's your point? (I also get to dump my iPod, DS, and GP2x ..my pockets are so much lighter.) 🙂

    PSP? It has a stupid, heavy, slow, battery-sucking optical drive ..and the new one has dropped that, but entirely fragmented the games distribution system instead, screwing over anyone with a current PSP games collection. As usual, Sony's over-management is stifling their products.

    I would love to upgrade to the new 3GS, but honestly, this 3G is still great. I'll be interested to see what the App developers do with the new hardware. If Apple keeps upping the hardware like this I don't know how the other smartphone makers are gonna keep up. (It's only the religion of carriers that IMHO will keep apple from dominating as they did with the iPod.)

  • Icepulse

    Well, a new 32gb model is $299 for a new contract, and $499 if you're still under contract. I pre-ordered, and went to cashforiphones.com to sell off my 16gb 3G. They were offering $350 on Tues., and it went to $315 on Wed. By the time I researched it all (to make sure they were reputable), it was down to $305. So I jumped on it. They say they'll lock in the buy value for 7 days, so I should be clear until the 20th. It's still at $305 right now. Basically, that makes my final cost for the new 3GS 32gb about $215 bucks; better than the $300 for a new customer.

    As far as AT&T goes, I have 5 bars of 3G ALL the time, so I have no complaints with them, and my rollover minutes are LEGION.

    • Dan Whitby

      Did you get your money from cashforiphones? And what was the final total you received. I heard they low ball you when they receive phone. Was that true in your case. Thanks. Dan

  • Palmettobirder

    The specs upgrade could benefit the bigger game developers who want to sell their games at $20 or more. Right now no one would pay more than $10 for a game.

  • http://www.metromediasquare.com/ metromediasquare.com

    I'd tap that.

  • Nightmoore

    This is.....interesting. But Apple has made a couple of massive boo-boos and it's going to bite them in the butt before long.

    The 1st problem is the hardware upgrades. Yes, they are awesome...and indeed will be a gigantic boom for making cooler games on the device. But with this new upgrade things suddenly get MUCH more complicated for the end users. Apple isn't even advertising the new "hardware" aspects of the 3GS. You're regular user just thinks it's a new model with more room for "stuff" and has a compass with video camera support. They will have NO idea that this new model is much more powerful on the gaming side of things (especially the 3D capabilities). So now we have a situation EXACTLY like the PC gaming world. Here's two machines who are both the same "platform" so-to-speak, except one can blow the other way in pure performance. How will this effect iPhone gaming? All new titles will need graphics options to scale things down to work on the old 3G phone. People won't even understand WHY they can't turn them up to run smoothly. Suddenly it's like having multiple Nvidia chipsets on video-cards. Actually, that's exactly what it's like!

    I'm glad they did it....but it's about to make things very very complicated for gamers (and developers trying to sell games to everyone).

    The second problem is the controls. Apple is in a position to seriously cripple Nintendo in the states....but they dropped the ball. They didn't stick a tiny little d-pad on the device with a couple of buttons. That's all they had to do to win. Obviously Steve and most of the iPhone dev team aren't really gamers. It's 2009 and we STILL don't have a way to play a perfect version of Ms.Pacman or Galaga on our state-of-art phones. Why? Because Apple insists we all use touch controls. Gamers know they don't work for twitch-response games where super tight controls are necessary. Somebody at Apple should know this as well. Due to this insight, the iPhone will never be a superior gaming platform over the DS or the PSP.

  • spiffyone

    @ psionic

    While everything you've stated might be true from a developer's standpoint, in terms of marketing and product placement (business) it's not that cut and dry.

    But, again, let me go over to the side from which you're arguing:

    You state that Apple should release this because the jump to OpenGL 2.0 is substantial, and it'll take almost a year before developers come to grips with the new hardware.

    I propose this:

    Apple still could've waited to release the actual hardware to retail for about a year or two (and maybe in that time increased the specs a bit, like changing the Cortex A8 to an A9, possibly even the multicore variant A9 MP) but during that year pre-release an SDK to the new hardware. This is what the game hardware companies do all the time, btw. Microsoft didn't release XBox 360 and THEN let devs work on it. Oh no. They gave devs an idea of what it would be, released an early SDK, and when the system was launched the consumer market was ready to move on AND developers had games ready for launch.

    Again, I'm not arguing that a hardware upgrade, a next gen upgrade, is bad...it's just bad timing to do it now. Why launch a true next gen if the current gen hasn't reached its saturation point (and when I stated "next gen" I'm referring to how the game industry uses that term, not Apple's erroneous usage which they use to label their redesigns)?

  • http://www.sleekgames.net psionic


    I hear what you're saying, and still speaking as a developer, their iPhone Simulator is a really, really shoddy piece of work.

    This is what we'd be developing for if what you suggested happened, and it's just not doable. You can't debug properly (throws error codes to a higher level than your code base, even in 'debug' mode), you can't access accelerometer, and you can't do multitouch. You don't see what the actual color fidelity looks like, and everything is *much* larger onscreen, so you can't build game UIs. OpenGLES 1.1 even is actually slower on the simulator than the device, and file access is almost 100x faster, and general processing is at about an 800-1000mhz level.

    It's just useless for OpenGL development, in other words, even for the current 1.1 devices.

    Releasing hardware that developers can use is necessary, and it has to be at a price point that the existing community can buy.

    That's my major point.. developers with hardware & software = more (really awesome) apps in the future.

    I do agree with you about confusing the general marketplace, but as you said before, it's all about their developer support.

    Consider if the palm pre opened up low-level access to their filesystem and processors w/ C based libraries.. all the sudden you'd have people able to develop for a much more powerful platform than the iPhone. Apple needs to stay one step ahead of this type of competition, and it's doing so in the way that it has already proven, works.

    By this time next year there will be around 6 million devices with OpenGLES 2.0 (new iPod 3rd generation lines, people upgrading finally to the new iPhone 3GS as their contracts expire) we'll be seeing the developers working from the hardware that they get next week just *beginning* to hit their stride with OpenGLES 2.0 code.

    The architecture is SO much more advanced than the current one is, it's pretty silly.. since it's not just the graphics hardware, it's the new NEON instructions in the main cpu that will affect physics, ai, and sound.

    But, yes, the end-user is sorta confused. Read all the engadget/gizmodo posts on WWDC keynote day.. they totally skip by this type of improvement, and gave many people the idea that there was a digital compass and a linear speed increase. Now they're actually looking into this, but using sensationalist news tactics ("Will your iPhone 3g run the new software", etc) that overlook the fact that there's still so much development time to actually utilize the hardware and the fact that no-ones going to release serious projects for an installed base of *phone* users that number less than 3 million, at least for the next 7 months.


  • pocketgodofwar

    hold on a second, i went through one post saying that he needs to renew his contract. why? what phone do you have? anyway, i have an iPhone 3G, i'll just need to upgrade without renewing my contract, right?

  • darwiniandude


    iPhone OS 3.0 allows developers to support dock connector hardware. This means Belkin, or Logitech, or someone, can make a D pad/buttons cradle for the iPhone 3G(S) with a big internal battery, and all that is required is a particular game support it. If they make the code for supporting the pad free (should be, would be basic) then most games will support it. I don't think devs can make OS level drivers, it would have to be supported by each app, but it's not a big deal.

    In other words, it no longer needs to be Apple sanctioned.

  • apple insider

    The Truth

    hi folks, let me tell u the truth .

    Thanks for reveal the spec of 3Gs, perhaps you guys may think about that , how come 3Gs just a little bit speed upgrade ? sorry , it totally wrong ! the above article reveal that how powerful that 3Gs is. 3Gs with 3.0 is just like Intel i7 + ATI crossfire running with WINDOWS 95 . 3Gs shouldn't be like this! why Apple trying to "seal" 3Gs power with this stupid 3.0 ? TWO reason !

    1. try to make "closer" to 3G/2G version , let people buy the old stock .
    2. leave a hand to anroid and palm pre .

    i pretty sure apple will make a real os to 3Gs soon , it is totally different from 3.0 , native mutiltasking , a 3D effect GUI.. etc . feel like using a Mac OS/X .

    the next iphone will be the same hardware config but add in a 3G video front camera , fingerprint scanner for the enterprise customer.